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Ascension no space monkeys?

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • SourPatchCxundefined Offline
    SourPatchCxundefined Offline
    SourPatchCx
    wrote on last edited by
    #1

    anyone have a script to remove space monkey rounds on ascension?🤔

    Aranellaundefined 1 Reply Last reply
    0
    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #2

      I know that on another COD you can disable dogs round with level.dog_rounds_allowed = false; in GSC. Maybe give this a try, in init and main as well

      SourPatchCxundefined 1 Reply Last reply
      0
      • Resxtundefined Resxt

        I know that on another COD you can disable dogs round with level.dog_rounds_allowed = false; in GSC. Maybe give this a try, in init and main as well

        SourPatchCxundefined Offline
        SourPatchCxundefined Offline
        SourPatchCx
        wrote on last edited by
        #3

        Resxt which gsc file do i add that on?🤔

        1 Reply Last reply
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        • Resxtundefined Offline
          Resxtundefined Offline
          Resxt
          Plutonium Staff
          wrote on last edited by
          #4

          Create a script

          1 Reply Last reply
          0
          • SourPatchCxundefined SourPatchCx

            anyone have a script to remove space monkey rounds on ascension?🤔

            Aranellaundefined Offline
            Aranellaundefined Offline
            Aranella
            wrote on last edited by Aranella
            #5

            SourPatchCx place this code under any .gsc script in your zombie_cosmodrome folder this is how i removed the monkeys

            main()
            {
            replacefunc(maps\_zombiemode_ai_monkey::init, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
            }
            
            
            
            removemonkeys()
            {
            
            }
            SourPatchCxundefined 1 Reply Last reply
            2
            • Aranellaundefined Aranella

              SourPatchCx place this code under any .gsc script in your zombie_cosmodrome folder this is how i removed the monkeys

              main()
              {
              replacefunc(maps\_zombiemode_ai_monkey::init, ::removemonkeys);
              replacefunc(maps\_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
              replacefunc(maps\_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
              replacefunc(maps\_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
              replacefunc(maps\_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
              }
              
              
              
              removemonkeys()
              {
              
              }
              SourPatchCxundefined Offline
              SourPatchCxundefined Offline
              SourPatchCx
              wrote on last edited by
              #6

              @FluffySn0w0yFox thank you!!! it worked 🙂

              1 Reply Last reply
              0
              • Pearroundefined Offline
                Pearroundefined Offline
                Pearro
                wrote on last edited by
                #7

                can some one just make a script for the script folder for remove the monkeys please Resxt

                1 Reply Last reply
                0
                • Xerxesundefined Online
                  Xerxesundefined Online
                  Xerxes
                  Plutonium Staff
                  wrote on last edited by
                  #8

                  That is already provided.

                  1 Reply Last reply
                  0
                  • Migter12undefined Offline
                    Migter12undefined Offline
                    Migter12
                    wrote on last edited by
                    #9

                    is there a more detailed tutorial on how to do this?

                    i know nothing about modding scripts and such

                    1 Reply Last reply
                    1
                    • Pearroundefined Offline
                      Pearroundefined Offline
                      Pearro
                      wrote on last edited by
                      #10

                      yea i made it to gsc and but it to C:\Users\Phone\AppData\Local\Plutonium\storage\t5\scripts\sp\zom but it didint work this was the script: main()
                      {
                      replacefunc(maps_zombiemode_ai_monkey::init, ::removemonkeys);
                      replacefunc(maps_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
                      replacefunc(maps_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
                      replacefunc(maps_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
                      replacefunc(maps_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
                      }

                      removemonkeys()
                      {

                      }

                      but if you are talking about this level.dog_rounds_allowed = false; i didnt cheak and if it works does it romove dog rounds Xerxes Resxt

                      1 Reply Last reply
                      0
                      • AuthenticSquareundefined Offline
                        AuthenticSquareundefined Offline
                        AuthenticSquare
                        wrote on last edited by
                        #11

                        mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

                        LynnySammyundefined 1 Reply Last reply
                        0
                        • AuthenticSquareundefined AuthenticSquare

                          mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

                          LynnySammyundefined Offline
                          LynnySammyundefined Offline
                          LynnySammy
                          wrote on last edited by
                          #12

                          AuthenticSquare i think its not a folder, its a ff file, but idk

                          1 Reply Last reply
                          0
                          • spc.1undefined Offline
                            spc.1undefined Offline
                            spc.1
                            wrote on last edited by
                            #13

                            Youd put it into scripts i think, Im more of a bo2 modder so i prolly wouldnt know to much

                            1 Reply Last reply
                            0
                            • Bibliokleptundefined Offline
                              Bibliokleptundefined Offline
                              Biblioklept
                              wrote on last edited by
                              #14
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • Bibliokleptundefined Offline
                                Bibliokleptundefined Offline
                                Biblioklept
                                wrote on last edited by
                                #15

                                For those that need help installing, the script needs to specifically go into:
                                storage/t5/scripts/zombie_cosmodrome
                                AND/OR
                                storage/t5/scripts/zombie_temple

                                Clarkson Bagleundefined 1 Reply Last reply
                                0
                                • Bibliokleptundefined Biblioklept

                                  For those that need help installing, the script needs to specifically go into:
                                  storage/t5/scripts/zombie_cosmodrome
                                  AND/OR
                                  storage/t5/scripts/zombie_temple

                                  Clarkson Bagleundefined Offline
                                  Clarkson Bagleundefined Offline
                                  Clarkson Bagle
                                  wrote on last edited by
                                  #16

                                  Biblioklept This may just be a massive skill issue on my part but I cannot get it to work, any help would be appreciated 🙂

                                  1 Reply Last reply
                                  0
                                  • BOTxMIKEundefined Offline
                                    BOTxMIKEundefined Offline
                                    BOTxMIKE
                                    wrote on last edited by
                                    #17

                                    is there any script to remove astronaut from the moon?

                                    _Tomeundefined 1 Reply Last reply
                                    0
                                    • BOTxMIKEundefined BOTxMIKE

                                      is there any script to remove astronaut from the moon?

                                      _Tomeundefined Offline
                                      _Tomeundefined Offline
                                      _Tome
                                      wrote on last edited by
                                      #18

                                      BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative

                                      BOTxMIKEundefined 2 Replies Last reply
                                      1
                                      • _Tomeundefined _Tome

                                        BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative

                                        BOTxMIKEundefined Offline
                                        BOTxMIKEundefined Offline
                                        BOTxMIKE
                                        wrote on last edited by
                                        #19

                                        _Tome said in Ascension no space monkeys?:

                                        MrJzM

                                        isnt he can ran at you at full speed with this glitch?

                                        1 Reply Last reply
                                        0
                                        • _Tomeundefined _Tome

                                          BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative

                                          BOTxMIKEundefined Offline
                                          BOTxMIKEundefined Offline
                                          BOTxMIKE
                                          wrote on last edited by
                                          #20

                                          _Tome dawg i was so dumb, all this time i could just write this...

                                          astro_zombie_spawn()
                                          {
                                          return false;
                                          }

                                          1 Reply Last reply
                                          0

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