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  3. A request for a mw3 survival mod / improvments

A request for a mw3 survival mod / improvments

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
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  • S3VDITOundefined Offline
    S3VDITOundefined Offline
    S3VDITO
    wrote on last edited by
    #2

    Great idea!
    But there are some difficulties in execution - this is the lack of support for GCS scripts or the like. Waiting update...

    Recker247undefined 1 Reply Last reply
    0
    • S3VDITOundefined S3VDITO

      Great idea!
      But there are some difficulties in execution - this is the lack of support for GCS scripts or the like. Waiting update...

      Recker247undefined Offline
      Recker247undefined Offline
      Recker247
      wrote on last edited by
      #3

      S3VDITO so is it possible ? ...
      cause i might be willing to learn scripting from scratch just to do it πŸ™‚

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      • S3VDITOundefined Offline
        S3VDITOundefined Offline
        S3VDITO
        wrote on last edited by
        #4

        answer: yes and no

        You can download this (path in the archive: GSC MW3\zip\GSC) and see how some functions are implemented in the game(open .gsc files with any notepad).

        Of course, there are some nuances, but if you wish, you can figure it out

        Recker247undefined FragsAreUsundefined 2 Replies Last reply
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        • S3VDITOundefined S3VDITO

          answer: yes and no

          You can download this (path in the archive: GSC MW3\zip\GSC) and see how some functions are implemented in the game(open .gsc files with any notepad).

          Of course, there are some nuances, but if you wish, you can figure it out

          Recker247undefined Offline
          Recker247undefined Offline
          Recker247
          wrote on last edited by Recker247
          #5

          S3VDITO honestly i just got lost there so many things ... and to learn this will take years xD ..

          Please Can you do it ?
          And if you do it how much time will it take ?
          If not idk this idea might die and also there's practicaly no mods for this classic gamemode ...

          Btw i know you have some chai script limitations u mentioned in other posts but did you look in the internet about it an found any solutions?

          1 Reply Last reply
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          • S3VDITOundefined S3VDITO

            answer: yes and no

            You can download this (path in the archive: GSC MW3\zip\GSC) and see how some functions are implemented in the game(open .gsc files with any notepad).

            Of course, there are some nuances, but if you wish, you can figure it out

            FragsAreUsundefined Offline
            FragsAreUsundefined Offline
            FragsAreUs
            Plutonium Staff
            wrote on last edited by
            #6

            S3VDITO have you tried going on the route of lua then or just making a dll plugin that the server it self loads

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            • S3VDITOundefined Offline
              S3VDITOundefined Offline
              S3VDITO
              wrote on last edited by
              #7

              Recker247 Chai restrictions cannot be circumvented
              I learned to make small scripts with COD 4, starting with Hello World in chat, then MW2, and then 4D1 released MW3 with InfinityScript

              FragsAreUs on LUA only the menu is based at the moment, isn't it? As for DLL, I tried to make hooks on some server functions (Notify, ServerFrame and etc) in order to make scripts in C# using the mono libraries (yes, it's a bad idea, are there any alternatives?), but alas, mono initialization is not available, well, that's half the trouble , I wanted to write a server launcher afterwards so that it does hooks from the main process, but due to the lack of data on C ++ and reverse engineering in my brain, the work will not go so fast

              Moreover, I am afraid of getting banned for the incorrectly selected process in OlyDbg

              I don't know if anti-cheat is triggered to inject into the game or game console?

              1 Reply Last reply
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              • Recker247undefined Offline
                Recker247undefined Offline
                Recker247
                wrote on last edited by
                #8

                This mod is open for everyone to do please comment on the post if anyone is working on it ..
                Cause unfortunately survival mod is dying so anyhelp will be appreciated from anyone!

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                • S3VDITOundefined Offline
                  S3VDITOundefined Offline
                  S3VDITO
                  wrote on last edited by
                  #9

                  Recker247 i once tried to make a survival mode (throw layouts, make small menu weapon shop(fail) and make bots movement(fail)), but stopped at bots and did not advance

                  It is unlikely that someone else is working on it ...

                  naccibundefined 1 Reply Last reply
                  1
                  • S3VDITOundefined S3VDITO

                    Recker247 i once tried to make a survival mode (throw layouts, make small menu weapon shop(fail) and make bots movement(fail)), but stopped at bots and did not advance

                    It is unlikely that someone else is working on it ...

                    naccibundefined Offline
                    naccibundefined Offline
                    naccib
                    wrote on last edited by
                    #10

                    S3VDITO I second everything S3VITO said. There is no point on trying to make mods to Plutonium IW5 for now because of the current ChaiScript limitations. Once the developers get proper array/object returns working and the issue with entities' properties fixed, there will be a lot of potential for such mod and others.

                    As of now, we've got to wait.

                    Recker247undefined 1 Reply Last reply
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                    • naccibundefined naccib

                      S3VDITO I second everything S3VITO said. There is no point on trying to make mods to Plutonium IW5 for now because of the current ChaiScript limitations. Once the developers get proper array/object returns working and the issue with entities' properties fixed, there will be a lot of potential for such mod and others.

                      As of now, we've got to wait.

                      Recker247undefined Offline
                      Recker247undefined Offline
                      Recker247
                      wrote on last edited by Recker247
                      #11

                      naccib hopefully πŸ™
                      But are they working on those issues or in other words are they aware of it cause they might be working on something else

                      1 Reply Last reply
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                      • naccibundefined Offline
                        naccibundefined Offline
                        naccib
                        wrote on last edited by
                        #12

                        Yes, they are aware.

                        I'm not sure if they're working on this right now, but I haven't touched Plutonium IW5 for about three months so I can't tell you what's going on exactlly. homura might be able to answer this in more detail.

                        To the best of my knowledge, they very nature of ChaiScript makes solving these problems rather difficult, so the staff's current approach to solving this problem is pretty much changing the scripting language. JS and Lua have been the most suggested languages by the community.

                        All in all, the problem is not trivial and so the fix is going to take a while to be fixed (hopefully) or not be fixed at all.

                        1 Reply Last reply
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                        • Recker247undefined Offline
                          Recker247undefined Offline
                          Recker247
                          wrote on last edited by
                          #13

                          Any updates?

                          hindercanrunundefined Resxtundefined 2 Replies Last reply
                          0
                          • Recker247undefined Recker247

                            Any updates?

                            hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            wrote on last edited by
                            #14

                            Recker247 it’s planned for the far far future(u may already know that)
                            it’s not their priority rn.

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                            • Recker247undefined Recker247

                              Any updates?

                              Resxtundefined Offline
                              Resxtundefined Offline
                              Resxt
                              Plutonium Staff
                              wrote on last edited by
                              #15

                              Recker247 no

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