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Plutonium Modding Discussion

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Discussion of modding on Plutonium for Black Ops 1 & 2, Modern Warfare 3 and World At War.

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  • Plutonium T6 Mod releases and resources go here.

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    Vibing Pierce
    all i get is white screen on every map can't even play bruh...
  • Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    Dingus-_-
    I've been seeing people playing these multiplayer maps on zombies with all kinds of crazy stuff. For example its kinda hard to see but in the background you can see a apothicon I've also seen someone on tiktok playing nuketown with the apothicon flying around and it being a boss battle of some sorts. I've asked the streamers on tiktok that play these maps but they either ignore or don't say how they got it, its always "i got it from a friends" or they just say the name of the multiplayer map. If anybody knows anything about this please let me know.
  • Plutonium T5 Mod releases and resources go here.

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    yaybeat
    here is a simple tutorail for add a new perk , Parallel Echo [image: 1791128246705-imgperk13.png] -When you have the perk and take fatal damage, you do NOT die. -Instead, you are teleported to a dark, isolated area. -After a short teleport animation, you respawn as a ghost at a spawn point. -In ghost mode: -Your screen turns red and desaturated. -You have a blood overlay. -You are given a B23R with limited ammo. -You have 30 seconds to find your tombstone. -A tombstone is left where you "died". -If you reach the tombstone and hold use, you revive. -If you fail to reach it in 30 seconds, you die for real. -When you revive, you become "Clone 2". -First time you become Clone 2: -You get a TMP. -Your score is set to 1500. -Later revives: -You keep your saved money for that form. -You keep weapons you picked up in ghost mode if you don't already have them. -You can switch back and forth between your original self and Clone 2 each time you die and revive. -The perk icon changes to a ghost icon while you are in ghost mode. -You cannot buy the perk again if you already have it or if you have an active tombstone to recover. TUTORIAL 1 Put the files in the corresponding folders. 2 In zombiemode_perks_custom Open this file and add the following line in the init() function: add_perk( "specialty_parralel", 4069, true, "custom_vending_parallel", "custom_vending_parallel_on", "custom_vending_parallel", "specialty_parralel0", "revive_light", "Parallel Echo", 2, "mus_perks_doubletap_sting" ); 3 — your_map.gsc Add in the main() function: level thread maps_zm_custom_whoswho::init(); And in your map's precache function: maps_zm_custom_whoswho::custom_whoswho_precache(); 4 — Modify perk_hud_create() in _zombiemode_perks_custom.gsc IMPORTANT: to prevent perk icons from overlapping each other, you must replace the existing perk_hud_create() function with this pyramid version using 40x40 icons: perk_hud_create( perk ) { if ( !IsDefined( self.perk_hud ) ) { self.perk_hud = []; } hud = create_simple_hud( self ); hud.foreground = true; hud.sort = 1; hud.hidewheninmenu = false; if( level.zombie_vars["zombie_perk_hud_type"] == "cw" ) { hud.alignX = "center"; hud.alignY = "bottom"; hud.horzAlign = "center"; hud.vertAlign = "bottom"; hud.x = 0; hud.y = hud.y - 20; } else { hud.alignX = "left"; hud.alignY = "bottom"; hud.horzAlign = "user_left"; hud.vertAlign = "user_bottom"; // ==================================================== // PYRAMIDE : 13 perks repartis en 4 rangees // Rangee 0 (bas) : 5 icones (index 0-4) // Rangee 1 : 4 icones (index 5-8) // Rangee 2 : 3 icones (index 9-11) // Rangee 3 (haut) : 1 icone (index 12) // ==================================================== index = self.perk_hud.size; spacing = 44; row_height = 44; if ( index < 5 ) { row = 0; col = index; base_x = 0; } else if ( index < 9 ) { row = 1; col = index - 5; base_x = 18; } else if ( index < 12 ) { row = 2; col = index - 9; base_x = 36; } else { row = 3; col = 0; base_x = 72; } hud.x = base_x + col * spacing; hud.y = -70 - (row * row_height); } hud.alpha = 0; hud fadeOverTime(0.6); hud.alpha = 1; // ==================================================== // ICONE AGRANDIE : 40x40 // ==================================================== hud SetShader( level.zombie_perks[ perk ].perk_shader, 40, 40 ); hud scaleOverTime( 0.6, 40, 40 ); self.perk_hud[ perk ] = hud; if( level.zombie_vars["zombie_perk_hud_type"] == "cw" ) { x_start = -1 * ((self.perk_hud.size * 36) / 2); keys = GetArrayKeys( self.perk_hud ); for( i = 0; i < keys.size; i++ ) { self.perk_hud[keys[i]].x = x_start; x_start += 36; } } } 5 in your mod.csv put this : material,zmb12_perk13_texture1 material,~-gzmb12_perk13_texture1 material,specialty_parralel0 material,specialty_parralel1 5 On your map in Radiant, you must place 6 entities: Entity Targetname Role script_model ,targetname custom_whoswho_buy_trigger (the model 3d) put this in a blackbox_____ script_struct ,targetname parallel_echo_fx_spot Point where the teleport animation plays script_origin ,targetname teleport_perk13_1 Player 1 position script_origin ,targetname teleport_perk13_2 Player 2 position script_origin ,targetname teleport_perk13_3 Player 3 position script_origin ,targetname teleport_perk13_4 Player 4 position put this toward initial spawn points or elsewhere in your map____ script_origin ,targetname spawn_fantome1 Ghost respawn position 1 script_origin ,targetname spawn_fantome2 Ghost respawn position 2 script_origin ,targetname spawn_fantome3 Ghost respawn position 3 script_origin ,targetname spawn_fantome4 Ghost respawn position 4 ️ Place the teleport_perk13_* in a dark, isolated area (the "black box") and the spawn_fantome* at your map's initial spawn points. 6: Compilation Open your mod in Launcher.exe Click Build Mod Wait for compilation Launch the game !! if you don't have a _zombiemode_perks_custom, add the file in yous maps folder !! Thanks wathcing this tutorial Dowload : https://mega.nz/folder/PJ0j2bbL#hRXaSNGOohluFWUCll1s_w Video : https://www.youtube.com/watch?v=7j_NrMO8q6E
  • Got modding questions regarding Plutonium T5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    JadeSucksToes
    dead link
  • Plutonium IW5 Mod releases and resources go here.

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    UncleAmir47
    @lopais0198 put the codes in a file called "harrier_strike.gsc" and then put the file in %LOCALAPPDATA%\Plutonium\storage\iw5\scripts\mp\ play the game from Plutonium and use the Precision Airstrike killstreak
  • Got modding questions regarding Plutonium IW5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    GhostRider01250
    Reshade but carful if you use it online it might hit the anti cheat
  • Plutonium T4 Mod releases and resources go here.

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    only_dank_kush
    thank you nice camo
  • Got modding questions regarding Plutonium T4? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    adesanyaglazer
    this didnt work mods still crash when i try to load them