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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.3k Topics 9.0k Posts
  • Building Custom Maps Using Old Compilers

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    If I am right t6 has a different game engine and stuff, also lacking proper mod tools like radiant for making custom maps the same way. However, you can port already existing assets from different game modes/maps to other game modes/maps. For that you gotta use OpenAssetTools from https://openassettools.dev/ to make fast files for your mod (for example, mod.ff) and link it to an original fast file (for example, common_mp.ff) using the batch file (build.bat) similar to that of what GSC Jezuz gave in the Discord server: echo off set GAME_FOLDER=C:\Users\Jezuz\Desktop\BlackOps2 set OAT_BASE=C:\Users\Jezuz\Desktop\OpenAssetTools set MOD_BASE=%cd% "%OAT_BASE%\linker_release.exe" ^ -v ^ --load "%GAME_FOLDER%\zone\all\zm_tomb.ff" ^ --load "%GAME_FOLDER%\zone\all\so_zencounter_zm_prison.ff" ^ --load "%GAME_FOLDER%\zone\all\so_zclassic_zm_prison.ff" ^ --load "%GAME_FOLDER%\zone\all\so_zsurvival_zm_transit.ff" ^ --load "%GAME_FOLDER%\zone\all\so_zclassic_zm_transit.ff" ^ --base-folder "%OAT_BASE%" ^ --asset-search-path "%MOD_BASE%" ^ --source-search-path "%MOD_BASE%\zone_source" ^ --output-folder "%MOD_BASE%\zone" mod set err=%ERRORLEVEL% if %err% EQU 0 ( XCOPY "%MOD_BASE%\zone\mod.ff" "%LOCALAPPDATA%\Plutonium-staging\storage\t6\mods\mp_player_model_pack\mod.ff" /Y ) ELSE ( COLOR C echo FAIL! ) pause TBH, that is all I've been able to understand about the new mod implementation and am waiting for more precise tutorial for all this hope this helps anyone out there who comes across this post and figures out more of this.
  • Bank zombie

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    i have a little issue, i've been farming some money in buried (200.000 points to be accurate) but when i withdraw it i just can take 20.000 points per match. it shouldn't be a problem cause i had play in the past and let me grab how much as i want so my cuestion is: how do i fix that ? why this happend?
  • This topic is deleted!

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  • Dvar Debug Console Commands Multiplayer?

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    @Xerxes Alright Thanks, that makes more sense. I didn't manage to find them in gsc files outside of just spawn logic. I was using Husky for the ports which includes coordinates for xmodels but I finally found out C2M does include a entities list with coordinates I never noticed which includes all spawn locations for each mode. I remembered Husky and C2M exporting the same content.
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  • Need nuketown textures (zombie mode)

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    @JezuzLizard Will do! Thank you so much. Ill remember to do that from now on.
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    did you ever found this link ?? this one is so damn fire been looking for a hot min 4 this tbh
  • Where can I locate the Wolf Counter Script for MOTD?

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  • does anyone have the file or the name of this mist/dust texture??

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    @RedxSkull aha thank you very much man i might try and learn how to make scripts later
  • How can I play MOTD solo?

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    alternatively you can load this as a gsc script, it basically forces the solo features on the map main(){ replacefunc(maps\mp\zm_alcatraz_utility::check_solo_status, ::solo); } solo(){ level.is_forever_solo_game = 1; }
  • Need help with the mpClassSets file

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    What do i press to code
  • trouble installing a custom camo

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    go watch a tut o yt
  • BO2 Zombies won't launch any map!

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    @Musevald hey I have the same problem and I replaced the old reimagined folder (images + script) of the new version reimagined bo2. but still I have the same error [ERROR]:compiler:scripts/zm/replaced/_zm_blockers.gsc:27:22: local variable '_hash_2eca0c0e' not found can you help me ? (I used the lastest version BO2 Reimagined v1.3.4)
  • Mod .GSC Mule-Kick

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    Can anyone make this?
  • BO2 Zombie / Script Error

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    @Keade68 we can't help with something YOU did. Remove your scripts folder or t6r or whatever you did
  • I need help with the death machine

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  • Other Mods

    question mod support
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    @Valk626 lot of stuff are private but you might find some things on Github. Also there's a lot on the forum so you might search more or scroll
  • Should I work on a new GSC editor?

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    @TheHiddenHour Sorry for the necro but this would be very useful, having a command line version of gsc studio.
  • Mods Option.

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    @JezuzLizard Okay. Thanks for letting me know.