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  3. unknown t6mp & map_rotation errors

unknown t6mp & map_rotation errors

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  • Hadi77KSAundefined Hadi77KSA

    lapetitehanae it’s normal for sv_mapRotationCurrent to be empty when starting the server. It’s what keeps track of the remaining list from the sv_mapRotation list which the rotation hasn’t gone through yet. Once a map_rotate occurs while it’s empty, the value of sv_mapRotation gets copied, then the first map in the list gets started, and finally the first map will be removed from the sv_mapRotationCurrent list since the rotation has gone through and started it.

    The first map you have on your Zombies sv_mapRotation list is a DLC map. Do you have the corresponding DLC files for it installed on the server directory? If you don’t, then that explains why the server gets stuck when trying to start that map. If you have the files for the DLC installed but you’re still experiencing the problem, then could you provide the whole server console log, and screenshots of all the contents of your server’s directories zone\all and zone\english (or whatever other game language you’re using on the server)?

    lapetitehanaeundefined Offline
    lapetitehanaeundefined Offline
    lapetitehanae
    wrote on last edited by lapetitehanae
    #7

    Hadi77KSA

    Once again, thank you for taking the time to help me!

    I've got the dlcs maps but I tried to put tranzit on and it doesn't work either.
    -> sv_maprotation “execgts zm_classic_transit.cfg map zm_transit”

    Here's the last console_zm.log (I shut down the server after 10 minutes, it's weird that at the end there's a cut line, the server was loading files?)

    Current language: english
    Current search path:
    Z:\opt\T6Server\Plutonium\storage\t6/raw
    Z:\opt\T6Server\Plutonium\storage\t6//
    Z:\opt\T6Server\Plutonium\storage\t6/players
    Z:\opt\T6Server\Plutonium\storage\t6/main
    Z:\opt\T6Server\Server\Zombie/main
    Z:\opt\T6Server\Server\Zombie/main_shared
    Z:\opt\T6Server\Server\Zombie/players
    execing default_mp.cfg
    execing default_statversion.cfg
    completed execing default_statversion.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    completed execing default_mp.cfg
    execing default_mp_controls_english.cfg
    completed execing default_mp_controls_english.cfg
    r_aaSamples will be changed upon restarting.
    r_fullscreen will be changed upon restarting.
    r_monitor will be changed upon restarting.
    r_texFilterQuality will be changed upon restarting.
    execing configure.cfg
    r_aspectRatio will be changed upon restarting.
    completed execing configure.cfg
    '16' is not a valid value for dvar 'ai_corpseCount'
      Domain is any integer from 0 to 8
    r_aaSamples will be changed upon restarting.
    r_texFilterQuality will be changed upon restarting.
    Loading fastfile patch_zm
    Loading fastfile code_post_gfx_zm
    Built adjacency info for IPaks 0ms
    execing ragdoll.cfg
    completed execing ragdoll.cfg
    execing default_zm_gamesettings.cfg
    execing default_mp_gamesettings.cfg
    execing zm/gamesettings_default.cfg
    completed execing zm/gamesettings_default.cfg
    execing zm/gamesettings_tdm.cfg
    completed execing zm/gamesettings_tdm.cfg
    execing default_mp_gametypes.cfg
    Unknown command "resetCustomGametype"
    completed execing default_mp_gametypes.cfg
    completed execing default_mp_gamesettings.cfg
    execing zm/gamesettings_default.cfg
    completed execing zm/gamesettings_default.cfg
    execing zm/gamesettings_zclassic.cfg
    completed execing zm/gamesettings_zclassic.cfg
    completed execing default_zm_gamesettings.cfg
    bound socket to localhost:4981
    net_port will be changed upon restarting.
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    --- Common Initialization Complete ---
    Unknown command "t6zm"
    net_port will be changed upon restarting.
    execing dedicated_zm.cfg
    Unknown command "limit"
    Unknown command "range"
    Unknown command "value"
    addedaddedaddedaddedcompleted execing dedicated_zm.cfg
    Loading fastfile patch_ui_zm
    Loading fastfile ui_zm
    Built adjacency info for IPaks 0ms
    Loading fastfile common_zm
    Loading fastfile ffotd_tu17_zm_147
    Built adjacency info for IPaks 0ms
    Loading fastfile dlczm0_load_zm
    Loading fastfile dlc1_load_zm
    Loading fastfile dlc2_load_zm
    Loading fastfile dlc3_load_zm
    Loading fastfile dlc4_load_zm
    Loading fastfile dlc0dd_load_zm
    Loading fastfile seasonpass_load_zm
    
    
    map_rotate...
    
    "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
    
    "sv_mapRotationCurrent" is: ""
    
