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Plutonium

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  2. BO1 Server Hosting Support
  3. [Plugin] T5SP Session error fix

[Plugin] T5SP Session error fix

Scheduled Pinned Locked Moved BO1 Server Hosting Support
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  • Nehalemundefined Offline
    Nehalemundefined Offline
    Nehalem
    wrote on last edited by
    #5

    Made some new changes today, should fix an issue when it says that the session has been successfully recreated but in fact it doesn't and the server becomes unjoinable.

    If the session recreation really works, you should see the message SESSION CREATE ERROR 0 on the console, the game prints error but actually 0 means that everything is OK because it translates to BD_NO_ERROR (you can check codes here).

    Sometimes this message wasn't showing even if the plugin printed [SESSION FIX] Session recreated successfully so I added a check that should detect this behavior.

    I will again let the plugin run a couple of hours before creating the release, the build is available in actions if you don't want to wait.

    Ahrimdonundefined 1 Reply Last reply
    1
    • Decundefined Offline
      Decundefined Offline
      Dec Contributor
      wrote on last edited by
      #6

      could u send me a download for the utils for some reason i can get yours but not the utils :S

      Nehalemundefined 1 Reply Last reply
      0
      • Nehalemundefined Offline
        Nehalemundefined Offline
        Nehalem
        replied to Dec on last edited by Nehalem
        #7

        @WeedLikeToSmoke You mean t5-gsc-utils? It has no release but you can get a dev build here at the bottom of the page, click "Release binaries".

        Decundefined 1 Reply Last reply
        0
        • Decundefined Offline
          Decundefined Offline
          Dec Contributor
          replied to Nehalem on last edited by
          #8

          Nehalem thanks got it! ❤

          1 Reply Last reply
          0
          • Ahrimdonundefined Offline
            Ahrimdonundefined Offline
            Ahrimdon
            replied to Nehalem on last edited by Ahrimdon
            #9

            Nehalem Hey man, just wanted to update you on a few things. It runs perfectly, however for some odd reason it will randomly execute "map_rotate" when recreating the session mid-game. Could it be the version I'm running, or have you have any problems of that sort. Even with this issue it's still amazing to even have the servers run for days and as always, the community is grateful for the effort!

            Edit: I also should specify that it has most likely been this way since I first added it, however I just noticed in game at the time of this post! So essentially my question is, is it possible to prevent a full session restart mid-game after 3 failed attempts at a reconnection? Or is that unavoidable?


