unknown t6mp & map_rotation errors
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lapetitehanae
sv_config
has been removed. It’s advised to completely replace all your cfg files with the updated ones from the official server setup files repository instead of just applying the changes: https://github.com/xerxes-at/T6ServerConfigs -
Thanks for this information, I was able to correct the map_rotation error.
However, it still seems to be broken for some reason I don't understand.
I have the impression that the server crashes and restarts when the map is launched.The complete console:
--- Cmd Initialization Complete --- Loading fastfile code_pre_gfx_mp Built adjacency info for IPaks 1ms [STEAM] 1 calls ready, running... [STEAM] running call 1 ----- FS_Startup ----- Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/players Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main_shared Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6// Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw Current language: english Build r4524 logfile opened on Wed Dec 4 18:39:50 2024 Current search path: Z:\opt\T6Server\Plutonium\storage\t6/raw Z:\opt\T6Server\Plutonium\storage\t6// Z:\opt\T6Server\Plutonium\storage\t6/players Z:\opt\T6Server\Plutonium\storage\t6/main Z:\opt\T6Server\Server\Multiplayer/main Z:\opt\T6Server\Server\Multiplayer/main_shared Z:\opt\T6Server\Server\Multiplayer/players [DW][Auth] Handling authentication request... execing default_mp.cfg execing default_statversion.cfg completed execing default_statversion.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg completed execing default_mp.cfg execing default_mp_controls_english.cfg completed execing default_mp_controls_english.cfg r_aaSamples will be changed upon restarting. r_fullscreen will be changed upon restarting. r_monitor will be changed upon restarting. r_texFilterQuality will be changed upon restarting. execing configure.cfg r_aspectRatio will be changed upon restarting. completed execing configure.cfg '16' is not a valid value for dvar 'ai_corpseCount' Domain is any integer from 0 to 8 r_aaSamples will be changed upon restarting. r_texFilterQuality will be changed upon restarting. Loading fastfile patch_mp Loading fastfile code_post_gfx_mp Built adjacency info for IPaks 1ms [DW][Lobby] Handling hello request... execing ragdoll.cfg completed execing ragdoll.cfg execing default_mp_gamesettings.cfg execing mp/gamesettings_default.cfg completed execing mp/gamesettings_default.cfg execing mp/gamesettings_tdm.cfg completed execing mp/gamesettings_tdm.cfg execing default_mp_gametypes.cfg Unknown command "resetCustomGametype" completed execing default_mp_gametypes.cfg completed execing default_mp_gamesettings.cfg bound socket to localhost:4981 net_port will be changed upon restarting. execing mp/reset_classes_offline.cfg completed execing mp/reset_classes_offline.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg --- Common Initialization Complete --- Unknown command "t6mp" net_port will be changed upon restarting. execing dedicated.cfg Unknown command "limit" Unknown command "range" Unknown command "value" addedaddedaddedaddedcompleted execing dedicated.cfg Loading fastfile patch_ui_mp Loading fastfile ui_mp Built adjacency info for IPaks 3ms Loading fastfile ffotd_tu17_mp_147 Loading fastfile common_mp Loading fastfile common_patch_mp execing default_mp_gamesettings.cfg execing mp/gamesettings_default.cfg completed execing mp/gamesettings_default.cfg execing mp/gamesettings_tdm.cfg completed execing mp/gamesettings_tdm.cfg '24' is not a valid value for dvar 'sv_maxclients' Domain is any integer from 1 to 18 execing default_mp_gametypes.cfg Unknown command "resetCustomGametype" completed execing default_mp_gametypes.cfg completed execing default_mp_gamesettings.cfg execing default_private.cfg completed execing default_private.cfg Built adjacency info for IPaks 3ms Loading fastfile dlc0_load_mp Loading fastfile dlc1_load_mp Loading fastfile dlc2_load_mp Loading fastfile dlc3_load_mp Loading fastfile dlc4_load_mp Loading fastfile dlc0dd_load_mp Loading fastfile seasonpass_load_mp map_rotate... "sv_mapRotation" is: "execgts tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020" "sv_mapRotationCurrent" is: "" Executing gts cfg: tdm.cfg. Setting map: mp_la. execing tdm.cfg execing gamesettings_default.cfg completed execing gamesettings_default.cfg execing gamesettings_tdm.cfg completed execing gamesettings_tdm.cfg execing mp/gamesettings_default.cfg completed execing mp/gamesettings_default.cfg execing mp/gamesettings_tdm.cfg completed execing mp/gamesettings_tdm.cfg completed execing tdm.cfg DB_FlushGump 0 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 1 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 2 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 3 Sys_GumpFlushed set gumpFlushedEvent Built adjacency info for IPaks 3ms Unloading fastfile ui_mp Unloading fastfile patch_ui_mp Loaded menu file: ui/t6/dvarleftrightselector.lua Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua Loaded menu file: ui_mp/t6/hud/class.lua Loaded menu file: ui/t6/menus/optionscontrols.lua Loaded menu file: ui/t6/menus/optionssettings.lua Loaded menu file: ui/t6/menus/safeareamenu.lua Loaded menu file: ui_mp/t6/hud/scoreboard.lua Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua Loaded menu file: ui_mp/t6/hud/loading.lua DB_FlushGump 0 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 1 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 2 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 3 Sys_GumpFlushed set gumpFlushedEvent Sending heartbeat... ----- FS_Startup ----- Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/players Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main_shared Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6// Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw Current language: english Current search path: Z:\opt\T6Server\Plutonium\storage\t6/raw Z:\opt\T6Server\Plutonium\storage\t6// Z:\opt\T6Server\Plutonium\storage\t6/players Z:\opt\T6Server\Plutonium\storage\t6/main Z:\opt\T6Server\Server\Multiplayer/main Z:\opt\T6Server\Server\Multiplayer/main_shared Z:\opt\T6Server\Server\Multiplayer/players Loading fastfile mp_la Loading fastfile faction_fbi_mp Loading fastfile faction_pmc_mp Heartbeat successful. Built adjacency info for IPaks 4ms execing mp/reset_classes_offline.cfg completed execing mp/reset_classes_offline.