    Executing gts cfg: zm_classic_transit.cfg.
    Setting map: zm_transit.
    execing zm_classic_transit.cfg
    execing gamesettings_default.cfg
    completed execing gamesettings_default.cfg
    execing gamesettings_zclassic.cfg
    completed execing gamesettings_zclassic.cfg
    g_gametype will be changed upon restarting.
    completed execing zm_classic_transit.cfg
    Built adjacency info for IPaks 1ms
    DB_FlushGump 0
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 1
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 2
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 3
    Sys_GumpFlushed set gumpFlushedEvent
    Unloading fastfile ui_zm
    Unloading fastfile patch_ui_zm
    Loaded menu file: ui/t6/dvarleftrightselector.lua
    Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua
    Loaded menu file: ui_mp/t6/hud/class.lua
    Loaded menu file: ui/t6/menus/optionscontrols.lua
    Loaded menu file: ui/t6/menus/optionssettings.lua
    Loaded menu file: ui/t6/menus/safeareamenu.lua
    Loaded menu file: ui_mp/t6/hud/scoreboard.lua
    Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua
    Loaded menu file: ui_mp/t6/hud/loading.lua
    Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombie.lua
    Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombieog.lua
    DB_FlushGump 0
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 1
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 2
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 3
    Sys_GumpFlushed set gumpFlushedEvent
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
    Current language: english
    Current search path:
    Z:\opt\T6Server\Plutonium\storage\t6/raw
    Z:\opt\T6Server\Plutonium\storage\t6//
    Z:\opt\T6Server\Plutonium\storage\t6/players
    Z:\opt\T6Server\Plutonium\storage\t6/main
    Z:\opt\T6Server\Server\Zombie/main
    Z:\opt\T6Server\Server\Zombie/main_shared
    Z:\opt\T6Server\Server\Zombie/players
    Loading fastfile zm_transit_patch
    Loading fastfile zm_transit
    Loading fastfile so_zclassic_zm_transit
    Built adjacency info for IPaks 0ms
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    Initializing game at 12/05/24 20:35:14 +0100
    Current uptime: 00:00:22
    Level time: 0
    Restart: 0
    ------- Game Initialization -------
    gamename: PT6ZM
    gamedate: Dec  2 2024
    '0' is not a valid value for dvar 'r_brightness'
      Domain is any number from 0.5 to 1.5
    codescripts/delete.gsc (common_zm): 0x0B4E32EE
    codescripts/struct.gsc (common_zm): 0x5A0C849E
    common_scripts/utility.gsc (patch_zm): 0x1447FBB5
    maps/mp/_script_gen.gsc (patch_zm): 0xE3828D0B
    maps/mp/_fx.gsc (patch_zm): 0xCF0DC190
    maps/mp/_createfxmenu.gsc (patch_zm): 0x875AF4D1
    maps/mp/_createfxundo.gsc (patch_zm): 0xED3BDE6C
    maps/mp/_createfx.gsc (patch_zm): 0x2B78DD0D
    common_scripts/default (): 0xA3CC035D
    maps/mp/_utility.gsc (patch_zm): 0xD2E0DC40
    maps/mp/_visionset_mgr.gsc (patch_zm): 0x676C5540
    maps/mp/gametypes_zm/_hud.gsc (patch_zm): 0x28AE1ACB
    maps/mp/_music.gsc (patch_zm): 0xA3DAE7A9
    maps/mp/zombies/_zm_clone.gsc (patch_zm): 0xFBCF59DE
    maps/mp/zombies/_zm_weap_cymbal_monkey.gsc (patch_zm): 0x95859954
    maps/mp/_demo.gsc (patch_zm): 0xD9D0103E
    maps/mp/zombies/_zm_zonemgr.gsc (patch_zm): 0x04516729
    maps/mp/zombies/_zm_unitrigger.gsc (patch_zm): 0x5F8CE624
    maps/mp/zombies/_zm_magicbox_lock.gsc (patch_zm): 0x1FF12AF9
    maps/mp/zombies/_zm_magicbox.gsc (patch_zm): 0x0427D94E
    maps/mp/zombies/_zm_melee_weapon.gsc (zm_transit_patch): 0x8EB1A02E
    maps/mp/gametypes_zm/_hud_util.gsc (patch_zm): 0x7E3C551B
    maps/mp/animscripts/utility.gsc (patch_zm): 0x7556206F
    maps/mp/animscripts/shared.gsc (patch_zm): 0xDFCF35AA
    maps/mp/animscripts/zm_utility.gsc (patch_zm): 0x162B17FA
    maps/mp/animscripts/zm_shared.gsc (patch_zm): 0x7E09B3D2
    maps/mp/animscripts/zm_death.gsc (patch_zm): 0x75C9A29F
    maps/mp/zombies/_zm_net.gsc (patch_zm): 0x9B60217C
    maps/mp/zombies/_zm_blockers.gsc (patch_zm): 0xE5B98C54
    maps/mp/zombies/_zm_pers_upgrades_system.gsc (patch_zm): 0x359D5A86
    maps/mp/zombies/_zm_pers_upgrades.gsc (patch_zm): 0x3C4E3EDA
    maps/mp/zombies/_zm_powerups.gsc (patch_zm): 0xC4689549
    maps/mp/gametypes_zm/_globallogic_audio.gsc (patch_zm): 0x6D66D8BA
    maps/mp/gametypes_zm/_hud_message.gsc (patch_zm): 0x387492EE
    maps/mp/gametypes_zm/_globallogic_utils.gsc (patch_zm): 0xC114211C
    maps/mp/_challenges.gsc (patch_zm): 0x29FE7852
