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BO1 Modding Releases & Resources

Plutonium T5 Mod releases and resources go here.

364 Topics 2.6k Posts
  • 2 Votes
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    @Kay-is-Queen Why are you using a random girl from tiktok as your pfp

  • Black Ops 2 Perk & Power-Up shader pack for Black Ops 1

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    nice pack dude although i like cold war ones more theyre round and gold ish like a real reward😆

  • [ZM] bxnji "bouncin" Five intro

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  • Louis Vuitton x Playboy Collection Pack

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    Im happy to hear that its possible. wish you the best i will def be downloading it when you release it

  • [ZM] M1911 Damascus BO1

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    cant get it to work, Im dropping the images folder from the rar to the images oin my plutonium t5, wont work

  • [Release] [ZM] Kino Der Toten LGBT+ Pictures

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    shit mod

  • [Mod Tools] Buildable Powerswitch

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    It is a prefab for radiant, it only works on custom maps.

  • This topic is deleted!

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  • This topic is deleted!

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  • [ZM] Black Ops Cold War Perk & Power Up Icons

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    Great port. Will use them from now.

  • [Release] [ZM] Transgender Flag Replacing the bad one

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    as much as I respect the trans community, having trans flags intead of the swastikas just feels off lol

  • [ZM] Misono Mika animated Claymore

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    It didn't work when I installed it? I'm sure I installed it correctly. Maybe I did it wrong, I haven't been active here lately.

    To install I went into Bo1 images folder in %localappdata%\plutonium... that didn't work. (rather I put the claymore.iwd in there 🙂 )
    Then I went into my Bo1 steam folder and found the .iwd which the claymore is stored in, unpacked, replaced, repacked, still didn't work.

    Do I need a separate patch for this animated claymore to work, or no?

  • Flicks Cherry Blossom Pap Camo Collection

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    digsnbones its been a min... glad to see you again

  • [Release] [Zombies] Xytox Ammomatic

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    SourPatchCx You can change the price using xytox_ammo_cost amount and turning xytox_enable_bl to 0 so you can use wonder weapons.

  • Weapon code name

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  • 2 Votes
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    @belj202 if you mean how do you install the mod just follow its creators post (plus it works online😁
    https://forum.plutonium.pw/topic/31053/animated-camos-v2-0-zm?_=1690639453990

  • camo

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    where is the download link

  • [ZM] Custom Wallguns - Asc/Five/COTD/Kino Presets.

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    I added the WAW Maps to this
    You can download here or copy the code into a gsc file and follow next step Custom Wallguns.GSC Download
    Once you have the gsc put it in Local\Plutonium\storage\t5\scripts\sp\zom if you're running a server
    if solo put the script in the folder to the corresponding map.

