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  3. [Release] [Zombies] Health and Zombie Counter

[Release] [Zombies] Health and Zombie Counter

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
counterhealthzombies
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  • Santitos Santitos

    HEALTH AND ZOMBIE COUNTER
    Credits: Cahz (Zombie Counter)
    Hi, this is my Zombie and Health Counter custom GSC that i use on my server. I hope you like it.

    Download
    https://github.com/SantitosLolz/BO2-Mods/tree/main/Zombie Mods/Zombies and Health Counter/v1.2

    Virustotal
    https://www.virustotal.com/gui/file/616a6e865878197761871f845559d24629cd03c0b18c3e0c1a621f1187d28701

    Installation
    To use this mod, just install the precompiled GSC or use the source code for your own GSC
    How to load custom GSC files on Plutonium

    FEATURES

    • Zombie Counter on screen
    • Health Counter on screen

    Screenshots

    Plutonium Screenshot 2021.09.16 - 00.18.48.55.png

    Plutonium Screenshot 2021.09.16 - 00.21.15.91.png

    Changes

    v1.1
    Replaced setText to setValue to prevent overflow crashes.

    v1.2
    Replaced level waittill( "start_of_round" ); to flag_wait( "initial_blackscreen_passed" );.

    I'M NEW TO GSC, SO FEEL FREE TO REPORT ANY BUG

    TheZertus Offline
    TheZertus Offline
    TheZertus
    wrote on last edited by
    #5

    Santitos this script run on bo1???

    Santitos 1 Reply Last reply
    0
    • ULastare Offline
      ULastare Offline
      ULastare
      wrote on last edited by
      #6
      This post is deleted!
      1 Reply Last reply
      0
      • JuiceTrailer62 Offline
        JuiceTrailer62 Offline
        JuiceTrailer62
        wrote on last edited by JuiceTrailer62
        #7
        divide_color( a, b, c ) {
            return( a / 255, b / 255, c / 255 );
        }
        

        If you want to, I haven't seen it yet.
        you can divide the color of the health and zombies, have it green for max health, half health yellow, and low red with this function same with zombies, have it red for last ect, its cool and it hasn't been done to my knowledge. example

        if( self.health <= 100 ) {
            return divide_color( math );
        }
        else {
            return divide_color( math );
        }
        ``` I'll test and get the math and update this later
        JezuzLizard 1 Reply Last reply
        2
        • JuiceTrailer62 JuiceTrailer62
          divide_color( a, b, c ) {
              return( a / 255, b / 255, c / 255 );
          }
          

          If you want to, I haven't seen it yet.
          you can divide the color of the health and zombies, have it green for max health, half health yellow, and low red with this function same with zombies, have it red for last ect, its cool and it hasn't been done to my knowledge. example

          if( self.health <= 100 ) {
              return divide_color( math );
          }
          else {
              return divide_color( math );
          }
          ``` I'll test and get the math and update this later
          JezuzLizard Offline
          JezuzLizard Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #8

          JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

          https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

          JuiceTrailer62 entity808 2 Replies Last reply
          0
          • JezuzLizard JezuzLizard

            JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

            https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

            JuiceTrailer62 Offline
            JuiceTrailer62 Offline
            JuiceTrailer62
            wrote on last edited by
            #9

            JezuzLizard waypoints is very cool, only thing I ever worked on like that is drawing shaders on zombies for generic wallhacks lol, your code is very clean and organized that will be me one day

            1 Reply Last reply
            0
            • TheZertus TheZertus

              Santitos this script run on bo1???

              Santitos Offline
              Santitos Offline
              Santitos
              wrote on last edited by
              #10

              @BlackZertus no it doesnt

              1 Reply Last reply
              0
              • JezuzLizard JezuzLizard

                JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

                https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

                entity808 Offline
                entity808 Offline
                entity808
                wrote on last edited by
                #11

                JezuzLizard This for parts on the origin map would be cool. Finding them is a pain in the ass.

                1 Reply Last reply
                0
                • FazePriceOnYt Offline
                  FazePriceOnYt Offline
                  FazePriceOnYt
                  wrote on last edited by
                  #12

                  How do i intsall this zombie counter into my game

                  1 Reply Last reply
                  0
                  • ZombieZtone Offline
                    ZombieZtone Offline
                    ZombieZtone
                    wrote on last edited by ZombieZtone
                    #13

                    I changed the location of the Zombie Counter and Delete the Health.

                    imagen_2023-04-27_051312736.png

                    https://github.com/ArgCrack10/ZombieCounter

                    Fry 1 Reply Last reply
                    0
                    • ZombieZtone ZombieZtone

                      I changed the location of the Zombie Counter and Delete the Health.

                      imagen_2023-04-27_051312736.png

                      https://github.com/ArgCrack10/ZombieCounter

                      Fry Offline
                      Fry Offline
                      Fry
                      Plutonium Staff
                      wrote on last edited by
                      #14

                      ZombieZtone You don't have to compile gsc anymore. you can do it raw.

                      1 Reply Last reply
                      0
                      • Dark_Phantom Offline
                        Dark_Phantom Offline
                        Dark_Phantom
                        wrote on last edited by Dark_Phantom
                        #15

                        how to hide both zombie counter and health bar for other players cant see it

                        Youssef440 1 Reply Last reply
                        0
                        • Dixth Offline
                          Dixth Offline
                          Dixth
                          wrote on last edited by
                          #16

                          Thanks for this script, is one of the best

                          1 Reply Last reply
                          0
                          • Dark_Phantom Dark_Phantom

                            how to hide both zombie counter and health bar for other players cant see it

                            Youssef440 Offline
                            Youssef440 Offline
                            Youssef440
                            wrote on last edited by
                            #17

                            Dark_Phantom they can't đź’€

                            1 Reply Last reply
                            0
                            • WanT3D Offline
                              WanT3D Offline
                              WanT3D
                              wrote on last edited by
                              #18

                              nice
                              keep it up boys !

                              1 Reply Last reply
                              0
                              • Asur18 Offline
                                Asur18 Offline
                                Asur18
                                wrote on last edited by
                                #19

                                It says syntax error 7th line syntax:- <

                                Resxt 1 Reply Last reply
                                0
                                • Asur18 Asur18

                                  It says syntax error 7th line syntax:- <

                                  Resxt Offline
                                  Resxt Offline
                                  Resxt
                                  Plutonium Staff
                                  wrote on last edited by
                                  #20

                                  Asur18 use the source code version and replace all / with \

                                  1 Reply Last reply
                                  0
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