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  3. [Release T6ZM] - Black Ops III Ray Gun Style

[Release T6ZM] - Black Ops III Ray Gun Style

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • xNandoundefined Offline
    xNandoundefined Offline
    xNando
    replied to LKurama on last edited by
    #8

    LKurama the textures works for all the maps?? because sometimes I play buried but the skins is the vanilla bo2 ray gun. There's a bug just for me or the skins works normal for all the maps??

    LKuramaundefined 1 Reply Last reply
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    • LKuramaundefined Online
      LKuramaundefined Online
      LKurama
      replied to xNando on last edited by LKurama
      #9

      xNando You've got to know that RayGun in BO2 has got two models,
      One model is only used for Origins and Buried, you can notice it with the beautiful green glowing 115 battery chamber.
      One another model is used for every other map in CoD Zombies. (this release is for this one)
      That means they've got different textures.
      5477630d-2416-486a-9705-6922c39b7478-image.png
      On the left, you can see the model used for Origins and Buried
      On the right, you can see for the other maps.

      But this release is more a protoype than a finished texture, to be honest.
      Nothing is shining, I've made this, in like, 30 minutes.

      Memeking254undefined xNandoundefined 2 Replies Last reply
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      • Memeking254undefined Offline
        Memeking254undefined Offline
        Memeking254
        replied to LKurama on last edited by Memeking254
        #10

        LKurama I mean spec maps are a pain in the ass alot of the time nobody normally changes them or they just pull it from another game and paste it on top just easier and the difference is barely even noticeable most of the time
        I found this image that shows all 4 versions of the raygun 2506f4d1-c868-4051-83b3-34c5ebb7e1e6-image.png They look basically identical besides a few color changes and texture changes and no this doesn't include the Raygun that appears on the non DLC maps for BO2 because again nothing is really changed 500ad0ac-2671-4b3e-bb96-bc659df6e39b-image.png I also got the BO2 one just now and Surprise they look similar Not as bright but the texture is Basically Identical lol whatever this persons complaining about is non existent

        LKuramaundefined 1 Reply Last reply
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        • Memeking254undefined Offline
          Memeking254undefined Offline
          Memeking254
          wrote on last edited by
          #11

          if they really care about missing glow that bad they can just make the texture themselfs and upload it to the forum matter of fact the most you could do is change the color of that area it won't even glow T_T

          1 Reply Last reply
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          • Memeking254undefined Offline
            Memeking254undefined Offline
            Memeking254
            wrote on last edited by
            #12

            May have also misread the complaint and still it kinda doesn't even matter if they want to change that texture they can all the maps have different textures I think MOTD and Origins use the same one 🤷 but other then that Buried is the only map that even has that boring ass texture on it the rest of the maps the Raygun looks normal meaning it has the same Texture the rest of the Victus maps have Buried is the only one thats different from the rest

            1 Reply Last reply
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            • LKuramaundefined Online
              LKuramaundefined Online
              LKurama
              replied to Memeking254 on last edited by LKurama
              #13

              Memeking254 Well, I understand how BO2 spec maps are done
              It's not really hard once you know how it works. But the BO3 PBR is very different from BO2, it needs a lot of time to convert everything etc.

              And today i'm working on a different project (Origins Enhanced) and I don't think I'll be able to work on this raygun texture anymore. Rayguns models are very similar but built in a very very different way (from BO2 to BO3 for example)

              (lil' spoil here btw)
              6c31f7fa-1b81-4780-99ba-627f3dc5202b-image.png

              PS : I love your Gigachad Claymore

              Memeking254undefined 1 Reply Last reply
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              • Memeking254undefined Offline
                Memeking254undefined Offline
                Memeking254
                replied to LKurama on last edited by Memeking254
                #14

                LKurama Like yea that's dope looking I didn't really understand how spec maps worked nor did i want to waste time fucking with it when I don't even mess with super reflective camos alot only time ive actually messed around with spec maps was BO1 and Im sure those work completely different from BO2 as well since I tried using the same spec map and it fucked my shit up I also tried to change the Origins PaP camo and wanted to change how reflective the metal bits are on that camo because they are Yellowish and they look so ugly lol and again couldn't get it to work properly

