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  3. A request for a mw3 survival mod / improvments

A request for a mw3 survival mod / improvments

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  • FragsAreUsundefined Online
    FragsAreUsundefined Online
    FragsAreUs Plutonium Staff
    replied to S3VDITO on last edited by
    #6

    S3VDITO have you tried going on the route of lua then or just making a dll plugin that the server it self loads

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    • S3VDITOundefined Offline
      S3VDITOundefined Offline
      S3VDITO
      wrote on last edited by
      #7

      Recker247 Chai restrictions cannot be circumvented
      I learned to make small scripts with COD 4, starting with Hello World in chat, then MW2, and then 4D1 released MW3 with InfinityScript

      FragsAreUs on LUA only the menu is based at the moment, isn't it? As for DLL, I tried to make hooks on some server functions (Notify, ServerFrame and etc) in order to make scripts in C# using the mono libraries (yes, it's a bad idea, are there any alternatives?), but alas, mono initialization is not available, well, that's half the trouble , I wanted to write a server launcher afterwards so that it does hooks from the main process, but due to the lack of data on C ++ and reverse engineering in my brain, the work will not go so fast

      Moreover, I am afraid of getting banned for the incorrectly selected process in OlyDbg

      I don't know if anti-cheat is triggered to inject into the game or game console?

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      • Recker247undefined Offline
        Recker247undefined Offline
        Recker247
        wrote on last edited by
        #8

        This mod is open for everyone to do please comment on the post if anyone is working on it ..
        Cause unfortunately survival mod is dying so anyhelp will be appreciated from anyone!

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        • S3VDITOundefined Offline
          S3VDITOundefined Offline
          S3VDITO
          wrote on last edited by
          #9

          Recker247 i once tried to make a survival mode (throw layouts, make small menu weapon shop(fail) and make bots movement(fail)), but stopped at bots and did not advance

          It is unlikely that someone else is working on it ...

          naccibundefined 1 Reply Last reply
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          • naccibundefined Offline
            naccibundefined Offline
            naccib
            replied to S3VDITO on last edited by
            #10

            S3VDITO I second everything S3VITO said. There is no point on trying to make mods to Plutonium IW5 for now because of the current ChaiScript limitations. Once the developers get proper array/object returns working and the issue with entities' properties fixed, there will be a lot of potential for such mod and others.

            As of now, we've got to wait.

            Recker247undefined 1 Reply Last reply
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            • Recker247undefined Offline
              Recker247undefined Offline
              Recker247
              replied to naccib on last edited by Recker247
              #11

              naccib hopefully 🙏
              But are they working on those issues or in other words are they aware of it cause they might be working on something else

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              • naccibundefined Offline
                naccibundefined Offline
                naccib
                wrote on last edited by
                #12

                Yes, they are aware.

                I'm not sure if they're working on this right now, but I haven't touched Plutonium IW5 for about three months so I can't tell you what's going on exactlly. homura might be able to answer this in more detail.

                To the best of my knowledge, they very nature of ChaiScript makes solving these problems rather difficult, so the staff's current approach to solving this problem is pretty much changing the scripting language. JS and Lua have been the most suggested languages by the community.

                All in all, the problem is not trivial and so the fix is going to take a while to be fixed (hopefully) or not be fixed at all.

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                • Recker247undefined Offline
                  Recker247undefined Offline
                  Recker247
                  wrote on last edited by
                  #13

                  Any updates?

                  hindercanrunundefined Resxtundefined 2 Replies Last reply
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                  • hindercanrunundefined Offline
                    hindercanrunundefined Offline
                    hindercanrun
                    replied to Recker247 on last edited by
                    #14

                    Recker247 it’s planned for the far far future(u may already know that)
                    it’s not their priority rn.

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                    • Resxtundefined Offline
                      Resxtundefined Offline
                      Resxt Plutonium Staff
                      replied to Recker247 on last edited by
                      #15

                      Recker247 no

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