    maps/mp/_bb.gsc (patch_zm): 0x32A9EFDD
    maps/mp/gametypes_zm/_globallogic_score.gsc (patch_zm): 0x28F6B956
    maps/mp/zombies/_zm_pers_upgrades_functions.gsc (patch_zm): 0x3F8546EE
    maps/mp/zombies/_zm_score.gsc (patch_zm): 0xB7F0FF55
    maps/mp/zombies/_zm_weap_ballistic_knife.gsc (zm_transit_patch): 0x3FC6FC78
    maps/mp/gametypes_zm/_damagefeedback.gsc (patch_zm): 0x06EDD55D
    maps/mp/gametypes_zm/_tweakables.gsc (patch_zm): 0x94B9FA64
    maps/mp/gametypes_zm/_shellshock.gsc (patch_zm): 0x897067A1
    maps/mp/_sticky_grenade.gsc (patch_zm): 0x8F6B52CA
    maps/mp/gametypes_zm/_weapon_utils.gsc (patch_zm): 0x80C753E4
    maps/mp/gametypes_zm/_weapons.gsc (patch_zm): 0xB252E3BC
    maps/mp/gametypes_zm/_gameobjects.gsc (patch_zm): 0x2D670E94
    maps/mp/gametypes_zm/_globallogic_actor.gsc (patch_zm): 0x2697751C
    maps/mp/_audio.gsc (patch_zm): 0x250F2D68
    maps/mp/gametypes_zm/_callbacksetup.gsc (patch_zm): 0xB1A1AFF2
    maps/mp/gametypes_zm/_spawnlogic.gsc (patch_zm): 0xF97275E9
    maps/mp/gametypes_zm/_spawning.gsc (patch_zm): 0x23D4F8F2
    maps/mp/gametypes_zm/_spectating.gsc (patch_zm): 0xDD0B05AD
    maps/mp/gametypes_zm/_globallogic_defaults.gsc (patch_zm): 0x7DBCB4BE
    maps/mp/gametypes_zm/_globallogic_ui.gsc (patch_zm): 0xF49CDDEF
    maps/mp/gametypes_zm/_globallogic_spawn.gsc (patch_zm): 0xE6AF1E5F
    maps/mp/gametypes_zm/_globallogic_player.gsc (patch_zm): 0x2D892659
    maps/mp/_ballistic_knife.gsc (patch_zm): 0x89A2A500
    maps/mp/gametypes_zm/_weaponobjects.gsc (patch_zm): 0xA894146B
    maps/mp/zombies/_zm_weap_claymore.gsc (zm_transit_patch): 0x6D8D5C97
    maps/mp/zombies/_zm_weapons.gsc (patch_zm): 0x679E9863
    maps/mp/zombies/_zm_audio_announcer.gsc (patch_zm): 0x960208B6
    maps/mp/zombies/_zm_audio.gsc (patch_zm): 0x5468B987
    maps/mp/animscripts/zm_run.gsc (patch_zm): 0x6B710D74
    maps/mp/zombies/_zm_ai_basic.gsc (patch_zm): 0x5C836E20
    maps/mp/zombies/_zm_power.gsc (patch_zm): 0x40CB6619
    maps/mp/zombies/_zm_buildables.gsc (patch_zm): 0xF79BBE2B
    maps/mp/zombies/_zm_server_throttle.gsc (patch_zm): 0xFC6FCB49
    maps/mp/zombies/_zm_utility.gsc (patch_zm): 0x30CBE92C
    maps/mp/gametypes_zm/_hostmigration.gsc (patch_zm): 0xE8829BE3
    maps/mp/gametypes_zm/_dev.gsc (patch_zm): 0x8C66471A
    maps/mp/gametypes_zm/_scoreboard.gsc (patch_zm): 0x56B8A566
    maps/mp/gametypes_zm/_clientids.gsc (patch_zm): 0xE61B2861
    maps/mp/gametypes_zm/_serversettings.gsc (patch_zm): 0x028EDC7B
    maps/mp/_busing.gsc (patch_zm): 0x6C026E66
    maps/mp/gametypes_zm/_globallogic.gsc (ffotd_tu17_zm_147): 0xDAD67DBB
    maps/mp/zombies/_zm_stats.gsc (patch_zm): 0x41F04E2A
    maps/mp/zombies/_zm_equipment.gsc (patch_zm): 0x27362014
    maps/mp/zombies/_zm_chugabud.gsc (patch_zm): 0xFE537B92
    maps/mp/zombies/_zm_perks.gsc (patch_zm): 0xAC0DA798
    maps/mp/zombies/_zm_laststand.gsc (patch_zm): 0x376F31A2
    maps/mp/zombies/_zm_ai_faller.gsc (patch_zm): 0x0C74E4AE
    maps/mp/zombies/_zm_spawner.gsc (patch_zm): 0x42742571
    maps/mp/gametypes_zm/_zm_gametype.gsc (patch_zm): 0x76D10DF1
    maps/mp/zombies/_zm_game_module.gsc (patch_zm): 0x232AFF7C
    maps/mp/zombies/_zm_ai_dogs.gsc (patch_zm): 0x32454412
    maps/mp/zombies/_zm_tombstone.gsc (patch_zm): 0xA194EAAE
    maps/mp/zombies/_zm_traps.gsc (patch_zm): 0xF3710739
    maps/mp/zombies/_zm_timer.gsc (patch_zm): 0x9E6EA542
    maps/mp/zombies/_zm_gump.gsc (patch_zm): 0x0D6B03C6
    maps/mp/zombies/_zm_playerhealth.gsc (patch_zm): 0x9E8AC3AF
    maps/mp/zombies/_zm_bot.gsc (patch_zm): 0x1F4B5BAA
    maps/mp/zombies/_zm_turned.gsc (patch_zm): 0x6039DF32
    maps/mp/zombies/_zm_devgui.gsc (patch_zm): 0xF1E7632C
    maps/mp/zombies/_zm_ffotd.gsc (patch_zm): 0x757FD63E
    maps/mp/zombies/_zm.gsc (patch_zm): 0x5515DA37
    maps/mp/animscripts/zm_melee.gsc (patch_zm): 0xA6FC03BF
    maps/mp/animscripts/zm_combat.gsc (patch_zm): 0xEE76BD65
    maps/mp/animscripts/zm_init.gsc (patch_zm): 0x620EE666
    maps/mp/animscripts/zm_pain.gsc (patch_zm): 0xA7865F71
    maps/mp/animscripts/zm_move.gsc (patch_zm): 0x05300108
    maps/mp/animscripts/zm_scripted.gsc (patch_zm): 0x165D5328
    maps/mp/animscripts/zm_stop.gsc (patch_zm): 0x31EED563
    maps/mp/animscripts/zm_flashed.gsc (patch_zm): 0xFC54E6DB
    maps/mp/animscripts/zm_jump.gsc (patch_zm): 0x79E0314E
    maps/mp/animscripts/zm_turn.gsc (patch_zm): 0x903125D1
    maps/mp/animscripts/dog_stop.gsc (patch_zm): 0x21CB6FCB
    maps/mp/animscripts/zm_dog_combat.gsc (patch_zm): 0x98B2B4B0
