Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [MP/ZM] Black Ops II Mapvote

[MP/ZM] Black Ops II Mapvote

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
65 Posts 13 Posters 11.0k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Ghost420_undefined Ghost420_

    thank you very much..very good..! 😃 .. it only has that problem that returns the selected item to the top .. and you have to press up again to get it to go down again .. with many people inside the server I did not try it .. just now they are entering . if I have a problem when the server is with several people... tell me about the problem here... very cool... congratulations...!! I wanted something like this...with more maps to vote...and without images of the maps...thank you very much!

    Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    wrote on last edited by
    #3

    @CamouflageLvCat plutonium-bootstrapper-win32_2022_10_22_04_25_31_762.jpg

    Ghost420_undefined 1 Reply Last reply
    0
    • Ghost420_undefined Ghost420_

      thank you very much..very good..! 😃 .. it only has that problem that returns the selected item to the top .. and you have to press up again to get it to go down again .. with many people inside the server I did not try it .. just now they are entering . if I have a problem when the server is with several people... tell me about the problem here... very cool... congratulations...!! I wanted something like this...with more maps to vote...and without images of the maps...thank you very much!

      Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by Resxt
      #4

      @CamouflageLvCat I forgot to mention it on the Github and I will add it since you reminded me.

      This happens because your right click is set to toggle ads. The way the game treats toggle ads by default is that you have to right click once to aim and right click again to stop aiming right?

      For this reason you have to right click twice to register an aiming event in GSC. To make it less annoying I changed that behavior a bit by making it so that when you right click with toggle ads you stay in aiming mode and you have to right click again to stop it.

      So basically instead of double clicking all the time to go up by one you simply right click once and right click again when you want it to stop.

      I never saw a script that had a right click working normally with toggle ads so I think the way I did it is the best way to do it.

      If you change your right click to ads instead of toggle ads you will see it works normally

      Ghost420_undefined 1 Reply Last reply
      1
      • Ghost420_undefined Offline
        Ghost420_undefined Offline
        Ghost420_
        wrote on last edited by
        #5
        This post is deleted!
        1 Reply Last reply
        0
        • Resxtundefined Resxt

          @CamouflageLvCat I forgot to mention it on the Github and I will add it since you reminded me.

          This happens because your right click is set to toggle ads. The way the game treats toggle ads by default is that you have to right click once to aim and right click again to stop aiming right?

          For this reason you have to right click twice to register an aiming event in GSC. To make it less annoying I changed that behavior a bit by making it so that when you right click with toggle ads you stay in aiming mode and you have to right click again to stop it.

          So basically instead of double clicking all the time to go up by one you simply right click once and right click again when you want it to stop.

          I never saw a script that had a right click working normally with toggle ads so I think the way I did it is the best way to do it.

          If you change your right click to ads instead of toggle ads you will see it works normally

          Ghost420_undefined Offline
          Ghost420_undefined Offline
          Ghost420_
          wrote on last edited by
          #6

          Resxt
          yes I understand... I had to use it a few times to realize how it worked... but I had reduced the time to 15 seconds... it didn't give me much time to see how it worked... so for now I'll leave it at 20, 25 seconds until people understand how it works..then i'll narrow it down..great job..! I thank and on behalf of all the players who will give it a lot of use! 😃

          Resxtundefined 1 Reply Last reply
          1
          • Ghost420_undefined Ghost420_

            Resxt
            yes I understand... I had to use it a few times to realize how it worked... but I had reduced the time to 15 seconds... it didn't give me much time to see how it worked... so for now I'll leave it at 20, 25 seconds until people understand how it works..then i'll narrow it down..great job..! I thank and on behalf of all the players who will give it a lot of use! 😃

            Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #7

            @CamouflageLvCat adding an option for each player to choose between right click twice or right click to start and stop scrolling would be too hard + saving user preference between each games is not really in this scope and would add complexity so for this reason it will stay like that since I don't think letting server owners choose how their players right click work makes sense

            Ghost420_undefined 1 Reply Last reply
            1
            • Resxtundefined Resxt

              @CamouflageLvCat adding an option for each player to choose between right click twice or right click to start and stop scrolling would be too hard + saving user preference between each games is not really in this scope and would add complexity so for this reason it will stay like that since I don't think letting server owners choose how their players right click work makes sense

              Ghost420_undefined Offline
              Ghost420_undefined Offline
              Ghost420_
              wrote on last edited by
              #8

