[Release] [Zombies] Health and Zombie Counter
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Santitos
Insteed oflevel waittill( "start_of_round" );
Use
flag_wait( "initial_blackscreen_passed" );
With this also spectator who join after can see the zombies counter
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Sorex Thank You! Updated
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Santitos this script run on bo1???
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This post is deleted!
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JuiceTrailer62wrote on Jan 7, 2023, 6:06 AM last edited by JuiceTrailer62 Jan 7, 2023, 8:14 AM
divide_color( a, b, c ) { return( a / 255, b / 255, c / 255 ); }
If you want to, I haven't seen it yet.
you can divide the color of the health and zombies, have it green for max health, half health yellow, and low red with this function same with zombies, have it red for last ect, its cool and it hasn't been done to my knowledge. exampleif( self.health <= 100 ) { return divide_color( math ); } else { return divide_color( math ); } ``` I'll test and get the math and update this later
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JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).
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JezuzLizard waypoints is very cool, only thing I ever worked on like that is drawing shaders on zombies for generic wallhacks lol, your code is very clean and organized that will be me one day
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@BlackZertus no it doesnt
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JezuzLizard This for parts on the origin map would be cool. Finding them is a pain in the ass.
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How do i intsall this zombie counter into my game
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ZombieZtonewrote on Apr 27, 2023, 3:20 AM last edited by ZombieZtone Apr 27, 2023, 6:20 AM
I changed the location of the Zombie Counter and Delete the Health.
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ZombieZtone You don't have to compile gsc anymore. you can do it raw.
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Dark_Phantomwrote on Nov 13, 2023, 5:51 PM last edited by Dark_Phantom Nov 13, 2023, 7:53 PM
how to hide both zombie counter and health bar for other players cant see it
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Thanks for this script, is one of the best
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Dark_Phantom they can't
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nice
keep it up boys ! -
It says syntax error 7th line syntax:- <
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Asur18 use the source code version and replace all / with \