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  3. [MP/ZM] Black Ops II Mapvote

[MP/ZM] Black Ops II Mapvote

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  • AutoTopGR Offline
    AutoTopGR Offline
    AutoTopGR
    wrote on last edited by
    #18

    does it work on custom matches in multiplayer?

    Resxt 1 Reply Last reply
    0
    • AutoTopGR AutoTopGR

      does it work on custom matches in multiplayer?

      Resxt Offline
      Resxt Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #19

      AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.

      Sadly the way it rotates map doesn't work in custom games.
      I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work

      JezuzLizard 1 Reply Last reply
      0
      • Resxt Resxt

        AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.

        Sadly the way it rotates map doesn't work in custom games.
        I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work

        JezuzLizard Offline
        JezuzLizard Offline
        JezuzLizard
        Plutonium Staff
        wrote on last edited by
        #20

        Resxt You could try using the map() function to change the map in private matches but I think that only works in multiplayer.

        1 Reply Last reply
        1
        • Resxt Resxt

          @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

          I might do it in the future but it won't be soon

          Ghost420_ Offline
          Ghost420_ Offline
          Ghost420_
          wrote on last edited by
          #21
          This post is deleted!
          Resxt 1 Reply Last reply
          0
          • Ghost420_ Ghost420_

            This post is deleted!

            Resxt Offline
            Resxt Offline
            Resxt
            Plutonium Staff
            wrote on last edited by Resxt
            #22

            @Snoopy__ the final killcam yes, that's how the game works.

            Could you explain precisely what you want?
            Arr you saying you somehow disabled final killcams on your server for whatever reason and that you tested the mapvote and that you're 100% you configured it properly in your CFG and that it didn't work only because of your no final killcam thing?

            If yes then you need to provide me with the files/info to do a game with no final killcam because I have no clue what you're talking about or how you do that

            Ghost420_ 1 Reply Last reply
            0
            • Resxt Resxt

              Hey,

              I've been working on a configurable and customizable mapvote script for the past weeks and decided that it's good enough for a release.
              It only works on dedicated servers but can be debugged in custom games.
              Both multiplayer and zombies modes are supported.

              In multiplayer:
              At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
              This can be used in various ways, even if you only rotate a few maps and one mode for example

              In zombies:
              At the end of the losing screen of each game it will display up to 12 randomized maps that each have a customizable name and custom CFG


              Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

              Thanks to LKurama for helping me test the script!


              de0d7f14-0873-43b3-abb6-7454c8b4bd08-image.png
              Multiplayer mode. Mouse and keyboard input. Changed settings: limits modes: 3, horizontal spacing: 100

              5c9ec80c-cba4-4eba-9511-439b26eee1cf-image.png
              Zombies mode. Controller input. Changed settings: red colors, accent mode: max


              All information and downloads on my Github repository
              For any information regarding how to download and install scripts go to the root of the repository


              This mapvote is also available on other games.
              If you're interested just click on the icons below

              a9e99b6e-c311-408f-b7cf-469855cf5a1b-image.png

              b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

              image.psd(14).png

              Ghost420_ Offline
              Ghost420_ Offline
              Ghost420_
              wrote on last edited by
              #23
              This post is deleted!
              1 Reply Last reply
              0
              • Resxt Resxt

                @Snoopy__ the final killcam yes, that's how the game works.

                Could you explain precisely what you want?
                Arr you saying you somehow disabled final killcams on your server for whatever reason and that you tested the mapvote and that you're 100% you configured it properly in your CFG and that it didn't work only because of your no final killcam thing?

                If yes then you need to provide me with the files/info to do a game with no final killcam because I have no clue what you're talking about or how you do that

                Ghost420_ Offline
                Ghost420_ Offline
                Ghost420_
                wrote on last edited by
                #24
                This post is deleted!
                Ghost420_ 1 Reply Last reply
                0
                • Ghost420_ Ghost420_

                  This post is deleted!

                  Ghost420_ Offline
                  Ghost420_ Offline
                  Ghost420_
                  wrote on last edited by
                  #25
                  This post is deleted!
                  Ghost420_ Resxt 2 Replies Last reply
                  0
                  • Ghost420_ Ghost420_

                    This post is deleted!

                    Ghost420_ Offline
                    Ghost420_ Offline
                    Ghost420_
                    wrote on last edited by
                    #26

                    @Snoopy__ What I was saying about the killcam was for a mapvote that you said that maybe you would create it later... and you mentioned that the final killcam brought you problems... I was aware that my mw2 xlabs server doesn't have a final killcam

                    1 Reply Last reply
                    0
                    • Ghost420_ Ghost420_

                      This post is deleted!

