Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [MP/ZM] Black Ops II Mapvote

[MP/ZM] Black Ops II Mapvote

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
65 Posts 13 Posters 11.7k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Ghost420_undefined Ghost420_

    Resxt
    yes I understand... I had to use it a few times to realize how it worked... but I had reduced the time to 15 seconds... it didn't give me much time to see how it worked... so for now I'll leave it at 20, 25 seconds until people understand how it works..then i'll narrow it down..great job..! I thank and on behalf of all the players who will give it a lot of use! 😃

    Resxtundefined Offline
    Resxtundefined Offline
    Resxt
    Plutonium Staff
    wrote on last edited by
    #7

    @CamouflageLvCat adding an option for each player to choose between right click twice or right click to start and stop scrolling would be too hard + saving user preference between each games is not really in this scope and would add complexity so for this reason it will stay like that since I don't think letting server owners choose how their players right click work makes sense

    Ghost420_undefined 1 Reply Last reply
    1
    • Resxtundefined Resxt

      @CamouflageLvCat adding an option for each player to choose between right click twice or right click to start and stop scrolling would be too hard + saving user preference between each games is not really in this scope and would add complexity so for this reason it will stay like that since I don't think letting server owners choose how their players right click work makes sense

      Ghost420_undefined Offline
      Ghost420_undefined Offline
      Ghost420_
      wrote on last edited by
      #8

      Resxt
      lol .. delete that comment for that ... I've been testing it for a few hours with the server full and it doesn't give any errors or problems .. very cool ..! thanks for sharing !!!

      plutonium-bootstrapper-win32_2022_10_22_12_38_31_086.jpg

      2022-10-22 20_48_41-Server Overview _ IW4MAdmin.jpg

      Resxtundefined 1 Reply Last reply
      1
      • Ghost420_undefined Ghost420_

        Resxt
        lol .. delete that comment for that ... I've been testing it for a few hours with the server full and it doesn't give any errors or problems .. very cool ..! thanks for sharing !!!

        plutonium-bootstrapper-win32_2022_10_22_12_38_31_086.jpg

        2022-10-22 20_48_41-Server Overview _ IW4MAdmin.jpg

        Resxtundefined Offline
        Resxtundefined Offline
        Resxt
        Plutonium Staff
        wrote on last edited by Resxt
        #9

        @CamouflageLvCat great I'm glad it's useful for you and works great 🙂

        Don't hesitate to keep a look at the Github for any update (and for the zombies support if you're interested)

        Ghost420_undefined 2 Replies Last reply
        1
        • Resxtundefined Resxt

          @CamouflageLvCat great I'm glad it's useful for you and works great 🙂

          Don't hesitate to keep a look at the Github for any update (and for the zombies support if you're interested)

          Ghost420_undefined Offline
          Ghost420_undefined Offline
          Ghost420_
          wrote on last edited by
          #10

          Resxt
          Yes brother .. ! very cool ! very useful and fun for everyone.. I still can't associate my debit card to paypal, my bank rejects the request.. so many people with whom I feel indebted =(

          1 Reply Last reply
          0
          • Resxtundefined Resxt

            @CamouflageLvCat great I'm glad it's useful for you and works great 🙂

            Don't hesitate to keep a look at the Github for any update (and for the zombies support if you're interested)

            Ghost420_undefined Offline
            Ghost420_undefined Offline
            Ghost420_
            wrote on last edited by
            #11

            Resxt
            Yes .. I have a server in ZM it would be great a mapvote for it .. since there is a lot of traffic in it 😃

            1 Reply Last reply
            0
            • Ghost420_undefined Offline
              Ghost420_undefined Offline
              Ghost420_
              wrote on last edited by
              #12

              thank you very much too .. "LastDemon99" & "DoktorSAS" .. I think it's the same user .. "Sorex"

              1 Reply Last reply
              0
              • Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by Resxt
                #13

                Mapvote 2.0.0 is out

                Zombies mode is now supported
                You can set a display name, a map name and a cfg name for each map

                You can now define maps and/or modes limits to have a precise amount of maps and/or modes.
                The max limit is now 12 but can be lowered using a dvar.
                If you don't set a limit it will automatically adjust the maps and modes amount

                When you only have one map or one mode it's now hidden to provide a better/more logical user experience (it will then always rotate to your one map or mode without asking players to unnecessarily vote for it)

                Fixed the menu centering calculation, it's now really centered (it was slightly off before)

