nope, I would like to get back to this and do it properly with LUA after I'm done with some stuff on Black Ops 3

tupivere_
Posts
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[ZM] Black Ops 4 HUD | W.I.P -
[ZM] Round Counter Position (Configurable)Vin Soren said in [ZM] Round Counter Position (Configurable):
quisiera que estubiera en la pisicion original y que el tiempo que dura la animacion fuera mayor, no encuentro la informacion de como modificar estos parametros.
Change this
roundCounter SetPoint("LEFT", "TOPLEFT", -50, 10);
As for animation, look at the Cold War version
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[ZM] Round Counter Position (Configurable) -
[Release] [ZM] Black Ops 3: Round Chalkmarksl4xz Images, .iwi are images
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[ZM] Round Counter Position (Configurable)Uploaded a 2nd version that's the Cold War version. Feel free to edit to your liking.
Download in the same GitHub repo
Changes:
- Code Clean-up
- BO4 animation tweaked slightly
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[Release] [ZM] Black Ops 3: Round ChalkmarksPorted straight from Black Ops 3, feel free to convert these back to DDS, I'll add the rest on the same mega folder.
Mega: Download
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[ZM] Black Ops 4 HUD | W.I.P@deshayu_ said in [ZM] Black Ops 4 HUD | W.I.P:
I got bored one day and decided to start work on this, still has a way to go but it's functional I guess??? Dunno how fast I will have this finished but I'd say around a month till I have everything sorted out
Features:
- Character Portraits(Except VICTIS, Too Limited)
- Health Bar + Health Value
- Round Counter (From my other mod)
TODO:
- Perks Splitting after 4 Somehow?
Grenades & TacticalsDual-Wield Ammo- Origins Capture Zones HUD
- Origins Zombie Waypoint
- Down Player Waypoint
- Tranzit,Buried,Die Rise Buildable Inventory
- Origins Shovels &
Golden Helmet - A command to hide it????
- And MAYBE Weapon Images
I'll release 2 versions of this mod, one is gonna be pure GSC and the other LUI when I learn that
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[ZM] Black Ops 4 HUD | W.I.PAngry Cat wait did you also post your's on gamebanana???
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[ZM] Black Ops 4 HUD | W.I.PSmall update, Golden Helmet and Lethal & Tacticals are done, shovels I'll have to think where to place them. Waypoints are another thing I'll have to visit soon.
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[ZM] Black Ops 4 HUD | W.I.PGhostRider0125 said in [ZM] Black Ops 4 HUD | W.I.P:
aw hell nah bruh flooded screen gameplay
jk good oneSO TRUE!!! I LOVE ALL MY INFORMATION BEING EVERYWHERE ON MY SCREEN!?!!!?
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[ZM] Black Ops 4 HUD | W.I.PI got bored one day and decided to start work on this, still has a way to go but it's functional I guess??? Dunno how fast I will have this finished but I'd say around a month till I have everything sorted out
Features:
- Character Portraits(Except VICTIS, Too Limited)
- Health Bar + Health Value
- Round Counter (From my other mod)
TODO:
- Perks Splitting after 4 Somehow?
Grenades & TacticalsDual-Wield Ammo- Origins Capture Zones HUD
- Origins Zombie Waypoint
- Down Player Waypoint
- Tranzit,Buried,Die Rise Buildable Inventory
- Origins Shovels &
Golden Helmet - A command to hide it????
- And MAYBE Weapon Images
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looking for ui/hud mods to show zombie counter new ammo counter etc anything helps please show me some ui modsI posted a mod that moves the zombie counter and allows for animation customization, as for ui. I'm working on one, still has a long way to go, many bugs to fix and code to clean-up
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[ZM] Round Counter Position (Configurable)A GSC mod that allows the manipulation of the Round Counter
Round Counter at BO4's position
Faster Animation (Configurable Too)
Source Available: Here
This uses code from GerardS0406's Cold War Mod. (where update?)
- Fixed the bug when starting from higher rounds or joining midgame
I would love to be able to put the BO4 Chalk Sounds but Plutonium is still limited, so if you wanna have em I suggest modifying "mus_round_over"
TODO:
Clean UpPolish Animations
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Electric Cherry Shaderapparently precaching for that specific map will work.
added:
precacheshader("specialty_electric_cherry_zombie"); precacheshader("minimap_icon_electric_cherry");
to
level.script == "zm_tomb"
and it worked after some trial and error.
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Electric Cherry ShaderI'd like to mention that Who's Who also has the same problem, it just doesn't show up on the hud, just leaves a blank space
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Electric Cherry ShaderI've been trying to get Electric Cherry to appear on my hud, but whatever I rename the shader to, it never appears.
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Wine/lutris direct X errorlutin1rose Hi there. Have you tried disabling DXVK-NVAPI/DLSS in the settings. this worked for me
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[BUG][T6ZM] Origins Golden Helmet CrashWhen you acquire the golden helmet in origins, the game crashes due to an event error.
It prevented me from finishing the map three times
this never happened to me on normal bo2, only in plutonium