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  3. [Release] [Zombies] Health and Zombie Counter

[Release] [Zombies] Health and Zombie Counter

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • JuiceTrailer62undefined JuiceTrailer62
    divide_color( a, b, c ) {
        return( a / 255, b / 255, c / 255 );
    }
    

    If you want to, I haven't seen it yet.
    you can divide the color of the health and zombies, have it green for max health, half health yellow, and low red with this function same with zombies, have it red for last ect, its cool and it hasn't been done to my knowledge. example

    if( self.health <= 100 ) {
        return divide_color( math );
    }
    else {
        return divide_color( math );
    }
    ``` I'll test and get the math and update this later
    JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #8

    JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

    https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

    JuiceTrailer62undefined entity808undefined 2 Replies Last reply
    0
    • JezuzLizardundefined JezuzLizard

      JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

      https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

      JuiceTrailer62undefined Offline
      JuiceTrailer62undefined Offline
      JuiceTrailer62
      wrote on last edited by
      #9

      JezuzLizard waypoints is very cool, only thing I ever worked on like that is drawing shaders on zombies for generic wallhacks lol, your code is very clean and organized that will be me one day

      1 Reply Last reply
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      • TheZertusundefined TheZertus

        Santitos this script run on bo1???

        Santitosundefined Offline
        Santitosundefined Offline
        Santitos
        wrote on last edited by
        #10

        @BlackZertus no it doesnt

        1 Reply Last reply
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        • JezuzLizardundefined JezuzLizard

          JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

          https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

          entity808undefined Offline
          entity808undefined Offline
          entity808
          wrote on last edited by
          #11

          JezuzLizard This for parts on the origin map would be cool. Finding them is a pain in the ass.

          1 Reply Last reply
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          • FazePriceOnYtundefined Offline
            FazePriceOnYtundefined Offline
            FazePriceOnYt
            wrote on last edited by
            #12

            How do i intsall this zombie counter into my game

            1 Reply Last reply
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            • ZombieZtoneundefined Offline
              ZombieZtoneundefined Offline
              ZombieZtone
              wrote on last edited by ZombieZtone
              #13

              I changed the location of the Zombie Counter and Delete the Health.

              imagen_2023-04-27_051312736.png

              https://github.com/ArgCrack10/ZombieCounter

              Fryundefined 1 Reply Last reply
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              • ZombieZtoneundefined ZombieZtone

                I changed the location of the Zombie Counter and Delete the Health.

                imagen_2023-04-27_051312736.png

                https://github.com/ArgCrack10/ZombieCounter

                Fryundefined Offline
                Fryundefined Offline
                Fry
                Plutonium Staff
                wrote on last edited by
                #14

                ZombieZtone You don't have to compile gsc anymore. you can do it raw.

                1 Reply Last reply
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                • Dark_Phantomundefined Offline
                  Dark_Phantomundefined Offline
                  Dark_Phantom
                  wrote on last edited by Dark_Phantom
                  #15

                  how to hide both zombie counter and health bar for other players cant see it

                  Youssef440undefined 1 Reply Last reply
                  0
                  • Dixthundefined Offline
                    Dixthundefined Offline
                    Dixth
                    wrote on last edited by
                    #16

                    Thanks for this script, is one of the best

                    1 Reply Last reply
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                    • Dark_Phantomundefined Dark_Phantom

                      how to hide both zombie counter and health bar for other players cant see it

                      Youssef440undefined Offline
                      Youssef440undefined Offline
                      Youssef440
                      wrote on last edited by
                      #17

                      Dark_Phantom they can't 💀

                      1 Reply Last reply
                      0
                      • WanT3Dundefined Offline
                        WanT3Dundefined Offline
                        WanT3D
                        wrote on last edited by
                        #18

                        nice
                        keep it up boys !

                        1 Reply Last reply
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                        • Asur18undefined Offline
                          Asur18undefined Offline
                          Asur18
                          wrote on last edited by
                          #19

                          It says syntax error 7th line syntax:- <

                          Resxtundefined 1 Reply Last reply
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                          • Asur18undefined Asur18

                            It says syntax error 7th line syntax:- <

                            Resxtundefined Offline
                            Resxtundefined Offline
                            Resxt
                            Plutonium Staff
                            wrote on last edited by
                            #20

                            Asur18 use the source code version and replace all / with \

                            1 Reply Last reply
                            0
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