[MP/ZM] Black Ops II Mapvote
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Resxt
hello Resxt .. a question. there will be no way to adapt this mapvote for the "MW2" of "Xlabs" .. it would be great .. I also have a server that several people join every day .. and it would be very good if we all could vote on the maps and the mode of I play on the server.. I've been looking for a mapvote for the server for several days and I can't find anything.. only one that I can't make it work correctly and it's pretty bad. -
@Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.
I might do it in the future but it won't be soon
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Resxt
that would be very good .. .. thank you very much in advance ! -
does it work on custom matches in multiplayer?
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AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.
Sadly the way it rotates map doesn't work in custom games.
I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work -
Resxt You could try using the map() function to change the map in private matches but I think that only works in multiplayer.
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@Snoopy__ the final killcam yes, that's how the game works.
Could you explain precisely what you want?
Arr you saying you somehow disabled final killcams on your server for whatever reason and that you tested the mapvote and that you're 100% you configured it properly in your CFG and that it didn't work only because of your no final killcam thing?If yes then you need to provide me with the files/info to do a game with no final killcam because I have no clue what you're talking about or how you do that
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@Snoopy__ What I was saying about the killcam was for a mapvote that you said that maybe you would create it later... and you mentioned that the final killcam brought you problems... I was aware that my mw2 xlabs server doesn't have a final killcam
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@Snoopy__ your CFG is a MW3 CFG.
So either send the correct one or move to the MW3 topic -
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TL;DR - Is there any way to adapt this to work for BO1 Zombies?
Longer question -
Is there any way to get this working for T5 zombies? I setup a T6 zombies server to play with some friends and just enjoy hosting a-lot of services. I really liked the ascension map from BO1 zombies so I setup a server for that as well. Was mainly curious if this code is at all adaptable for that. I'm google-fu competent enough with modifying code but figure it best to ask here before diving in on the code and trying to figure it out myself when there are much more talented individuals I could ask first Thanks again btw! I use this on my T6 BO2 Zombies server and it works FLAWLESSLY. Honestly couldn't imagine the server without it. -
Taeleus yes, just like I adapted it for MW3. I copy pasted the code, run the script and fixed all the errors I had and replaced non existing functions etc
I tried but to my knowledge T5 doesn't tell you the error, it just throws a generic error, so I gave up. But yes this is possible by copy pasting the code and adapting it
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Resxt Thanks for your prompt reply! I will definitely put it on my never ending to-do-list to try and tackle If I get it working for T5 would you be alright with me posting the script up in BO1 mods/scripts as long as I reference this original script here? It may/may not happen depending on my free time away from work/kid haha
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Taeleus as long as you simply copy paste it without introducing new features or modifying behaviors etc, as long as it's basically my mapvote copy pasted then yes you can post it on the forum as long as you make it clear it's simply a port of my mapvote to BO1
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Can the number of maps be less than 12 without modifying the script? Or does it break?
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Zane yes, you simply change a dvar.
It's mentioned both here and on the Github and everything is documented on the Github.
In most cases changingmapvote_limits_max
is enough