    maps/mp/animscripts/zm_dog_death.gsc (patch_zm): 0x28175CFB
    maps/mp/animscripts/dog_move.gsc (patch_zm): 0xD81FEDF6
    maps/mp/animscripts/zm_dog_init.gsc (patch_zm): 0x4B8C8518
    maps/mp/animscripts/zm_dog_pain.gsc (patch_zm): 0xD30254EB
    maps/mp/animscripts/zm_dog_move.gsc (patch_zm): 0x8BD35B59
    maps/mp/animscripts/zm_dog_stop.gsc (patch_zm): 0x691A1E03
    maps/mp/animscripts/zm_dog_flashed.gsc (patch_zm): 0xD0A61924
    maps/mp/animscripts/zm_dog_jump.gsc (patch_zm): 0x70D25363
    maps/mp/animscripts/zm_dog_turn.gsc (patch_zm): 0x0E9EF1A5
    character/c_zom_screecher.gsc (so_zclassic_zm_transit): 0xD98E7F48
    aitype/zm_transit_screecher.gsc (so_zclassic_zm_transit): 0x9AEAB14D
    character/c_zom_avogadro.gsc (so_zclassic_zm_transit): 0x60BA0D91
    aitype/zm_transit_avogadro.gsc (so_zclassic_zm_transit): 0x0A1A3AD4
    xmodelalias/c_zom_zombie_head_als.gsc (so_zclassic_zm_transit): 0x6D000837
    codescripts/character.gsc (common_zm): 0x958922C6
    character/c_zom_zombie1_02.gsc (so_zclassic_zm_transit): 0x96EE112C
    character/c_zom_zombie1_01.gsc (so_zclassic_zm_transit): 0xBCA99F79
    aitype/zm_transit_basic_01.gsc (so_zclassic_zm_transit): 0xB0F17E07
    character/c_zom_zombie2_03.gsc (so_zclassic_zm_transit): 0x07657F11
    character/c_zom_zombie2_02.gsc (so_zclassic_zm_transit): 0x8F3E3058
    character/c_zom_zombie2_01.gsc (so_zclassic_zm_transit): 0xCCA2E7C2
    aitype/zm_transit_basic_02.gsc (so_zclassic_zm_transit): 0x342FA31D
    character/c_zom_zombie3_05.gsc (so_zclassic_zm_transit): 0x5CB49E56
    character/c_zom_zombie3_04.gsc (so_zclassic_zm_transit): 0x2FDD6F4E
    character/c_zom_zombie3_03.gsc (so_zclassic_zm_transit): 0xACB1BE47
    character/c_zom_zombie3_02.gsc (so_zclassic_zm_transit): 0xDFD84F5F
    character/c_zom_zombie3_01.gsc (so_zclassic_zm_transit): 0x4A625C77
    aitype/zm_transit_basic_03.gsc (so_zclassic_zm_transit): 0xB7F3F87D
    maps/mp/gametypes_zm/zclassic.gsc (patch_zm): 0x2029AA99
    maps/mp/zombies/_zm_sidequests.gsc (patch_zm): 0xE12391AD
    maps/mp/zm_transit_distance_tracking.gsc (zm_transit_patch): 0xE004340A
    maps/mp/_compass.gsc (patch_zm): 0x708747E9
    maps/mp/zm_transit_utility.gsc (zm_transit_patch): 0x1AB93A38
    maps/mp/zm_transit_sq.gsc (zm_transit_patch): 0xA24CFE61
    maps/mp/zm_transit_cling.gsc (zm_transit_patch): 0x6A0081E0
    character/c_transit_player_reporter.gsc (so_zclassic_zm_transit): 0xFED25825
    character/c_transit_player_engineer.gsc (so_zclassic_zm_transit): 0x39700FA2
    character/c_transit_player_oldman.gsc (so_zclassic_zm_transit): 0x33082806
    character/c_transit_player_farmgirl.gsc (so_zclassic_zm_transit): 0xA980D9C0
    maps/mp/zm_transit_lava.gsc (zm_transit_patch): 0x9D5120A9
    maps/mp/zombies/_zm_weap_emp_bomb.gsc (zm_transit_patch): 0x23F4640C
    maps/mp/zm_transit_ambush.gsc (zm_transit_patch): 0x4B154407
    maps/mp/zm_transit_automaton.gsc (zm_transit_patch): 0xC9B7396A
    maps/mp/zm_transit_bus.gsc (zm_transit_patch): 0x5E449073
    maps/mp/zm_transit_openings.gsc (zm_transit_patch): 0x5A0A2037
    maps/mp/zm_transit_achievement.gsc (zm_transit_patch): 0x8B22A8C1
    maps/mp/zombies/_zm_weap_bowie.gsc (zm_transit_patch): 0x03E0382D
    maps/mp/zombies/_zm_weap_tazer_knuckles.gsc (zm_transit_patch): 0xD1934A1D
    maps/mp/zombies/_zm_weap_jetgun.gsc (zm_transit_patch): 0xFD8A3AE3
    maps/mp/zombies/_zm_riotshield.gsc (zm_transit_patch): 0xE2835CD7
    maps/mp/zombies/_zm_weap_riotshield.gsc (zm_transit_patch): 0x5CD2E569
    maps/mp/zm_transit_power.gsc (zm_transit_patch): 0x3AD16CAD
    maps/mp/zombies/_zm_ai_screecher.gsc (zm_transit_patch): 0x6E8747E2
    maps/mp/zm_transit_ai_screecher.gsc (zm_transit_patch): 0x109C3732
    maps/mp/animscripts/traverse/shared.gsc (patch_zm): 0x7913AF97
    maps/mp/_global_fx.gsc (patch_zm): 0x7CF025D9
    maps/mp/_art.gsc (patch_zm): 0x2297F2F9
    maps/mp/_serverfaceanim_mp.gsc (patch_zm): 0xEFBD9845
    maps/mp/_fxanim.gsc (patch_zm): 0x5BF76E75
    maps/mp/_interactive_objects.gsc (patch_zm): 0xA58AE7CE
    maps/mp/zombies/_load.gsc (patch_zm): 0x4A63C73D
    maps/mp/teams/_teamset_cdc.gsc (zm_transit): 0x297874E1
    maps/mp/createart/zm_transit_art.gsc (zm_transit_patch): 0xAC443DEC
    maps/mp/createfx/zm_transit_fx.gsc (zm_transit_patch): 0x2A12E62D
    maps/mp/zm_transit_fx.gsc (zm_transit_patch): 0xB30D1793
    maps/mp/zombies/_zm_equip_turbine.gsc (patch_zm): 0x09F3B933
    maps/mp/zm_transit_ffotd.gsc (zm_transit_patch): 0x2313C57D
    maps/m
    

