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Ascension no space monkeys?

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • Xerxesundefined Offline
    Xerxesundefined Offline
    Xerxes
    Plutonium Staff
    wrote on last edited by
    #8

    That is already provided.

    1 Reply Last reply
    0
    • Migter12undefined Offline
      Migter12undefined Offline
      Migter12
      wrote on last edited by
      #9

      is there a more detailed tutorial on how to do this?

      i know nothing about modding scripts and such

      1 Reply Last reply
      1
      • Pearroundefined Offline
        Pearroundefined Offline
        Pearro
        wrote on last edited by
        #10

        yea i made it to gsc and but it to C:\Users\Phone\AppData\Local\Plutonium\storage\t5\scripts\sp\zom but it didint work this was the script: main()
        {
        replacefunc(maps_zombiemode_ai_monkey::init, ::removemonkeys);
        replacefunc(maps_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
        replacefunc(maps_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
        replacefunc(maps_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
        replacefunc(maps_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
        }

        removemonkeys()
        {

        }

        but if you are talking about this level.dog_rounds_allowed = false; i didnt cheak and if it works does it romove dog rounds Xerxes Resxt

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        • AuthenticSquareundefined Offline
          AuthenticSquareundefined Offline
          AuthenticSquare
          wrote on last edited by
          #11

          mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

          LynnySammyundefined 1 Reply Last reply
          0
          • AuthenticSquareundefined AuthenticSquare

            mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

            LynnySammyundefined Offline
            LynnySammyundefined Offline
            LynnySammy
            wrote on last edited by
            #12

            AuthenticSquare i think its not a folder, its a ff file, but idk

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            • spc.1undefined Offline
              spc.1undefined Offline
              spc.1
              wrote on last edited by
              #13

              Youd put it into scripts i think, Im more of a bo2 modder so i prolly wouldnt know to much

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              • Bibliokleptundefined Offline
                Bibliokleptundefined Offline
                Biblioklept
                wrote on last edited by
                #14
                This post is deleted!
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                • Bibliokleptundefined Offline
                  Bibliokleptundefined Offline
                  Biblioklept
                  wrote on last edited by
                  #15

                  For those that need help installing, the script needs to specifically go into:
                  storage/t5/scripts/zombie_cosmodrome
                  AND/OR
                  storage/t5/scripts/zombie_temple

                  Clarkson Bagleundefined 1 Reply Last reply
                  0
                  • Bibliokleptundefined Biblioklept

                    For those that need help installing, the script needs to specifically go into:
                    storage/t5/scripts/zombie_cosmodrome
                    AND/OR
                    storage/t5/scripts/zombie_temple

                    Clarkson Bagleundefined Offline
                    Clarkson Bagleundefined Offline
                    Clarkson Bagle
                    wrote on last edited by
                    #16

                    Biblioklept This may just be a massive skill issue on my part but I cannot get it to work, any help would be appreciated 🙂

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                    • BOTxMIKEundefined Offline
                      BOTxMIKEundefined Offline
                      BOTxMIKE
                      wrote on last edited by
                      #17

                      is there any script to remove astronaut from the moon?

                      _Tomeundefined 1 Reply Last reply
                      0
                      • BOTxMIKEundefined BOTxMIKE

                        is there any script to remove astronaut from the moon?

                        _Tomeundefined Offline
                        _Tomeundefined Offline
                        _Tome
                        wrote on last edited by
                        #18

                        BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative

                        BOTxMIKEundefined 2 Replies Last reply
                        1
                        • _Tomeundefined _Tome

                          BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative

                          BOTxMIKEundefined Offline
                          BOTxMIKEundefined Offline
                          BOTxMIKE
                          wrote on last edited by
                          #19

                          _Tome said in Ascension no space monkeys?:

                          MrJzM

                          isnt he can ran at you at full speed with this glitch?

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                          • _Tomeundefined _Tome

                            BOTxMIKE you can watch MrJzM's vid on how to glitch him as an alternative

                            BOTxMIKEundefined Offline
                            BOTxMIKEundefined Offline
                            BOTxMIKE
                            wrote last edited by
                            #20

                            _Tome dawg i was so dumb, all this time i could just write this...

                            astro_zombie_spawn()
                            {
                            return false;
                            }

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