                      Resxt Offline
                      Resxt Offline
                      Resxt
                      Plutonium Staff
                      wrote on last edited by
                      #27

                      @Snoopy__ your CFG is a MW3 CFG.
                      So either send the correct one or move to the MW3 topic

                      Ghost420_ 1 Reply Last reply
                      0
                      • Resxt Resxt

                        @Snoopy__ your CFG is a MW3 CFG.
                        So either send the correct one or move to the MW3 topic

                        Ghost420_ Offline
                        Ghost420_ Offline
                        Ghost420_
                        wrote on last edited by
                        #28
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Taeleus Offline
                          Taeleus Offline
                          Taeleus
                          wrote on last edited by
                          #29

                          TL;DR - Is there any way to adapt this to work for BO1 Zombies?

                          Longer question -
                          Is there any way to get this working for T5 zombies? I setup a T6 zombies server to play with some friends and just enjoy hosting a-lot of services. I really liked the ascension map from BO1 zombies so I setup a server for that as well. Was mainly curious if this code is at all adaptable for that. I'm google-fu competent enough with modifying code but figure it best to ask here before diving in on the code and trying to figure it out myself when there are much more talented individuals I could ask first 😄 Thanks again btw! I use this on my T6 BO2 Zombies server and it works FLAWLESSLY. Honestly couldn't imagine the server without it.

                          Resxt 1 Reply Last reply
                          1
                          • Taeleus Taeleus

                            TL;DR - Is there any way to adapt this to work for BO1 Zombies?

                            Longer question -
                            Is there any way to get this working for T5 zombies? I setup a T6 zombies server to play with some friends and just enjoy hosting a-lot of services. I really liked the ascension map from BO1 zombies so I setup a server for that as well. Was mainly curious if this code is at all adaptable for that. I'm google-fu competent enough with modifying code but figure it best to ask here before diving in on the code and trying to figure it out myself when there are much more talented individuals I could ask first 😄 Thanks again btw! I use this on my T6 BO2 Zombies server and it works FLAWLESSLY. Honestly couldn't imagine the server without it.

                            Resxt Offline
                            Resxt Offline
                            Resxt
                            Plutonium Staff
                            wrote on last edited by
                            #30

                            Taeleus yes, just like I adapted it for MW3. I copy pasted the code, run the script and fixed all the errors I had and replaced non existing functions etc

                            I tried but to my knowledge T5 doesn't tell you the error, it just throws a generic error, so I gave up. But yes this is possible by copy pasting the code and adapting it

                            Taeleus 1 Reply Last reply
                            2
                            • Resxt Resxt

                              Taeleus yes, just like I adapted it for MW3. I copy pasted the code, run the script and fixed all the errors I had and replaced non existing functions etc

                              I tried but to my knowledge T5 doesn't tell you the error, it just throws a generic error, so I gave up. But yes this is possible by copy pasting the code and adapting it

                              Taeleus Offline
                              Taeleus Offline
                              Taeleus
                              wrote on last edited by
                              #31

                              Resxt Thanks for your prompt reply! I will definitely put it on my never ending to-do-list to try and tackle 😄 If I get it working for T5 would you be alright with me posting the script up in BO1 mods/scripts as long as I reference this original script here? It may/may not happen depending on my free time away from work/kid haha

                              Resxt 1 Reply Last reply
                              0
                              • Taeleus Taeleus

                                Resxt Thanks for your prompt reply! I will definitely put it on my never ending to-do-list to try and tackle 😄 If I get it working for T5 would you be alright with me posting the script up in BO1 mods/scripts as long as I reference this original script here? It may/may not happen depending on my free time away from work/kid haha

                                Resxt Offline
                                Resxt Offline
                                Resxt
                                Plutonium Staff
                                wrote on last edited by
                                #32

                                Taeleus as long as you simply copy paste it without introducing new features or modifying behaviors etc, as long as it's basically my mapvote copy pasted then yes you can post it on the forum as long as you make it clear it's simply a port of my mapvote to BO1

                                1 Reply Last reply
                                0
                                • Zane Offline
                                  Zane Offline
                                  Zane
                                  wrote on last edited by
                                  #33

                                  Can the number of maps be less than 12 without modifying the script? Or does it break?

