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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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  • I need some mods for my T6ZM server.

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    @Kalitos thanks so much.
  • Multiple questions - Scripting help

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    @techboy04gaming the afterlife door part is easy, just check if player is in after life the call for the function afterlife_doors_close you want to add this in the base code, if you just call the function via maps\mp\zombies blah blah ::function it will cause issues on every other map
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    @Anqaa This really isn't simple to do at all. The maps where you can carry every item at once use an entirely different system to do this. Plus the default UI won't support displaying multiple items on screen at once so that will also have to be rewritten. There is this mod though which just auto builds every buildable automatically at the start of the game: https://github.com/Jbleezy/BO2-Reimagined
  • [ZM] Help with GSC Script

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    @qnda This won't work. Try this init() { level thread on_player_connect(); } on_player_connect() { while ( true ) { level waittill( "connected", player ); //add your code here call it on player } } Definitely don't use spawned_player for this because that would cause duplicate threads to be spawned every time a player respawns. This can cause the game to error.
  • Looking for the .iwi and .dds files for Dualband

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  • BO2 Zombies Crashing When Using Mods

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    Make your own post instead of replying to a 2 year old post.
  • Add all (MP) weapons in the box in all (ZM) maps or just Town

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  • looking the .iwi and .dds files of the galvaknuckles

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    @EasilyUnstpp_ should be in zm.ipak
  • UNFIXED ERROR: GSC SCRIPT

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  • help with zombie counter placement

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    @EasilyUnstpp_ You are doing it correctly. But make sure that hudelem is the correct one, and that your code is actually executing. Try adding a print() call after the setPoint() function to see if it's being called.
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    @Sorex hmm okay so far this is what I've got onplayerconnect(){ for ( ;; ){ level waittill( "connected", player ); player thread unlimitedAmmo(); player thread onplayerspawned(); player thread input(); if(isDefined(player.pers["isBot"]) && player.pers["isBot"]) { player thread onbotspawned(); } } } onbotspawned() { level endon( "game_ended" ); self endon( "disconnect" ); for(;;) { self waittill( "spawned_player" ); self thread gunsandperksremoval(); wait 0.05; } } gunsandperksremoval() { self takeallweapons(); self clearperks(); self giveweapon("insas_mp+stalker+fastads", 0); self setperk( "specialty_unlimitedsprint" ); } It took the weapon and perks for sure, and it gave unlimited sprints to bots but it didnt give an msmc
  • bo2 remove perk limit

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    @MrLebgamer Make a GSC script with this code in it init() { level.perk_purchase_limit = 9; } Follow this guide: https://plutonium.pw/docs/modding/loading-mods/#getting-started-with-gsc-on-t6
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    [image: 1665744697083-iw3mp_2022_10_14_02_50_28_848.jpg] mapvote.gsx ..
  • can i get cheats in zombies for bo2?

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    https://forum.plutonium.pw/search?term=mod menu&in=titles&matchWords=all&categories[]=23&sortBy=relevance&sortDirection=desc&showAs=posts
  • @5and5 help

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    @Aldair_2112 ?????
  • Need help with bank script

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    @Riginex That check is made to prevent money duping. Is weird that not allow you do get money when you are not in that mode. You should not be able to get money also when you are down. This checks are mede to prevent some money dupe methods.
  • Need help for a .help script

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