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WAW Modding Support & Discussion

Got modding questions regarding Plutonium T4? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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    kolin2 we're not gonna provide support for something that's not part of our client, at least I won't.
    You should watch videos and read guides on how to create a map instead of blindly trying things. Not being able to move probably means something is wrong at the core. You should really have an understanding of what you're doing

  • [MOD TOOLS] Need help with installing and using mod tools

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    Using UGX Script placer gives fx limit error. 2 fixes are

    comment out unused fx from script using // install the fx limit dll that bypasses the limit
  • custom gun camo

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    world at war specifically

  • Max_prechace_exceeded

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    Loona hell I removed the discarded v3 mod menu, and it worked.

  • Stringtables

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    UPDATE: The links on https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Modding_Files were fixed by Zeroy. The files can be downloaded from there.

    Topic can be closed.

  • [ZM] Issues with Scobalula/Husky

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    Evolight would it be possible for you to put a download link for buried and die rise's please?

  • dont quick revive in solo???

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    It didn't

  • T4ZM Dog animations are broken

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  • Server customization

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  • There is a mod called Zombie Revolution 2.0

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    PS2ABBACHIO por casualidad has podido solucionar ese error ? tampoco puedo moverme y mover la mira

    By any chance were you able to solve that error? I can't move and look at it either

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  • Help me play

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  • 0 Votes
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    wawplayer345 no you don't need to do anything. The only way to get banned is by using a software to mess with the game, like a cheat. Anything else cannot ban you on Plutonium as it won't even try to load it

  • WAW Perks when spawned

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  • How to change main menu music and what file?

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    You would have to edit the files in your sound folder. Usually located in the sabs or sabl files. Use sound studio and look for the specific sound you want to replace

    https://github.com/master131/Black-Ops-II-Sound-Studio.

  • WAW Multiplayer spawn a solid model to walk on

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  • How I install this?

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  • need help making scripts

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  • 0 Votes
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    John_Banana JezuzLizard I've been able to successfully edit and load the file that has been mentioned, but I'm fairly certain that it doesn't affect the eye glow, but the eye color itself. The files adjacent to fx_zombie_eye_single are the ones for the hellhound, and for the "eye set". Upon editing them the same way I had with the eye_single file, it worked perfectly. The hellhounds now have blue eyes, and the eye set was for the whites of their eyes, which looked wacky edited but it worked. Would you know where the eye glow file would be if it's not fx_zombie_eye_single?

    alt text

    P.S Ironically enough the dogs themselves have an eye glow that isn't affected by that fx file either. Their base eyes are orange but turn red once angered. It shouldn't be an issue as on BO3's moon, their eyes stay orange after Richtofen takes control (so I don't have to edit them).

    Original file

    Edited file

  • Waw custom maps arent working

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    CT_lucifer The error is pretty self explanatory. It means that the mod used a linker that linked the fastfile for a higher version than T4 supports. This mod was likely made for T5 and is therefore not backwards compatible.

    Next time make your own topic instead of necroing some random unrelated one.

    //Locked