Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [Zombies] Health and Zombie Counter

[Release] [Zombies] Health and Zombie Counter

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
counterhealthzombies
20 Posts 16 Posters 19.9k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • TheZertusundefined Offline
    TheZertusundefined Offline
    TheZertus
    replied to Santitos on last edited by
    #5

    Santitos this script run on bo1???

    Santitosundefined 1 Reply Last reply
    0
    • ULastareundefined Offline
      ULastareundefined Offline
      ULastare
      wrote on last edited by
      #6
      This post is deleted!
      1 Reply Last reply
      0
      • JuiceTrailer62undefined Offline
        JuiceTrailer62undefined Offline
        JuiceTrailer62
        wrote on last edited by JuiceTrailer62
        #7
        divide_color( a, b, c ) {
            return( a / 255, b / 255, c / 255 );
        }
        

        If you want to, I haven't seen it yet.
        you can divide the color of the health and zombies, have it green for max health, half health yellow, and low red with this function same with zombies, have it red for last ect, its cool and it hasn't been done to my knowledge. example

        if( self.health <= 100 ) {
            return divide_color( math );
        }
        else {
            return divide_color( math );
        }
        ``` I'll test and get the math and update this later
        JezuzLizardundefined 1 Reply Last reply
        1
        • JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard Plutonium Staff
          replied to JuiceTrailer62 on last edited by
          #8

          JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

          https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

          JuiceTrailer62undefined entity808undefined 2 Replies Last reply
          0
          • JuiceTrailer62undefined Offline
            JuiceTrailer62undefined Offline
            JuiceTrailer62
            replied to JezuzLizard on last edited by
            #9

            JezuzLizard waypoints is very cool, only thing I ever worked on like that is drawing shaders on zombies for generic wallhacks lol, your code is very clean and organized that will be me one day

            1 Reply Last reply
            0
            • Santitosundefined Offline
              Santitosundefined Offline
              Santitos
              replied to TheZertus on last edited by
              #10

              @BlackZertus no it doesnt

              1 Reply Last reply
              0
              • entity808undefined Offline
                entity808undefined Offline
                entity808
                replied to JezuzLizard on last edited by
                #11

                JezuzLizard This for parts on the origin map would be cool. Finding them is a pain in the ass.

                1 Reply Last reply
                0
                • FazePriceOnYtundefined Offline
                  FazePriceOnYtundefined Offline
                  FazePriceOnYt
                  wrote on last edited by
                  #12

                  How do i intsall this zombie counter into my game

                  1 Reply Last reply
                  0
                  • ZombieZtoneundefined Offline
                    ZombieZtoneundefined Offline
                    ZombieZtone
                    wrote on last edited by ZombieZtone
                    #13

                    I changed the location of the Zombie Counter and Delete the Health.

                    imagen_2023-04-27_051312736.png

                    https://github.com/ArgCrack10/ZombieCounter

                    Fryundefined 1 Reply Last reply
                    0
                    • Fryundefined Offline
                      Fryundefined Offline
                      Fry Plutonium Staff
                      replied to ZombieZtone on last edited by
                      #14

                      ZombieZtone You don't have to compile gsc anymore. you can do it raw.

                      1 Reply Last reply
                      0
                      • Dark_Phantomundefined Offline
                        Dark_Phantomundefined Offline
                        Dark_Phantom
                        wrote on last edited by Dark_Phantom
                        #15

                        how to hide both zombie counter and health bar for other players cant see it

                        Youssef440undefined 1 Reply Last reply
                        0
                        • Dixthundefined Offline
                          Dixthundefined Offline
                          Dixth
                          wrote on last edited by
                          #16

                          Thanks for this script, is one of the best

                          1 Reply Last reply
                          0
                          • Youssef440undefined Offline
                            Youssef440undefined Offline
                            Youssef440
                            replied to Dark_Phantom on last edited by
                            #17

                            Dark_Phantom they can't ๐Ÿ’€

                            1 Reply Last reply
                            0
                            • WanT3Dundefined Offline
                              WanT3Dundefined Offline
                              WanT3D
                              wrote on last edited by
                              #18

                              nice
                              keep it up boys !

                              1 Reply Last reply
                              0
                              • Asur18undefined Offline
                                Asur18undefined Offline
                                Asur18
                                wrote on last edited by
                                #19

                                It says syntax error 7th line syntax:- <

                                Resxtundefined 1 Reply Last reply
                                0
                                • Resxtundefined Offline
                                  Resxtundefined Offline
                                  Resxt Plutonium Staff
                                  replied to Asur18 on last edited by
                                  #20

                                  Asur18 use the source code version and replace all / with \

                                  1 Reply Last reply
                                  0
                                  • RevengeGhost_undefined RevengeGhost_ referenced this topic on

                                  • Login

                                  • Don't have an account? Register

                                  • Login or register to search.
                                  • First post
                                    Last post
                                  0
                                  • Recent
                                  • Tags
                                  • Popular
                                  • Users
                                  • Groups
                                  • Donate