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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

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  • Damoclesundefined Offline
    Damoclesundefined Offline
    Damocles
    wrote on last edited by
    #17

    Quick question, can you release the source for this? Wanted to do some edits.

    RyhHDundefined 1 Reply Last reply
    0
    • Damoclesundefined Damocles

      Quick question, can you release the source for this? Wanted to do some edits.

      RyhHDundefined Offline
      RyhHDundefined Offline
      RyhHD
      wrote on last edited by
      #18

      Damocles https://github.com/RyhZM/

      Damoclesundefined 1 Reply Last reply
      2
      • 916katakanundefined Offline
        916katakanundefined Offline
        916katakan
        wrote on last edited by
        #19
        This post is deleted!
        1 Reply Last reply
        0
        • RyhHDundefined RyhHD

          Damocles https://github.com/RyhZM/

          Damoclesundefined Offline
          Damoclesundefined Offline
          Damocles
          wrote on last edited by
          #20

          @s0uthstar Thank you!

          1 Reply Last reply
          0
          • contrabandgottiundefined Offline
            contrabandgottiundefined Offline
            contrabandgotti
            wrote on last edited by
            #21

            Thanks to chicken emoji
            I made @s0uthstar script work on MOTD too
            If you want to download directly the gsc file > Download

            The source code is below

            #include maps/mp/zombies/_zm_utility;
            #include maps/mp/_utility;
            #include common_scripts/utility;
            #include maps/mp/zombies/_zm_perks;
            init()
            {
            	level thread on_player_connect();
            
            }
            
            on_player_connect()
            {
            	level endon( "end_game" );
            	while( 1 )
            	{
            		level waittill( "connected", player );
            		player thread on_player_spawned();
            		player thread sq_give_player_all_perks();
            	}
            
            }
            
            on_player_spawned()
            {
            	level endon( "end_game" );
            	self endon( "disconnect" );
            	while( 1 )
            	{
            		self waittill( "spawned_player" );
            	}
            
            }
            
            sq_give_player_all_perks()
            {
            
            	flag_wait( "initial_blackscreen_passed" );
            	flag_wait("initial_players_connected");
            	while(isdefined(self.afterlife) && self.afterlife){
            	wait 0.05;
            }
            	if( level.script != "zm_tomb" )
            	{
            		machines = getentarray( "zombie_vending", "targetname" );
            		perks = [];
            		i = 0;
            		while( i < machines.size )
            		{
            			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
            			{
            				i++;
            				continue;
            			}
            			perks[perks.size] = machines[ i].script_noteworthy;
            			i++;
            		}
            	}
            	else
            	{
            		perks = level._random_perk_machine_perk_list;
            	}
            	foreach( perk in perks )
            	{
            		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
            		{
            		}
            		else
            		{
            			if( self has_perk_paused( perk ) || self hasperk( perk ) )
            			{
            			}
            			else
            			{
            				self give_perk( perk, 0 );
            				wait 0.25;
            			}
            		}
            	}
            	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
            	{
            		if( !(is_true( self._retain_perks )) )
            		{
            			self thread watch_for_respawn();
            			self._retain_perks = 1;
            		}
            	}
            
            }
            
            watch_for_respawn()
            {
            	level endon( "end_game" );
            	self endon( "disconnect" );
            	while( 1 )
            	{
            		self waittill_either( "spawned_player", "player_revived" );
            		wait_network_frame();
            		self thread sq_give_player_all_perks();
            		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
            	}
            
            }
            
            
            
            RyhHDundefined 1 Reply Last reply
            0
            • contrabandgottiundefined contrabandgotti

              Thanks to chicken emoji
              I made @s0uthstar script work on MOTD too
              If you want to download directly the gsc file > Download

              The source code is below

              #include maps/mp/zombies/_zm_utility;
              #include maps/mp/_utility;
              #include common_scripts/utility;
              #include maps/mp/zombies/_zm_perks;
              init()
              {
              	level thread on_player_connect();
              
              }
              
              on_player_connect()
              {
              	level endon( "end_game" );
              	while( 1 )
              	{
              		level waittill( "connected", player );
              		player thread on_player_spawned();
              		player thread sq_give_player_all_perks();
              	}
              
              }
              
              on_player_spawned()
              {
              	level endon( "end_game" );
              	self endon( "disconnect" );
              	while( 1 )
              	{
              		self waittill( "spawned_player" );
              	}
              
              }
              
              sq_give_player_all_perks()
              {
              
              	flag_wait( "initial_blackscreen_passed" );
              	flag_wait("initial_players_connected");
              	while(isdefined(self.afterlife) && self.afterlife){
              	wait 0.05;
              }
              	if( level.script != "zm_tomb" )
              	{
              		machines = getentarray( "zombie_vending", "targetname" );
              		perks = [];
              		i = 0;
              		while( i < machines.size )
              		{
              			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
              			{
              				i++;
              				continue;
              			}
              			perks[perks.size] = machines[ i].script_noteworthy;
              			i++;
              		}
              	}
              	else
              	{
              		perks = level._random_perk_machine_perk_list;
              	}
              	foreach( perk in perks )
              	{
              		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
              		{
              		}
              		else
              		{
              			if( self has_perk_paused( perk ) || self hasperk( perk ) )
              			{
              			}
              			else
              			{
              				self give_perk( perk, 0 );
              				wait 0.25;
              			}
              		}
              	}
              	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
              	{
              		if( !(is_true( self._retain_perks )) )
              		{
              			self thread watch_for_respawn();
              			self._retain_perks = 1;
              		}
              	}
              
              }
              
              watch_for_respawn()
              {
              	level endon( "end_game" );
              	self endon( "disconnect" );
              	while( 1 )
              	{
              		self waittill_either( "spawned_player", "player_revived" );
              		wait_network_frame();
              		self thread sq_give_player_all_perks();
              		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
              	}
              
              }
              
              
              
              RyhHDundefined Offline
              RyhHDundefined Offline
              RyhHD
              wrote on last edited by
              #22

              contrabandgotti yes this works

              1 Reply Last reply
              1
              • _Eddy-_-undefined Offline
                _Eddy-_-undefined Offline
                _Eddy-_-
                wrote on last edited by
                #23

                i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                chicken emojiundefined 1 Reply Last reply
                0
                • _Eddy-_-undefined _Eddy-_-

                  i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                  chicken emojiundefined Offline
                  chicken emojiundefined Offline
                  chicken emoji
                  wrote on last edited by
                  #24

                  _Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/

                  1 Reply Last reply
                  0
                  • omgiZ1Y8KOx55b5Eundefined omgiZ1Y8KOx55b5E referenced this topic on
                  • Max3scundefined Offline
                    Max3scundefined Offline
                    Max3sc
                    wrote on last edited by Max3sc
                    #25

                    Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.

                    1 Reply Last reply
                    0
                    • adnane._.17undefined Offline
                      adnane._.17undefined Offline
                      adnane._.17
                      wrote last edited by
                      #26

                      I AM GETTING A SYNTAX ERROR

                      1 Reply Last reply
                      0
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