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WAW Modding Support & Discussion

191 Topics 500 Posts

Got modding questions regarding Plutonium T4? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

  • There is a mod called Zombie Revolution 2.0

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    @PS2ABBACHIO por casualidad has podido solucionar ese error ? tampoco puedo moverme y mover la mira By any chance were you able to solve that error? I can't move and look at it either
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  • Help me play

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    @wawplayer345 no you don't need to do anything. The only way to get banned is by using a software to mess with the game, like a cheat. Anything else cannot ban you on Plutonium as it won't even try to load it
  • WAW Perks when spawned

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  • How to change main menu music and what file?

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    You would have to edit the files in your sound folder. Usually located in the sabs or sabl files. Use sound studio and look for the specific sound you want to replace https://github.com/master131/Black-Ops-II-Sound-Studio.
  • WAW Multiplayer spawn a solid model to walk on

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  • How I install this?

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  • need help making scripts

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    @John_Banana @JezuzLizard I've been able to successfully edit and load the file that has been mentioned, but I'm fairly certain that it doesn't affect the eye glow, but the eye color itself. The files adjacent to fx_zombie_eye_single are the ones for the hellhound, and for the "eye set". Upon editing them the same way I had with the eye_single file, it worked perfectly. The hellhounds now have blue eyes, and the eye set was for the whites of their eyes, which looked wacky edited but it worked. Would you know where the eye glow file would be if it's not fx_zombie_eye_single? [image: Screenshot_747.png] P.S Ironically enough the dogs themselves have an eye glow that isn't affected by that fx file either. Their base eyes are orange but turn red once angered. It shouldn't be an issue as on BO3's moon, their eyes stay orange after Richtofen takes control (so I don't have to edit them). Original file Edited file
  • Waw custom maps arent working

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    @CT_lucifer The error is pretty self explanatory. It means that the mod used a linker that linked the fastfile for a higher version than T4 supports. This mod was likely made for T5 and is therefore not backwards compatible. Next time make your own topic instead of necroing some random unrelated one. //Locked
  • Help, can’t fix this error

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    @JezuzLizard yes
  • can somebody please try and make a gold stg and mp40

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    @GhostRider0125 Idk but I have seen a lot of times people giving suggestions but no one replies.. There are many topics still abandoned from years... No worries,
  • Port custom player

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    @crispimen Well if your looking for guides to port player models to WaW. Search on Youtube for guides. Here is one I found to port Bo1 models to WaW. You could also check UGX forums for more help. Google comes in handy here. https://www.youtube.com/watch?v=9KxFd4pqJoY
  • How to install Fall of Berlin mod?

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    https://plutonium.pw/docs/modding/loading-mods/#t4
  • T4M doesn't work in server?

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    I have no idea what game_mod is, why do you need it? You can play custom maps just fine as long as you install them properly. Both the Activision and the Plutonium folder works, just need to use the exe or to extract the map folder from it https://plutonium.pw/docs/modding/loading-mods/#t4
  • waw mod 8 players

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    A Former User?
    Good to know.
  • This topic is deleted!

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  • Creating custom maps

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  • How to play solo or create private server with this map?

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