    9ad7f394-74a7-48f1-aac7-5a98a76eaf74-image.png

    Hadi77KSAundefined 1 Reply Last reply
    0
    • lapetitehanaeundefined lapetitehanae

      Hadi77KSA

      Once again, thank you for taking the time to help me!

      I've got the dlcs maps but I tried to put tranzit on and it doesn't work either.
      -> sv_maprotation “execgts zm_classic_transit.cfg map zm_transit”

      Here's the last console_zm.log (I shut down the server after 10 minutes, it's weird that at the end there's a cut line, the server was loading files?)

      Current language: english
      Current search path:
      Z:\opt\T6Server\Plutonium\storage\t6/raw
      Z:\opt\T6Server\Plutonium\storage\t6//
      Z:\opt\T6Server\Plutonium\storage\t6/players
      Z:\opt\T6Server\Plutonium\storage\t6/main
      Z:\opt\T6Server\Server\Zombie/main
      Z:\opt\T6Server\Server\Zombie/main_shared
      Z:\opt\T6Server\Server\Zombie/players
      execing default_mp.cfg
      execing default_statversion.cfg
      completed execing default_statversion.cfg
      execing thumbstick_default.cfg
      completed execing thumbstick_default.cfg
      execing buttons_default.cfg
      completed execing buttons_default.cfg
      completed execing default_mp.cfg
      execing default_mp_controls_english.cfg
      completed execing default_mp_controls_english.cfg
      r_aaSamples will be changed upon restarting.
      r_fullscreen will be changed upon restarting.
      r_monitor will be changed upon restarting.
      r_texFilterQuality will be changed upon restarting.
      execing configure.cfg
      r_aspectRatio will be changed upon restarting.
      completed execing configure.cfg
      '16' is not a valid value for dvar 'ai_corpseCount'
        Domain is any integer from 0 to 8
      r_aaSamples will be changed upon restarting.
      r_texFilterQuality will be changed upon restarting.
      Loading fastfile patch_zm
      Loading fastfile code_post_gfx_zm
      Built adjacency info for IPaks 0ms
      execing ragdoll.cfg
      completed execing ragdoll.cfg
      execing default_zm_gamesettings.cfg
      execing default_mp_gamesettings.cfg
      execing zm/gamesettings_default.cfg
      completed execing zm/gamesettings_default.cfg
      execing zm/gamesettings_tdm.cfg
      completed execing zm/gamesettings_tdm.cfg
      execing default_mp_gametypes.cfg
      Unknown command "resetCustomGametype"
      completed execing default_mp_gametypes.cfg
      completed execing default_mp_gamesettings.cfg
      execing zm/gamesettings_default.cfg
      completed execing zm/gamesettings_default.cfg
      execing zm/gamesettings_zclassic.cfg
      completed execing zm/gamesettings_zclassic.cfg
      completed execing default_zm_gamesettings.cfg
      bound socket to localhost:4981
      net_port will be changed upon restarting.
      execing buttons_default.cfg
      completed execing buttons_default.cfg
      execing buttons_default.cfg
      completed execing buttons_default.cfg
      execing thumbstick_default.cfg
      completed execing thumbstick_default.cfg
      execing buttons_default.cfg
      completed execing buttons_default.cfg
      execing buttons_default.cfg
      completed execing buttons_default.cfg
      execing thumbstick_default.cfg
      completed execing thumbstick_default.cfg
      --- Common Initialization Complete ---
      Unknown command "t6zm"
      net_port will be changed upon restarting.
      execing dedicated_zm.cfg
      Unknown command "limit"
      Unknown command "range"
      Unknown command "value"
      addedaddedaddedaddedcompleted execing dedicated_zm.cfg
      Loading fastfile patch_ui_zm
      Loading fastfile ui_zm
      Built adjacency info for IPaks 0ms
      Loading fastfile common_zm
      Loading fastfile ffotd_tu17_zm_147
      Built adjacency info for IPaks 0ms
      Loading fastfile dlczm0_load_zm
      Loading fastfile dlc1_load_zm
      Loading fastfile dlc2_load_zm
      Loading fastfile dlc3_load_zm
      Loading fastfile dlc4_load_zm
      Loading fastfile dlc0dd_load_zm
      Loading fastfile seasonpass_load_zm
      
      
      map_rotate...
      
