May I use these in a mod I'm making? You will be credited of course.
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YaF3li
Posts
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[Release] [1.1] Sniper Scopes Fix [BO1] -
Waw custom maps arent workingIt looks like there are files missing. I'd suggest deleting the mod and re-installing it.
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LAN hostingIf you're both in the same LAN and you're hosting, they'll need to type
connect <your ip>
Where <your ip> is your PCs local LAN IP, typically something like 192.168.x.x
Port forwarding is not necessary in this case. You might need to allow the game in Windows Firewall. -
waw campaign keeps freezingUnfortunately I don't have a definite fix for this. I'd suggest you connect via Ethernet as well if you're at all able to. Make sure everyone has a direct tunnel to everyone else in Hamachi, not a relay tunnel. Also, switch around who's hosting, try everyone. I have the same error in my LAN and it will not work if PC1 hosts and PC2 tries to join, but it works flawlessly when it's the other way around.
Other than that, I can only suggest to search the web for other things to try. -
waw campaign keeps freezingI zipped it up, download here.
Firstly, you need to install NpCap (setup is included as npcap-1.60.exe) on your system once. Leave the option for WinPCap compatibility enabled.
When Hamachi is running and connected, do this:
- Run HamachiBroadcastFixGUI.exe
- Select your LAN adapter (Ethernet or WiFi) as the input device if it isn't already pre-selected
- Select your Hamachi network adapter as the output device if it isn't already pre-selected
- Click "Start"
If it works you should see the message "Broadcast packet forwarded successfully." appear in the log when you open a LAN game or server browser. And of course you should see each others' LAN games in the LAN browser.
Hope that helps!
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waw campaign keeps freezingHamachi should work, although you need to install a broadcast fix for it to make the servers show up in the LAN server list.
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[MOD TOOLS] 2020 Mod Tools Requestdraftdodger Heya! We haven't actually thought that much about where we would announce and publish the tools. But if it's allowed, I think we will make a post on here in the WaW Modding Releases board.
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[HELP WANTED] (PROJECT TETRADE) Map pack in the making, people needed.I have added you on Discord from your profile, hope that's okay with you.
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How do I change the difficulty on co-op campaign?As far as I know, the difficulty commands are:
difficultyeasy difficultymedium difficultyhard difficultyfu
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[MOD TOOLS] Need help with installing and using mod toolsWhich features don't work and how does this show? Do you get error messages? If so, what do they say?
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Glitchy co-opIf it's on all maps it might hint to a bigger problem. Have you tried checking / re-installing the game files?
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Glitchy co-opIs this on all maps? I know some maps have this bug even in vanilla WaW (when spectators respawn, I think). If I remember correctly, buying wall weapons instead of the box may allow players to get two weapons. After that, it should work normal again.
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Was custom maps revive not working solo to revive yourself world at warOh, then that must be the issue where Plutonium ends the game even if you have Solo Quick Revive. I thought that was fixed in the latest update, but maybe it wasn't (or not fully)?
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I always get this error when I try to load my mapThis looks like you haven't compiled the mapname_patch.ff file or alternatively, the Script Placer didn't create your map's zone files correctly. Did you compile the _patch file?
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Was custom maps revive not working solo to revive yourself world at warVanilla WaW did not have solo Quick Revive. Some custom maps have it, but not all. So most likely you just played a map that doesn't have it.
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Custom map Gets reinstalled in Activision FolderHave you created a symbolic link between these two folders? I know, it's unlikely, but I just want to make sure.
Also, are you running WaW via the Pluto launcher?
And finally, are you using the Mod Tools?
Maybe you can make a short video to show what happens, I'm not sure I understood entirely. -
Spectator mode in zombie vanilla maps (except Der Riese)Is this a server you are hosting? If so, I think you can force a reset using the command
fast_restart
The issue lies with the scripting of these three maps. Custom maps based on them will likely have the same issue.
Plutonium watches for everyone being dead and issues a notify to end the game. But that notify was introduced with Der Riese, the prior maps' scripting did not wait for it, it called the end game function directly. So Pluto's notify just goes into the void and nothing happens. -
Custom Maps With PRE-MATCH SettingsThe settings are saved in DVars, so you need to set these in the batch when launching your dedicated server.
gamemode_index 0-2 (Normal, One Room, Gun Game) bossZombie 0-1 difficulty 0-1 (Original, Easy) timedGameplay 0-1 startingRound 1, 5, 10, 15, 20 (only when timed gameplay is off)
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Co-op Campaign compile error?Are you sure that none of you are trying to launch a campaign mission while a zombie mod is loaded?
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Can't load custom mapsHave you checked that your mods are in the Plutonium mods folder, not the WaW default one?
https://forum.plutonium.pw/topic/9395/mod-menu-corrupted-unreadable-when-loading-mod-on-t4-possible-fix