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Plutonium Modding Discussion

7.1k Topics 40.2k Posts

Discussion of modding on Plutonium for Black Ops 1 & 2, Modern Warfare 3 and World At War.

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  • Plutonium T6 Mod releases and resources go here.

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    19k Posts
    NaziVaporeon
    BASED??????
  • Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    codywp92
    Try this, the box perma-perk was the culprit I believe since it calls a different box function than the default. #include maps\mp\zombies\_zm_magicbox; #include common_scripts\utility; main() { replaceFunc(maps\mp\zombies\_zm_magicbox::treasure_chest_chooseweightedrandomweapon,::new_treasure_chest_chooseweightedrandomweapon); } init() { level thread onplayerconnect(); level.pers_box_weapon_lose_round = 1; } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); } } new_treasure_chest_chooseweightedrandomweapon( player ) { keys = array_randomize( getarraykeys( level.zombie_weapons ) ); if ( isdefined( level.customrandomweaponweights ) ) keys = player [[ level.customrandomweaponweights ]]( keys ); pap_triggers = getentarray( "specialty_weapupgrade", "script_noteworthy" ); for ( i = 0; i < keys.size; i++ ) { if ( level.chest_accessed == 0 && level.script == "zm_buried") { if ( treasure_chest_canplayerreceiveweapon( player, "slowgun_zm", pap_triggers ) ) return "slowgun_zm"; } if ( treasure_chest_canplayerreceiveweapon( player, keys[i], pap_triggers ) ) return keys[i]; } return keys[0]; }
  • Plutonium T5 Mod releases and resources go here.

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    mr.kennutbuster
    @love1g may i use some of your camos so i can transfer them into bo2?
  • Got modding questions regarding Plutonium T5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    553 Topics
    2k Posts
    popcap11
    How do you go about editing weapon stats using mod tools? I for the life of me cannot get it to work and have tried many different steps/tutorials. All of the tutorials seem to be a little different and none of them work. Does anyone know how to do this? There is no where online that solidly explains modifying weapon files in zombies.
  • Plutonium IW5 Mod releases and resources go here.

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    XLuka_SwagX
    Yo could you add the M60 as well? I saw that it was missing
  • Got modding questions regarding Plutonium IW5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    423 Topics
    2k Posts
    HollowHatter
    Can I join in the server :P?
  • Plutonium T4 Mod releases and resources go here.

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    162 Topics
    614 Posts
    Maximizer Blake
    @ghostrider01250 i already have one, but i got server script runtime error.
  • Got modding questions regarding Plutonium T4? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    198 Topics
    521 Posts
    GhostRider01250
    you got 2 ways of getting them either download greyhound and try to find them in your installed cod game directory then in zone folder then in all folder and find the og yourself or you could just download the others people that already changed them and edit them yourself to ehat ever you want it too be