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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

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  • contrabandgottiundefined Offline
    contrabandgottiundefined Offline
    contrabandgotti
    wrote on last edited by
    #21

    Thanks to chicken emoji
    I made @s0uthstar script work on MOTD too
    If you want to download directly the gsc file > Download

    The source code is below

    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/_utility;
    #include common_scripts/utility;
    #include maps/mp/zombies/_zm_perks;
    init()
    {
    	level thread on_player_connect();
    
    }
    
    on_player_connect()
    {
    	level endon( "end_game" );
    	while( 1 )
    	{
    		level waittill( "connected", player );
    		player thread on_player_spawned();
    		player thread sq_give_player_all_perks();
    	}
    
    }
    
    on_player_spawned()
    {
    	level endon( "end_game" );
    	self endon( "disconnect" );
    	while( 1 )
    	{
    		self waittill( "spawned_player" );
    	}
    
    }
    
    sq_give_player_all_perks()
    {
    
    	flag_wait( "initial_blackscreen_passed" );
    	flag_wait("initial_players_connected");
    	while(isdefined(self.afterlife) && self.afterlife){
    	wait 0.05;
    }
    	if( level.script != "zm_tomb" )
    	{
    		machines = getentarray( "zombie_vending", "targetname" );
    		perks = [];
    		i = 0;
    		while( i < machines.size )
    		{
    			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
    			{
    				i++;
    				continue;
    			}
    			perks[perks.size] = machines[ i].script_noteworthy;
    			i++;
    		}
    	}
    	else
    	{
    		perks = level._random_perk_machine_perk_list;
    	}
    	foreach( perk in perks )
    	{
    		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
    		{
    		}
    		else
    		{
    			if( self has_perk_paused( perk ) || self hasperk( perk ) )
    			{
    			}
    			else
    			{
    				self give_perk( perk, 0 );
    				wait 0.25;
    			}
    		}
    	}
    	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
    	{
    		if( !(is_true( self._retain_perks )) )
    		{
    			self thread watch_for_respawn();
    			self._retain_perks = 1;
    		}
    	}
    
    }
    
    watch_for_respawn()
    {
    	level endon( "end_game" );
    	self endon( "disconnect" );
    	while( 1 )
    	{
    		self waittill_either( "spawned_player", "player_revived" );
    		wait_network_frame();
    		self thread sq_give_player_all_perks();
    		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
    	}
    
    }
    
    
    
    RyhHDundefined 1 Reply Last reply
    0
    • contrabandgottiundefined contrabandgotti

      Thanks to chicken emoji
      I made @s0uthstar script work on MOTD too
      If you want to download directly the gsc file > Download

      The source code is below

      #include maps/mp/zombies/_zm_utility;
      #include maps/mp/_utility;
      #include common_scripts/utility;
      #include maps/mp/zombies/_zm_perks;
      init()
      {
      	level thread on_player_connect();
      
      }
      
      on_player_connect()
      {
      	level endon( "end_game" );
      	while( 1 )
      	{
      		level waittill( "connected", player );
      		player thread on_player_spawned();
      		player thread sq_give_player_all_perks();
      	}
      
      }
      
      on_player_spawned()
      {
      	level endon( "end_game" );
      	self endon( "disconnect" );
      	while( 1 )
      	{
      		self waittill( "spawned_player" );
      	}
      
      }
      
      sq_give_player_all_perks()
      {
      
      	flag_wait( "initial_blackscreen_passed" );
      	flag_wait("initial_players_connected");
      	while(isdefined(self.afterlife) && self.afterlife){
      	wait 0.05;
      }
      	if( level.script != "zm_tomb" )
      	{
      		machines = getentarray( "zombie_vending", "targetname" );
      		perks = [];
      		i = 0;
      		while( i < machines.size )
      		{
      			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
      			{
      				i++;
      				continue;
      			}
      			perks[perks.size] = machines[ i].script_noteworthy;
      			i++;
      		}
      	}
      	else
      	{
      		perks = level._random_perk_machine_perk_list;
      	}
      	foreach( perk in perks )
      	{
      		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
      		{
      		}
      		else
      		{
      			if( self has_perk_paused( perk ) || self hasperk( perk ) )
      			{
      			}
      			else
      			{
      				self give_perk( perk, 0 );
      				wait 0.25;
      			}
      		}
      	}
      	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
      	{
      		if( !(is_true( self._retain_perks )) )
      		{
      			self thread watch_for_respawn();
      			self._retain_perks = 1;
      		}
      	}
      
      }
      
      watch_for_respawn()
      {
      	level endon( "end_game" );
      	self endon( "disconnect" );
      	while( 1 )
      	{
      		self waittill_either( "spawned_player", "player_revived" );
      		wait_network_frame();
      		self thread sq_give_player_all_perks();
      		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
      	}
      
      }
      
      
      
      RyhHDundefined Offline
      RyhHDundefined Offline
      RyhHD
      wrote on last edited by
      #22

      contrabandgotti yes this works

      1 Reply Last reply
      1
      • _Eddy-_-undefined Offline
        _Eddy-_-undefined Offline
        _Eddy-_-
        wrote on last edited by
        #23

        i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

        chicken emojiundefined 1 Reply Last reply
        0
        • _Eddy-_-undefined _Eddy-_-

          i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

          chicken emojiundefined Offline
          chicken emojiundefined Offline
          chicken emoji
          wrote on last edited by
          #24

          _Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/

          1 Reply Last reply
          0
          • omgiZ1Y8KOx55b5Eundefined omgiZ1Y8KOx55b5E referenced this topic on
          • Max3scundefined Offline
            Max3scundefined Offline
            Max3sc
            wrote on last edited by Max3sc
            #25

            Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.

            1 Reply Last reply
            0
            • adnane._.17undefined Offline
              adnane._.17undefined Offline
              adnane._.17
              wrote on last edited by
              #26

              I AM GETTING A SYNTAX ERROR

              1 Reply Last reply
              0
              • Hawkboneundefined Offline
                Hawkboneundefined Offline
                Hawkbone
                wrote last edited by
                #27

                So, some dipshit executive at Mediafire recently turned clinically braindead and came up with the idea to lock downloading files behind a $10 monthly subscription, which means you can't download this mod anymore without essentially paying for it.

                I'd really appreciate if you or someone else could put up a link to this file from a different source like MEGA or Google Drive or something.

                Hadi77KSAundefined 1 Reply Last reply
                0
                • Hawkboneundefined Hawkbone

                  So, some dipshit executive at Mediafire recently turned clinically braindead and came up with the idea to lock downloading files behind a $10 monthly subscription, which means you can't download this mod anymore without essentially paying for it.

                  I'd really appreciate if you or someone else could put up a link to this file from a different source like MEGA or Google Drive or something.

                  Hadi77KSAundefined Offline
                  Hadi77KSAundefined Offline
                  Hadi77KSA
                  Contributor
                  wrote last edited by
                  #28

                  Hawkbone you can still download it for free by clicking on the file directly + the source code is provided in the thread.

                  1 Reply Last reply
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