            • t5sp-session-fix Version: v1.2
            • Plutonium Server: Plutonium T5_SP r3321
            Session modify complete
            AI (entity 481, origin -529.7 5033.8 -711.7) couldn't find path to goal.
            AI (entity 304, origin -1477.2 3505.5 -712.9) couldn't find path to goal.
            AI (entity 679, origin -648.0 4499.6 -712.9) couldn't find path to goal.
            AI (entity 604, origin -730.9 4410.0 -712.9) couldn't find path to goal.
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            AI (entity 10, origin 29.1 1909.8 -503.9) couldn't find path to goal.
            AI (entity 10, origin 29.1 1909.8 -503.9) couldn't find path to goal.
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            AI (entity 535, origin -529.7 5033.8 -711.7) couldn't find path to goal.
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            Session modify complete
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            Modifying session
            [SESSION FIX] Session update error 108 - 'BD_SERVICE_NOT_AVAILABLE'
            EXE_ERROR_MODIFYING_SESSION
            EXE_ERROR_MODIFYING_SESSION
            [SESSION FIX] Watchdog is alive
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Session update error 108 - 'BD_SERVICE_NOT_AVAILABLE'
            EXE_ERROR_MODIFYING_SESSION
            EXE_ERROR_MODIFYING_SESSION
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Session update error 108 - 'BD_SERVICE_NOT_AVAILABLE'
            EXE_ERROR_MODIFYING_SESSION
            [SESSION FIX] Reached session modify failures limit, will attempt to recreate session...
            EXE_ERROR_MODIFYING_SESSION
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            [SESSION FIX] Recreating session...
            calling XNetQosListen( DISABLE ) for session 'gameSession'
            Deleting 'gameSession' session
            Calling XSessionLeaveRemote for slot 0 in session 'gameSession'
            Calling XSessionLeaveRemote for slot 1 in session 'gameSession'
            Calling XSessionLeaveRemote for slot 2 in session 'gameSession'
            Calling XSessionLeaveRemote for slot 3 in session 'gameSession'
            Calling dwCreateSession (gameSession [00000000]) with controller 0 as the host (flags are 9), 4 public and 4 private slots
            SESSION CREATE ERROR 108
            [SESSION FIX] Failed to recreate session
            [SESSION FIX] Something went wrong with dwCreateSession
            [SESSION FIX] Will try to recreate session again soon...
            EXE_ERROR_CREATING_SESSION
            AI (entity 604, origin 29.1 1909.8 -503.9) couldn't find path to goal.
            AI (entity 604, origin 29.1 1909.8 -503.9) couldn't find path to goal.
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            AI (entity 818, origin 29.1 1909.8 -503.9) couldn't find path to goal.
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            AI (entity 818, origin 29.1 1909.8 -503.9) couldn't find path to goal.
            AI (entity 746, origin 29.1 1909.8 -503.9) couldn't find path to goal.
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            AI (entity 746, origin 29.1 1909.8 -503.9) couldn't find path to goal.
            [SESSION FIX] Watchdog is alive
            [SESSION FIX] Recreating session...
            Deleting 'gameSession' session
            Calling dwCreateSession (gameSession [00000000]) with controller 0 as the host (flags are 9), 4 public and 4 private slots
            SESSION CREATE ERROR 108
            [SESSION FIX] Failed to recreate session
            [SESSION FIX] Something went wrong with dwCreateSession
            [SESSION FIX] Will try to recreate session again soon...
            EXE_ERROR_CREATING_SESSION
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            AI (entity 640, origin 29.1 1909.8 -503.9) couldn't find path to goal.
            AI (entity 640, origin 29.1 1909.8 -503.9) couldn't find path to goal.
            AI (entity 629, origin -867.0 2660.6 -511.9) couldn't find path to goal.
            AI (entity 306, origin -886.2 2826.6 16.1) couldn't find path to goal.
            AI (entity 755, origin -309.5 2009.4 16.1) couldn't find path to goal.
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            [SESSION FIX] Recreating session...
            Deleting 'gameSession' session
            Calling dwCreateSession (gameSession [00000000]) with controller 0 as the host (flags are 9), 4 public and 4 private slots
            SESSION CREATE ERROR 108
            [SESSION FIX] Failed to recreate session
            [SESSION FIX] Something went wrong with dwCreateSession
            [SESSION FIX] Reached session create failures limit, will attempt a whole reconnect...
            EXE_ERROR_CREATING_SESSION
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            Dropping redundant reliable command: | 800 3.000000
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            AI (entity 678, origin -825.6 5569.7 -712.9) couldn't find path to goal.
            AI (entity 630, origin -1594.2 3652.0 -712.9) couldn't find path to goal.
            AI (entity 678, origin -808.4 5565.1 -712.9) couldn't find path to goal.
            AI (entity 678, origin -808.4 5565.1 -712.9) couldn't find path to goal.
            AI (entity 678, origin -808.4 5565.1 -712.9) couldn't find path to goal.
