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Infinite Damage Galvaknuckles

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • ashtrogenundefined Offline
    ashtrogenundefined Offline
    ashtrogen
    wrote on last edited by ashtrogen
    #1

    Title says what I want to achieve. So far, with almost no guidance, all I've managed to come up with is:

    self waittill( "weapon_melee", weapon );
    if ( weapon == "tazer_knuckles_zm" )
    level.overrideplayerdamage(9999999);
    

    or

    self waittill( "weapon_melee", weapon );
    if ( weapon == "tazer_knuckles_zm" )
    eattacker.meleedamage = 999999;
    

    I have no idea how to set the damage of the knuckles, nor if I'm even doing this right. Someone on the discord said this would be simple but it is very much complicated for me 😞

    1 Reply Last reply
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    • Angry Catundefined Offline
      Angry Catundefined Offline
      Angry Cat
      wrote on last edited by
      #2

      Cool idea

      1 Reply Last reply
      0
      • ashtrogenundefined Offline
        ashtrogenundefined Offline
        ashtrogen
        wrote on last edited by ashtrogen
        #3

        so I figured it out! Using BO2 Reimagined's code as a base, I put

        if (maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "tazer_knuckles_zm")
        {
        	final_damage = level.zombie_health;	
        }
        

        into actor_damage_override and then I put

        #include scripts\zm\replaced\_zm;
        
        main()
        {
        replaceFunc(maps\mp\zombies\_zm::actor_damage_override, scripts\zm\replaced\_zm::actor_damage_override);
        }
        

        into my own script. Might release the pair of scripts (with all of BO2 Reimagined's code removed obviously).
        btw all of those 5 lines took FIVE. HOURS.

        Angry Catundefined 1 Reply Last reply
        0
        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by
          #4

          5 hours isn't that long when coding, even simple scripts can take hours.

          ashtrogenundefined 1 Reply Last reply
          1
          • hindercanrunundefined hindercanrun

            5 hours isn't that long when coding, even simple scripts can take hours.

            ashtrogenundefined Offline
            ashtrogenundefined Offline
            ashtrogen
            wrote on last edited by
            #5

            hindercanrun it was only long imo because i didn't know anything about the language
            if i knew what required what and what code went where, it would've been a lot faster.

            RedxSkullundefined 1 Reply Last reply
            1
            • ashtrogenundefined ashtrogen

              so I figured it out! Using BO2 Reimagined's code as a base, I put

              if (maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "tazer_knuckles_zm")
              {
              	final_damage = level.zombie_health;	
              }
              

              into actor_damage_override and then I put

              #include scripts\zm\replaced\_zm;
              
              main()
              {
              replaceFunc(maps\mp\zombies\_zm::actor_damage_override, scripts\zm\replaced\_zm::actor_damage_override);
              }
              

              into my own script. Might release the pair of scripts (with all of BO2 Reimagined's code removed obviously).
              btw all of those 5 lines took FIVE. HOURS.

              Angry Catundefined Offline
              Angry Catundefined Offline
              Angry Cat
              wrote on last edited by
              #6

              @smooshie cant wait for the script release

              1 Reply Last reply
              0
              • ashtrogenundefined ashtrogen

                hindercanrun it was only long imo because i didn't know anything about the language
                if i knew what required what and what code went where, it would've been a lot faster.

                RedxSkullundefined Offline
                RedxSkullundefined Offline
                RedxSkull
                wrote on last edited by
                #7

                @smooshie Learning from Treyarch's scripts is a good way to start learning GSC and looking up community guides like the ones that plutonium provides.

                https://plutonium.pw/docs/modding/gsc/how-to-gsc/

                https://github.com/plutoniummod/t6-scripts

                1 Reply Last reply
                1
                • A Former User? Offline
                  A Former User? Offline
                  A Former User
                  wrote on last edited by
                  #8

                  Great, so before I was banned for modifing Treyarch Scripts and not going into LAN, I did have some potential.

                  RedxSkullundefined jdhruvundefined 2 Replies Last reply
                  0
                  • A Former User? A Former User

                    Great, so before I was banned for modifing Treyarch Scripts and not going into LAN, I did have some potential.

                    RedxSkullundefined Offline
                    RedxSkullundefined Offline
                    RedxSkull
                    wrote on last edited by
                    #9

                    @ForumMaster2009 You did it the wrong way... Doesn't even have to be in LAN. You only use LAN if your trying to inject or mess with memory, etc. There is a proper way of loading mods without getting banned. Only works for the host though. You can't use your own mods on someone else server

                    https://plutonium.pw/docs/modding/loading-mods/

                    1 Reply Last reply
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                    • A Former User? Offline
                      A Former User? Offline
                      A Former User
                      wrote on last edited by
                      #10

                      Did I forget to add wait...

                      BO2Z toolbox but I wasn't in LAN mode. I think this was the main reason for my eternal doom! Thanks for your assistance. I believe I used the BO2Z Toolbox without going into LAN mode first.

                      Source of Ban: https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiIwfe_pcb9AhVsAjQIHZ4uC-QQFnoECAwQAQ&url=https%3A%2F%2Ffearlessrevolution.com%2Fviewtopic.php%3Ft%3D13909&usg=AOvVaw1LZEyUFwIwskIZdicGghPD

                      1 Reply Last reply
                      0
                      • A Former User? A Former User

                        Great, so before I was banned for modifing Treyarch Scripts and not going into LAN, I did have some potential.

                        jdhruvundefined Offline
                        jdhruvundefined Offline
                        jdhruv
                        wrote on last edited by jdhruv
                        #11

                        @ForumMaster2009 That's to sad you're banned.. Reading your afterlife post makes me even more sad.... I had also experienced a one month ban..But it was nothing still compared to your ban..

                        1 Reply Last reply
                        1
                        • A Former User? Offline
                          A Former User? Offline
                          A Former User
                          wrote on last edited by
                          #12

                          It sure is tough, but that's the outcome.

                          1 Reply Last reply
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