-I'm trying to put together a script to mod my dedicated server.
-I was wondering if someone could check out my script to see whats wrong with it.
-It compiles fine, but when I put it into my gametypes_zm folder and load up the game, the game doesn't have ALL the mods that I included in the script.
-I get stack overflow too.
these are the scripts I added to _clientids.gsc
https://forum.plutonium.pw/topic/541/resource-zombies-list-of-mods
https://forum.plutonium.pw/topic/1061/release-set-money-for-late-people-joining
https://forum.plutonium.pw/topic/870/release-set-money-on-spawn-zombies
https://forum.plutonium.pw/topic/2424/release-zombies-secondary-score-display-for-matches-with-4-players
https://forum.plutonium.pw/topic/112/release-jugger-for-new-players-joining-at-or-after-round-8-zombies
https://forum.plutonium.pw/topic/70/release-gsc-zombies-custom-powerup-unlimited-ammo[0_1596291482882__clientids.gsc](Uploading 100%)
another thing, I'm doing this on tranzit on green run, when i start the game round one, there aren't any zombies in the area. usually there are supposed to be zombies in the room already.
I was hoping someone could help me out by checking my script.
my .gsc
https://github.com/vangmichaelg/my-first-script/blob/master/test_clientids.gsc
my .cfg
https://github.com/vangmichaelg/my-first-script/blob/master/dedicated_zm.cfg