            AI (entity 678, origin -808.4 5565.1 -712.9) couldn't find path to goal.
            AI (entity 678, origin -808.4 5565.1 -712.9) couldn't find path to goal.
            AI (entity 678, origin -808.4 5565.1 -712.9) couldn't find path to goal.
            AI (entity 250, origin -825.6 5569.7 -712.9) couldn't find path to goal.
            AI (entity 678, origin -795.1 5561.5 -712.9) couldn't find path to goal.
            map: zombie_pentagon
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            [SESSION FIX] Attempting to reconnect...
            Connecting to Demonware...
            popup_connecting_dw
            DW_DNS_RESOLVING
            popup_dw_dns_lookup
            DW_REQUESTED_STEAM_TICKET
            popup_dw_dns_lookup
            [STEAM] 1 calls ready, running...
            [STEAM] running call 2
            STEAM: Retrieved ticket from Steam, sending to DemonWare
            DW_AUTHORIZING
            DW_AUTHORIZED (164 msecs)
            Got license type 0
            DW_LOBBY_CONNECTING
            popup_dw_downloading_account_data
            DW_LOGON_GETFRIENDS
            popup_dw_downloading_account_data
            DW_LOGON_GETFRIENDS
            DW_LOGON_COMPLETE
            popup_dw_downloading_account_data
            DW_LOGON_CHECKPROFILEEXISTS
            popup_dw_downloading_account_data
            DW_LOGON_COMPLETE
            Logged in OK
            MENU_LOGIN_SUCCEED
            Controller #0 signed in to live
            Cmd_AddCommand: incrementcounter already defined
            Cmd_AddCommand: dumpLiveCounters already defined
            Error: Global counter string table 'mp/globalcounters.csv' has an invalid value: a0.
            execing KinoFive.cfg from disk
            map_rotate...
            "sv_mapRotation" is:"map zombie_theater map zombie_pentagon"
            "sv_mapRotationCurrent" is:""
            Setting map: zombie_theater.
            STEAM: Set server appid to 0
            ShutdownGame:
            ------------------------------------------------------------
            ------ Server Initialization ------
            Server: zombie_theater
            Could not find menu 'briefing'
            Unloading assets from fastfile 'zombie_pentagon' 
            and creating default assets stubs
            Unloading assets from fastfile 'en_zombie_pentagon' 
            and creating default assets stubs
            Unloading assets from fastfile 'zombie_pentagon_patch' 
            and creating default assets stubs
            Unloaded fastfile 'zombie_pentagon'
            PMem_Free( zombie_pentagon, Low )
            PMem_Free( zombie_pentagon, High )
            Unloaded fastfile 'en_zombie_pentagon'
            PMem_Free( en_zombie_pentagon, Low )
            PMem_Free( en_zombie_pentagon, High )
            Unloaded fastfile 'zombie_pentagon_patch'
            PMem_Free( zombie_pentagon_patch, Low )
            PMem_Free( zombie_pentagon_patch, High )
            Adding fastfile 'zombie_theater_patch' to queue
            Adding fastfile 'en_zombie_theater' to queue
            Adding fastfile 'zombie_theater' to queue
            Could not find menu 'briefing'
            Loading fastfile 'zombie_theater_patch'
            used 0.74 MB memory in DB alloc
            Loading fastfile 'en_zombie_theater'
            used 1.61 MB memory in DB alloc
            Loading fastfile 'zombie_theater'
            used 103.04 MB memory in DB alloc
            Waited 621 msec for asset 'maps/zombie_theater.d3dbsp' of type 'col_map_mp'.
            ------- Game Initialization -------
            gamename: Plutonium T5_SP r3321
            gamedate: Dec 18 2022
            ----------------------
            Game: G_SetupWeaponDef
            claymore_zm: WEAPON_CLAYMORE
            explosive_bolt_upgraded_zm: WEAPON_EXPLOSIVE_BOLT
            explosive_bolt_zm: WEAPON_EXPLOSIVE_BOLT
            frag_grenade_zm: WEAPON_FRAGGRENADE
            syrette_sp: WEAPON_SYRETTE
            claymore_zm: WEAPON_CLAYMORE
            explosive_bolt_upgraded_zm: WEAPON_EXPLOSIVE_BOLT
            explosive_bolt_zm: WEAPON_EXPLOSIVE_BOLT
            frag_grenade_zm: WEAPON_FRAGGRENADE
            syrette_sp: WEAPON_SYRETTE
            Waited 2 msec for asset 't5_weapon_thundergun_world' of type 'xmodel'.
            zombie_bowie_flourish: WEAPON_ZOMBIE_PERK_BOTTLE
            zombie_cymbal_monkey: ZOMBIE_CYMBAL_MONKEY
            zombie_knuckle_crack: WEAPON_ZOMBIE_PERK_BOTTLE
            zombie_perk_bottle_additionalprimaryweapon: WEAPON_ZOMBIE_PERK_BOTTLE
            zombie_perk_bottle_doubletap: WEAPON_ZOMBIE_PERK_BOTTLE
            zombie_perk_bottle_jugg: WEAPON_ZOMBIE_PERK_BOTTLE
            zombie_perk_bottle_revive: WEAPON_ZOMBIE_PERK_BOTTLE
            zombie_perk_bottle_sleight: WEAPON_ZOMBIE_PERK_BOTTLE
            ----------------------
            Loading script "maps/_zombiemode_spawner"...
            Loading script "maps/_zombiemode"...
            Loading script "scripts/sp/custom/scripts"...
            Loading script "scripts/sp/zom/script"...
            Loading script "scripts/sp/zom/script"...
            Loading script "scripts/sp/zom/script"...
            Loading script "scripts/sp/zom/script"...
            Loading script "scripts/sp/zom/script"...
            Loading script "scripts/sp/zom/script"...
            Loading script "scripts/sp/zom/script"...