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg execing mp/reset_classes_offline.cfg completed execing mp/reset_classes_offline.cfg Initializing game at 12/04/24 18:39:58 +0100 Current uptime: 00:00:23 Level time: 0 Restart: 0 ------- Game Initialization ------- gamename: PT6MP gamedate: Dec 2 2024 '0' is not a valid value for dvar 'r_brightness' Domain is any number from 0.5 to 1.5 Script "scripts/mp/ranked.gsc" loaded successfully GSC Executed "scripts/mp/ranked::main()" GSC Executed "scripts/mp/ranked::init()" Hitch warning: 5635 msec frame time on main thread Sending heartbeat... Heartbeat successful. Sending heartbeat... Heartbeat successful. ] Sending heartbeat... Heartbeat successful. map_rotate... "sv_mapRotation" is: "execgts tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020" "sv_mapRotationCurrent" is: " map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow m ap mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020" Setting map: mp_dockside. Sending heartbeat... ==== ShutdownGame (1) ==== DB_FlushGump 0 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 1 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 2 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 3 Sys_GumpFlushed set gumpFlushedEvent ----- FS_Startup ----- Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/players Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main_shared Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6// Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw Heartbeat successful. Current language: english Current search path: Z:\opt\T6Server\Plutonium\storage\t6/raw Z:\opt\T6Server\Plutonium\storage\t6// Z:\opt\T6Server\Plutonium\storage\t6/players Z:\opt\T6Server\Plutonium\storage\t6/main Z:\opt\T6Server\Server\Multiplayer/main Z:\opt\T6Server\Server\Multiplayer/main_shared Z:\opt\T6Server\Server\Multiplayer/players Unloading fastfile faction_pmc_mp Unloading fastfile faction_fbi_mp Unloading fastfile mp_la Unloading fastfile faction_pmc_mp Unloading fastfile faction_fbi_mp Unloading fastfile mp_la Unloading fastfile faction_pmc_mp Unloading fastfile faction_fbi_mp Unloading fastfile mp_la Unloading fastfile faction_pmc_mp Unloading fastfile faction_fbi_mp Unloading fastfile mp_la Loading fastfile mp_dockside Loading fastfile faction_seals_mp Loading fastfile faction_pla_mp Built adjacency info for IPaks 2ms execing mp/reset_classes_offline.cfg completed execing mp/reset_classes_offline.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg execing mp/reset_classes_offline.cfg completed execing mp/reset_classes_offline.cfg Initializing game at 12/04/24 18:41:58 +0100 Current uptime: 00:02:23 Level time: 120050 Restart: 0 ------- Game Initialization ------- gamename: PT6MP gamedate: Dec 2 2024 '0' is not a valid value for dvar 'r_brightness' Domain is any number from 0.5 to 1.5 Script "scripts/mp/ranked.gsc" loaded successfully GSC Executed "scripts/mp/ranked::main()" GSC Executed "scripts/mp/ranked::init()" Hitch warning: 3835 msec frame time on server thread Hitch warning: 3838 msec frame time on main thread Sending heartbeat... Heartbeat successful. Sending heartbeat... Heartbeat successful. Sending heartbeat... Heartbeat successful. map_rotate... "sv_mapRotation" is: "execgts tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020" "sv_mapRotationCurrent" is: " map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020" Setting map: mp_carrier. Sending heartbeat... Heartbeat successful. ==== ShutdownGame (1) ==== DB_FlushGump 0 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 1 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 2 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 3 Sys_GumpFlushed set gumpFlushedEvent ----- FS_Startup ----- Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/players Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main_shared Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6// Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw Current language: english Current search path: Z:\opt\T6Server\Plutonium\storage\t6/raw Z:\opt\T6Server\Plutonium\storage\t6// Z:\opt\T6Server\Plutonium\storage\t6/players Z:\opt\T6Server\Plutonium\storage\t6/main Z:\opt\T6Server\Server\Multiplayer/main Z:\opt\T6Server\Server\Multiplayer/main_shared Z:\opt\T6Server\Server\Multiplayer/players Unloading fastfile faction_pla_mp Unloading fastfile faction_seals_mp Unloading fastfile mp_dockside Unloading fastfile faction_pla_mp Unloading fastfile faction_seals_mp Unloading fastfile mp_dockside Unloading fastfile faction_pla_mp Unloading fastfile faction_seals_mp Unloading fastfile mp_dockside Unloading fastfile faction_pla_mp Unloading fastfile faction_seals_mp Unloading fastfile mp_dockside Loading fastfile mp_carrier Loading fastfile faction_seals_mp Loading fastfile faction_pla_mp Built adjacency info for IPaks 4ms execing mp/reset_classes_offline.cfg completed execing mp/reset_classes_offline.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg execing mp/reset_classes_offline.cfg completed execing mp/reset_classes_offline.cfg Initializing game at 12/04/24 18:43:58 +0100 Current uptime: 00:04:22 Level time: 240100 Restart: 0 ------- Game Initialization ------- gamename: PT6MP gamedate: Dec 2 2024 '0' is not a valid value for dvar 'r_brightness' Domain is any number from 0.5 to 1.5 Script "scripts/mp/ranked.gsc" loaded successfully GSC Executed "scripts/mp/ranked::main()" GSC Executed "scripts/mp/ranked::init()" Hitch warning: 3907 msec frame time on server thread Hitch warning: 3923 msec frame time on main thread Sending heartbeat... Heartbeat successful. Plutonium r4524 >
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lapetitehanae the console log you’ve provided doesn’t seem to me to have anything out of the ordinary aside from the matches taking exactly 2 minutes between each “Initializing game” event. It would help to provide footage and more details regarding the problem so that we understand it more clearly.
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I've tested with a Zombie server, it doesn't change the map every 2 minutes, it just stays stuck.
I noticed that on server startup the sv_mapRotationCurrent is empty:"sv_mapRotation" is: "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg ma
p zm_tomb execgts zm_classic_transit.cfg map zm_transit"
"sv_mapRotationCurrent" is: "" -
lapetitehanae it’s normal for
sv_mapRotationCurrent
to be empty when starting the server. It’s what keeps track of the remaining list from thesv_mapRotation
list which the rotation hasn’t gone through yet. Once amap_rotate
occurs while it’s empty, the value ofsv_mapRotation
gets copied, then the first map in the list gets started, and finally the first map will be removed from thesv_mapRotationCurrent
list since the rotation has gone through and started it.The first map you have on your Zombies
sv_mapRotation
list is a DLC map. Do you have the corresponding DLC files for it installed on the server directory? If you don’t, then that explains why the server gets stuck when trying to start that map. If you have the files for the DLC installed but you’re still experiencing the problem, then could you provide the whole server console log, and screenshots of all the contents of your server’s directorieszone\all
andzone\english
(or whatever other game language you’re using on the server)? -
Once again, thank you for taking the time to help me!