      "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
      
      "sv_mapRotationCurrent" is: ""
      
      Executing gts cfg: zm_classic_transit.cfg.
      Setting map: zm_transit.
      execing zm_classic_transit.cfg
      execing gamesettings_default.cfg
      completed execing gamesettings_default.cfg
      execing gamesettings_zclassic.cfg
      completed execing gamesettings_zclassic.cfg
      g_gametype will be changed upon restarting.
      completed execing zm_classic_transit.cfg
      Built adjacency info for IPaks 1ms
      DB_FlushGump 0
      Sys_GumpFlushed set gumpFlushedEvent
      DB_FlushGump 1
      Sys_GumpFlushed set gumpFlushedEvent
      DB_FlushGump 2
      Sys_GumpFlushed set gumpFlushedEvent
      DB_FlushGump 3
      Sys_GumpFlushed set gumpFlushedEvent
      Unloading fastfile ui_zm
      Unloading fastfile patch_ui_zm
      Loaded menu file: ui/t6/dvarleftrightselector.lua
      Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua
      Loaded menu file: ui_mp/t6/hud/class.lua
      Loaded menu file: ui/t6/menus/optionscontrols.lua
      Loaded menu file: ui/t6/menus/optionssettings.lua
      Loaded menu file: ui/t6/menus/safeareamenu.lua
      Loaded menu file: ui_mp/t6/hud/scoreboard.lua
      Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua
      Loaded menu file: ui_mp/t6/hud/loading.lua
      Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombie.lua
      Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombieog.lua
      DB_FlushGump 0
      Sys_GumpFlushed set gumpFlushedEvent
      DB_FlushGump 1
      Sys_GumpFlushed set gumpFlushedEvent
      DB_FlushGump 2
      Sys_GumpFlushed set gumpFlushedEvent
      DB_FlushGump 3
      Sys_GumpFlushed set gumpFlushedEvent
      Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
      Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
      Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
      Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
      Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
      Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
      Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
      Current language: english
      Current search path:
      Z:\opt\T6Server\Plutonium\storage\t6/raw
      Z:\opt\T6Server\Plutonium\storage\t6//
      Z:\opt\T6Server\Plutonium\storage\t6/players
      Z:\opt\T6Server\Plutonium\storage\t6/main
      Z:\opt\T6Server\Server\Zombie/main
      Z:\opt\T6Server\Server\Zombie/main_shared
      Z:\opt\T6Server\Server\Zombie/players
      Loading fastfile zm_transit_patch
      Loading fastfile zm_transit
      Loading fastfile so_zclassic_zm_transit
      Built adjacency info for IPaks 0ms
      execing buttons_default.cfg
      completed execing buttons_default.cfg
      execing buttons_default.cfg
      completed execing buttons_default.cfg
      execing thumbstick_default.cfg
      completed execing thumbstick_default.cfg
      Initializing game at 12/05/24 20:35:14 +0100
      Current uptime: 00:00:22
      Level time: 0
      Restart: 0
      ------- Game Initialization -------
      gamename: PT6ZM
      gamedate: Dec  2 2024
      '0' is not a valid value for dvar 'r_brightness'
        Domain is any number from 0.5 to 1.5
      codescripts/delete.gsc (common_zm): 0x0B4E32EE
      codescripts/struct.gsc (common_zm): 0x5A0C849E
      common_scripts/utility.gsc (patch_zm): 0x1447FBB5
      maps/mp/_script_gen.gsc (patch_zm): 0xE3828D0B
      maps/mp/_fx.gsc (patch_zm): 0xCF0DC190
      maps/mp/_createfxmenu.gsc (patch_zm): 0x875AF4D1
      maps/mp/_createfxundo.gsc (patch_zm): 0xED3BDE6C
      maps/mp/_createfx.gsc (patch_zm): 0x2B78DD0D
      common_scripts/default (): 0xA3CC035D
      maps/mp/_utility.gsc (patch_zm): 0xD2E0DC40
      maps/mp/_visionset_mgr.gsc (patch_zm): 0x676C5540
      maps/mp/gametypes_zm/_hud.gsc (patch_zm): 0x28AE1ACB
      maps/mp/_music.gsc (patch_zm): 0xA3DAE7A9