            Loading script "scripts/sp/zom/script"...
            Loading script "scripts/sp/zom/script"...
            Loading script "scripts/sp/zom/script"...
            Loading script "scripts/sp/zom/script"...
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            misc_modle doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            stream_info doesn't have a spawn function
            -----------------------------------
            Error: couldn't open 'shock/electrocution.shock'.
            Error: couldn't open 'shock/zombie_death.shock'.
            '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
              Domain is any number from 0.001 to 1000
            '0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
              Domain is any number from 0.001 to 1000
            Error: Invalid counter string id: global_solo_games
            getAssignedTeam Error: unknown xuid (0) for client (0).
            getAssignedTeam Error: unknown xuid (0) for client (1).
            getAssignedTeam Error: unknown xuid (0) for client (2).
            getAssignedTeam Error: unknown xuid (0) for client (3).
            -----------------------------------
            Unknown command "fade"
            REDACTEDPLAYERNAME : dropped gamestate, resending
            SV_SendClientGameState() for REDACTEDPLAYERNAME
            Going from CS_CONNECTED to CS_CLIENTLOADING for REDACTEDPLAYERNAME
            --
            DynEnt_WriteGameState wrote 2 bytes
            --
            Sending 30125 bytes in gamestate to client: 0
            REDACTEDPLAYERNAME : dropped gamestate, resending
            SV_SendClientGameState() for REDACTEDPLAYERNAME
            Going from CS_CONNECTED to CS_CLIENTLOADING for REDACTEDPLAYERNAME
            --
            DynEnt_WriteGameState wrote 2 bytes
            --
            Sending 30125 bytes in gamestate to client: 2
            REDACTEDPLAYERNAME : dropped gamestate, resending
            SV_SendClientGameState() for REDACTEDPLAYERNAME
            Going from CS_CONNECTED to CS_CLIENTLOADING for REDACTEDPLAYERNAME
            --
            DynEnt_WriteGameState wrote 2 bytes
            --
            Sending 30125 bytes in gamestate to client: 3
            REDACTEDPLAYERNAME : dropped gamestate, resending
            SV_SendClientGameState() for REDACTEDPLAYERNAME
            Going from CS_CONNECTED to CS_CLIENTLOADING for REDACTEDPLAYERNAME
            --
            DynEnt_WriteGameState wrote 2 bytes
            --
            Sending 30125 bytes in gamestate to client: 1
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            Going from CS_CLIENTLOADING to CS_ACTIVE for REDACTEDPLAYERNAME
            Going from CS_CLIENTLOADING to CS_ACTIVE for REDACTEDPLAYERNAME
            client text ignored for REDACTEDPLAYERNAME: mlvl close briefing
            client text ignored for REDACTEDPLAYERNAME: mlvl open briefing
            Going from CS_CLIENTLOADING to CS_ACTIVE for REDACTEDPLAYERNAME
            client text ignored for REDACTEDPLAYERNAME: mlvl close briefing
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            [SESSION FIX] Reconnection successful
            [SESSION FIX] Recreating session...
            Deleting 'gameSession' session
            Calling dwCreateSession (gameSession [00000000]) with controller 0 as the host (flags are 9), 4 public and 4 private slots
            SESSION CREATE ERROR 0
            calling XNetQosListen( ENABLE ) for session 'gameSession'
            Got our host key for our new party - xnkid (xxx.xxx.xxx.xxx...)
            [SESSION FIX] Session recreated successfully
            Re-adding all players to the session(s)
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            Going from CS_CLIENTLOADING to CS_ACTIVE for REDACTEDPLAYERNAME
            client text ignored for REDACTEDPLAYERNAME: mlvl close briefing
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            Session modify complete
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            AI (entity 657, origin -479.0 -1222.0 80.1) couldn't find path to goal.
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            AI (entity 662, origin -387.0 -1949.0 80.1) couldn't find path to goal.
            AI (entity 662, origin -387.0 -1949.0 80.1) couldn't find path to goal.
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            AI (entity 668, origin -479.0 -1222.0 80.1) couldn't find path to goal.
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            Session modify complete
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            Session modify complete
            AI (entity 675, origin -387.0 -1949.0 80.1) couldn't find path to goal.
            AI (entity 675, origin -387.0 -1949.0 80.1) couldn't find path to goal.
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            AI (entity 658, origin -387.0 -1949.0 80.1) couldn't find path to goal.
            AI (entity 658, origin -387.0 -1949.0 80.1) couldn't find path to goal.
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            map: zombie_theater
            num score ping guid   name            lastmsg address               qport rate
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            --- ----- ---- ------ --------------- ------- --------------------- ----- -----
            [SESSION FIX] Watchdog is alive
            