I've got the dlcs maps but I tried to put tranzit on and it doesn't work either.
-> sv_maprotation “execgts zm_classic_transit.cfg map zm_transit”Here's the last console_zm.log (I shut down the server after 10 minutes, it's weird that at the end there's a cut line, the server was loading files?)
Current language: english Current search path: Z:\opt\T6Server\Plutonium\storage\t6/raw Z:\opt\T6Server\Plutonium\storage\t6// Z:\opt\T6Server\Plutonium\storage\t6/players Z:\opt\T6Server\Plutonium\storage\t6/main Z:\opt\T6Server\Server\Zombie/main Z:\opt\T6Server\Server\Zombie/main_shared Z:\opt\T6Server\Server\Zombie/players execing default_mp.cfg execing default_statversion.cfg completed execing default_statversion.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg completed execing default_mp.cfg execing default_mp_controls_english.cfg completed execing default_mp_controls_english.cfg r_aaSamples will be changed upon restarting. r_fullscreen will be changed upon restarting. r_monitor will be changed upon restarting. r_texFilterQuality will be changed upon restarting. execing configure.cfg r_aspectRatio will be changed upon restarting. completed execing configure.cfg '16' is not a valid value for dvar 'ai_corpseCount' Domain is any integer from 0 to 8 r_aaSamples will be changed upon restarting. r_texFilterQuality will be changed upon restarting. Loading fastfile patch_zm Loading fastfile code_post_gfx_zm Built adjacency info for IPaks 0ms execing ragdoll.cfg completed execing ragdoll.cfg execing default_zm_gamesettings.cfg execing default_mp_gamesettings.cfg execing zm/gamesettings_default.cfg completed execing zm/gamesettings_default.cfg execing zm/gamesettings_tdm.cfg completed execing zm/gamesettings_tdm.cfg execing default_mp_gametypes.cfg Unknown command "resetCustomGametype" completed execing default_mp_gametypes.cfg completed execing default_mp_gamesettings.cfg execing zm/gamesettings_default.cfg completed execing zm/gamesettings_default.cfg execing zm/gamesettings_zclassic.cfg completed execing zm/gamesettings_zclassic.cfg completed execing default_zm_gamesettings.cfg bound socket to localhost:4981 net_port will be changed upon restarting. execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg --- Common Initialization Complete --- Unknown command "t6zm" net_port will be changed upon restarting. execing dedicated_zm.cfg Unknown command "limit" Unknown command "range" Unknown command "value" addedaddedaddedaddedcompleted execing dedicated_zm.cfg Loading fastfile patch_ui_zm Loading fastfile ui_zm Built adjacency info for IPaks 0ms Loading fastfile common_zm Loading fastfile ffotd_tu17_zm_147 Built adjacency info for IPaks 0ms Loading fastfile dlczm0_load_zm Loading fastfile dlc1_load_zm Loading fastfile dlc2_load_zm Loading fastfile dlc3_load_zm Loading fastfile dlc4_load_zm Loading fastfile dlc0dd_load_zm Loading fastfile seasonpass_load_zm map_rotate... "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit" "sv_mapRotationCurrent" is: "" Executing gts cfg: zm_classic_transit.cfg. Setting map: zm_transit. execing zm_classic_transit.cfg execing gamesettings_default.cfg completed execing gamesettings_default.cfg execing gamesettings_zclassic.cfg completed execing gamesettings_zclassic.cfg g_gametype will be changed upon restarting. completed execing zm_classic_transit.cfg Built adjacency info for IPaks 1ms DB_FlushGump 0 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 1 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 2 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 3 Sys_GumpFlushed set gumpFlushedEvent Unloading fastfile ui_zm Unloading fastfile patch_ui_zm Loaded menu file: ui/t6/dvarleftrightselector.lua Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua Loaded menu file: ui_mp/t6/hud/class.lua Loaded menu file: ui/t6/menus/optionscontrols.lua Loaded menu file: ui/t6/menus/optionssettings.lua Loaded menu file: ui/t6/menus/safeareamenu.lua Loaded menu file: ui_mp/t6/hud/scoreboard.lua Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua Loaded menu file: ui_mp/t6/hud/loading.lua Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombie.lua Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombieog.lua DB_FlushGump 0 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 1 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 2 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 3 Sys_GumpFlushed set gumpFlushedEvent Searching for iwds in Z:\opt\T6Server\Server\Zombie/players Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared Searching for iwds in Z:\opt\T6Server\Server\Zombie/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6// Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw Current language: english Current search path: Z:\opt\T6Server\Plutonium\storage\t6/raw Z:\opt\T6Server\Plutonium\storage\t6// Z:\opt\T6Server\Plutonium\storage\t6/players Z:\opt\T6Server\Plutonium\storage\t6/main Z:\opt\T6Server\Server\Zombie/main Z:\opt\T6Server\Server\Zombie/main_shared Z:\opt\T6Server\Server\Zombie/players Loading fastfile zm_transit_patch Loading fastfile zm_transit Loading fastfile so_zclassic_zm_transit Built adjacency info for IPaks 0ms execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg Initializing game at 12/05/24 20:35:14 +0100 Current uptime: 00:00:22 Level time: 0 Restart: 0 ------- Game Initialization ------- gamename: PT6ZM gamedate: Dec 2 2024 '0' is not a valid value for dvar 'r_brightness' Domain is any number from 0.5 to 1.5 codescripts/delete.gsc (common_zm): 0x0B4E32EE codescripts/struct.gsc (common_zm): 0x5A0C849E common_scripts/utility.gsc (patch_zm): 0x1447FBB5 maps/mp/_script_gen.gsc (patch_zm): 0xE3828D0B maps/mp/_fx.gsc (patch_zm): 0xCF0DC190 maps/mp/_createfxmenu.gsc (patch_zm): 0x875AF4D1 maps/mp/_createfxundo.gsc (patch_zm): 0xED3BDE6C maps/mp/_createfx.gsc (patch_zm): 0x2B78DD0D common_scripts/default (): 0xA3CC035D maps/mp/_utility.gsc (patch_zm): 0xD2E0DC40 maps/mp/_visionset_mgr.gsc (patch_zm): 0x676C5540 maps/mp/gametypes_zm/_hud.gsc (patch_zm): 0x28AE1ACB maps/mp/_music.gsc (patch_zm): 0xA3DAE7A9 maps/mp/zombies/_zm_clone.gsc (patch_zm): 0xFBCF59DE maps/mp/zombies/_zm_weap_cymbal_monkey.gsc (patch_zm): 0x95859954 maps/mp/_demo.gsc (patch_zm): 0xD9D0103E maps/mp/zombies/_zm_zonemgr.gsc (patch_zm): 0x04516729 maps/mp/zombies/_zm_unitrigger.gsc (patch_zm): 0x5F8CE624 maps/mp/zombies/_zm_magicbox_lock.gsc (patch_zm): 0x1FF12AF9 maps/mp/zombies/_zm_magicbox.gsc (patch_zm): 0x0427D94E maps/mp/zombies/_zm_melee_weapon.gsc (zm_transit_patch): 0x8EB1A02E maps/mp/gametypes_zm/_hud_util.gsc (patch_zm): 0x7E3C551B maps/mp/animscripts/utility.gsc (patch_zm): 0x7556206F maps/mp/animscripts/shared.gsc (patch_zm): 0xDFCF35AA maps/mp/animscripts/zm_utility.gsc (patch_zm): 0x162B17FA maps/mp/animscripts/zm_shared.gsc (patch_zm): 0x7E09B3D2 maps/mp/animscripts/zm_death.gsc (patch_zm): 0x75C9A29F maps/mp/zombies/_zm_net.gsc (patch_zm): 0x9B60217C maps/mp/zombies/_zm_blockers.gsc (patch_zm): 0xE5B98C54 maps/mp/zombies/_zm_pers_upgrades_system.gsc (patch_zm): 0x359D5A86 maps/mp/zombies/_zm_pers_upgrades.gsc (patch_zm): 0x3C4E3EDA maps/mp/zombies/_zm_powerups.gsc (patch_zm): 0xC4689549 maps/mp/gametypes_zm/_globallogic_audio.gsc (patch_zm): 0x6D66D8BA maps/mp/gametypes_zm/_hud_message.gsc (patch_zm): 0x387492EE maps/mp/gametypes_zm/_globallogic_utils.gsc (patch_zm): 0xC114211C maps/mp/_challenges.gsc (patch_zm): 0x29FE7852 maps/mp/_bb.gsc (patch_zm): 0x32A9EFDD maps/mp/gametypes_zm/_globallogic_score.gsc (patch_zm): 0x28F6B956 maps/mp/zombies/_zm_pers_upgrades_functions.gsc (patch_zm): 0x3F8546EE maps/mp/zombies/_zm_score.gsc (patch_zm): 0xB7F0FF55 maps/mp/zombies/_zm_weap_ballistic_knife.gsc (zm_transit_patch): 0x3FC6FC78 maps/mp/gametypes_zm/_damagefeedback.gsc (patch_zm): 0x06EDD55D maps/mp/gametypes_zm/_tweakables.gsc (patch_zm): 0x94B9FA64 maps/mp/gametypes_zm/_shellshock.gsc (patch_zm): 0x897067A1 maps/mp/_sticky_grenade.gsc (patch_zm): 0x8F6B52CA maps/mp/gametypes_zm/_weapon_utils.gsc (patch_zm): 0x80C753E4 maps/mp/gametypes_zm/_weapons.gsc (patch_zm): 0xB252E3BC maps/mp/gametypes_zm/_gameobjects.gsc (patch_zm): 0x2D670E94 maps/mp/gametypes_zm/_globallogic_actor.gsc (patch_zm): 0x2697751C maps/mp/_audio.gsc (patch_zm): 0x250F2D68 maps/mp/gametypes_zm/_callbacksetup.gsc (patch_zm): 0xB1A1AFF2 maps/mp/gametypes_zm/_spawnlogic.gsc (patch_zm): 0xF97275E9 maps/mp/gametypes_zm/_spawning.gsc (patch_zm): 0x23D4F8F2 maps/mp/gametypes_zm/_spectating.gsc (patch_zm): 0xDD0B05AD maps/mp/gametypes_zm/_globallogic_defaults.gsc (patch_zm): 0x7DBCB4BE maps/mp/gametypes_zm/_globallogic_ui.gsc (patch_zm): 0xF49CDDEF maps/mp/gametypes_zm/_globallogic_spawn.gsc (patch_zm): 0xE6AF1E5F maps/mp/gametypes_zm/_globallogic_player.gsc (patch_zm): 0x2D892659 maps/mp/_ballistic_knife.gsc (patch_zm): 0x89A2A500 maps/mp/gametypes_zm/_weaponobjects.gsc (patch_zm): 0xA894146B maps/mp/zombies/_zm_weap_claymore.gsc (zm_transit_patch): 0x6D8D5C97 maps/mp/zombies/_zm_weapons.gsc (patch_zm): 0x679E9863 maps/mp/zombies/_zm_audio_announcer.gsc (patch_zm): 0x960208B6 maps/mp/zombies/_zm_audio.gsc (patch_zm): 0x5468B987 maps/mp/animscripts/zm_run.gsc (patch_zm): 0x6B710D74 maps/mp/zombies/_zm_ai_basic.gsc (patch_zm): 0x5C836E20 maps/mp/zombies/_zm_power.gsc (patch_zm): 0x40CB6619 maps/mp/zombies/_zm_buildables.gsc (patch_zm): 0xF79BBE2B maps/mp/zombies/_zm_server_throttle.gsc (patch_zm): 0xFC6FCB49 maps/mp/zombies/_zm_utility.gsc (patch_zm): 0x30CBE92C maps/mp/gametypes_zm/_hostmigration.gsc (patch_zm): 0xE8829BE3 maps/mp/gametypes_zm/_dev.gsc (patch_zm): 0x8C66471A maps/mp/gametypes_zm/_scoreboard.gsc (patch_zm): 0x56B8A566 maps/mp/gametypes_zm/_clientids.gsc (patch_zm): 0xE61B2861 maps/mp/gametypes_zm/_serversettings.gsc (patch_zm): 0x028EDC7B maps/mp/_busing.gsc (patch_zm): 0x6C026E66 maps/mp/gametypes_zm/_globallogic.gsc (ffotd_tu17_zm_147): 0xDAD67DBB maps/mp/zombies/_zm_stats.gsc (patch_zm): 0x41F04E2A maps/mp/zombies/_zm_equipment.gsc (patch_zm): 0x27362014 maps/mp/zombies/_zm_chugabud.gsc (patch_zm): 0xFE537B92 maps/mp/zombies/_zm_perks.gsc (patch_zm): 0xAC0DA798 maps/mp/zombies/_zm_laststand.gsc (patch_zm): 0x376F31A2 maps/mp/zombies/_zm_ai_faller.gsc (patch_zm): 0x0C74E4AE maps/mp/zombies/_zm_spawner.gsc (patch_zm): 0x42742571 maps/mp/gametypes_zm/_zm_gametype.gsc (patch_zm): 0x76D10DF1 maps/mp/zombies/_zm_game_module.gsc (patch_zm): 0x232AFF7C maps/mp/zombies/_zm_ai_dogs.gsc (patch_zm): 0x32454412 maps/mp/zombies/_zm_tombstone.gsc (patch_zm): 0xA194EAAE maps/mp/zombies/_zm_traps.gsc (patch_zm): 0xF3710739 maps/mp/zombies/_zm_timer.gsc (patch_zm): 0x9E6EA542 maps/mp/zombies/_zm_gump.gsc (patch_zm): 0x0D6B03C6 maps/mp/zombies/_zm_playerhealth.gsc (patch_zm): 0x9E8AC3AF maps/mp/zombies/_zm_bot.gsc (patch_zm): 0x1F4B5BAA maps/mp/zombies/_zm_turned.gsc (patch_zm): 0x6039DF32 maps/mp/zombies/_zm_devgui.gsc (patch_zm): 0xF1E7632C maps/mp/zombies/_zm_ffotd.gsc (patch_zm): 0x757FD63E maps/mp/zombies/_zm.gsc (patch_zm): 0x5515DA37 maps/mp/animscripts/zm_melee.gsc (patch_zm): 0xA6FC03BF maps/mp/animscripts/zm_combat.gsc (patch_zm): 0xEE76BD65 maps/mp/animscripts/zm_init.gsc (patch_zm): 0x620EE666 maps/mp/animscripts/zm_pain.gsc (patch_zm): 0xA7865F71 maps/mp/animscripts/zm_move.gsc (patch_zm): 0x05300108 maps/mp/animscripts/zm_scripted.gsc (patch_zm): 0x165D5328 maps/mp/animscripts/zm_stop.gsc (patch_zm): 0x31EED563 maps/mp/animscripts/zm_flashed.gsc (patch_zm): 0xFC54E6DB maps/mp/animscripts/zm_jump.gsc (patch_zm): 0x79E0314E maps/mp/animscripts/zm_turn.gsc (patch_zm): 0x903125D1 maps/mp/animscripts/dog_stop.gsc (patch_zm): 0x21CB6FCB maps/mp/animscripts/zm_dog_combat.gsc (patch_zm): 0x98B2B4B0 maps/mp/animscripts/zm_dog_death.gsc (patch_zm): 0x28175CFB maps/mp/animscripts/dog_move.gsc (patch_zm): 0xD81FEDF6 maps/mp/animscripts/zm_dog_init.gsc (patch_zm): 0x4B8C8518 maps/mp/animscripts/zm_dog_pain.gsc (patch_zm): 0xD30254EB maps/mp/animscripts/zm_dog_move.gsc (patch_zm): 0x8BD35B59 maps/mp/animscripts/zm_dog_stop.gsc (patch_zm): 0x691A1E03 maps/mp/animscripts/zm_dog_flashed.gsc (patch_zm): 0xD0A61924 maps/mp/animscripts/zm_dog_jump.gsc (patch_zm): 0x70D25363 maps/mp/animscripts/zm_dog_turn.gsc (patch_zm): 0x0E9EF1A5 character/c_zom_screecher.gsc (so_zclassic_zm_transit): 0xD98E7F48 aitype/zm_transit_screecher.gsc (so_zclassic_zm_transit): 0x9AEAB14D character/c_zom_avogadro.gsc (so_zclassic_zm_transit): 0x60BA0D91 aitype/zm_transit_avogadro.gsc (so_zclassic_zm_transit): 0x0A1A3AD4 xmodelalias/c_zom_zombie_head_als.gsc (so_zclassic_zm_transit): 0x6D000837 codescripts/character.gsc (common_zm): 0x958922C6 character/c_zom_zombie1_02.gsc (so_zclassic_zm_transit): 0x96EE112C character/c_zom_zombie1_01.gsc (so_zclassic_zm_transit): 0xBCA99F79 aitype/zm_transit_basic_01.gsc (so_zclassic_zm_transit): 0xB0F17E07 character/c_zom_zombie2_03.gsc (so_zclassic_zm_transit): 0x07657F11 character/c_zom_zombie2_02.gsc (so_zclassic_zm_transit): 0x8F3E3058 character/c_zom_zombie2_01.gsc (so_zclassic_zm_transit): 0xCCA2E7C2 aitype/zm_transit_basic_02.gsc (so_zclassic_zm_transit): 0x342FA31D character/c_zom_zombie3_05.gsc (so_zclassic_zm_transit): 0x5CB49E56 character/c_zom_zombie3_04.gsc (so_zclassic_zm_transit): 0x2FDD6F4E character/c_zom_zombie3_03.gsc (so_zclassic_zm_transit): 0xACB1BE47 character/c_zom_zombie3_02.gsc (so_zclassic_zm_transit): 0xDFD84F5F character/c_zom_zombie3_01.gsc (so_zclassic_zm_transit): 0x4A625C77 aitype/zm_transit_basic_03.gsc (so_zclassic_zm_transit): 0xB7F3F87D maps/mp/gametypes_zm/zclassic.gsc (patch_zm): 0x2029AA99 maps/mp/zombies/_zm_sidequests.gsc (patch_zm): 0xE12391AD maps/mp/zm_transit_distance_tracking.gsc (zm_transit_patch): 0xE004340A maps/mp/_compass.gsc (patch_zm): 0x708747E9 maps/mp/zm_transit_utility.gsc (zm_transit_patch): 0x1AB93A38 maps/mp/zm_transit_sq.gsc (zm_transit_patch): 0xA24CFE61 maps/mp/zm_transit_cling.gsc (zm_transit_patch): 0x6A0081E0 character/c_transit_player_reporter.gsc (so_zclassic_zm_transit): 0xFED25825 character/c_transit_player_engineer.gsc (so_zclassic_zm_transit): 0x39700FA2 character/c_transit_player_oldman.gsc (so_zclassic_zm_transit): 0x33082806 character/c_transit_player_farmgirl.gsc (so_zclassic_zm_transit): 0xA980D9C0 maps/mp/zm_transit_lava.gsc (zm_transit_patch): 0x9D5120A9 maps/mp/zombies/_zm_weap_emp_bomb.gsc (zm_transit_patch): 0x23F4640C maps/mp/zm_transit_ambush.gsc (zm_transit_patch): 0x4B154407 maps/mp/zm_transit_automaton.gsc (zm_transit_patch): 0xC9B7396A maps/mp/zm_transit_bus.gsc (zm_transit_patch): 0x5E449073 maps/mp/zm_transit_openings.gsc (zm_transit_patch): 0x5A0A2037 maps/mp/zm_transit_achievement.gsc (zm_transit_patch): 0x8B22A8C1 maps/mp/zombies/_zm_weap_bowie.gsc (zm_transit_patch): 0x03E0382D maps/mp/zombies/_zm_weap_tazer_knuckles.gsc (zm_transit_patch): 0xD1934A1D maps/mp/zombies/_zm_weap_jetgun.gsc (zm_transit_patch): 0xFD8A3AE3 maps/mp/zombies/_zm_riotshield.gsc (zm_transit_patch): 0xE2835CD7 maps/mp/zombies/_zm_weap_riotshield.gsc (zm_transit_patch): 0x5CD2E569 maps/mp/zm_transit_power.gsc (zm_transit_patch): 0x3AD16CAD maps/mp/zombies/_zm_ai_screecher.gsc (zm_transit_patch): 0x6E8747E2 maps/mp/zm_transit_ai_screecher.gsc (zm_transit_patch): 0x109C3732 maps/mp/animscripts/traverse/shared.gsc (patch_zm): 0x7913AF97 maps/mp/_global_fx.gsc (patch_zm): 0x7CF025D9 maps/mp/_art.gsc (patch_zm): 0x2297F2F9 maps/mp/_serverfaceanim_mp.gsc (patch_zm): 0xEFBD9845 maps/mp/_fxanim.gsc (patch_zm): 0x5BF76E75 maps/mp/_interactive_objects.gsc (patch_zm): 0xA58AE7CE maps/mp/zombies/_load.gsc (patch_zm): 0x4A63C73D maps/mp/teams/_teamset_cdc.gsc (zm_transit): 0x297874E1 maps/mp/createart/zm_transit_art.gsc (zm_transit_patch): 0xAC443DEC maps/mp/createfx/zm_transit_fx.gsc (zm_transit_patch): 0x2A12E62D maps/mp/zm_transit_fx.gsc (zm_transit_patch): 0xB30D1793 maps/mp/zombies/_zm_equip_turbine.gsc (patch_zm): 0x09F3B933 maps/mp/zm_transit_ffotd.gsc (zm_transit_patch): 0x2313C57D maps/m
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lapetitehanae I’m unable to determine the problem from what you’ve provided so far. I’m afraid I can’t help you.
