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Ascension no space monkeys?

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
20 Posts 13 Posters 5.1k Views 2 Watching
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  • AuthenticSquare Offline
    AuthenticSquare Offline
    AuthenticSquare
    wrote on last edited by
    #11

    mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

    LynnySammy 1 Reply Last reply
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    • AuthenticSquare AuthenticSquare

      mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

      LynnySammy Offline
      LynnySammy Offline
      LynnySammy
      wrote on last edited by
      #12

      AuthenticSquare i think its not a folder, its a ff file, but idk

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      • spc.1 Offline
        spc.1 Offline
        spc.1
        wrote on last edited by
        #13

        Youd put it into scripts i think, Im more of a bo2 modder so i prolly wouldnt know to much

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        • Biblioklept Offline
          Biblioklept Offline
          Biblioklept
          wrote on last edited by
          #14
          This post is deleted!
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          • Biblioklept Offline
            Biblioklept Offline
            Biblioklept
            wrote on last edited by
            #15

            For those that need help installing, the script needs to specifically go into:
            storage/t5/scripts/zombie_cosmodrome
            AND/OR
            storage/t5/scripts/zombie_temple

            Clarkson Bagle 1 Reply Last reply
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            • Biblioklept Biblioklept

              For those that need help installing, the script needs to specifically go into:
              storage/t5/scripts/zombie_cosmodrome
              AND/OR
              storage/t5/scripts/zombie_temple

              Clarkson Bagle Offline
              Clarkson Bagle Offline
              Clarkson Bagle
              wrote on last edited by
              #16

              Biblioklept This may just be a massive skill issue on my part but I cannot get it to work, any help would be appreciated 🙂

              1 Reply Last reply
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              • BOTxMIKE Offline
                BOTxMIKE Offline
                BOTxMIKE
                wrote on last edited by
                #17

                is there any script to remove astronaut from the moon?

                _Tome 1 Reply Last reply
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                • BOTxMIKE BOTxMIKE

                  is there any script to remove astronaut from the moon?

                  _Tome Offline
                  _Tome Offline
                  _Tome
                  wrote on last edited by
                  #18

                  BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative

                  BOTxMIKE 2 Replies Last reply
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                  • _Tome _Tome

                    BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative

                    BOTxMIKE Offline
                    BOTxMIKE Offline
                    BOTxMIKE
                    wrote on last edited by
                    #19

                    _Tome said in Ascension no space monkeys?:

                    MrJzM

                    isnt he can ran at you at full speed with this glitch?

                    1 Reply Last reply
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                    • _Tome _Tome

                      BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative

                      BOTxMIKE Offline
                      BOTxMIKE Offline
                      BOTxMIKE
                      wrote on last edited by
                      #20

                      _Tome dawg i was so dumb, all this time i could just write this...

                      astro_zombie_spawn()
                      {
                      return false;
                      }

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