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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.4k Topics 9.3k Posts
  • modded main menu

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    thanks now it works perfectly
  • how to fix t6r/crashdumps/mp/01_05_2020_03_33_56.dmp error?

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    I have a similar problem, what changes is the file: t6r/crashdumps/mp/01_05_2020_08_01_36.dmp Help me too!
  • How spawn PHD or fonction on all maps ?

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    I think that's not possible. (I'm new to gsc modding) I'm trying to do that with flopper perma perks (in vanilla game only available in buried). But it doesnt works because, i'm almost sure, the problem is in .ff files that the game load for that map. I.E. if you start zm_buried the game will load only certain texture/script files, in wich there's the divetonuke logic and fx. So if you try to import the script file on another map (i.e. zm_transit) it will crash, because in the .ff files loaded for tranzit the divetonuke script is not included.
  • Customise default classes

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    @Zedkays Here you can see the topic. you would only have to do for each class in your case.
  • The exact same .gsc makes the server crash on a different PC.

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    @GangorraAidetica I understand your idea, I explain to you, the price change of the mysterious box as I remember in a published post created a thread for each player, basically it works, but it is not the right thing, since the server will create a thread for each player and here is the point, each player will establish the price of the mystery box, instead the correct way would be to create a level thread and only with a single thread would the price of the box be established for all players and thus be avoided create a thread for each player and redo with threads that do the same and also avoid saturating the server with unnecessary threads. I hope you have explained me. Instead, in your case, what you need is to manage the values ​​of kills and deaths of each of the players, for that reason a player thread is necessary. Since the kills and deaths are unique for each player that connects to the server. Unlike the price of the box, a level thread is needed because the box is the same item that will have the same properties for all players.
  • [Question] Kicking During Map Change

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  • New Forum Section for PT-BR.

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    @GangorraAidetica Apart from that point, moderators would also be needed to control the threads of their respective languages. I'm not from Brazil, but I think that for the moment it's too early to bring other languages to the forum, maybe later, when Plutonium gets a lot more players, there we could think about other languages or a "regional" section.
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    Locked as he solved his issue and explained further so other people who have this issue can fix it.
  • [Question] Map Making

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    It's not as simple as you think and there are no tools to do this.
  • Edit files in "player" folder

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    @Cahz This is the first thing we thought to do, but the problem is that the ee is a bit frustrating to complete so i was looking for an alternative solution befor try to do it again
  • question on making a simple gsc code for "reserved slots"

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    not really but okay and besides i think i found a fix for the way imma do it now
  • Can you run menus on zombie custom or solo games

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    gsc injector of mod menu works , i tried
  • [Resource] Weapons and attachments restriction !Code

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    @Kalitos finally getting time to try to test this stuff out. I had created that thread I linked above ( https://forum.plutonium.pw/topic/1121/removing-mms-target-finder-attachments-bo2/2?_=1587664126629 ) - before I found your thread and replied to it. since then @TheHiddenHour posted there. Trying not to double ask the same questions on both threads to keep things more simple. If you wouldnt mind / have time if to post on there, I would be grateful. Thank you!
  • How to unlock all skins/camos for weapons ?

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    Literally on the main menu
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  • ADS sensitivity

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  • Where to find useful functions and variables (reference) for GSC?

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    @Ox_ said in Where to find useful functions and variables (reference) for GSC?: More experienced people just remember the stuff from years of experience from earlier cods etc. When getting started, just pretty much just Google search for a list of stuff. Looking at what other people have done is also good when getting started. Loads of tutorials for gsc found with a Google search as well. Remember that you don't have to search for BO2 gsc, gsc is pretty much the same for all cods. Best documented stuff you'll probably find from earlier cods. Or maybe BO3 since it actually officially supports modding. Also don't forget about just studying the actual gscs BO2 runs off. It's very good to find new stuff as well. You'll find a dump for the decompiled gscs stickied in the BO2 modding section. For example that other question you just posted here, "how to find out zombie kills", is solved in like a minute by just searching the word "kills" in patch_zm. Personally I use "AstroGrep" to search for text inside the whole dump. Hey, thx for your reply. I found "kills" as well but it seems all I could relate was to global stats, not in the "match" itself. I'll keep on digging but geez most part of the code is pretty tiresome to read! Nice tips, thank you again!
  • Zombies self.kills?

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    Should be stored in player.pers["kills"].
  • Help me please

    perks errors bo2 zombies scripts
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    @chorchi175 Just use notepad++ or Atom to edit gsc files Have anymore questions add me on Discord: Ashton Biehl#6969
  • Screen Refresh Rate

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    @Ras go into properties, there it will show you the refresh rate.