              Resxt
              lol .. delete that comment for that ... I've been testing it for a few hours with the server full and it doesn't give any errors or problems .. very cool ..! thanks for sharing !!!

              plutonium-bootstrapper-win32_2022_10_22_12_38_31_086.jpg

              2022-10-22 20_48_41-Server Overview _ IW4MAdmin.jpg

              Resxtundefined 1 Reply Last reply
              1
              • Ghost420_undefined Ghost420_

                Resxt
                lol .. delete that comment for that ... I've been testing it for a few hours with the server full and it doesn't give any errors or problems .. very cool ..! thanks for sharing !!!

                plutonium-bootstrapper-win32_2022_10_22_12_38_31_086.jpg

                2022-10-22 20_48_41-Server Overview _ IW4MAdmin.jpg

                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by Resxt
                #9

                @CamouflageLvCat great I'm glad it's useful for you and works great 🙂

                Don't hesitate to keep a look at the Github for any update (and for the zombies support if you're interested)

                Ghost420_undefined 2 Replies Last reply
                1
                • Resxtundefined Resxt

                  @CamouflageLvCat great I'm glad it's useful for you and works great 🙂

                  Don't hesitate to keep a look at the Github for any update (and for the zombies support if you're interested)

                  Ghost420_undefined Offline
                  Ghost420_undefined Offline
                  Ghost420_
                  wrote on last edited by
                  #10

                  Resxt
                  Yes brother .. ! very cool ! very useful and fun for everyone.. I still can't associate my debit card to paypal, my bank rejects the request.. so many people with whom I feel indebted =(

                  1 Reply Last reply
                  0
                  • Resxtundefined Resxt

                    @CamouflageLvCat great I'm glad it's useful for you and works great 🙂

                    Don't hesitate to keep a look at the Github for any update (and for the zombies support if you're interested)

                    Ghost420_undefined Offline
                    Ghost420_undefined Offline
                    Ghost420_
                    wrote on last edited by
                    #11

                    Resxt
                    Yes .. I have a server in ZM it would be great a mapvote for it .. since there is a lot of traffic in it 😃

                    1 Reply Last reply
                    0
                    • Ghost420_undefined Offline
                      Ghost420_undefined Offline
                      Ghost420_
                      wrote on last edited by
                      #12

                      thank you very much too .. "LastDemon99" & "DoktorSAS" .. I think it's the same user .. "Sorex"

                      1 Reply Last reply
                      0
                      • Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by Resxt
                        #13

                        Mapvote 2.0.0 is out

                        Zombies mode is now supported
                        You can set a display name, a map name and a cfg name for each map

                        You can now define maps and/or modes limits to have a precise amount of maps and/or modes.
                        The max limit is now 12 but can be lowered using a dvar.
                        If you don't set a limit it will automatically adjust the maps and modes amount

                        When you only have one map or one mode it's now hidden to provide a better/more logical user experience (it will then always rotate to your one map or mode without asking players to unnecessarily vote for it)

                        Fixed the menu centering calculation, it's now really centered (it was slightly off before)

                        Ghost420_undefined 1 Reply Last reply
                        1
                        • Resxtundefined Resxt

                          Mapvote 2.0.0 is out

                          Zombies mode is now supported
                          You can set a display name, a map name and a cfg name for each map

                          You can now define maps and/or modes limits to have a precise amount of maps and/or modes.
                          The max limit is now 12 but can be lowered using a dvar.
                          If you don't set a limit it will automatically adjust the maps and modes amount

                          When you only have one map or one mode it's now hidden to provide a better/more logical user experience (it will then always rotate to your one map or mode without asking players to unnecessarily vote for it)

                          Fixed the menu centering calculation, it's now really centered (it was slightly off before)

                          Ghost420_undefined Offline
                          Ghost420_undefined Offline
                          Ghost420_
                          wrote on last edited by
                          #14

                          Resxt
                          great I was waiting for it .. ! very cool .. ! ! I'm already using it on my ZM server.. thank you very much.. any error I inform you here..

                          1 Reply Last reply
                          1
                          • Resxtundefined Resxt

                            Hey,

                            I've been working on a configurable and customizable mapvote script for the past weeks and decided that it's good enough for a release.
                            It only works on dedicated servers but can be debugged in custom games.
                            Both multiplayer and zombies modes are supported.

                            In multiplayer:
                            At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
                            This can be used in various ways, even if you only rotate a few maps and one mode for example

                            In zombies:
                            At the end of the losing screen of each game it will display up to 12 randomized maps that each have a customizable name and custom CFG


                            Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

                            Thanks to LKurama for helping me test the script!