                Ghost420_undefined 1 Reply Last reply
                1
                • Resxtundefined Resxt

                  Mapvote 2.0.0 is out

                  Zombies mode is now supported
                  You can set a display name, a map name and a cfg name for each map

                  You can now define maps and/or modes limits to have a precise amount of maps and/or modes.
                  The max limit is now 12 but can be lowered using a dvar.
                  If you don't set a limit it will automatically adjust the maps and modes amount

                  When you only have one map or one mode it's now hidden to provide a better/more logical user experience (it will then always rotate to your one map or mode without asking players to unnecessarily vote for it)

                  Fixed the menu centering calculation, it's now really centered (it was slightly off before)

                  Ghost420_undefined Offline
                  Ghost420_undefined Offline
                  Ghost420_
                  wrote on last edited by
                  #14

                  Resxt
                  great I was waiting for it .. ! very cool .. ! ! I'm already using it on my ZM server.. thank you very much.. any error I inform you here..

                  1 Reply Last reply
                  1
                  • Resxtundefined Resxt

                    Hey,

                    I've been working on a configurable and customizable mapvote script for the past weeks and decided that it's good enough for a release.
                    It only works on dedicated servers but can be debugged in custom games.
                    Both multiplayer and zombies modes are supported.

                    In multiplayer:
                    At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
                    This can be used in various ways, even if you only rotate a few maps and one mode for example

                    In zombies:
                    At the end of the losing screen of each game it will display up to 12 randomized maps that each have a customizable name and custom CFG


                    Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

                    Thanks to LKurama for helping me test the script!


                    de0d7f14-0873-43b3-abb6-7454c8b4bd08-image.png
                    Multiplayer mode. Mouse and keyboard input. Changed settings: limits modes: 3, horizontal spacing: 100

                    5c9ec80c-cba4-4eba-9511-439b26eee1cf-image.png
                    Zombies mode. Controller input. Changed settings: red colors, accent mode: max


                    All information and downloads on my Github repository
                    For any information regarding how to download and install scripts go to the root of the repository


                    This mapvote is also available on other games.
                    If you're interested just click on the icons below

                    a9e99b6e-c311-408f-b7cf-469855cf5a1b-image.png

                    b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

                    image.psd(14).png

                    Ghost420_undefined Offline
                    Ghost420_undefined Offline
                    Ghost420_
                    wrote on last edited by
                    #15

                    Resxt
                    hello Resxt .. a question. there will be no way to adapt this mapvote for the "MW2" of "Xlabs" .. it would be great .. I also have a server that several people join every day .. and it would be very good if we all could vote on the maps and the mode of I play on the server.. I've been looking for a mapvote for the server for several days and I can't find anything.. only one that I can't make it work correctly and it's pretty bad.

                    Resxtundefined 1 Reply Last reply
                    0
                    • Ghost420_undefined Ghost420_

                      Resxt
                      hello Resxt .. a question. there will be no way to adapt this mapvote for the "MW2" of "Xlabs" .. it would be great .. I also have a server that several people join every day .. and it would be very good if we all could vote on the maps and the mode of I play on the server.. I've been looking for a mapvote for the server for several days and I can't find anything.. only one that I can't make it work correctly and it's pretty bad.

                      Resxtundefined Offline
                      Resxtundefined Offline
                      Resxt
                      Plutonium Staff
                      wrote on last edited by
                      #16

                      @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

                      I might do it in the future but it won't be soon

                      Ghost420_undefined 2 Replies Last reply
                      1
                      • Resxtundefined Resxt

                        @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

                        I might do it in the future but it won't be soon

                        Ghost420_undefined Offline
                        Ghost420_undefined Offline
                        Ghost420_
                        wrote on last edited by
                        #17

                        Resxt
                        that would be very good .. 😃 .. thank you very much in advance !

                        1 Reply Last reply
                        0
                        • AutoTopGRundefined Offline
                          AutoTopGRundefined Offline
                          AutoTopGR
                          wrote on last edited by
                          #18

                          does it work on custom matches in multiplayer?

                          Resxtundefined 1 Reply Last reply
                          0
                          • AutoTopGRundefined AutoTopGR

                            does it work on custom matches in multiplayer?

                            Resxtundefined Offline
                            Resxtundefined Offline
                            Resxt
                            Plutonium Staff
                            wrote on last edited by
                            #19

                            AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.

                            Sadly the way it rotates map doesn't work in custom games.
                            I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work

                            JezuzLizardundefined 1 Reply Last reply
                            0
                            • Resxtundefined Resxt

                              AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.

