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  3. [Release] [Zombies] Health and Zombie Counter

[Release] [Zombies] Health and Zombie Counter

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex
    Contributor
    wrote on last edited by
    #3

    Santitos
    Insteed of

    level waittill( "start_of_round" );
    

    Use

    flag_wait( "initial_blackscreen_passed" );
    

    With this also spectator who join after can see the zombies counter

    Santitosundefined 1 Reply Last reply
    3
    • Sorexundefined Sorex

      Santitos
      Insteed of

      level waittill( "start_of_round" );
      

      Use

      flag_wait( "initial_blackscreen_passed" );
      

      With this also spectator who join after can see the zombies counter

      Santitosundefined Offline
      Santitosundefined Offline
      Santitos
      wrote on last edited by
      #4

      Sorex Thank You! Updated

      1 Reply Last reply
      1
      • Santitosundefined Santitos

        HEALTH AND ZOMBIE COUNTER
        Credits: Cahz (Zombie Counter)
        Hi, this is my Zombie and Health Counter custom GSC that i use on my server. I hope you like it.

        Download
        https://github.com/SantitosLolz/BO2-Mods/tree/main/Zombie Mods/Zombies and Health Counter/v1.2

        Virustotal
        https://www.virustotal.com/gui/file/616a6e865878197761871f845559d24629cd03c0b18c3e0c1a621f1187d28701

        Installation
        To use this mod, just install the precompiled GSC or use the source code for your own GSC
        How to load custom GSC files on Plutonium

        FEATURES

        • Zombie Counter on screen
        • Health Counter on screen

        Screenshots

        Plutonium Screenshot 2021.09.16 - 00.18.48.55.png

        Plutonium Screenshot 2021.09.16 - 00.21.15.91.png

        Changes

        v1.1
        Replaced setText to setValue to prevent overflow crashes.

        v1.2
        Replaced level waittill( "start_of_round" ); to flag_wait( "initial_blackscreen_passed" );.

        I'M NEW TO GSC, SO FEEL FREE TO REPORT ANY BUG

        TheZertusundefined Offline
        TheZertusundefined Offline
        TheZertus
        wrote on last edited by
        #5

        Santitos this script run on bo1???

        Santitosundefined 1 Reply Last reply
        0
        • ULastareundefined Offline
          ULastareundefined Offline
          ULastare
          wrote on last edited by
          #6
          This post is deleted!
          1 Reply Last reply
          0
          • JuiceTrailer62undefined Offline
            JuiceTrailer62undefined Offline
            JuiceTrailer62
            wrote on last edited by JuiceTrailer62
            #7
            divide_color( a, b, c ) {
                return( a / 255, b / 255, c / 255 );
            }
            

            If you want to, I haven't seen it yet.
            you can divide the color of the health and zombies, have it green for max health, half health yellow, and low red with this function same with zombies, have it red for last ect, its cool and it hasn't been done to my knowledge. example

            if( self.health <= 100 ) {
                return divide_color( math );
            }
            else {
                return divide_color( math );
            }
            ``` I'll test and get the math and update this later
            JezuzLizardundefined 1 Reply Last reply
            1
            • JuiceTrailer62undefined JuiceTrailer62
              divide_color( a, b, c ) {
                  return( a / 255, b / 255, c / 255 );
              }
              

              If you want to, I haven't seen it yet.
              you can divide the color of the health and zombies, have it green for max health, half health yellow, and low red with this function same with zombies, have it red for last ect, its cool and it hasn't been done to my knowledge. example

              if( self.health <= 100 ) {
                  return divide_color( math );
              }
              else {
                  return divide_color( math );
              }
              ``` I'll test and get the math and update this later
              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #8

              JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

              https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

              JuiceTrailer62undefined entity808undefined 2 Replies Last reply
              0
              • JezuzLizardundefined JezuzLizard

                JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

                https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

                JuiceTrailer62undefined Offline
                JuiceTrailer62undefined Offline
                JuiceTrailer62
                wrote on last edited by
                #9

                JezuzLizard waypoints is very cool, only thing I ever worked on like that is drawing shaders on zombies for generic wallhacks lol, your code is very clean and organized that will be me one day

                1 Reply Last reply
                0
                • TheZertusundefined TheZertus

                  Santitos this script run on bo1???

                  Santitosundefined Offline
                  Santitosundefined Offline
                  Santitos
                  wrote on last edited by
                  #10

                  @BlackZertus no it doesnt

                  1 Reply Last reply
                  0
                  • JezuzLizardundefined JezuzLizard

                    JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

                    https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

                    entity808undefined Offline
                    entity808undefined Offline
                    entity808
                    wrote on last edited by
                    #11

                    JezuzLizard This for parts on the origin map would be cool. Finding them is a pain in the ass.

                    1 Reply Last reply
                    0
                    • FazePriceOnYtundefined Offline
                      FazePriceOnYtundefined Offline
                      FazePriceOnYt
                      wrote on last edited by
                      #12

                      How do i intsall this zombie counter into my game

                      1 Reply Last reply
                      0
                      • ZombieZtoneundefined Offline
                        ZombieZtoneundefined Offline
                        ZombieZtone
                        wrote on last edited by ZombieZtone
                        #13

                        I changed the location of the Zombie Counter and Delete the Health.

                        imagen_2023-04-27_051312736.png

                        https://github.com/ArgCrack10/ZombieCounter

                        Fryundefined 1 Reply Last reply
                        0
                        • ZombieZtoneundefined ZombieZtone

                          I changed the location of the Zombie Counter and Delete the Health.

                          imagen_2023-04-27_051312736.png

                          https://github.com/ArgCrack10/ZombieCounter

                          Fryundefined Offline
                          Fryundefined Offline
                          Fry
                          Plutonium Staff
                          wrote on last edited by
                          #14

                          ZombieZtone You don't have to compile gsc anymore. you can do it raw.

                          1 Reply Last reply
                          0
                          • Dark_Phantomundefined Offline
                            Dark_Phantomundefined Offline
                            Dark_Phantom
                            wrote on last edited by Dark_Phantom
                            #15

                            how to hide both zombie counter and health bar for other players cant see it

                            Youssef440undefined 1 Reply Last reply
                            0
                            • Dixthundefined Offline
                              Dixthundefined Offline
                              Dixth
                              wrote on last edited by
                              #16

                              Thanks for this script, is one of the best

                              1 Reply Last reply
                              0
                              • Dark_Phantomundefined Dark_Phantom

                                how to hide both zombie counter and health bar for other players cant see it

                                Youssef440undefined Offline
                                Youssef440undefined Offline
                                Youssef440
                                wrote on last edited by
                                #17

                                Dark_Phantom they can't 💀

                                1 Reply Last reply
                                0
                                • WanT3Dundefined Offline
                                  WanT3Dundefined Offline
                                  WanT3D
                                  wrote on last edited by
                                  #18

                                  nice
                                  keep it up boys !

                                  1 Reply Last reply
                                  0
                                  • Asur18undefined Offline
                                    Asur18undefined Offline
                                    Asur18
                                    wrote on last edited by
                                    #19

                                    It says syntax error 7th line syntax:- <

                                    Resxtundefined 1 Reply Last reply
                                    0
                                    • Asur18undefined Asur18

                                      It says syntax error 7th line syntax:- <

                                      Resxtundefined Offline
                                      Resxtundefined Offline
                                      Resxt
                                      Plutonium Staff
                                      wrote on last edited by
                                      #20

                                      Asur18 use the source code version and replace all / with \

                                      1 Reply Last reply
                                      0
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