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Plutonium

tupivere_undefined

tupivere_

@tupivere_
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Recent Best Controversial

  • [ZM] Black Ops 4 HUD | W.I.P
    tupivere_undefined tupivere_

    nope, I would like to get back to this and do it properly with LUA after I'm done with some stuff on Black Ops 3


  • [ZM] Round Counter Position (Configurable)
    tupivere_undefined tupivere_

    Vin Soren said in [ZM] Round Counter Position (Configurable):

    quisiera que estubiera en la pisicion original y que el tiempo que dura la animacion fuera mayor, no encuentro la informacion de como modificar estos parametros.

    Change this

    roundCounter SetPoint("LEFT", "TOPLEFT", -50, 10);
    

    As for animation, look at the Cold War version


  • [ZM] Round Counter Position (Configurable)
    tupivere_undefined tupivere_

    *Bbngamer34*

    @deshayu_ said:
    Source Available: Here

    I have instructions there, if you have more questions check this.


  • [Release] [ZM] Black Ops 3: Round Chalkmarks
    tupivere_undefined tupivere_

    l4xz Images, .iwi are images


  • [ZM] Round Counter Position (Configurable)
    tupivere_undefined tupivere_

    Uploaded a 2nd version that's the Cold War version. Feel free to edit to your liking.

    Download in the same GitHub repo
    Showcase GIF

    Changes:

    • Code Clean-up
    • BO4 animation tweaked slightly

  • [Release] [ZM] Black Ops 3: Round Chalkmarks
    tupivere_undefined tupivere_

    Ported straight from Black Ops 3, feel free to convert these back to DDS, I'll add the rest on the same mega folder.

    0ae58d86-9a65-485f-be0c-b78c4471dc56-image.png

    Mega: Download


  • [ZM] Black Ops 4 HUD | W.I.P
    tupivere_undefined tupivere_

    @deshayu_ said in [ZM] Black Ops 4 HUD | W.I.P:

    50d44595-edbf-41dc-b796-84c8d5a96f1a-image.png

    I got bored one day and decided to start work on this, still has a way to go but it's functional I guess??? Dunno how fast I will have this finished but I'd say around a month till I have everything sorted out

    Features:

    • Character Portraits(Except VICTIS, Too Limited)
    • Health Bar + Health Value
    • Round Counter (From my other mod)

    TODO:

    • Perks Splitting after 4 Somehow?
    • Grenades & Tacticals
    • Dual-Wield Ammo
    • Origins Capture Zones HUD
    • Origins Zombie Waypoint
    • Down Player Waypoint
    • Tranzit,Buried,Die Rise Buildable Inventory
    • Origins Shovels & Golden Helmet
    • A command to hide it????
    • And MAYBE Weapon Images

    I'll release 2 versions of this mod, one is gonna be pure GSC and the other LUI when I learn that


  • [ZM] Black Ops 4 HUD | W.I.P
    tupivere_undefined tupivere_

    Angry Cat wait did you also post your's on gamebanana???


  • [ZM] Black Ops 4 HUD | W.I.P
    tupivere_undefined tupivere_

    Small update, Golden Helmet and Lethal & Tacticals are done, shovels I'll have to think where to place them. Waypoints are another thing I'll have to visit soon.

    image.png


  • [ZM] Black Ops 4 HUD | W.I.P
    tupivere_undefined tupivere_

    GhostRider0125 said in [ZM] Black Ops 4 HUD | W.I.P:

    aw hell nah bruh flooded screen gameplay☠😂
    jk good one😁👍

    SO TRUE!!! I LOVE ALL MY INFORMATION BEING EVERYWHERE ON MY SCREEN!?!!!?


  • [ZM] Black Ops 4 HUD | W.I.P
    tupivere_undefined tupivere_

    50d44595-edbf-41dc-b796-84c8d5a96f1a-image.png

    I got bored one day and decided to start work on this, still has a way to go but it's functional I guess??? Dunno how fast I will have this finished but I'd say around a month till I have everything sorted out

    Features:

    • Character Portraits(Except VICTIS, Too Limited)
    • Health Bar + Health Value
    • Round Counter (From my other mod)

    TODO:

    • Perks Splitting after 4 Somehow?
    • Grenades & Tacticals
    • Dual-Wield Ammo
    • Origins Capture Zones HUD
    • Origins Zombie Waypoint
    • Down Player Waypoint
    • Tranzit,Buried,Die Rise Buildable Inventory
    • Origins Shovels & Golden Helmet
    • A command to hide it????
    • And MAYBE Weapon Images

  • looking for ui/hud mods to show zombie counter new ammo counter etc anything helps please show me some ui mods
    tupivere_undefined tupivere_

    I posted a mod that moves the zombie counter and allows for animation customization, as for ui. I'm working on one, still has a long way to go, many bugs to fix and code to clean-up
    image.png


  • [ZM] Round Counter Position (Configurable)
    tupivere_undefined tupivere_

    A GSC mod that allows the manipulation of the Round Counter

    Round Counter at BO4's positionf57396a4-ae58-4e43-b34d-ac908980cdf8-image.png
    Faster Animation (Configurable Too)
    bc54e63a-248a-49c3-a1a9-6a57767cc919-image.png

    Source Available: Here

    This uses code from GerardS0406's Cold War Mod. (where update?)

    • Fixed the bug when starting from higher rounds or joining midgame

    I would love to be able to put the BO4 Chalk Sounds but Plutonium is still limited, so if you wanna have em I suggest modifying "mus_round_over"

    Example

    TODO:

    • Clean Up
    • Polish Animations

  • Electric Cherry Shader
    tupivere_undefined tupivere_

    apparently precaching for that specific map will work.

    added:
    precacheshader("specialty_electric_cherry_zombie"); precacheshader("minimap_icon_electric_cherry");

    to level.script == "zm_tomb"

    and it worked after some trial and error.


  • Electric Cherry Shader
    tupivere_undefined tupivere_

    I'd like to mention that Who's Who also has the same problem, it just doesn't show up on the hud, just leaves a blank space


  • Electric Cherry Shader
    tupivere_undefined tupivere_

    I've been trying to get Electric Cherry to appear on my hud, but whatever I rename the shader to, it never appears.


  • Wine/lutris direct X error
    tupivere_undefined tupivere_

    lutin1rose Hi there. Have you tried disabling DXVK-NVAPI/DLSS in the settings. this worked for me


  • [BUG][T6ZM] Origins Golden Helmet Crash
    tupivere_undefined tupivere_

    When you acquire the golden helmet in origins, the game crashes due to an event error.

    It prevented me from finishing the map three times
    this never happened to me on normal bo2, only in plutonium

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