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Plutonium Modding Discussion

Discussion of modding on Plutonium for Black Ops 1 & 2, Modern Warfare 3 and World At War.

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  • Plutonium T6 Mod releases and resources go here.

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    Download Link: https://mega.nz/folder/7WYxwJZT#a4WujYNVJbuXNTIquE4Z-Q Retexture for the KSG. Based on the TF2 war paint, Dragon Slayer. [image: 1760891721317-ff6c8f14-2b21-4a90-b4dd-a882ee2c3bb8-screenshot-2025-10-20-052349.png] [image: 1760891852894-27865f8a-05d5-40b9-8bea-b569c945c37b-image.png]
  • Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    Preview Stats View (1/5) I’m planning to release around five updates before the official launch on my GitHub repository. So far, a significant portion of the project is already complete. I started from the foundation of my personal project but made several improvements and refinements to deliver a more polished, modern, and high-quality web experience. Each update will include optimizations, visual enhancements, and new features designed to provide the best possible experience. [image: 1761190243961-e999524a-7602-4dd8-97bd-c9b6d5135eb5-image.png]
  • Plutonium T5 Mod releases and resources go here.

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    fxt_projector_screen.iwi If you like the Beatles you'll love this mod. I made this using @Erdovarazslo 's Anime Projector mod . [image: 1761168329399-fxt_projector_screen.jpg] I have no experience modding or photo editing, so don't look too close. Enjoy Ringo with a Ray Gun, John and Paul doing N*zi Salutes (real picture) and the Lads arriving at The Giant facility. Enjoy!
  • Got modding questions regarding Plutonium T5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    So I use this format in pretty much all of my GSC scripts to listen to commands. Below is an example for my easteregg song script. init() { if (GetDvar("mapname") == "frontend") return; level thread jf_ee_on_connect(); } jf_ee_on_connect() { level endon("game_ended"); for (;;) { level waittill("connected", player); player thread jf_ee_listener(); } } jf_ee_listener() { self endon("disconnect"); level endon("game_ended"); self notifyOnPlayerCommand("jf_easteregg_cmd", "jf_easteregg"); for (;;) { self waittill("jf_easteregg_cmd"); self iPrintlnBold("^5Playing Easter Egg song..."); self thread jf_play_easteregg_song(); } } And I am trying to work out why exactly it will work perfectly fine, but after dying and clicking "restart level", I will get hit with "Unknown command: jf_easteregg" when I try it again... The fix is just to click restart again.. and it fixes.. To make matters worse, i can't even replicate the bug consistently. It doesn't happen every time you go down and click restart, but it has never happened mid game and is always during that edge case. What am i doing wrong?
  • Plutonium IW5 Mod releases and resources go here.

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    Anyone know how to make this work with sd? Loading in sd yields infinite death loop.
  • Got modding questions regarding Plutonium IW5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    when you get kills and get new killstreak they have sounds from MW2 or its imposible to change Because we might need the source code to change the sound line, maybe the developers forgot to replace the old sound lines with new ones
  • Plutonium T4 Mod releases and resources go here.

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    @S.V.3.4 thanks bro! i actually only mod textures on cod waw zombies (plutonium t4), i don’t really mod other cods. but i appreciate it, glad you liked it!
  • Got modding questions regarding Plutonium T4? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    Thanks for the program, this one actually works unlike all the others I tried. The only problem is that now I need the compiler (yours only decompiles). I've been searching everywhere online but the only ones I found are either for console or are incompatible versions. Do you have any solution for the compiler program? Thanks.