    #include maps\_utility; #include common_scripts\utility; #include maps\_zombiemode_utility; ////// ////// CUSTOM WALLGUNS BY HERCULES#8024 ////// ////// "Five"/Ascension/COTD Presets by IceHot#3232 (but not a supporter of HERCULES#8024 though) ////// Check out the original mod if you haven't yet (or downloaded it on my forum): https://forum.plutonium.pw/topic/27796/zm-custom-wallguns?_=1687210456052 ////// ////// SPECIAL THANKS TO Pistakilla#5053 AND shippuden1592#9641 FOR POINTERS AND EXPLANATIONS ////// ////// THIS IS MY FIRST PUBLIC SCRIPT AND I HAVE TESTED IT EXTENSIVELY, IT SHOULD JUST WORK. ////// ////// Ammo cost is calculated by doing gun_cost*0.5 . Upgraded ammo cost is calculated by doing 5000*0.5 (5000 is a placeholder and might be replaced with a better solution) ////// These calculations are done automatically by using the base price which is set by whoever edits this file. ////// To get coordinates to set your own custom wallguns, just go into a single player game and do notarget and then noclip to the exact spot and do viewpos in console. ////// Doing this will give you the X Y Z cords along with pitch and yaw in the console window. ////// You can find more weapon names here : https://steamcommunity.com/sharedfiles/filedetails/?id=1863755475 // ////// To find out where IceHot#3232 placed the guns at... do "setviewpos x, y, z" - next to the "custom_wallgun(" init() { //Base Maps if(level.script == "zombie_theater") //Kino Der Toten { level thread custom_wallgun( (113, 1895, 44),(0, 180, 0), "Galil", 1800 , "galil_zm" ); // Galil level thread custom_wallgun( (-288, -520, 308),(0, 0, 0), "Ballistic Knife", 1200 , "knife_ballistic_zm" ); // ballistic knife level thread custom_wallgun( (-1750, 666, 59),(0, 90, 0), "HK-21", 7500 , "hk21_zm" ); // A sniper rifle in alleyway level thread custom_wallgun( (0, 932, -40),(0, 180, 0), "Thundergun", 25000 , "thundergun_zm" ); // below podium in cinema, replicates the PS version. level thread custom_wallgun( (180, -470, 380),(0, -90, 0), "Raygun", 15000 , "ray_gun_zm" ); // raygun in pap room level thread custom_wallgun( (1694, -131, 296),(0, 90, 0), "SPAS-12", 2250 , "spas_zm" ); // raygun in pap room } else if(level.script == "zombie_pentagon") //"Five" { level thread custom_wallgun( (-225, 2057, 76),(0, 90, 0), "Raygun", 17500 , "ray_gun_zm" ); // Galil level thread custom_wallgun( (-1080, 3065, 76),(0, 90, 0), "Ballistic Knife", 1500 , "knife_ballistic_zm" ); // Galil level thread custom_wallgun( (-1450, 1668, -452),(0, 271, 0), "Spectre", 1100 , "spectre_zm" ); // Galil level thread custom_wallgun( (-1972, 1868, -452),(0, 0, 0), "Winter's Howl", 12500 , "freezegun_zm" ); // Galil level thread custom_wallgun( (-1060, 2599, -244),(0, 199, 0), "FAMAS", 1500 , "famas_zm" ); // Galil level thread custom_wallgun( (-1386, 3464, -653),(0, 263, 0), "L96A1", 3250 , "l96a1_zm" ); // Galil level thread custom_wallgun( (-1187, 5044, -653),(0, 90, 0), "SPAS-12", 1700 , "spas_zm" ); // Galil level thread custom_wallgun( (-87, 4776, -653),(0, 90, 0), "G11", 1200 , "g11_lps_zm" ); // Galil } //WaW Maps else if(level.script == "zombie_cod5_prototype") //Nacht Der Untoten { level thread custom_wallgun( (-204, 172, 200),(0, 90, 0), "Raygun", 12500 , "ray_gun_zm" ); // Galil } else if(level.script == "zombie_cod5_asylum") //Verruckt { level thread custom_wallgun( (-764, -14, 276),(0, 180, 0), "Winter's Howl", 12500 , "freezegun_zm" ); // Galil level thread custom_wallgun( (847, 378, 302),(0, 90, 0), "Raygun", 12500 , "ray_gun_zm" ); // Galil level thread custom_wallgun( (-770, -107, 134),(0, 90, 0), "Galil", 2250 , "galil_zm" ); // Galil } else if(level.script == "zombie_cod5_sumpf") //Shi No Numa { level thread custom_wallgun( (9107, 2480, -647),(0, 90, 0), "Wunderwaffe", 30000 , "tesla_gun_zm" ); // Tesla level thread custom_wallgun( (7878, 21, -658),(0, 101, 0), "Commando", 1800 , "commando_zm" ); // Galil level thread custom_wallgun( (11054, 3405, -606),(0, 30, 0), "HK-21", 3750 , "hk21_zm" ); // A sniper rifle in alleyway } else if(level.script == "zombie_cod5_factory") //Der Riese { level thread custom_wallgun( (1369, 355, 110),(0, 0, 0), "Wunderwaffe", 35000 , "tesla_gun_zm" ); // Tesla level thread custom_wallgun( (636, -1463, 124),(0, 101, 0), "Commando", 1800 , "commando_zm" ); // Galil level thread custom_wallgun( (-264, -2346, 205),(0, 180, 0), "Raygun", 12500 , "ray_gun_zm" ); // Galil } //DlC else if(level.script == "zombie_cosmodrome") //Ascension (-24/-15) { level thread custom_wallgun( (-694, 984, -62),(0, 360, 0), "CZ-75", 900 , "cz75_zm" ); // Galil level thread custom_wallgun( (-1713, 1493, 65),(-30, 0, 0), "MP40", 1500 , "mp40_zm" ); // MP40 near lander level thread custom_wallgun( (-1036, 516, -148),(0, 270, 0), "Thundergun", 27500 , "thundergun_zm" ); // MP40 near door level thread custom_wallgun( (345, 321, -244),(0, 270, 0), "Raygun", 15000 , "ray_gun_zm" ); // Galil