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Hadi77KSA Thanks anyway for your help, I'll wait!
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Can you please check your console.log for the rest of the output?
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Hello, there is nothing more than what I sent in the console_zm.log. In the file, it suddenly stops in the middle of the last line, as shown above
I can still send what's in the console when I start the server, but I don't think that's going to help.
lapetitehanae@panel:~$ cd /opt/T6Server/Plutonium/ lapetitehanae@panel:/opt/T6Server/Plutonium$ ./T6Server.sh Remote revision: 4524 Local revision: 4524 Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates! Server Hanae Test Server will load dedicated_zm.cfg and listen on port 4976 UDP! To shut down the server close this window first! 2024-12-06_20:54:05 Hanae Test Server server started. --- Cmd Initialization Complete --- Loading fastfile code_pre_gfx_zm Built adjacency info for IPaks 0ms [STEAM] 1 calls ready, running... [STEAM] running call 1 ----- FS_Startup ----- Searching for iwds in Z:\opt\T6Server\Server\Zombie/players Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared Searching for iwds in Z:\opt\T6Server\Server\Zombie/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6// Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw Current language: english Build r4524 logfile opened on Fri Dec 6 20:54:21 2024 Current search path: Z:\opt\T6Server\Plutonium\storage\t6/raw Z:\opt\T6Server\Plutonium\storage\t6// Z:\opt\T6Server\Plutonium\storage\t6/players Z:\opt\T6Server\Plutonium\storage\t6/main Z:\opt\T6Server\Server\Zombie/main Z:\opt\T6Server\Server\Zombie/main_shared Z:\opt\T6Server\Server\Zombie/players [DW][Auth] Handling authentication request... execing default_mp.cfg execing default_statversion.cfg completed execing default_statversion.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg completed execing default_mp.cfg execing default_mp_controls_english.cfg completed execing default_mp_controls_english.cfg r_aaSamples will be changed upon restarting. r_fullscreen will be changed upon restarting. r_monitor will be changed upon restarting. r_texFilterQuality will be changed upon restarting. execing configure.cfg r_aspectRatio will be changed upon restarting. completed execing configure.cfg '16' is not a valid value for dvar 'ai_corpseCount' Domain is any integer from 0 to 8 r_aaSamples will be changed upon restarting. r_texFilterQuality will be changed upon restarting. Loading fastfile patch_zm Loading fastfile code_post_gfx_zm Built adjacency info for IPaks 0ms [DW][Lobby] Handling hello request... execing ragdoll.cfg completed execing ragdoll.cfg execing default_zm_gamesettings.cfg execing default_mp_gamesettings.cfg execing zm/gamesettings_default.cfg completed execing zm/gamesettings_default.cfg execing zm/gamesettings_tdm.cfg completed execing zm/gamesettings_tdm.cfg execing default_mp_gametypes.cfg Unknown command "resetCustomGametype" completed execing default_mp_gametypes.cfg completed execing default_mp_gamesettings.cfg execing zm/gamesettings_default.cfg completed execing zm/gamesettings_default.cfg execing zm/gamesettings_zclassic.cfg completed execing zm/gamesettings_zclassic.cfg completed execing default_zm_gamesettings.cfg bound socket to localhost:4981 net_port will be changed upon restarting. execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg --- Common Initialization Complete --- Unknown command "t6zm" net_port will be changed upon restarting. execing dedicated_zm.cfg Unknown command "limit" Unknown command "range" Unknown command "value" addedaddedaddedaddedcompleted execing dedicated_zm.cfg Loading fastfile patch_ui_zm Loading fastfile ui_zm Built adjacency info for IPaks 0ms Loading fastfile common_zm Loading fastfile ffotd_tu17_zm_147 Built adjacency info for IPaks 1ms Loading fastfile dlczm0_load_zm Loading fastfile dlc1_load_zm Loading fastfile dlc2_load_zm Loading fastfile dlc3_load_zm Loading fastfile dlc4_load_zm Loading fastfile dlc0dd_load_zm Loading fastfile seasonpass_load_zm map_rotate... "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit" "sv_mapRotationCurrent" is: "" Executing gts cfg: zm_classic_transit.cfg. Setting map: zm_transit. execing zm_classic_transit.cfg execing gamesettings_default.cfg completed execing gamesettings_default.cfg execing gamesettings_zclassic.cfg completed execing gamesettings_zclassic.cfg g_gametype will be changed upon restarting. completed execing zm_classic_transit.cfg Built adjacency info for IPaks 0ms DB_FlushGump 0 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 1 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 2 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 3 Sys_GumpFlushed set gumpFlushedEvent Unloading fastfile ui_zm Unloading fastfile patch_ui_zm Sending heartbeat... DB_FlushGump 0 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 1 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 2 Sys_GumpFlushed set gumpFlushedEvent DB_FlushGump 3 Sys_GumpFlushed set gumpFlushedEvent ----- FS_Startup ----- Searching for iwds in Z:\opt\T6Server\Server\Zombie/players Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared Searching for iwds in Z:\opt\T6Server\Server\Zombie/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6// Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw