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Change Starting Points (custom games)

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  • MrDeathFoxundefined Offline
    MrDeathFoxundefined Offline
    MrDeathFox
    wrote on last edited by
    #1

    Hello I'm trying to make a script for custom games to change starting points but how would I do so I've been searching for what the function is to setup how many points to start with. Can someone tell me?

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    • hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by
      #2

      Multiplayer or Zombies?

      Zombies: You will need a GSC script.

      MrDeathFoxundefined 1 Reply Last reply
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      • hindercanrunundefined hindercanrun

        Multiplayer or Zombies?

        Zombies: You will need a GSC script.

        MrDeathFoxundefined Offline
        MrDeathFoxundefined Offline
        MrDeathFox
        wrote on last edited by
        #3

        hindercanrun I know I need a script I'm asking how the only thing that works in my script is the alert saying you were given the amount but doesnt actually give

        Pistakillaundefined 1 Reply Last reply
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        • MrDeathFoxundefined MrDeathFox

          hindercanrun I know I need a script I'm asking how the only thing that works in my script is the alert saying you were given the amount but doesnt actually give

          Pistakillaundefined Offline
          Pistakillaundefined Offline
          Pistakilla
          wrote on last edited by
          #4

          MrDeathFox

          #include maps\mp\_utility;
          
          init()
          {
              level.player_starting_points = GetDvarIntDefault("zm_starting_points", 500);
          }
          

          Use this script and before launching the game in custom games, in your console type in set zm_starting_points x where x = amount of points to start for players.

          MrDeathFoxundefined 1 Reply Last reply
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          • Pistakillaundefined Pistakilla

            MrDeathFox

            #include maps\mp\_utility;
            
            init()
            {
                level.player_starting_points = GetDvarIntDefault("zm_starting_points", 500);
            }
            

            Use this script and before launching the game in custom games, in your console type in set zm_starting_points x where x = amount of points to start for players.

            MrDeathFoxundefined Offline
            MrDeathFoxundefined Offline
            MrDeathFox
            wrote on last edited by
            #5

            Pistakilla thanks

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