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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.3k Topics 9.0k Posts
  • white eyes

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    can u link the file i dont have it
  • BO3 gun sounds anyone has them??

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  • posters and paints?

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  • How to create a custom HUD for BO2?

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    @blackgaming1 Im a bit late but I'm pretty sure you just make custom textures for the hud and then you name them like so (I don't know the specifics) Also: This is just the normal hud not how to add on hud if that's what you were asking [image: 1670096272117-screenshot-2022-12-03-133624.png]
  • Sorry for the late response

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  • Looking for a texture maker I can pay to make custom texture for T6ZM

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    A Former User?
    @TheRealSuzuki6 yo sorry for the late response. I just noticed the guy I hired to do skins canceled me out of the blue for "Schedules that do not fit him" if you're still interested im willing to pay. Give me your discord I'll add you
  • This topic is deleted!

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  • how can i put semtex on my tacticals?

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    @raul-ins8 its been awhile that i have played bo2 mp but from what i know for gernades max is 2 and tactical is max 3 if u choose to replace it with ur gernade
  • [ZM][BO2] Special mod to change the appearance of Zombies

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    @Resxt ok excuse i don't know beceause i'm new
  • Hey does anyone have a model of Tranzit/Bus Depot

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    @SQuackerz bus depot and tranzit wont be models. they will be made up of mostly models
  • Can't give points to players

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    @JezuzLizard i changed self.score+=10000; into player.score+=10000; but still getting nothing :(((
  • [Support] On-Screen Player Health Information. GSC Code

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    @JezuzLizard Thanks alot for the feedback! I really appreciate it! For those interested: Initialization: on_player_spawned() { self endon("disconnect"); self endon("bled_out"); while( true ) { self waittill("spawned_player"); if( !isdefined(self.myHealthTextHud) ) { x = 0; y = -20; value = self.health; self.myHealthTextHud = create_health_hud( x, y, value ); // self.myHealthTextHud = newclientHudElem( self ); } self thread printHealth(); } } Update loop: printHealth() { self endon( "bled_out" ); self endon( "disconnect" ); while( true ) { wait(1.5); self.myHealthTextHud SetValue( self.health ); } } And HUD creation: // This is a modified version of: //common_zombie\maps\_zombiemode_score.gsc:584: hud = self create_highlight_hud( x, y, value ); create_health_hud( x, y, value ) { font_size = 1.8; hud = create_simple_hud( self ); //common_zombie_patch\maps\_zombiemode_utility.gsc:111 level.hudelem_count++; hud.foreground = true; hud.sort = 0.5; hud.x = x; hud.y = y; hud.fontScale = font_size; hud.alignX = "center"; hud.alignY = "middle"; hud.horzAlign = "center"; hud.vertAlign = "bottom"; hud.color = ( 0.9, 0.9, 0.0 ); hud.alpha = 1; hud.color = ( 1.0, 0.0, 0.0 ); // hud.glowColor = ( 0.3, 0.6, 0.3 ); // hud.glowAlpha = 1; hud.hidewheninmenu = true; hud.hidewheninmenu = false; hud.label = "HEALTH: "; hud SetValue( value ); return hud; }
  • Help Me figute Out Whats Wrong With My Script

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    @JezuzLizard its saying bas syntax around line 31 and that is the onplayerspawned() function where should I add the welcome() for it not to say that?
  • why isnt this bo1 iwi file working on bo2

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    @hindercanrun thanks bud
  • Los fps de zombies se baja

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  • are there any alternatives to zombies++ that actually work?

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    https://github.com/Paintball/BO2-GSC-Releases/issues/6
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  • Where do I put my mods?

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    @xXFL4CK3Xx so ur putting images in ur scripts folder?
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  • how to recolor cracks on globe (zm)

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