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Ascension no space monkeys?

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • Resxtundefined Offline
    Resxtundefined Offline
    Resxt
    Plutonium Staff
    wrote on last edited by
    #2

    I know that on another COD you can disable dogs round with level.dog_rounds_allowed = false; in GSC. Maybe give this a try, in init and main as well

    SourPatchCxundefined 1 Reply Last reply
    0
    • Resxtundefined Resxt

      I know that on another COD you can disable dogs round with level.dog_rounds_allowed = false; in GSC. Maybe give this a try, in init and main as well

      SourPatchCxundefined Offline
      SourPatchCxundefined Offline
      SourPatchCx
      wrote on last edited by
      #3

      Resxt which gsc file do i add that on?🤔

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      • Resxtundefined Offline
        Resxtundefined Offline
        Resxt
        Plutonium Staff
        wrote on last edited by
        #4

        Create a script

        1 Reply Last reply
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        • SourPatchCxundefined SourPatchCx

          anyone have a script to remove space monkey rounds on ascension?🤔

          Aranellaundefined Offline
          Aranellaundefined Offline
          Aranella
          wrote on last edited by Aranella
          #5

          SourPatchCx place this code under any .gsc script in your zombie_cosmodrome folder this is how i removed the monkeys

          main()
          {
          replacefunc(maps\_zombiemode_ai_monkey::init, ::removemonkeys);
          replacefunc(maps\_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
          replacefunc(maps\_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
          replacefunc(maps\_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
          replacefunc(maps\_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
          }
          
          
          
          removemonkeys()
          {
          
          }
          SourPatchCxundefined 1 Reply Last reply
          2
          • Aranellaundefined Aranella

            SourPatchCx place this code under any .gsc script in your zombie_cosmodrome folder this is how i removed the monkeys

            main()
            {
            replacefunc(maps\_zombiemode_ai_monkey::init, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
            }
            
            
            
            removemonkeys()
            {
            
            }
            SourPatchCxundefined Offline
            SourPatchCxundefined Offline
            SourPatchCx
            wrote on last edited by
            #6

            @FluffySn0w0yFox thank you!!! it worked 🙂

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            • Pearroundefined Offline
              Pearroundefined Offline
              Pearro
              wrote on last edited by
              #7

              can some one just make a script for the script folder for remove the monkeys please Resxt

              1 Reply Last reply
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              • Xerxesundefined Offline
                Xerxesundefined Offline
                Xerxes
                Plutonium Staff
                wrote on last edited by
                #8

                That is already provided.

                1 Reply Last reply
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                • Migter12undefined Offline
                  Migter12undefined Offline
                  Migter12
                  wrote on last edited by
                  #9

                  is there a more detailed tutorial on how to do this?

                  i know nothing about modding scripts and such

                  1 Reply Last reply
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                  • Pearroundefined Offline
                    Pearroundefined Offline
                    Pearro
                    wrote on last edited by
                    #10

                    yea i made it to gsc and but it to C:\Users\Phone\AppData\Local\Plutonium\storage\t5\scripts\sp\zom but it didint work this was the script: main()
                    {
                    replacefunc(maps_zombiemode_ai_monkey::init, ::removemonkeys);
                    replacefunc(maps_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
                    replacefunc(maps_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
                    replacefunc(maps_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
                    replacefunc(maps_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
                    }

                    removemonkeys()
                    {

                    }

                    but if you are talking about this level.dog_rounds_allowed = false; i didnt cheak and if it works does it romove dog rounds Xerxes Resxt

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                    0
                    • AuthenticSquareundefined Offline
                      AuthenticSquareundefined Offline
                      AuthenticSquare
                      wrote on last edited by
                      #11

                      mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

                      LynnySammyundefined 1 Reply Last reply
                      0
                      • AuthenticSquareundefined AuthenticSquare

                        mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

                        LynnySammyundefined Offline
                        LynnySammyundefined Offline
                        LynnySammy
                        wrote on last edited by
                        #12

                        AuthenticSquare i think its not a folder, its a ff file, but idk

                        1 Reply Last reply
                        0
                        • spc.1undefined Offline
                          spc.1undefined Offline
                          spc.1
                          wrote on last edited by
                          #13

                          Youd put it into scripts i think, Im more of a bo2 modder so i prolly wouldnt know to much

                          1 Reply Last reply
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                          • Bibliokleptundefined Offline
                            Bibliokleptundefined Offline
                            Biblioklept
                            wrote on last edited by
                            #14
                            This post is deleted!
                            1 Reply Last reply
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                            • Bibliokleptundefined Offline
                              Bibliokleptundefined Offline
                              Biblioklept
                              wrote on last edited by
                              #15

                              For those that need help installing, the script needs to specifically go into:
                              storage/t5/scripts/zombie_cosmodrome
                              AND/OR
                              storage/t5/scripts/zombie_temple

                              Clarkson Bagleundefined 1 Reply Last reply
                              0
                              • Bibliokleptundefined Biblioklept

                                For those that need help installing, the script needs to specifically go into:
                                storage/t5/scripts/zombie_cosmodrome
                                AND/OR
                                storage/t5/scripts/zombie_temple

                                Clarkson Bagleundefined Offline
                                Clarkson Bagleundefined Offline
                                Clarkson Bagle
                                wrote on last edited by
                                #16

                                Biblioklept This may just be a massive skill issue on my part but I cannot get it to work, any help would be appreciated 🙂

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