      maps/mp/zombies/_zm_clone.gsc (patch_zm): 0xFBCF59DE
      maps/mp/zombies/_zm_weap_cymbal_monkey.gsc (patch_zm): 0x95859954
      maps/mp/_demo.gsc (patch_zm): 0xD9D0103E
      maps/mp/zombies/_zm_zonemgr.gsc (patch_zm): 0x04516729
      maps/mp/zombies/_zm_unitrigger.gsc (patch_zm): 0x5F8CE624
      maps/mp/zombies/_zm_magicbox_lock.gsc (patch_zm): 0x1FF12AF9
      maps/mp/zombies/_zm_magicbox.gsc (patch_zm): 0x0427D94E
      maps/mp/zombies/_zm_melee_weapon.gsc (zm_transit_patch): 0x8EB1A02E
      maps/mp/gametypes_zm/_hud_util.gsc (patch_zm): 0x7E3C551B
      maps/mp/animscripts/utility.gsc (patch_zm): 0x7556206F
      maps/mp/animscripts/shared.gsc (patch_zm): 0xDFCF35AA
      maps/mp/animscripts/zm_utility.gsc (patch_zm): 0x162B17FA
      maps/mp/animscripts/zm_shared.gsc (patch_zm): 0x7E09B3D2
      maps/mp/animscripts/zm_death.gsc (patch_zm): 0x75C9A29F
      maps/mp/zombies/_zm_net.gsc (patch_zm): 0x9B60217C
      maps/mp/zombies/_zm_blockers.gsc (patch_zm): 0xE5B98C54
      maps/mp/zombies/_zm_pers_upgrades_system.gsc (patch_zm): 0x359D5A86
      maps/mp/zombies/_zm_pers_upgrades.gsc (patch_zm): 0x3C4E3EDA
      maps/mp/zombies/_zm_powerups.gsc (patch_zm): 0xC4689549
      maps/mp/gametypes_zm/_globallogic_audio.gsc (patch_zm): 0x6D66D8BA
      maps/mp/gametypes_zm/_hud_message.gsc (patch_zm): 0x387492EE
      maps/mp/gametypes_zm/_globallogic_utils.gsc (patch_zm): 0xC114211C
      maps/mp/_challenges.gsc (patch_zm): 0x29FE7852
      maps/mp/_bb.gsc (patch_zm): 0x32A9EFDD
      maps/mp/gametypes_zm/_globallogic_score.gsc (patch_zm): 0x28F6B956
      maps/mp/zombies/_zm_pers_upgrades_functions.gsc (patch_zm): 0x3F8546EE
      maps/mp/zombies/_zm_score.gsc (patch_zm): 0xB7F0FF55
      maps/mp/zombies/_zm_weap_ballistic_knife.gsc (zm_transit_patch): 0x3FC6FC78
      maps/mp/gametypes_zm/_damagefeedback.gsc (patch_zm): 0x06EDD55D
      maps/mp/gametypes_zm/_tweakables.gsc (patch_zm): 0x94B9FA64
      maps/mp/gametypes_zm/_shellshock.gsc (patch_zm): 0x897067A1
      maps/mp/_sticky_grenade.gsc (patch_zm): 0x8F6B52CA
      maps/mp/gametypes_zm/_weapon_utils.gsc (patch_zm): 0x80C753E4
      maps/mp/gametypes_zm/_weapons.gsc (patch_zm): 0xB252E3BC
      maps/mp/gametypes_zm/_gameobjects.gsc (patch_zm): 0x2D670E94
      maps/mp/gametypes_zm/_globallogic_actor.gsc (patch_zm): 0x2697751C
      maps/mp/_audio.gsc (patch_zm): 0x250F2D68
      maps/mp/gametypes_zm/_callbacksetup.gsc (patch_zm): 0xB1A1AFF2
      maps/mp/gametypes_zm/_spawnlogic.gsc (patch_zm): 0xF97275E9
      maps/mp/gametypes_zm/_spawning.gsc (patch_zm): 0x23D4F8F2
      maps/mp/gametypes_zm/_spectating.gsc (patch_zm): 0xDD0B05AD
      maps/mp/gametypes_zm/_globallogic_defaults.gsc (patch_zm): 0x7DBCB4BE
      maps/mp/gametypes_zm/_globallogic_ui.gsc (patch_zm): 0xF49CDDEF
      maps/mp/gametypes_zm/_globallogic_spawn.gsc (patch_zm): 0xE6AF1E5F
      maps/mp/gametypes_zm/_globallogic_player.gsc (patch_zm): 0x2D892659
      maps/mp/_ballistic_knife.gsc (patch_zm): 0x89A2A500
      maps/mp/gametypes_zm/_weaponobjects.gsc (patch_zm): 0xA894146B
      maps/mp/zombies/_zm_weap_claymore.gsc (zm_transit_patch): 0x6D8D5C97
      maps/mp/zombies/_zm_weapons.gsc (patch_zm): 0x679E9863
      maps/mp/zombies/_zm_audio_announcer.gsc (patch_zm): 0x960208B6
      maps/mp/zombies/_zm_audio.gsc (patch_zm): 0x5468B987
      maps/mp/animscripts/zm_run.gsc (patch_zm): 0x6B710D74
      maps/mp/zombies/_zm_ai_basic.gsc (patch_zm): 0x5C836E20
      maps/mp/zombies/_zm_power.gsc (patch_zm): 0x40CB6619
      maps/mp/zombies/_zm_buildables.gsc (patch_zm): 0xF79BBE2B
      maps/mp/zombies/_zm_server_throttle.gsc (patch_zm): 0xFC6FCB49
      maps/mp/zombies/_zm_utility.gsc (patch_zm): 0x30CBE92C
      maps/mp/gametypes_zm/_hostmigration.gsc (patch_zm): 0xE8829BE3
      maps/mp/gametypes_zm/_dev.gsc (patch_zm): 0x8C66471A
      maps/mp/gametypes_zm/_scoreboard.gsc (patch_zm): 0x56B8A566
