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Change Starting Points (custom games)

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  • MrDeathFoxundefined Offline
    MrDeathFoxundefined Offline
    MrDeathFox
    wrote on last edited by
    #1

    Hello I'm trying to make a script for custom games to change starting points but how would I do so I've been searching for what the function is to setup how many points to start with. Can someone tell me?

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    • hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by
      #2

      Multiplayer or Zombies?

      Zombies: You will need a GSC script.

      MrDeathFoxundefined 1 Reply Last reply
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      • MrDeathFoxundefined Offline
        MrDeathFoxundefined Offline
        MrDeathFox
        replied to hindercanrun on last edited by
        #3

        hindercanrun I know I need a script I'm asking how the only thing that works in my script is the alert saying you were given the amount but doesnt actually give

        Pistakillaundefined 1 Reply Last reply
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        • Pistakillaundefined Offline
          Pistakillaundefined Offline
          Pistakilla
          replied to MrDeathFox on last edited by
          #4

          MrDeathFox

          #include maps\mp\_utility;
          
          init()
          {
              level.player_starting_points = GetDvarIntDefault("zm_starting_points", 500);
          }
          

          Use this script and before launching the game in custom games, in your console type in set zm_starting_points x where x = amount of points to start for players.

          MrDeathFoxundefined 1 Reply Last reply
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          • MrDeathFoxundefined Offline
            MrDeathFoxundefined Offline
            MrDeathFox
            replied to Pistakilla on last edited by
            #5

            Pistakilla thanks

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