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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • leapyleafundefined Offline
    leapyleafundefined Offline
    leapyleaf
    wrote on last edited by
    #15

    Can you link the perk icons ps9

    RyhHDundefined 1 Reply Last reply
    0
    • leapyleafundefined leapyleaf

      Can you link the perk icons ps9

      RyhHDundefined Offline
      RyhHDundefined Offline
      RyhHD
      wrote on last edited by
      #16

      @oppastomppa dont have the link to it anymore but i use these now
      https://forum.plutonium.pw/topic/16641/soe-perk-icons

      1 Reply Last reply
      0
      • Damoclesundefined Offline
        Damoclesundefined Offline
        Damocles
        wrote on last edited by
        #17

        Quick question, can you release the source for this? Wanted to do some edits.

        RyhHDundefined 1 Reply Last reply
        0
        • Damoclesundefined Damocles

          Quick question, can you release the source for this? Wanted to do some edits.

          RyhHDundefined Offline
          RyhHDundefined Offline
          RyhHD
          wrote on last edited by
          #18

          Damocles https://github.com/RyhZM/

          Damoclesundefined 1 Reply Last reply
          2
          • 916katakanundefined Offline
            916katakanundefined Offline
            916katakan
            wrote on last edited by
            #19
            This post is deleted!
            1 Reply Last reply
            0
            • RyhHDundefined RyhHD

              Damocles https://github.com/RyhZM/

              Damoclesundefined Offline
              Damoclesundefined Offline
              Damocles
              wrote on last edited by
              #20

              @s0uthstar Thank you!

              1 Reply Last reply
              0
              • contrabandgottiundefined Offline
                contrabandgottiundefined Offline
                contrabandgotti
                wrote on last edited by
                #21

                Thanks to chicken emoji
                I made @s0uthstar script work on MOTD too
                If you want to download directly the gsc file > Download

                The source code is below

                #include maps/mp/zombies/_zm_utility;
                #include maps/mp/_utility;
                #include common_scripts/utility;
                #include maps/mp/zombies/_zm_perks;
                init()
                {
                	level thread on_player_connect();
                
                }
                
                on_player_connect()
                {
                	level endon( "end_game" );
                	while( 1 )
                	{
                		level waittill( "connected", player );
                		player thread on_player_spawned();
                		player thread sq_give_player_all_perks();
                	}
                
                }
                
                on_player_spawned()
                {
                	level endon( "end_game" );
                	self endon( "disconnect" );
                	while( 1 )
                	{
                		self waittill( "spawned_player" );
                	}
                
                }
                
                sq_give_player_all_perks()
                {
                
                	flag_wait( "initial_blackscreen_passed" );
                	flag_wait("initial_players_connected");
                	while(isdefined(self.afterlife) && self.afterlife){
                	wait 0.05;
                }
                	if( level.script != "zm_tomb" )
                	{
                		machines = getentarray( "zombie_vending", "targetname" );
                		perks = [];
                		i = 0;
                		while( i < machines.size )
                		{
                			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                			{
                				i++;
                				continue;
                			}
                			perks[perks.size] = machines[ i].script_noteworthy;
                			i++;
                		}
                	}
                	else
                	{
                		perks = level._random_perk_machine_perk_list;
                	}
                	foreach( perk in perks )
                	{
                		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                		{
                		}
                		else
                		{
                			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                			{
                			}
                			else
                			{
                				self give_perk( perk, 0 );
                				wait 0.25;
                			}
                		}
                	}
                	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                	{
                		if( !(is_true( self._retain_perks )) )
                		{
                			self thread watch_for_respawn();
                			self._retain_perks = 1;
                		}
                	}
                
                }
                
                watch_for_respawn()
                {
                	level endon( "end_game" );
                	self endon( "disconnect" );
                	while( 1 )
                	{
                		self waittill_either( "spawned_player", "player_revived" );
                		wait_network_frame();
                		self thread sq_give_player_all_perks();
                		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                	}
                
                }
                
                
                
                RyhHDundefined 1 Reply Last reply
                0
                • contrabandgottiundefined contrabandgotti

                  Thanks to chicken emoji
                  I made @s0uthstar script work on MOTD too
                  If you want to download directly the gsc file > Download

                  The source code is below

                  #include maps/mp/zombies/_zm_utility;
                  #include maps/mp/_utility;
                  #include common_scripts/utility;
                  #include maps/mp/zombies/_zm_perks;
                  init()
                  {
                  	level thread on_player_connect();
                  
