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Plutonium

spikey414undefined

spikey414

@spikey414
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  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    spikey414undefined spikey414

    beatsandcelery download mod and place "extra_perks_extra_weapons" folder in - %localappdata%\Plutonium\storage\t5\mods

    Launch bo1, enter mod tab in the main menu and select "extra_perks_extra_weapons" mod and launch. Then load into any of the zombies maps like normal

    BO1 Modding Releases & Resources

  • LOOKING for KOWLOON zombies map.
    spikey414undefined spikey414

    Link to Kowloon zombies on codrepo - https://callofdutyrepo.com/2019/09/12/kowloon/

    BO1 Modding Support & Discussion

  • High fov shows broken gun animations
    spikey414undefined spikey414

    As far as I'm aware there's no way to change the way the gun is viewed while in your hands other than changing the FOV in general. You either have "cg_fov x" for general player FOV and "cg_fovscale x" for aim down sights FOV. No other options exist for the actual viewarms and you just have to accept that some of these animations were never meant to be viewed from that far back.

    There is a third function specifically for gun placement called "cg_fovcompmax x" but it's only for BO1 and even then, broken weapon animations might still be visible.

    WAW Client Support

  • [Release] Add Missing PhD And Stamina To Maps
    spikey414undefined spikey414

    PowerGaming8590 Go to "%localappdata%\Plutonium\storage\t5\scripts\sp" and delete all of the "zombie_(whatever map)" folders

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    spikey414undefined spikey414

    Awesome mod. The only issue I found is that the ppsh does not have a reload sound effect when it's fully depleted. It plays when you reload normally but not when there's 0 bullets left and it plays that extra animation of the gun being chambered.

    BO1 Modding Releases & Resources
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