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WAW Modding Support & Discussion

Got modding questions regarding Plutonium T4? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

159 Topics 430 Posts
  • Port custom player

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    crispimen Well if your looking for guides to port player models to WaW. Search on Youtube for guides. Here is one I found to port Bo1 models to WaW. You could also check UGX forums for more help. Google comes in handy here.

    https://www.youtube.com/watch?v=9KxFd4pqJoY

  • How to install Fall of Berlin mod?

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    https://plutonium.pw/docs/modding/loading-mods/#t4

  • T4M doesn't work in server?

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    I have no idea what game_mod is, why do you need it?

    You can play custom maps just fine as long as you install them properly. Both the Activision and the Plutonium folder works, just need to use the exe or to extract the map folder from it
    https://plutonium.pw/docs/modding/loading-mods/#t4

  • waw mod 8 players

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    A Former User?

    Good to know.

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  • Creating custom maps

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  • Mod maps won't load on WaW

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    Resxt I actually just change my settings and it is now running the game. I hope this fixes it for good, thank you so much for your time and patience

  • How to play solo or create private server with this map?

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  • How to fix perks in sino noma waw ??

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    theres nothing wrong with the perks, its just luck dependent

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  • Is there mp bots mod for waw and if so how do i attain

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    OrdinarySluts bueno sii

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    T4 isn't the most stable
    Maybe try to load the mod manually yourself (the one from the server) before joining the server

  • SCRIPT

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    but i don't see any file to put in my file so how can i ?

  • I cant play custom maps

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    Zombie_COTD you don’t need an account to play custom maps, just click no

  • How do I access the mapping file?

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    XCCVLT666 yea, iirc just put on the bootstraper

    bind [your key] toggleconsole

    or something like that idk

  • Script to eliminate pop-in

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    John_Banana It's a client quality thing. If a server owner sets a client's fov in a loop for some reason its likely that client will come on to the forums and discord and complain about an fov bug not realizing it is the server doing it. This would hurt our reputation because now people think our game doesn't let you set fov when we claim to allow it.

    Have you actually looked at what the saved dvars entail? They are stored in a file in %localappdata%/Plutonium/storage/t4/players/plutonium.cfg or plutonium_mp.cfg. When these dvars' values are set they save to these configs even if set by setclientdvar(). So a malicious server owner could set any of those dvars and then they save to that player's config file if we didn't patch setclientdvar() to respect the config file.

    There really isn't much reason for you to write to dvars saved to the config file. Like r_fullscreen, r_mode, r_monitor, r_vsync, snaps, cl_voice, vid_xpos, and vid_ypos are examples of what is a saved dvar. It doesn't make any sense for a server owner to be able to modify these on a remote client.

  • Cinematic Mod ZM+MP T4/World at War

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  • Missing stuff in T4

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    @RedBloxG4mer ignore them, or can u not load up ur game

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