                  }
                  
                  on_player_connect()
                  {
                  	level endon( "end_game" );
                  	while( 1 )
                  	{
                  		level waittill( "connected", player );
                  		player thread on_player_spawned();
                  		player thread sq_give_player_all_perks();
                  	}
                  
                  }
                  
                  on_player_spawned()
                  {
                  	level endon( "end_game" );
                  	self endon( "disconnect" );
                  	while( 1 )
                  	{
                  		self waittill( "spawned_player" );
                  	}
                  
                  }
                  
                  sq_give_player_all_perks()
                  {
                  
                  	flag_wait( "initial_blackscreen_passed" );
                  	flag_wait("initial_players_connected");
                  	while(isdefined(self.afterlife) && self.afterlife){
                  	wait 0.05;
                  }
                  	if( level.script != "zm_tomb" )
                  	{
                  		machines = getentarray( "zombie_vending", "targetname" );
                  		perks = [];
                  		i = 0;
                  		while( i < machines.size )
                  		{
                  			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                  			{
                  				i++;
                  				continue;
                  			}
                  			perks[perks.size] = machines[ i].script_noteworthy;
                  			i++;
                  		}
                  	}
                  	else
                  	{
                  		perks = level._random_perk_machine_perk_list;
                  	}
                  	foreach( perk in perks )
                  	{
                  		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                  		{
                  		}
                  		else
                  		{
                  			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                  			{
                  			}
                  			else
                  			{
                  				self give_perk( perk, 0 );
                  				wait 0.25;
                  			}
                  		}
                  	}
                  	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                  	{
                  		if( !(is_true( self._retain_perks )) )
                  		{
                  			self thread watch_for_respawn();
                  			self._retain_perks = 1;
                  		}
                  	}
                  
                  }
                  
                  watch_for_respawn()
                  {
                  	level endon( "end_game" );
                  	self endon( "disconnect" );
                  	while( 1 )
                  	{
                  		self waittill_either( "spawned_player", "player_revived" );
                  		wait_network_frame();
                  		self thread sq_give_player_all_perks();
                  		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                  	}
                  
                  }
                  
                  
                  
                  RyhHDundefined Offline
                  RyhHDundefined Offline
                  RyhHD
                  wrote on last edited by
                  #22

                  contrabandgotti yes this works

                  1 Reply Last reply
                  1
                  • _Eddy-_-undefined Offline
                    _Eddy-_-undefined Offline
                    _Eddy-_-
                    wrote on last edited by
                    #23

                    i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                    chicken emojiundefined 1 Reply Last reply
                    0
                    • _Eddy-_-undefined _Eddy-_-

                      i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                      chicken emojiundefined Offline
                      chicken emojiundefined Offline
                      chicken emoji
                      wrote on last edited by
                      #24

                      _Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/

                      1 Reply Last reply
                      0
                      • omgiZ1Y8KOx55b5Eundefined omgiZ1Y8KOx55b5E referenced this topic on
                      • Max3scundefined Offline
                        Max3scundefined Offline
                        Max3sc
                        wrote on last edited by Max3sc
                        #25

                        Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.

                        1 Reply Last reply
                        0
                        • adnane._.17undefined Offline
                          adnane._.17undefined Offline
                          adnane._.17
                          wrote on last edited by
                          #26

                          I AM GETTING A SYNTAX ERROR

                          1 Reply Last reply
                          0
                          • Hawkboneundefined Offline
                            Hawkboneundefined Offline
                            Hawkbone
                            wrote last edited by
                            #27

                            So, some dipshit executive at Mediafire recently turned clinically braindead and came up with the idea to lock downloading files behind a $10 monthly subscription, which means you can't download this mod anymore without essentially paying for it.

                            I'd really appreciate if you or someone else could put up a link to this file from a different source like MEGA or Google Drive or something.

                            Hadi77KSAundefined 1 Reply Last reply
                            0
                            • Hawkboneundefined Hawkbone

                              So, some dipshit executive at Mediafire recently turned clinically braindead and came up with the idea to lock downloading files behind a $10 monthly subscription, which means you can't download this mod anymore without essentially paying for it.

                              I'd really appreciate if you or someone else could put up a link to this file from a different source like MEGA or Google Drive or something.

                              Hadi77KSAundefined Offline
                              Hadi77KSAundefined Offline
                              Hadi77KSA
                              Contributor
                              wrote last edited by
                              #28

                              Hawkbone you can still download it for free by clicking on the file directly + the source code is provided in the thread.

                              1 Reply Last reply
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