                PS. I appreciate it but please use a different menu I stg that shit sucks so bad T_T we really need better menus for ZM

                LKuramaundefined 1 Reply Last reply
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                • LKuramaundefined Online
                  LKuramaundefined Online
                  LKurama
                  replied to Memeking254 on last edited by
                  #15

                  Memeking254 Yeah Metalness... Something really mysterious...
                  I'll try to get Project iconic sentinel. This is the best menu I've found for BO2 ZM

                  LKuramaundefined 1 Reply Last reply
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                  • xNandoundefined Offline
                    xNandoundefined Offline
                    xNando
                    replied to LKurama on last edited by
                    #16

                    LKurama yeah, yesterday I realized that they were different models and that the 115 chamber moves and has some glow playing origins and buried. But still thanks for the BO3 model!

                    1 Reply Last reply
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                    • LKuramaundefined Online
                      LKuramaundefined Online
                      LKurama
                      replied to LKurama on last edited by
                      #17

                      Metalness mastery 🙂
                      fef61168-2bc4-40db-a670-3f9317336604-image.png

                      1 Reply Last reply
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                      • LKuramaundefined Online
                        LKuramaundefined Online
                        LKurama
                        wrote on last edited by LKurama
                        #18

                        a13011bc-afbe-4f08-b5c0-1d729de17cf2-image.png

                        Is something new incoming ?

                        b2fb96ac-3010-4376-bc34-ad64abe22964-image.png

                        1 Reply Last reply
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                        • leapyleafundefined Offline
                          leapyleafundefined Offline
                          leapyleaf
                          wrote on last edited by
                          #19

                          LKurama how do u edit the glow and change the color

                          LKuramaundefined 1 Reply Last reply
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                          • leapyleafundefined Offline
                            leapyleafundefined Offline
                            leapyleaf
                            wrote on last edited by
                            #20

                            like what resolution does the images have to be

                            1 Reply Last reply
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                            • LKuramaundefined Online
                              LKuramaundefined Online
                              LKurama
                              replied to leapyleaf on last edited by LKurama
                              #21

                              @oppastomppa Yo've got to look after teleporter_glow

                              7a023547-14a0-4e97-813b-bb9197d0e139-image.png

                              I like this

                              1 Reply Last reply
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                              • elgamerdelwawundefined Offline
                                elgamerdelwawundefined Offline
                                elgamerdelwaw
                                replied to LKurama on last edited by
                                #22
                                This post is deleted!
                                1 Reply Last reply
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                                • ythwxz1undefined Offline
                                  ythwxz1undefined Offline
                                  ythwxz1
                                  replied to LKurama on last edited by
                                  #23

                                  LKurama The texture is good, but when you punch this weapon, the light is still blue instead of red, please can you fix it

                                  LKuramaundefined 1 Reply Last reply
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                                  • LKuramaundefined Online
                                    LKuramaundefined Online
                                    LKurama
                                    replied to ythwxz1 on last edited by
                                    #24

                                    ythwxz1 nope
                                    unfortunately, this comes with code

                                    1 Reply Last reply
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                                    • Atomic212undefined Offline
                                      Atomic212undefined Offline
                                      Atomic212
                                      wrote on last edited by
                                      #25

                                      do u just drop in images cause i cant convert to .dds

                                      LKuramaundefined 1 Reply Last reply
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                                      • LKuramaundefined Online
                                        LKuramaundefined Online
                                        LKurama
                                        replied to Atomic212 on last edited by
                                        #26

                                        Atomic212 Why converting to dds ? Just take the iwi files if you wanna play with it.

                                        1 Reply Last reply
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                                        • Ziad029204undefined Offline
                                          Ziad029204undefined Offline
                                          Ziad029204
                                          wrote on last edited by
                                          #27

                                          I have a significant drop in frames and my machine is powerful

                                          LKuramaundefined 1 Reply Last reply
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