Skip to content
  • 0 Unread 0
  • Recent
  • Popular
  • Users
  • Donate
Collapse
Home Docs Stats Discord Donate
Download
  1. Home
  2. BO1 Modding Support & Discussion
  3. Ascension no space monkeys?

Ascension no space monkeys?

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
20 Posts 13 Posters 5.7k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Resxt
    Resxt
    Resxt
    Plutonium Staff
    wrote on last edited by
    #2

    I know that on another COD you can disable dogs round with level.dog_rounds_allowed = false; in GSC. Maybe give this a try, in init and main as well

    SourPatchCx 1 Reply Last reply
    0
    • Resxt Resxt

      I know that on another COD you can disable dogs round with level.dog_rounds_allowed = false; in GSC. Maybe give this a try, in init and main as well

      SourPatchCx
      SourPatchCx
      SourPatchCx
      wrote on last edited by
      #3

      Resxt which gsc file do i add that on?🤔

      1 Reply Last reply
      0
      • Resxt
        Resxt
        Resxt
        Plutonium Staff
        wrote on last edited by
        #4

        Create a script

        1 Reply Last reply
        0
        • SourPatchCx SourPatchCx

          anyone have a script to remove space monkey rounds on ascension?🤔

          Aranella
          Aranella
          Aranella
          wrote on last edited by Aranella
          #5

          SourPatchCx place this code under any .gsc script in your zombie_cosmodrome folder this is how i removed the monkeys

          main()
          {
          replacefunc(maps\_zombiemode_ai_monkey::init, ::removemonkeys);
          replacefunc(maps\_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
          replacefunc(maps\_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
          replacefunc(maps\_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
          replacefunc(maps\_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
          }
          
          
          
          removemonkeys()
          {
          
          }
          SourPatchCx 1 Reply Last reply
          2
          • Aranella Aranella

            SourPatchCx place this code under any .gsc script in your zombie_cosmodrome folder this is how i removed the monkeys

            main()
            {
            replacefunc(maps\_zombiemode_ai_monkey::init, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
            }
            
            
            
            removemonkeys()
            {
            
            }
            SourPatchCx
            SourPatchCx
            SourPatchCx
            wrote on last edited by
            #6

            @FluffySn0w0yFox thank you!!! it worked 🙂

            1 Reply Last reply
            0
            • Pearro
              Pearro
              Pearro
              wrote on last edited by
              #7

              can some one just make a script for the script folder for remove the monkeys please Resxt

              1 Reply Last reply
              0
              • Xerxes
                Xerxes
                Xerxes
                Plutonium Staff
                wrote on last edited by
                #8

                That is already provided.

                1 Reply Last reply
                0
                • Migter12
                  Migter12
                  Migter12
                  wrote on last edited by
                  #9

                  is there a more detailed tutorial on how to do this?

                  i know nothing about modding scripts and such

                  1 Reply Last reply
                  1
                  • Pearro
                    Pearro
                    Pearro
                    wrote on last edited by
                    #10

                    yea i made it to gsc and but it to C:\Users\Phone\AppData\Local\Plutonium\storage\t5\scripts\sp\zom but it didint work this was the script: main()
                    {
                    replacefunc(maps_zombiemode_ai_monkey::init, ::removemonkeys);
                    replacefunc(maps_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
                    replacefunc(maps_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
                    replacefunc(maps_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
                    replacefunc(maps_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
                    }

                    removemonkeys()
                    {

                    }

                    but if you are talking about this level.dog_rounds_allowed = false; i didnt cheak and if it works does it romove dog rounds Xerxes Resxt

                    1 Reply Last reply
                    0
                    • AuthenticSquare
                      AuthenticSquare
                      AuthenticSquare
                      wrote on last edited by
                      #11

                      mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

                      LynnySammy 1 Reply Last reply
                      0
                      • AuthenticSquare AuthenticSquare

                        mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

                        LynnySammy
                        LynnySammy
                        LynnySammy
                        wrote on last edited by
                        #12

                        AuthenticSquare i think its not a folder, its a ff file, but idk

                        1 Reply Last reply
                        0
                        • spc.1
                          spc.1
                          spc.1
                          wrote on last edited by
                          #13

                          Youd put it into scripts i think, Im more of a bo2 modder so i prolly wouldnt know to much

                          1 Reply Last reply
                          0
                          • Biblioklept
                            Biblioklept
                            Biblioklept
                            wrote on last edited by
                            #14
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Biblioklept
                              Biblioklept
                              Biblioklept
                              wrote on last edited by
                              #15

                              For those that need help installing, the script needs to specifically go into:
                              storage/t5/scripts/zombie_cosmodrome
                              AND/OR
                              storage/t5/scripts/zombie_temple

                              Clarkson Bagle 1 Reply Last reply
                              0
                              • Biblioklept Biblioklept

                                For those that need help installing, the script needs to specifically go into:
                                storage/t5/scripts/zombie_cosmodrome
                                AND/OR
                                storage/t5/scripts/zombie_temple

                                Clarkson Bagle
                                Clarkson Bagle
                                Clarkson Bagle
                                wrote on last edited by
                                #16

                                Biblioklept This may just be a massive skill issue on my part but I cannot get it to work, any help would be appreciated 🙂

                                1 Reply Last reply
                                0
                                • BOTxMIKE
                                  BOTxMIKE
                                  BOTxMIKE
                                  wrote on last edited by
                                  #17

                                  is there any script to remove astronaut from the moon?

                                  _Tome 1 Reply Last reply
                                  0
                                  • BOTxMIKE BOTxMIKE

                                    is there any script to remove astronaut from the moon?

                                    _Tome
                                    _Tome
                                    _Tome
                                    wrote on last edited by
                                    #18

                                    BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative

                                    BOTxMIKE 2 Replies Last reply
                                    1
                                    • _Tome _Tome

                                      BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative

                                      BOTxMIKE
                                      BOTxMIKE
                                      BOTxMIKE
                                      wrote on last edited by
                                      #19

                                      _Tome said in Ascension no space monkeys?:

                                      MrJzM

                                      isnt he can ran at you at full speed with this glitch?

                                      1 Reply Last reply
                                      0
                                      • _Tome _Tome

                                        BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative

                                        BOTxMIKE
                                        BOTxMIKE
                                        BOTxMIKE
                                        wrote on last edited by
                                        #20

                                        _Tome dawg i was so dumb, all this time i could just write this...

                                        astro_zombie_spawn()
                                        {
                                        return false;
                                        }

                                        1 Reply Last reply
                                        0

                                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                        With your input, this post could be even better 💗

                                        Register Login
                                        Reply
                                        • Reply as topic
                                        Log in to reply
                                        • Oldest to Newest
                                        • Newest to Oldest
                                        • Most Votes


                                        • Login

                                        • Don't have an account? Register

                                        • Login or register to search.
                                        • First post
                                          Last post
                                        0
                                        • Unread 0
                                        • Recent
                                        • Popular
                                        • Users
                                        • Donate