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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

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  • contrabandgottiundefined Offline
    contrabandgottiundefined Offline
    contrabandgotti
    wrote on last edited by
    #21

    Thanks to chicken emoji
    I made @s0uthstar script work on MOTD too
    If you want to download directly the gsc file > Download

    The source code is below

    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/_utility;
    #include common_scripts/utility;
    #include maps/mp/zombies/_zm_perks;
    init()
    {
    	level thread on_player_connect();
    
    }
    
    on_player_connect()
    {
    	level endon( "end_game" );
    	while( 1 )
    	{
    		level waittill( "connected", player );
    		player thread on_player_spawned();
    		player thread sq_give_player_all_perks();
    	}
    
    }
    
    on_player_spawned()
    {
    	level endon( "end_game" );
    	self endon( "disconnect" );
    	while( 1 )
    	{
    		self waittill( "spawned_player" );
    	}
    
    }
    
    sq_give_player_all_perks()
    {
    
    	flag_wait( "initial_blackscreen_passed" );
    	flag_wait("initial_players_connected");
    	while(isdefined(self.afterlife) && self.afterlife){
    	wait 0.05;
    }
    	if( level.script != "zm_tomb" )
    	{
    		machines = getentarray( "zombie_vending", "targetname" );
    		perks = [];
    		i = 0;
    		while( i < machines.size )
    		{
    			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
    			{
    				i++;
    				continue;
    			}
    			perks[perks.size] = machines[ i].script_noteworthy;
    			i++;
    		}
    	}
    	else
    	{
    		perks = level._random_perk_machine_perk_list;
    	}
    	foreach( perk in perks )
    	{
    		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
    		{
    		}
    		else
    		{
    			if( self has_perk_paused( perk ) || self hasperk( perk ) )
    			{
    			}
    			else
    			{
    				self give_perk( perk, 0 );
    				wait 0.25;
    			}
    		}
    	}
    	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
    	{
    		if( !(is_true( self._retain_perks )) )
    		{
    			self thread watch_for_respawn();
    			self._retain_perks = 1;
    		}
    	}
    
    }
    
    watch_for_respawn()
    {
    	level endon( "end_game" );
    	self endon( "disconnect" );
    	while( 1 )
    	{
    		self waittill_either( "spawned_player", "player_revived" );
    		wait_network_frame();
    		self thread sq_give_player_all_perks();
    		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
    	}
    
    }
    
    
    
    RyhHDundefined 1 Reply Last reply
    0
    • contrabandgottiundefined contrabandgotti

      Thanks to chicken emoji
      I made @s0uthstar script work on MOTD too
      If you want to download directly the gsc file > Download

      The source code is below

      #include maps/mp/zombies/_zm_utility;
      #include maps/mp/_utility;
      #include common_scripts/utility;
      #include maps/mp/zombies/_zm_perks;
      init()
      {
      	level thread on_player_connect();
      
      }
      
      on_player_connect()
      {
      	level endon( "end_game" );
      	while( 1 )
      	{
      		level waittill( "connected", player );
      		player thread on_player_spawned();
      		player thread sq_give_player_all_perks();
      	}
      
      }
      
      on_player_spawned()
      {
      	level endon( "end_game" );
      	self endon( "disconnect" );
      	while( 1 )
      	{
      		self waittill( "spawned_player" );
      	}
      
      }
      
      sq_give_player_all_perks()
      {
      
      	flag_wait( "initial_blackscreen_passed" );
      	flag_wait("initial_players_connected");
      	while(isdefined(self.afterlife) && self.afterlife){
      	wait 0.05;
      }
      	if( level.script != "zm_tomb" )
      	{
      		machines = getentarray( "zombie_vending", "targetname" );
      		perks = [];
      		i = 0;
      		while( i < machines.size )
      		{
      			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
      			{
      				i++;
      				continue;
      			}
      			perks[perks.size] = machines[ i].script_noteworthy;
      			i++;
      		}
      	}
      	else
      	{
      		perks = level._random_perk_machine_perk_list;
      	}
      	foreach( perk in perks )
      	{
      		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
      		{
      		}
      		else
      		{
      			if( self has_perk_paused( perk ) || self hasperk( perk ) )
      			{
      			}
      			else
      			{
      				self give_perk( perk, 0 );
      				wait 0.25;
      			}
      		}
      	}
      	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
      	{
      		if( !(is_true( self._retain_perks )) )
      		{
      			self thread watch_for_respawn();
      			self._retain_perks = 1;
      		}
      	}
      
      }
      
      watch_for_respawn()
      {
      	level endon( "end_game" );
      	self endon( "disconnect" );
      	while( 1 )
      	{
      		self waittill_either( "spawned_player", "player_revived" );
      		wait_network_frame();
      		self thread sq_give_player_all_perks();
      		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
      	}
      
      }
      
      
      
      RyhHDundefined Offline
      RyhHDundefined Offline
      RyhHD
      wrote on last edited by
      #22

      contrabandgotti yes this works

      1 Reply Last reply
      1
      • _Eddy-_-undefined Offline
        _Eddy-_-undefined Offline
        _Eddy-_-
        wrote on last edited by
        #23

        i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

        chicken emojiundefined 1 Reply Last reply
        0
        • _Eddy-_-undefined _Eddy-_-

          i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

          chicken emojiundefined Offline
          chicken emojiundefined Offline
          chicken emoji
          wrote on last edited by
          #24

          _Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/

          1 Reply Last reply
          0
          • omgiZ1Y8KOx55b5Eundefined omgiZ1Y8KOx55b5E referenced this topic on
          • Max3scundefined Offline
            Max3scundefined Offline
            Max3sc
            wrote on last edited by Max3sc
            #25

            Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.

            1 Reply Last reply
            0
            • adnane._.17undefined Offline
              adnane._.17undefined Offline
              adnane._.17
              wrote last edited by
              #26

              I AM GETTING A SYNTAX ERROR

              1 Reply Last reply
              0
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