[MP/ZM] Black Ops II Mapvote
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Resxt
yes I understand... I had to use it a few times to realize how it worked... but I had reduced the time to 15 seconds... it didn't give me much time to see how it worked... so for now I'll leave it at 20, 25 seconds until people understand how it works..then i'll narrow it down..great job..! I thank and on behalf of all the players who will give it a lot of use! -
@CamouflageLvCat adding an option for each player to choose between right click twice or right click to start and stop scrolling would be too hard + saving user preference between each games is not really in this scope and would add complexity so for this reason it will stay like that since I don't think letting server owners choose how their players right click work makes sense
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Resxt
lol .. delete that comment for that ... I've been testing it for a few hours with the server full and it doesn't give any errors or problems .. very cool ..! thanks for sharing !!! -
@CamouflageLvCat great I'm glad it's useful for you and works great
Don't hesitate to keep a look at the Github for any update (and for the zombies support if you're interested)
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Resxt
Yes brother .. ! very cool ! very useful and fun for everyone.. I still can't associate my debit card to paypal, my bank rejects the request.. so many people with whom I feel indebted =( -
Resxt
Yes .. I have a server in ZM it would be great a mapvote for it .. since there is a lot of traffic in it -
thank you very much too .. "LastDemon99" & "DoktorSAS" .. I think it's the same user .. "Sorex"
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Mapvote 2.0.0 is out
Zombies mode is now supported
You can set a display name, a map name and a cfg name for each mapYou can now define maps and/or modes limits to have a precise amount of maps and/or modes.
The max limit is now 12 but can be lowered using a dvar.
If you don't set a limit it will automatically adjust the maps and modes amountWhen you only have one map or one mode it's now hidden to provide a better/more logical user experience (it will then always rotate to your one map or mode without asking players to unnecessarily vote for it)
Fixed the menu centering calculation, it's now really centered (it was slightly off before)
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Resxt
great I was waiting for it .. ! very cool .. ! ! I'm already using it on my ZM server.. thank you very much.. any error I inform you here.. -
Resxt
hello Resxt .. a question. there will be no way to adapt this mapvote for the "MW2" of "Xlabs" .. it would be great .. I also have a server that several people join every day .. and it would be very good if we all could vote on the maps and the mode of I play on the server.. I've been looking for a mapvote for the server for several days and I can't find anything.. only one that I can't make it work correctly and it's pretty bad. -
@Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.
I might do it in the future but it won't be soon
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Resxt
that would be very good .. .. thank you very much in advance ! -
does it work on custom matches in multiplayer?
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AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.
Sadly the way it rotates map doesn't work in custom games.
I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work -
Resxt You could try using the map() function to change the map in private matches but I think that only works in multiplayer.
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@Snoopy__ the final killcam yes, that's how the game works.
Could you explain precisely what you want?
Arr you saying you somehow disabled final killcams on your server for whatever reason and that you tested the mapvote and that you're 100% you configured it properly in your CFG and that it didn't work only because of your no final killcam thing?If yes then you need to provide me with the files/info to do a game with no final killcam because I have no clue what you're talking about or how you do that
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