                            de0d7f14-0873-43b3-abb6-7454c8b4bd08-image.png
                            Multiplayer mode. Mouse and keyboard input. Changed settings: limits modes: 3, horizontal spacing: 100

                            5c9ec80c-cba4-4eba-9511-439b26eee1cf-image.png
                            Zombies mode. Controller input. Changed settings: red colors, accent mode: max


                            All information and downloads on my Github repository
                            For any information regarding how to download and install scripts go to the root of the repository


                            This mapvote is also available on other games.
                            If you're interested just click on the icons below

                            a9e99b6e-c311-408f-b7cf-469855cf5a1b-image.png

                            b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

                            image.psd(14).png

                            Ghost420_undefined Offline
                            Ghost420_undefined Offline
                            Ghost420_
                            wrote on last edited by
                            #15

                            Resxt
                            hello Resxt .. a question. there will be no way to adapt this mapvote for the "MW2" of "Xlabs" .. it would be great .. I also have a server that several people join every day .. and it would be very good if we all could vote on the maps and the mode of I play on the server.. I've been looking for a mapvote for the server for several days and I can't find anything.. only one that I can't make it work correctly and it's pretty bad.

                            Resxtundefined 1 Reply Last reply
                            0
                            • Ghost420_undefined Ghost420_

                              Resxt
                              hello Resxt .. a question. there will be no way to adapt this mapvote for the "MW2" of "Xlabs" .. it would be great .. I also have a server that several people join every day .. and it would be very good if we all could vote on the maps and the mode of I play on the server.. I've been looking for a mapvote for the server for several days and I can't find anything.. only one that I can't make it work correctly and it's pretty bad.

                              Resxtundefined Offline
                              Resxtundefined Offline
                              Resxt
                              Plutonium Staff
                              wrote on last edited by
                              #16

                              @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

                              I might do it in the future but it won't be soon

                              Ghost420_undefined 2 Replies Last reply
                              1
                              • Resxtundefined Resxt

                                @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

                                I might do it in the future but it won't be soon

                                Ghost420_undefined Offline
                                Ghost420_undefined Offline
                                Ghost420_
                                wrote on last edited by
                                #17

                                Resxt
                                that would be very good .. 😃 .. thank you very much in advance !

                                1 Reply Last reply
                                0
                                • AutoTopGRundefined Offline
                                  AutoTopGRundefined Offline
                                  AutoTopGR
                                  wrote on last edited by
                                  #18

                                  does it work on custom matches in multiplayer?

                                  Resxtundefined 1 Reply Last reply
                                  0
                                  • AutoTopGRundefined AutoTopGR

                                    does it work on custom matches in multiplayer?

                                    Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt
                                    Plutonium Staff
                                    wrote on last edited by
                                    #19

                                    AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.

                                    Sadly the way it rotates map doesn't work in custom games.
                                    I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work

                                    JezuzLizardundefined 1 Reply Last reply
                                    0
                                    • Resxtundefined Resxt

                                      AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.

                                      Sadly the way it rotates map doesn't work in custom games.
                                      I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work

                                      JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard
                                      Plutonium Staff
                                      wrote on last edited by
                                      #20

                                      Resxt You could try using the map() function to change the map in private matches but I think that only works in multiplayer.

                                      1 Reply Last reply
                                      1
                                      • Resxtundefined Resxt

                                        @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

                                        I might do it in the future but it won't be soon

                                        Ghost420_undefined Offline
                                        Ghost420_undefined Offline
                                        Ghost420_
                                        wrote on last edited by
                                        #21
                                        This post is deleted!
                                        Resxtundefined 1 Reply Last reply
                                        0
                                        • Ghost420_undefined Ghost420_

                                          This post is deleted!

                                          Resxtundefined Offline
                                          Resxtundefined Offline
                                          Resxt
                                          Plutonium Staff
                                          wrote on last edited by Resxt
                                          #22

                                          @Snoopy__ the final killcam yes, that's how the game works.

                                          Could you explain precisely what you want?
                                          Arr you saying you somehow disabled final killcams on your server for whatever reason and that you tested the mapvote and that you're 100% you configured it properly in your CFG and that it didn't work only because of your no final killcam thing?

                                          If yes then you need to provide me with the files/info to do a game with no final killcam because I have no clue what you're talking about or how you do that

                                          Ghost420_undefined 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate