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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.4k Topics 9.3k Posts
  • Grenade teamswitch removal

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    what do you do if someone just throws a grenade and then switches teams without having the intend to kill their teammates it would still display the text also this works for me you can try it out and see if it works as you intended it init() { level thread onPlayerConnect(); } onPlayerConnect() { while(true) { level waittill("connected", player); player thread onSemtex(); } } onSemtex() { self endon("disconnect"); self waittill("spawned_player"); while(true) { self waittill("grenade_fire",grenade,weaponname); self thread checkGrenade(grenade, weaponname); } } checkGrenade(grenade, weaponname) { self endon("disconnect"); self endon("fixSemtex"); grenade endon("death"); oldTeam = self.team; while(true) { wait 0.05; if(self.team != oldTeam) { iPrintln("^7How sad..^3 " + self.name + "^7 tried to teamkill with a explosive! He failed miserably."); grenade delete(); self notify("fixSemtex"); } } }
  • I Need Help With 3D Modeling(Substance Painter)

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    @AdrX003 said in I Need Help With 3D Modeling(Substance Painter): haxnode . net ill check it, tnx
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    @hindercanrun how do i put all the pngs back into the dds, i can only do one png
  • My Give All Perks Script Isn't Working

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    @JezuzLizard Im just now seeing this, pretty cool especially players_keep_perks_permanently couldn't you just use this to give all perks? for( i = 0; i < level.perks.size; i++ ) { self give_perk( level.perks[ i ] ); }
  • Just remaking some weapons

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    @Angry-Cat Thanks, it's very hard to convert from BO3 to BO2 I don't use any 3d model viewer nor Substance 3D painter I do my job with BO3 and Photoshop, that's already enough
  • G_spawn no free entities

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    @Hassouna2007 I fixed the problem, the issue was that i loaded two custom map at once without knowing it so ofc it crached the map
  • Sound of the modification menu, which does not play in loop

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    If u need more info send me your discord tag
  • A fix for animated camos on buried?

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  • This topic is deleted!

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  • whats the name of this texture?

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    @hindercanrun Yep, Im putting a cheat sheet ontop of the texture
  • cold war chrome 1911?

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    @Angry-Cat maybe you could look at this post
  • looking for tranzit camo template

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  • upcoming camos soon

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    [image: 1673186957667-671.jpeg]
  • Trying to make a hud

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    @LKurama sick
  • mp5 reskin?

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    @LKurama what a madlad
  • is it possible to replace still image textures with gifs?

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    @EasilyUnstpp_ Inhales nope I've never seen that, animations are made with multiples textures, or bink video if necessary, but I've never seen an animated texture
  • [Support] Permanent information message in the player screen !Help

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    @Kalitos i still dont understand how to make this pls can someone explain.....PLSLIKE WHERE DO I PUT THE CODE WHERE DO I PUT THE GSC IM CONFUSED
  • [FEATURE] [T6ZM] HARDENED MODE

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    @Zombeeezees This isn't something Plutonium would do. It makes more sense for someone to make a mod to accomplish this. For one what does hardened mode even mean? Twice is difficult what does that mean? What makes a zombies game difficult is the GSC scripts since all the game logic is there. You can modify the GSC scripts to make the game more difficult if you want to. Also bounties require the requester to provide a monetary donation upon completion of the bounty. Since none was specified I'm moving this to modding discussion.
  • This topic is deleted!

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  • Delete effect?

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    @chasef7 If you want to be able to delete it early you need to get a reference to it. You can try using playFXOnTag() to play the fx on an entity and then you can delete the entity early to delete the fx.