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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.3k Topics 9.0k Posts
  • how do you instal?

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    Also the t6r folder will be removed at some point after a grace time. So recommending it will only lead to twice the work.
  • Nightmode for Halloween nuke town and a Skybox

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    @LeapingYears ohhhh that makes sense I don't know anything about coding or GSC lol.
  • iwi dss fast converter instantly closes

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    @SxolarBit you have to drop the dds file in the .exe [image: 1630181201337-8b3dd6b2-77c3-4b20-8862-2b52abceefe7-image.png] like this
  • Will i get banned if i play this with friends on custom games?

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    @Tndo already did and nothing happens
  • How to rip game models to change textures?

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    @Dss0 I drag the dss file to the exe but the exe instantly closes and there is no iwi file. it says there should be a new folder called images in t6r/data. ieven try to manually make the file but it still doesnt pop up with the iwi file.
  • How change the zombies spawn points! Help GSC

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    @Erickgames_HD I wrote some code to do something similar for adding spawns: _register_zombie_spawn( spawner_zone, coordinates, angles, location_script_noteworthy ) { riser_location_struct = spawnStruct(); riser_location_struct.script_string = "find_flesh"; riser_location_struct.targetname = spawner_zone; riser_location_struct.origin = coordinates; riser_location_struct.angles = angles; riser_location_struct.script_noteworthy = location_script_noteworthy; riser_location_struct.is_blocked = false; size_of_riser_locations = level.struct_class_names[ "targetname" ][ spawner_zone ].size; level.struct_class_names[ "targetname" ][ spawner_zone ][ size_of_riser_locations ] = riser_location_struct; } add_zombie_spawns() { if ( level.csrmRoom == "gen5" ) { _register_zombie_spawn( "zone_nml_farm_spawners", ( -2880, -384, 160.25 ), ( 0, 45, 0 ), "riser_location" ); _register_zombie_spawn( "zone_nml_farm_spawners", ( -2304.13, -492.192, 172.125 ), ( 0, 45, 0 ), "riser_location" ); } if ( level.csrmRoom == "showers" ) { //level.struct_class_names[ "targetname" ][ "cellblock_shower_spawners" ] = []; _register_zombie_spawn( "spawner_shower", ( 1723.62, 10579.6, 1152.13 ), ( 0, 45, 0 ), "riser_location" ); } } Timing is important with this function. You need to allocate the new spawns before the game uses them officially. I recommend using _load.gsc to do so. Deleting all the spawns is fairly simple: zones = getArrayKeys( level.zones ); foreach ( zone in zones ) { if ( isDefined( level.struct_class_names[ "targetname" ][ zone + "_spawners" ] ) ) { level.struct_class_names[ "targetname" ][ zone + "_spawners" ] = []; } } This can only be done after the structs have been intialized and after the zones are initialized as well.
  • About the names

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  • Does the Configuration Mod no longer work?

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    @ContraBeats If you remove your serverkey and upload the whole server folder (except the zones folder) to Google Drive or something I can take a closer look in an hour or so if you want.
  • compiler

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    There is only one compiler, all gsc tools do use the same one. However the compiler is written in .NET which should work fairly well under *nix systems with either wine or mono. The one shipped in our GSC Toolbox is a simple console application so I would try that one first.
  • oye como se pone esas textura DDS

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    @IMGAYOwO sabes como pornela las texturas DDS
  • This topic is deleted!

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  • Plutonium mods to redacted

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    yes very much
  • Bo2 modding

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    Injecting mods outside of LAN mode WILL get you banned, doesn't matter if you're doing it in custom games/private match. Do this instead https://forum.plutonium.pw/topic/6966/how-to-use-a-mod-menu-without-injecting-loading-gsc-scripts-client-sided
  • Will i get banned?

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    Nah, those won't work in public matches anyway. Only when you're the host.
  • (ZM) Box Patch help

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    @Quetzal Can't help you with a mod, but you don't really need it, most of the time you will get the Bundergat before the box moves for the first time. MkII is another story though.
  • instalar packs de texturas

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    Convertí los dds a iwi con iwi dds fast converter y los archivos que te tira mandalos en (Carpeta del Bo2)\t6r\data\images. Si t6r, data e images no están crealas.
  • help

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    @MrSt32ler are you talking about this? https://forum.plutonium.pw/topic/5146/release-zombies-bank-fix
  • Bank Plug-in and script for zm

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  • NO WORKING

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    @WiseXzz what exactly are you trying to do?
  • Can't start a custom game error

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