level thread custom_wallgun( (-484, -24, -244),(0, 140, 0), "Ballistic Knife", 800 , "knife_ballistic_zm" ); // Galil level thread custom_wallgun( (-1486, 864, -72),(0, 360, 0), "Dragunov", 3550 , "dragunov_zm" ); // Galil level thread custom_wallgun( (-200, 1191, 82),(0, 270, 0), "FAMAS", 1500 , "famas_zm" ); // Galil -1686, 923, 428 level thread custom_wallgun( (180, -1904, -72),(0, -119, 0), "AUG ACOG", 1675 , "aug_acog_zm" ); // easily accessible, but a 1-way trip to } else if(level.script == "zombie_coast") //Call of The Dead { level thread custom_wallgun( (-707, 780, 469),(0, -180, 0), "L96A1", 2550 , "l96a1_zm" ); // Galil level thread custom_wallgun( (-2536, -1380, 421),(0, 101, 0), "Commando", 1800 , "commando_zm" ); // Galil level thread custom_wallgun( (-930, -962, 675),(0, 101, 0), "Scavenger", 15000 , "sniper_explosive_zm" ); // Galil level thread custom_wallgun( (-383, 1904, 317),(0, 272, 0), "AUG ACOG", 1800 , "aug_acog_zm" ); // Galil level thread custom_wallgun( (166, -1653, 149),(0, 287, 0), "Wunderwaffe", 35000 , "tesla_gun_zm" ); // Galil level thread custom_wallgun( (-2683, 599, 82),(0, 282, 0), "Crossbow", 10000 , "crossbow_explosive_zm" ); // Galil level thread custom_wallgun( (-967, 1519, 428),(0, 101, 30), "FN FAL", 1500 , "fnfal_zm" ); // Galil } else if(level.script == "zombie_temple") //Shangri La { } else if(level.script == "zombie_moon") //Moon { } } // custom wallgun custom_wallgun( origin, angles, gun_name, cost, gun) { gun_model = GetWeaponModel(gun); ammo_cost = int(cost * .8); upgraded_ammo_cost = int(cost * 2.25); wallgun = spawn( "script_model", origin ); wallgun setModel( gun_model ); wallgun useweaponhidetags(gun); wallgun rotateTo(angles, .1); trig = spawn("trigger_radius", origin, 1, 25, 25); if (level.script == "zombie_cod5_prototype" || level.script == "zombie_cod5_sumpf"){ //wallgun thread maps\_zombiemode_perks::perk_fx( "revive_light" ); trig SetCursorHint( "HINT_NOICON" ); trig setHintString("Hold ^3&&1^7 to Buy "+ gun_name +" [Cost: "+ cost +"], Ammo : ["+ammo_cost+"], Upgraded Ammo : ["+upgraded_ammo_cost+"]"); } else{ // wallgun thread maps\_zombiemode_perks::perk_fx( "revive_light" ); trig SetCursorHint( "HINT_NOICON" ); trig setHintString("Hold ^3&&1^7 to Buy "+ gun_name +" [Cost: "+ cost +"], Ammo : ["+ammo_cost+"], Upgraded Ammo : ["+upgraded_ammo_cost+"]"); } level waittill("notifier_1"); trig thread gun_think(gun, gun_name, cost); } // Custom wallgun logic gun_think(gun, gun_name, cost){ for(;;) { self waittill( "trigger", who ); weapon = who GetCurrentWeapon(); ammocount = who getammocount(weapon); clipcount = who getweaponammoclip(weapon); maxammo = weaponmaxammo(weapon); ammo_cost = int(cost * 0.5); upgraded_ammo_cost = int(cost * 5.25 * 0.5); upgraded_gun = level.zombie_weapons[gun].upgrade_name; has_full_ammo = (maxammo <= ammocount - clipcount); if(gun == "knife_ballistic_zm" && who hasweapon("bowie_knife_zm")) { gun = "knife_ballistic_bowie_zm"; } if( who UseButtonPressed() && who.score >= upgraded_ammo_cost && who hasweapon(upgraded_gun) && !has_full_ammo) { while(who UseButtonPressed() ) wait 0.05; who maps\_zombiemode_score::minus_to_player_score( upgraded_ammo_cost ); who givemaxammo( upgraded_gun ); self playSound("zmb_cha_ching"); } else if ( who UseButtonPressed() && who hasWeapon(gun) && !has_full_ammo && who.score >= ammo_cost ) { while( who UseButtonPressed() ) wait 0.05; who maps\_zombiemode_score::minus_to_player_score( ammo_cost ); who givemaxammo( gun ); self playSound("zmb_cha_ching"); } else if( who UseButtonPressed() && who.score >= cost && weapon != gun && !who hasweapon(gun)) { while( who UseButtonPressed() ) wait 0.05; who maps\_zombiemode_score::minus_to_player_score( cost ); who thread do_give_weapon(gun); wait 2.5; } else if( who UseButtonPressed() && !( who.score >= cost ) ) { while( who UseButtonPressed() ) wait 0.05; play_sound_on_ent( "no_purchase" ); who maps\_zombiemode_audio::create_and_play_dialog( "general", "no_money", undefined, 1 ); } wait 0.05; } } // wallgun logic after purchase do_give_weapon(gun){ primaryWeapons = self GetWeaponsListPrimaries(); on_hand = primaryWeapons.size; wait(0.5); if(on_hand == 1){ self GiveWeapon( gun ); self SwitchToWeapon( gun ); self playSound("zmb_cha_ching"); } else if(on_hand == 2 && self HasPerk( "specialty_additionalprimaryweapon" )){ self GiveWeapon( gun ); self SwitchToWeapon( gun ); self playSound("zmb_cha_ching"); } else { inhand = self getCurrentWeapon(); self TakeWeapon( inhand ); self GiveWeapon( gun ); self SwitchToWeapon( gun ); self playSound("zmb_cha_ching"); } }
  • [ZM] Black Ops Cold War Perk & Power Up Icons

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    ill be using your power up icons thank you ver much😁 😆

  • [ZM] Black Ops Cold War Style Mystery Box & Teddy Bear

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    thats cool idea man sick!😁 👍