Current language: english Current search path: Z:\opt\T6Server\Plutonium\storage\t6/raw Z:\opt\T6Server\Plutonium\storage\t6// Z:\opt\T6Server\Plutonium\storage\t6/players Z:\opt\T6Server\Plutonium\storage\t6/main Z:\opt\T6Server\Server\Zombie/main Z:\opt\T6Server\Server\Zombie/main_shared Z:\opt\T6Server\Server\Zombie/players Loading fastfile zm_transit_patch Loading fastfile zm_transit Loading fastfile so_zclassic_zm_transit Built adjacency info for IPaks 1ms execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg Initializing game at 12/06/24 20:54:30 +0100 Current uptime: 00:00:23 Level time: 0 Restart: 0 ------- Game Initialization ------- gamename: PT6ZM gamedate: Dec 2 2024 '0' is not a valid value for dvar 'r_brightness' Domain is any number from 0.5 to 1.5 '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime' Domain is any number from 0.001 to 10 '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 Hitch warning: 9500 msec frame time on main thread Sending heartbeat... Heartbeat successful. Sending heartbeat... Heartbeat successful. Sending heartbeat... Heartbeat successful. Sending heartbeat... Heartbeat successful. Sending heartbeat... Heartbeat successful. Sending heartbeat... Heartbeat successful. Plutonium r4524 >
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Can you provide the failing config?
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lapetitehanae this one seems fine to me, but it’s using a different port than the one you’ve specified. Execute
net_port;status
to get information regarding the port as well as information regarding whether the server is running a map or not. -
]net_port;status "net_port" is: "4981" default: "4976" latched: "4976" Domain is any integer from 0 to 65535 map: zm_transit num score bot ping guid name lastmsg address qport rate --- ----- --- ---- -------------------------------- ---------------- ------- --------------------- ------ -----
T6Server .sh :
readonly SCRIPT_PATH=$(readlink -f "${BASH_SOURCE[0]}") readonly SCRIPT_DIR=$(dirname "$SCRIPT_PATH") readonly SERVER_NAME="Hanae Test Server" readonly GAME_PATH="/opt/T6Server/Server/Zombie" readonly SERVER_KEY="" readonly CONFIG_FILE="dedicated_zm.cfg" readonly SERVER_PORT=4976 readonly MOD="" readonly GAME_MODE="t6zm" readonly INSTALL_DIR="/opt/T6Server/Plutonium" update_server() { ./plutonium-updater -d "$INSTALL_DIR" } start_server() { local timestamp printf -v timestamp '%(%F_%H:%M:%S)T' -1 echo -e '\033]2;Plutonium - '"$SERVER_NAME"' - Server restart\007' echo "Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!" echo "Server $SERVER_NAME will load $CONFIG_FILE and listen on port $SERVER_PORT UDP!" echo "To shut down the server close this window first!" echo "$timestamp $SERVER_NAME server started." while true; do wine .\\bin\\plutonium-bootstrapper-win32.exe $GAME_MODE "$GAME_PATH" -dedicated +set key $SERVER_KEY +set fs_game $MOD +set net_port $SERVER_PORT +exec $CONFIG_FILE +map_rotate 2>/dev/null printf -v timestamp '%(%F_%H:%M:%S)T' -1 echo "$timestamp WARNING: $SERVER_NAME server closed or dropped... server restarting." sleep 1 done } update_server start_server
dedicated_zm.cfg :
////////////////////////////////////////////////// /// PlutoT6 ZM ServerConfiguration file // /////////////////////////////////////////////////// // This config best view with Notepad++ OR // // other *nix compatible editors of your choice. // /////////////////////////////////////////////////// // Remove "//" in front of lines to allow the // // server to read them. // // Anything after "//" is a comment. // ////////////////////////////////////////////////// // GENERAL SETTINGS // ////////////////////////////////////////////////// //g_password "" // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting) sv_maxclients 4 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs. //zombies_minplayers 1 // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients! //sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) //sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) //gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server) sv_sayname "Console" // name server-side 'say' commands show up as sv_voice "1" // Allow Voice Chat (1 = On, 0 = Off) sv_voicequality "3" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality. sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.) sv_replaceBots 1 // Try to kick a bot when a human joins a full game? (1 = On, 0 = Off) g_zm_fix_damage_overflow 1 // Fix the unkillable zombies in traps bug? (1 = On, 0 = Off) g_playerCollision 0 // Who are players colliding with? (0 = Everybody, 1 = enemies, 2 = nobody) g_playerEjection 0 // From whom are players ejected? (0 = Everybody, 1 = enemies, 2 = nobody) bullet_penetration_affected_by_team 1 // Are Team members affecting bullet penetration? (1 = On, 0 = Off) g_fixBulletDamageDupe 0 // Fixes an issue where players that are clipped inside each other receive duplicate bullet damage. g_patchRocketJumps 1 // Allow Rocket Jumps? ////////////////////////////////////////////////// //These options can also be configured individually on a map basis in each zm config in gamesettings. ////////////////////////////////////////////////// //gts startRound 1 // Starting Round. Works on all