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Plutonium

tedundefined

ted

@ted
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Recent Best Controversial

  • [Support] Zombie Counter! Help
    tedundefined ted
    drawZombiesCounter()
    {
        level.zombiesCountDisplay = createServerFontString("Objective" , 1.7);
        level.zombiesCountDisplay setPoint("RIGHT", "CENTER", 315, "CENTER");
    
        thread updateZombiesCounter();
    }
    
    updateZombiesCounter()
    {
        level endon("stopUpdatingZombiesCounter");
    
        while(true)
        {
            zombiesCount = get_current_zombie_count();
            level.zombiesCountDisplay setSafeText("Zombies: " + zombiesCount);
    
            waitForZombieCountChanged("stopUpdatingZombiesCounter");
        }
    }
    
    recreateZombiesCounter()
    {
        level notify("stopUpdatingZombiesCounter");
    
        thread updateZombiesCounter();
    }
    
    waitForZombieCountChanged(endonNotification)
    {
        level endon(endonNotification);
    
        oldZombiesCount = get_current_zombie_count();
    
        while(true)
        {
            newZombiesCount = get_current_zombie_count();
    
            if(oldZombiesCount != newZombiesCount)
            {
                return;
            }
    
            wait 0.05;
        }
    }
    

  • Set up everything right but server is not in server list..
    tedundefined ted

    Ducxy There are many hosting services you can use, which would be much cheaper


  • [Support] Need Help for a gsc bind
    tedundefined ted

    https://forum.plutonium.pw/topic/231/camochanger-canswap/4


  • [Support] More than one custom GSC script?
    tedundefined ted

    Trizz It's not going to work because you've just copy and paste'd both into one file. You're calling functions with the same name but to do different things.
    f245c207-136b-4abb-ac2d-b1b18572f427-image.png

    I don't know how to explain it without confusing you more so just use this instead:

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies\_zm;
    #include maps\mp\zombies\_zm_utility;
    
    init()
    {
    	level.clientid = 0;
    	level.perk_purchase_limit = 9;
    	level thread onplayerconnect();
    }
    
    onplayerconnect()
    {
    	for ( ;; )
    	{
    		level waittill( "connecting", player );
    		player.clientid = level.clientid;
    		player thread onplayerspawned();
    		level.clientid++;
    	}
    }
    
    onplayerspawned()
    {
    	level endon( "game_ended" );
            self endon( "disconnect" );
    	
    	for(;;)
    	{
    		self welcome();
    	}
    }
    
    welcome()
    {
        self waittill( "spawned_player" );
        self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
        wait 7;
        self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
    }
    

  • [Support] More than one custom GSC script?
    tedundefined ted

    Can you explain what you are trying to add so we can better assist? Are you trying to spawn with perks/a gun, etc?


  • What are you currently listening to?
    tedundefined ted

    https://www.youtube.com/watch?v=M8fuOmRHnv8


  • [Resource] [GSC] Working Tombstone Fix - Works on Tranzit and Town
    tedundefined ted

    JezuzLizard Hey, are you able to message me on Discord? I have a question ted#1404, would really appreciate your assistance


  • [Support] mode menu or admin menu zombie ?
    tedundefined ted

    bryan ```
    Here is my one - Gives everyone Jugg and a weapon upon spawining

    #include common_scripts\utility;
    #include maps\mp\zombies\_zm;
    #include maps\mp\zombies\_zm_utility;
    
    init()
    {
    	level.clientid = 0;
    	level.perk_purchase_limit = 9;
    	level thread onplayerconnect();
    }
    
    onplayerconnect()
    {
    	for ( ;; )
    	{
    		level waittill( "connecting", player );
    		player.clientid = level.clientid;
    		player thread onplayerspawned();
    		level.clientid++;
    	}
    }
    
    onplayerspawned()
    {
    	level endon( "game_ended" );
            self endon( "disconnect" );
    	
    	for(;;)
    	{
    		self welcome();
    	}
    }
    
    welcome()
    {
        self waittill( "spawned_player" );
    	    self IPrintLnBold( "^5Welcome to ^7Ted Gang's ^5Zombie Lobby" );
        self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
        self giveWeapon( "mp5k_upgraded_zm" );
        wait 7;
        self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
    }
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