            *4 Players in game for this log, but had to remove status lines to condense it down

            Nehalemundefined 1 Reply Last reply
            0
            • Nehalemundefined Offline
              Nehalemundefined Offline
              Nehalem
              replied to Ahrimdon on last edited by
              #10

              Ahrimdon Thanks for the feedback!

              If you were using version r3417 this shouldn't have happened, but since you are running another version it is expected that map_rotate prevention doesn't work properly, I have an idea to make it work regardless of the version, hold on.

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              0
              • Nehalemundefined Offline
                Nehalemundefined Offline
                Nehalem
                wrote on last edited by Nehalem
                #11

                Ahrimdon Ok here it is, click "Release binaries" at the bottom of the page, now it should prevent map_rotate to be executed while reconnecting regardless of the Plutonium version, I can't test it right now, let me know how it goes, you should be notified with [SESSION FIX] Prevented map_rotate in the logs when it happens.

                1 Reply Last reply
                0
                • FaN514undefined Offline
                  FaN514undefined Offline
                  FaN514
                  wrote on last edited by
                  #12

                  Could clientside EXE_ERROR_CREATING_SESSION be related to this issue as well?

                  1 Reply Last reply
                  0
                  • Decundefined Offline
                    Decundefined Offline
                    Dec Contributor
                    wrote on last edited by
                    #13

                    works perfectly fine for me for past few days thanks!

                    1 Reply Last reply
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                    • Nehalemundefined Offline
                      Nehalemundefined Offline
                      Nehalem
                      wrote on last edited by Nehalem
                      #14

                      FaN514 I've never experienced this error on the client side, when does it happens? Is it the error you get when you try to join a server which has session issues?

                      @WeedLikeToSmoke I'm glad it works for you. 👍

                      Btw I published version 1.3 of the plugin few days ago, you may encounter the map_rotate issue if you're using older versions of the plugin with the latest Plutonium version.

                      RedxSkullundefined FaN514undefined 2 Replies Last reply
                      1
                      • Decundefined Offline
                        Decundefined Offline
                        Dec Contributor
                        wrote on last edited by
                        #15

                        thanks for the new update!

                        1 Reply Last reply
                        0
                        • RedxSkullundefined Offline
                          RedxSkullundefined Offline
                          RedxSkull
                          replied to Nehalem on last edited by RedxSkull
                          #16

                          Nehalem Great job Fixing some of the major issues with T5SP running on a server. It's too bad Dead Ops Arcade is the only map that has issues running on a server. If you ever have a chance or interested would be great to look into it so there can be servers hosting the map. Mainly the issues are that when you join the server you can't move or kill zombies when you spawn in and you have to remove the custom script zm_spawn_fix provided by plutonium to even start the map. I just copied zm_spawn_fix to all the other map folders so it doesn't effect the map from starting.

                          Lowtry7undefined 1 Reply Last reply
                          0
                          • FaN514undefined Offline
                            FaN514undefined Offline
                            FaN514
                            replied to Nehalem on last edited by
                            #17

                            Nehalem
                            When you leave client hanging for some time and go afk. You'll get that error in console and won't be able to join online servers or create private server (in-game lobby). Kind of annoying when you play the game and host dedi on same PC.