                                  Resxt 1 Reply Last reply
                                  0
                                  • Zane Zane

                                    Can the number of maps be less than 12 without modifying the script? Or does it break?

                                    Resxt Offline
                                    Resxt Offline
                                    Resxt
                                    Plutonium Staff
                                    wrote on last edited by
                                    #34

                                    Zane yes, you simply change a dvar.
                                    It's mentioned both here and on the Github and everything is documented on the Github.
                                    In most cases changing mapvote_limits_max is enough
                                    a0941f29-f40a-422e-8572-c804993b6dd4-image.png

                                    1 Reply Last reply
                                    1
                                    • Resxt Resxt

                                      Hey,

                                      I've been working on a configurable and customizable mapvote script for the past weeks and decided that it's good enough for a release.
                                      It only works on dedicated servers but can be debugged in custom games.
                                      Both multiplayer and zombies modes are supported.

                                      In multiplayer:
                                      At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
                                      This can be used in various ways, even if you only rotate a few maps and one mode for example

                                      In zombies:
                                      At the end of the losing screen of each game it will display up to 12 randomized maps that each have a customizable name and custom CFG


                                      Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

                                      Thanks to LKurama for helping me test the script!


                                      de0d7f14-0873-43b3-abb6-7454c8b4bd08-image.png
                                      Multiplayer mode. Mouse and keyboard input. Changed settings: limits modes: 3, horizontal spacing: 100

                                      5c9ec80c-cba4-4eba-9511-439b26eee1cf-image.png
                                      Zombies mode. Controller input. Changed settings: red colors, accent mode: max


                                      All information and downloads on my Github repository
                                      For any information regarding how to download and install scripts go to the root of the repository


                                      This mapvote is also available on other games.
                                      If you're interested just click on the icons below

                                      a9e99b6e-c311-408f-b7cf-469855cf5a1b-image.png

                                      b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

                                      image.psd(14).png

                                      Ghost420_ Offline
                                      Ghost420_ Offline
                                      Ghost420_
                                      wrote on last edited by Ghost420_
                                      #35

                                      Resxt
                                      a question ..
                                      How is it configured so that there is no way to vote gamemode... I have two servers where you can vote on the map but not the game mode... what I want is for you not to see the only mode that you can vote on...
                                      For example, on the server that is only free for all ..the hud appears to vote for free for all ..which is absurd that you can vote free for all if it is the only mode ..I want only the hud of the maps to appear .. I just saw a server that configured its mapvote like this ..

                                      what I want is for it to look like this.. (example image)

                                      1666877412407-de0d7f14-0873-43b3-abb6-7454c8b4bd08-image-resized.png

                                      and it appears like this to me (image) but instead of.. team deathmatch free for all

                                      1666877412407-de0d7f14-0873-43b3-abb6-7454c8b4bd08-image-resized.png

                                      Resxt 1 Reply Last reply
                                      0
                                      • Ghost420_ Ghost420_

                                        Resxt
                                        a question ..
                                        How is it configured so that there is no way to vote gamemode... I have two servers where you can vote on the map but not the game mode... what I want is for you not to see the only mode that you can vote on...
                                        For example, on the server that is only free for all ..the hud appears to vote for free for all ..which is absurd that you can vote free for all if it is the only mode ..I want only the hud of the maps to appear .. I just saw a server that configured its mapvote like this ..

                                        what I want is for it to look like this.. (example image)

                                        1666877412407-de0d7f14-0873-43b3-abb6-7454c8b4bd08-image-resized.png

                                        and it appears like this to me (image) but instead of.. team deathmatch free for all

                                        1666877412407-de0d7f14-0873-43b3-abb6-7454c8b4bd08-image-resized.png

                                        Resxt Offline
                                        Resxt Offline
                                        Resxt
                                        Plutonium Staff
                                        wrote on last edited by
                                        #36

                                        Ghost420_ I would guess that you're not on the latest version of the mapvote script so update if that's the case

                                        Ghost420_ 1 Reply Last reply
                                        1
                                        • Resxt Resxt

                                          Ghost420_ I would guess that you're not on the latest version of the mapvote script so update if that's the case

                                          Ghost420_ Offline
                                          Ghost420_ Offline
                                          Ghost420_
                                          wrote on last edited by
                                          #37

                                          Resxt
                                          ha ok . how do i configure? Please, tell me what to put or what to delete.
                                          Thanks for your quick reply !

                                          Resxt 1 Reply Last reply
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