Ascension no space monkeys?
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I know that on another COD you can disable dogs round with
level.dog_rounds_allowed = false;in GSC. Maybe give this a try, in init and main as well -
I know that on another COD you can disable dogs round with
level.dog_rounds_allowed = false;in GSC. Maybe give this a try, in init and main as wellResxt which gsc file do i add that on?

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Create a script
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anyone have a script to remove space monkey rounds on ascension?

SourPatchCx place this code under any .gsc script in your zombie_cosmodrome folder this is how i removed the monkeys
main() { replacefunc(maps\_zombiemode_ai_monkey::init, ::removemonkeys); replacefunc(maps\_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys); replacefunc(maps\_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys); replacefunc(maps\_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys); replacefunc(maps\_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys); } removemonkeys() { } -
SourPatchCx place this code under any .gsc script in your zombie_cosmodrome folder this is how i removed the monkeys
main() { replacefunc(maps\_zombiemode_ai_monkey::init, ::removemonkeys); replacefunc(maps\_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys); replacefunc(maps\_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys); replacefunc(maps\_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys); replacefunc(maps\_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys); } removemonkeys() { }@FluffySn0w0yFox thank you!!! it worked

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can some one just make a script for the script folder for remove the monkeys please Resxt
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That is already provided.
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is there a more detailed tutorial on how to do this?
i know nothing about modding scripts and such
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yea i made it to gsc and but it to C:\Users\Phone\AppData\Local\Plutonium\storage\t5\scripts\sp\zom but it didint work this was the script: main()
{
replacefunc(maps_zombiemode_ai_monkey::init, ::removemonkeys);
replacefunc(maps_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
replacefunc(maps_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
replacefunc(maps_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
replacefunc(maps_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
}removemonkeys()
{}
but if you are talking about this level.dog_rounds_allowed = false; i didnt cheak and if it works does it romove dog rounds Xerxes Resxt
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mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is
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mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is
AuthenticSquare i think its not a folder, its a ff file, but idk
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Youd put it into scripts i think, Im more of a bo2 modder so i prolly wouldnt know to much
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This post is deleted!
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For those that need help installing, the script needs to specifically go into:
storage/t5/scripts/zombie_cosmodrome
AND/OR
storage/t5/scripts/zombie_temple -
For those that need help installing, the script needs to specifically go into:
storage/t5/scripts/zombie_cosmodrome
AND/OR
storage/t5/scripts/zombie_templeBiblioklept This may just be a massive skill issue on my part but I cannot get it to work, any help would be appreciated

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is there any script to remove astronaut from the moon?
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BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative
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_Tome said in Ascension no space monkeys?:
MrJzM
isnt he can ran at you at full speed with this glitch?
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_Tome dawg i was so dumb, all this time i could just write this...
astro_zombie_spawn()
{
return false;
}
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