                            1 Reply Last reply
                            0
                            • alnoiseundefined Offline
                              alnoiseundefined Offline
                              alnoise
                              wrote on last edited by alnoise
                              #18

                              Legend.

                              Fixing something Plutonium devs apparently couldn't... Thank you for this.

                              Edit: After using it for a little bit I noticed it interferes with iw4madmins webfront (players and chat aren't showing up). That's the only issue I could find though. Thanks so much again.

                              1 Reply Last reply
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                              • Nehalemundefined Offline
                                Nehalemundefined Offline
                                Nehalem
                                wrote on last edited by
                                #19

                                RedxSkull Thanks, I'm not into modding CoD at all these days, but if someday I decide to go back into it I could potentially take a look into this DOA issue if it still exists.

                                FaN514 Oh ok, I wasn't aware of this issue on the client side, since you can't load plugins with the client, you could try to play with some console commands such as disconnect, xstopparty, xstartparty, etc. to see if it fixes your issue. I'm not sure it will but who knows.

                                alnoise You're welcome, thanks for reporting but I haven't planned to look into IW4MAdmin stuff, I hope someday T5SP will get a proper fix for all these sessions issues.

                                1 Reply Last reply
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                                • dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  replied to Nehalem on last edited by
                                  #20

                                  Nehalem Sometimes when server is started, restarted or server rotate it seems to try fix the session and fail but eventually manages to fix it. This still causes the session error which can be only fixed by restarting server.

                                  Other than that nice work.

                                  Console:

                                  [SESSION FIX] Failed to recreate session
                                  [SESSION FIX] Something went wrong with dwCreateSession
                                  [SESSION FIX] Will try to recreate session again soon...
                                  Read 3517 bytes of file online_tu14_sp_english.wad. (7609ms)
                                  Got Online WAD. 3 entries, generated: Thu May 26 13:22:09 202
                                  2
                                  Warning: Invalid category ID found, returning first category.
                                  calling XNetQosListen( ENABLE ) for session 'gameSession'
                                  Got our host key for our new party - xnkid 
                                  [SESSION FIX] Failed to recreate session
                                  [SESSION FIX] Something went wrong with dwCreateSession
                                  [SESSION FIX] Will try to recreate session again soon...
                                  [SESSION FIX] Watchdog is alive
                                  [SESSION FIX] Watchdog is alive
                                  [SESSION FIX] Recreating session...
                                  calling XNetQosListen( DISABLE ) for session 'gameSession'
                                  Deleting 'gameSession' session
                                  Calling dwCreateSession (gameSession [00000000]) with control
                                  ler 0 as the host (flags are 9), 4 public and 4 private slots
                                  SESSION CREATE ERROR 0
                                  calling XNetQosListen( ENABLE ) for session 'gameSession'
                                  Got our host key for our new party - xnkid 
                                  [SESSION FIX] Session recreated successfully
                                  
                                  1 Reply Last reply
                                  0
                                  • A Former User? Offline
                                    A Former User? Offline
                                    A Former User
                                    wrote on last edited by
                                    #21

                                    I have an issue where this plugin soft restart the game after a few rounds, any ways to fix it?

                                    Nehalemundefined 1 Reply Last reply
                                    0
                                    • Nehalemundefined Offline
                                      Nehalemundefined Offline
                                      Nehalem
                                      replied to A Former User on last edited by Nehalem
                                      #22

                                      Monologue Unwanted map rotation was correctly handled before but it seems to be broken since a few updates, I just updated the plugin code, it should fix the issue, you can get it at the bottom of this page by clicking "Release binaries".

                                      If it works you should see [SESSION FIX] Prevented map_rotate in the logs when an unwanted map rotation occurs instead of actually rotating.

                                      Let me know if it works fine so I can publish a release. 👍

                                      A Former User? 1 Reply Last reply
                                      0
                                      • A Former User? Offline
                                        A Former User? Offline
                                        A Former User
                                        replied to Nehalem on last edited by
                                        #23

                                        Nehalem Bro you're a chad thank you so much

                                        1 Reply Last reply
                                        0
                                        • A Former User? Offline
                                          A Former User? Offline
                                          A Former User
                                          wrote on last edited by
                                          #24

                                          you should try to update the release tab on the github page

                                          1 Reply Last reply
                                          0

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