maps. //gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option! //gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option! //gts allowdogs 1 // Allow Hellhounds? Only Survival has this option! //gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option! //gts teamCount 2 // Sets the number of teams 2. Set to 2 by default when loading grief. ////////////////////////////////////////////////// // B3, IW4MADMIN, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool) g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server! rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!! rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface. rcon_localhost_bypass 1 // Does localhost rcon traffic bypass rate limits and whitelist checks? (1 = Yes, 0 = No) rcon_prints 0 // Show rcon activity on the server console? (1 = Yes, 0 = No) rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands. rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs can send commands. rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist. rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on. ////////////////////////////////////////////////// ////////////////////////////////////////////////// // MOD SETTINGS // ////////////////////////////////////////////////// // Change fs_game through the batch file // // or your launch parameters. // seta sv_wwwBaseURL "" // //The "execgts zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined. //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server. ////////////////////////////////////////////////////////////////////////////// // Maps and the matching configs // ////////////////////////////////////////////////////////////////////////////// // Buried - execgts zm_classic_processing.cfg map zm_buried // // Buried Turned - execgts zm_cleansed_street.cfg map zm_buried // // Buried Grief - execgts zm_grief_street.cfg map zm_buried // // Die Rise - execgts zm_classic_rooftop.cfg map zm_highrise // // Mob of The Dead - execgts zm_classic_prison.cfg map zm_prison // // Mob of The Dead Grief - execgts zm_grief_cellblock.cfg map zm_prison // // Nuketown - execgts zm_standard_nuked.cfg map zm_nuked // // Origins - execgts zm_classic_tomb.cfg map zm_tomb // // Tranzit - execgts zm_classic_transit.cfg map zm_transit // // Tranzit Farm Survival - execgts zm_standard_farm.cfg map zm_transit // // Tranzit Town Survival - execgts zm_standard_town.cfg map zm_transit // // Tranzit Bus Depot Survival - execgts zm_standard_transit.cfg map zm_transit // // Tranzit Farm Grief - execgts zm_grief_farm.cfg map zm_transit // // Tranzit Town Grief - execgts zm_grief_town.cfg map zm_transit // // Tranzit Bus Depot Grief - execgts zm_grief_transit.cfg map zm_transit // // Tranzit Diner Turned - execgts zm_cleansed_diner.cfg map zm_transit_dr // ///////////////////////////////////////////////////////////////////////////////// // MAP SHORT NAMES ROTATION LIST // ///////////////////////////////////////////////////////////////////////////////// // // // For reference: // // All of the sv_maprotation tokens: // // gamemodegroup <gamemodegroup> - sets ui_zm_gamemodegroup dvar // // loc <loc> - sets ui_zm_mapstartlocation dvar // // gametype <gametype> - calls set_gametype cmd // // loadmod <mod> - calls loadmod // // dsr <dsr> - calls dsr // // execgts <exec> - calls execgts // // exec <exec> - calls exec // // map <map> - calls map // // // // do note that set_gametype will reset all // // gametypesettings // // So you would want to have that to be // // the first token, and everything else, // // then finally the map token // // // ///////////////////////////////////////////////////////////////////////////////// //Classic/TranZit Maps rotation //sv_maprotation "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg map zm_tomb execgts zm_classic_transit.cfg map zm_transit" //Survival Maps rotation sv_maprotation "execgts zm_classic_transit.cfg map zm_transit" //Grief Maps rotation //sv_maprotation "execgts zm_grief_town.cfg map zm_transit execgts zm_grief_transit.cfg map zm_transit execgts zm_grief_farm.cfg map zm_transit execgts zm_grief_cellblock.cfg map zm_prison execgts zm_grief_street.cfg map zm_buried" //Turned Maps rotation //sv_maprotation "execgts zm_cleansed_diner.cfg map zm_transit_dr execgts zm_cleansed_street.cfg map zm_buried"
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lapetitehanae yeah, it’s running on a different port than the one you’ve specified, but it’s running a map at least. Try connecting using that port you got from the command.
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Hadi77KSA When I try to connect to the server on port 4981 it puts “Joining game session...” for 4 seconds, goes away and doesn't let me join
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lapetitehanae did you make sure to allow the port through the VPS firewall and forward it on the router if necessary?
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Hadi77KSA Yes 4976 and 4981 are opened !
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lapetitehanae Hey bro, your script should look like this: T6Server.sh.
I fixed the r4520 breaking changes. It's already testable via the source code in the repository (T6Server). I'll probably push the release version today or tomorrow.
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Minami Hey, yeah i see that on github, thank you