                              Sadly the way it rotates map doesn't work in custom games.
                              I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work

                              JezuzLizardundefined Offline
                              JezuzLizardundefined Offline
                              JezuzLizard
                              Plutonium Staff
                              wrote on last edited by
                              #20

                              Resxt You could try using the map() function to change the map in private matches but I think that only works in multiplayer.

                              1 Reply Last reply
                              1
                              • Resxtundefined Resxt

                                @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

                                I might do it in the future but it won't be soon

                                Ghost420_undefined Offline
                                Ghost420_undefined Offline
                                Ghost420_
                                wrote on last edited by
                                #21
                                This post is deleted!
                                Resxtundefined 1 Reply Last reply
                                0
                                • Ghost420_undefined Ghost420_

                                  This post is deleted!

                                  Resxtundefined Offline
                                  Resxtundefined Offline
                                  Resxt
                                  Plutonium Staff
                                  wrote on last edited by Resxt
                                  #22

                                  @Snoopy__ the final killcam yes, that's how the game works.

                                  Could you explain precisely what you want?
                                  Arr you saying you somehow disabled final killcams on your server for whatever reason and that you tested the mapvote and that you're 100% you configured it properly in your CFG and that it didn't work only because of your no final killcam thing?

                                  If yes then you need to provide me with the files/info to do a game with no final killcam because I have no clue what you're talking about or how you do that

                                  Ghost420_undefined 1 Reply Last reply
                                  0
                                  • Resxtundefined Resxt

                                    Hey,

                                    I've been working on a configurable and customizable mapvote script for the past weeks and decided that it's good enough for a release.
                                    It only works on dedicated servers but can be debugged in custom games.
                                    Both multiplayer and zombies modes are supported.

                                    In multiplayer:
                                    At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
                                    This can be used in various ways, even if you only rotate a few maps and one mode for example

                                    In zombies:
                                    At the end of the losing screen of each game it will display up to 12 randomized maps that each have a customizable name and custom CFG


                                    Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

                                    Thanks to LKurama for helping me test the script!


                                    de0d7f14-0873-43b3-abb6-7454c8b4bd08-image.png
                                    Multiplayer mode. Mouse and keyboard input. Changed settings: limits modes: 3, horizontal spacing: 100

                                    5c9ec80c-cba4-4eba-9511-439b26eee1cf-image.png
                                    Zombies mode. Controller input. Changed settings: red colors, accent mode: max


                                    All information and downloads on my Github repository
                                    For any information regarding how to download and install scripts go to the root of the repository


                                    This mapvote is also available on other games.
                                    If you're interested just click on the icons below

                                    a9e99b6e-c311-408f-b7cf-469855cf5a1b-image.png

                                    b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

                                    image.psd(14).png

                                    Ghost420_undefined Offline
                                    Ghost420_undefined Offline
                                    Ghost420_
                                    wrote on last edited by
                                    #23
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • Resxtundefined Resxt

                                      @Snoopy__ the final killcam yes, that's how the game works.

                                      Could you explain precisely what you want?
                                      Arr you saying you somehow disabled final killcams on your server for whatever reason and that you tested the mapvote and that you're 100% you configured it properly in your CFG and that it didn't work only because of your no final killcam thing?

                                      If yes then you need to provide me with the files/info to do a game with no final killcam because I have no clue what you're talking about or how you do that

                                      Ghost420_undefined Offline
                                      Ghost420_undefined Offline
                                      Ghost420_
                                      wrote on last edited by
                                      #24
                                      This post is deleted!
                                      Ghost420_undefined 1 Reply Last reply
                                      0
                                      • Ghost420_undefined Ghost420_

                                        This post is deleted!

                                        Ghost420_undefined Offline
                                        Ghost420_undefined Offline
                                        Ghost420_
                                        wrote on last edited by
                                        #25
                                        This post is deleted!
                                        Ghost420_undefined Resxtundefined 2 Replies Last reply
                                        0
                                        • Ghost420_undefined Ghost420_

                                          This post is deleted!

                                          Ghost420_undefined Offline
                                          Ghost420_undefined Offline
                                          Ghost420_
                                          wrote on last edited by
                                          #26

                                          @Snoopy__ What I was saying about the killcam was for a mapvote that you said that maybe you would create it later... and you mentioned that the final killcam brought you problems... I was aware that my mw2 xlabs server doesn't have a final killcam

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate