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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • leapyleaf leapyleaf

    Can you link the perk icons ps9

    bwianow Offline
    bwianow Offline
    bwianow
    wrote on last edited by
    #16

    @oppastomppa dont have the link to it anymore but i use these now
    https://forum.plutonium.pw/topic/16641/soe-perk-icons

    1 Reply Last reply
    0
    • Damocles Offline
      Damocles Offline
      Damocles
      wrote on last edited by
      #17

      Quick question, can you release the source for this? Wanted to do some edits.

      bwianow 1 Reply Last reply
      0
      • Damocles Damocles

        Quick question, can you release the source for this? Wanted to do some edits.

        bwianow Offline
        bwianow Offline
        bwianow
        wrote on last edited by
        #18

        Damocles https://github.com/RyhZM/

        Damocles 1 Reply Last reply
        2
        • 916katakan Offline
          916katakan Offline
          916katakan
          wrote on last edited by
          #19
          This post is deleted!
          1 Reply Last reply
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          • bwianow bwianow

            Damocles https://github.com/RyhZM/

            Damocles Offline
            Damocles Offline
            Damocles
            wrote on last edited by
            #20

            @s0uthstar Thank you!

            1 Reply Last reply
            0
            • contrabandgotti Offline
              contrabandgotti Offline
              contrabandgotti
              wrote on last edited by
              #21

              Thanks to chicken emoji
              I made @s0uthstar script work on MOTD too
              If you want to download directly the gsc file > Download

              The source code is below

              #include maps/mp/zombies/_zm_utility;
              #include maps/mp/_utility;
              #include common_scripts/utility;
              #include maps/mp/zombies/_zm_perks;
              init()
              {
              	level thread on_player_connect();
              
              }
              
              on_player_connect()
              {
              	level endon( "end_game" );
              	while( 1 )
              	{
              		level waittill( "connected", player );
              		player thread on_player_spawned();
              		player thread sq_give_player_all_perks();
              	}
              
              }
              
              on_player_spawned()
              {
              	level endon( "end_game" );
              	self endon( "disconnect" );
              	while( 1 )
              	{
              		self waittill( "spawned_player" );
              	}
              
              }
              
              sq_give_player_all_perks()
              {
              
              	flag_wait( "initial_blackscreen_passed" );
              	flag_wait("initial_players_connected");
              	while(isdefined(self.afterlife) && self.afterlife){
              	wait 0.05;
              }
              	if( level.script != "zm_tomb" )
              	{
              		machines = getentarray( "zombie_vending", "targetname" );
              		perks = [];
              		i = 0;
              		while( i < machines.size )
              		{
              			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
              			{
              				i++;
              				continue;
              			}
              			perks[perks.size] = machines[ i].script_noteworthy;
              			i++;
              		}
              	}
              	else
              	{
              		perks = level._random_perk_machine_perk_list;
              	}
              	foreach( perk in perks )
              	{
              		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
              		{
              		}
              		else
              		{
              			if( self has_perk_paused( perk ) || self hasperk( perk ) )
              			{
              			}
              			else
              			{
              				self give_perk( perk, 0 );
              				wait 0.25;
              			}
              		}
              	}
              	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
              	{
              		if( !(is_true( self._retain_perks )) )
              		{
              			self thread watch_for_respawn();
              			self._retain_perks = 1;
              		}
              	}
              
              }
              
              watch_for_respawn()
              {
              	level endon( "end_game" );
              	self endon( "disconnect" );
              	while( 1 )
              	{
              		self waittill_either( "spawned_player", "player_revived" );
              		wait_network_frame();
              		self thread sq_give_player_all_perks();
              		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
              	}
              
              }
              
              
              
              bwianow 1 Reply Last reply
              0
              • contrabandgotti contrabandgotti

                Thanks to chicken emoji
                I made @s0uthstar script work on MOTD too
                If you want to download directly the gsc file > Download

                The source code is below

                #include maps/mp/zombies/_zm_utility;
                #include maps/mp/_utility;
                #include common_scripts/utility;
                #include maps/mp/zombies/_zm_perks;
                init()
                {
                	level thread on_player_connect();
                
                }
                
                on_player_connect()
                {
                	level endon( "end_game" );
                	while( 1 )
                	{
                		level waittill( "connected", player );
                		player thread on_player_spawned();
                		player thread sq_give_player_all_perks();
                	}
                
                }
                
                on_player_spawned()
                {
                	level endon( "end_game" );
                	self endon( "disconnect" );
                	while( 1 )
                	{
                		self waittill( "spawned_player" );
                	}
                
                }
                
                sq_give_player_all_perks()
                {
                
                	flag_wait( "initial_blackscreen_passed" );
                	flag_wait("initial_players_connected");
                	while(isdefined(self.afterlife) && self.afterlife){
                	wait 0.05;
                }
                	if( level.script != "zm_tomb" )
                	{
                		machines = getentarray( "zombie_vending", "targetname" );
                		perks = [];
                		i = 0;
                		while( i < machines.size )
                		{
                			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                			{
                				i++;
                				continue;
                			}
                			perks[perks.size] = machines[ i].script_noteworthy;
                			i++;
                		}
                	}
                	else
                	{
                		perks = level._random_perk_machine_perk_list;
                	}
                	foreach( perk in perks )
                	{
                		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                		{
                		}
                		else
                		{
                			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                			{
                			}
                			else
                			{
                				self give_perk( perk, 0 );
                				wait 0.25;
                			}
                		}
                	}
                	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                	{
                		if( !(is_true( self._retain_perks )) )
                		{
                			self thread watch_for_respawn();
                			self._retain_perks = 1;
                		}
                	}
                
                }
                
                watch_for_respawn()
                {
                	level endon( "end_game" );
                	self endon( "disconnect" );
                	while( 1 )
                	{
                		self waittill_either( "spawned_player", "player_revived" );
                		wait_network_frame();
                		self thread sq_give_player_all_perks();
                		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                	}
                
                }
                
                
                
                bwianow Offline
                bwianow Offline
                bwianow
                wrote on last edited by
                #22

                contrabandgotti yes this works

                1 Reply Last reply
                1
                • _Eddy-_- Offline
                  _Eddy-_- Offline
                  _Eddy-_-
                  wrote on last edited by
                  #23

                  i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                  chicken emoji 1 Reply Last reply
                  0
                  • _Eddy-_- _Eddy-_-

                    i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                    chicken emoji Offline
                    chicken emoji Offline
                    chicken emoji
                    wrote on last edited by
                    #24

                    _Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/

                    1 Reply Last reply
                    0
                    • omgiZ1Y8KOx55b5E omgiZ1Y8KOx55b5E referenced this topic on
                    • Max3sc Offline
                      Max3sc Offline
                      Max3sc
                      wrote on last edited by Max3sc
                      #25

                      Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.

                      1 Reply Last reply
                      0
                      • adnane._.17 Offline
                        adnane._.17 Offline
                        adnane._.17
                        wrote on last edited by
                        #26

                        I AM GETTING A SYNTAX ERROR

                        1 Reply Last reply
                        0
                        • Hawkbone Offline
                          Hawkbone Offline
                          Hawkbone
                          wrote on last edited by
                          #27

                          So, some dipshit executive at Mediafire recently turned clinically braindead and came up with the idea to lock downloading files behind a $10 monthly subscription, which means you can't download this mod anymore without essentially paying for it.

                          I'd really appreciate if you or someone else could put up a link to this file from a different source like MEGA or Google Drive or something.

                          Hadi77KSA 1 Reply Last reply
                          0
                          • Hawkbone Hawkbone

                            So, some dipshit executive at Mediafire recently turned clinically braindead and came up with the idea to lock downloading files behind a $10 monthly subscription, which means you can't download this mod anymore without essentially paying for it.

                            I'd really appreciate if you or someone else could put up a link to this file from a different source like MEGA or Google Drive or something.

                            Hadi77KSA Online
                            Hadi77KSA Online
                            Hadi77KSA
                            Contributor
                            wrote on last edited by
                            #28

                            Hawkbone you can still download it for free by clicking on the file directly + the source code is provided in the thread.

                            1 Reply Last reply
                            0
                            • sarah88 Offline
                              sarah88 Offline
                              sarah88
                              wrote on last edited by
                              #29

                              i downloaded it and dragged it into my zm mod folder why is it not working? 😞

                              1 Reply Last reply
                              0

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