      maps/mp/gametypes_zm/_clientids.gsc (patch_zm): 0xE61B2861
      maps/mp/gametypes_zm/_serversettings.gsc (patch_zm): 0x028EDC7B
      maps/mp/_busing.gsc (patch_zm): 0x6C026E66
      maps/mp/gametypes_zm/_globallogic.gsc (ffotd_tu17_zm_147): 0xDAD67DBB
      maps/mp/zombies/_zm_stats.gsc (patch_zm): 0x41F04E2A
      maps/mp/zombies/_zm_equipment.gsc (patch_zm): 0x27362014
      maps/mp/zombies/_zm_chugabud.gsc (patch_zm): 0xFE537B92
      maps/mp/zombies/_zm_perks.gsc (patch_zm): 0xAC0DA798
      maps/mp/zombies/_zm_laststand.gsc (patch_zm): 0x376F31A2
      maps/mp/zombies/_zm_ai_faller.gsc (patch_zm): 0x0C74E4AE
      maps/mp/zombies/_zm_spawner.gsc (patch_zm): 0x42742571
      maps/mp/gametypes_zm/_zm_gametype.gsc (patch_zm): 0x76D10DF1
      maps/mp/zombies/_zm_game_module.gsc (patch_zm): 0x232AFF7C
      maps/mp/zombies/_zm_ai_dogs.gsc (patch_zm): 0x32454412
      maps/mp/zombies/_zm_tombstone.gsc (patch_zm): 0xA194EAAE
      maps/mp/zombies/_zm_traps.gsc (patch_zm): 0xF3710739
      maps/mp/zombies/_zm_timer.gsc (patch_zm): 0x9E6EA542
      maps/mp/zombies/_zm_gump.gsc (patch_zm): 0x0D6B03C6
      maps/mp/zombies/_zm_playerhealth.gsc (patch_zm): 0x9E8AC3AF
      maps/mp/zombies/_zm_bot.gsc (patch_zm): 0x1F4B5BAA
      maps/mp/zombies/_zm_turned.gsc (patch_zm): 0x6039DF32
      maps/mp/zombies/_zm_devgui.gsc (patch_zm): 0xF1E7632C
      maps/mp/zombies/_zm_ffotd.gsc (patch_zm): 0x757FD63E
      maps/mp/zombies/_zm.gsc (patch_zm): 0x5515DA37
      maps/mp/animscripts/zm_melee.gsc (patch_zm): 0xA6FC03BF
      maps/mp/animscripts/zm_combat.gsc (patch_zm): 0xEE76BD65
      maps/mp/animscripts/zm_init.gsc (patch_zm): 0x620EE666
      maps/mp/animscripts/zm_pain.gsc (patch_zm): 0xA7865F71
      maps/mp/animscripts/zm_move.gsc (patch_zm): 0x05300108
      maps/mp/animscripts/zm_scripted.gsc (patch_zm): 0x165D5328
      maps/mp/animscripts/zm_stop.gsc (patch_zm): 0x31EED563
      maps/mp/animscripts/zm_flashed.gsc (patch_zm): 0xFC54E6DB
      maps/mp/animscripts/zm_jump.gsc (patch_zm): 0x79E0314E
      maps/mp/animscripts/zm_turn.gsc (patch_zm): 0x903125D1
      maps/mp/animscripts/dog_stop.gsc (patch_zm): 0x21CB6FCB
      maps/mp/animscripts/zm_dog_combat.gsc (patch_zm): 0x98B2B4B0
      maps/mp/animscripts/zm_dog_death.gsc (patch_zm): 0x28175CFB
      maps/mp/animscripts/dog_move.gsc (patch_zm): 0xD81FEDF6
      maps/mp/animscripts/zm_dog_init.gsc (patch_zm): 0x4B8C8518
      maps/mp/animscripts/zm_dog_pain.gsc (patch_zm): 0xD30254EB
      maps/mp/animscripts/zm_dog_move.gsc (patch_zm): 0x8BD35B59
      maps/mp/animscripts/zm_dog_stop.gsc (patch_zm): 0x691A1E03
      maps/mp/animscripts/zm_dog_flashed.gsc (patch_zm): 0xD0A61924
      maps/mp/animscripts/zm_dog_jump.gsc (patch_zm): 0x70D25363
      maps/mp/animscripts/zm_dog_turn.gsc (patch_zm): 0x0E9EF1A5
      character/c_zom_screecher.gsc (so_zclassic_zm_transit): 0xD98E7F48
      aitype/zm_transit_screecher.gsc (so_zclassic_zm_transit): 0x9AEAB14D
      character/c_zom_avogadro.gsc (so_zclassic_zm_transit): 0x60BA0D91
      aitype/zm_transit_avogadro.gsc (so_zclassic_zm_transit): 0x0A1A3AD4
      xmodelalias/c_zom_zombie_head_als.gsc (so_zclassic_zm_transit): 0x6D000837
      codescripts/character.gsc (common_zm): 0x958922C6
      character/c_zom_zombie1_02.gsc (so_zclassic_zm_transit): 0x96EE112C
      character/c_zom_zombie1_01.gsc (so_zclassic_zm_transit): 0xBCA99F79
      aitype/zm_transit_basic_01.gsc (so_zclassic_zm_transit): 0xB0F17E07
      character/c_zom_zombie2_03.gsc (so_zclassic_zm_transit): 0x07657F11
      character/c_zom_zombie2_02.gsc (so_zclassic_zm_transit): 0x8F3E3058
      character/c_zom_zombie2_01.gsc (so_zclassic_zm_transit): 0xCCA2E7C2
      aitype/zm_transit_basic_02.gsc (so_zclassic_zm_transit): 0x342FA31D
      character/c_zom_zombie3_05.gsc (so_zclassic_zm_transit): 0x5CB49E56
      character/c_zom_zombie3_04.gsc (so_zclassic_zm_transit): 0x2FDD6F4E
      character/c_zom_zombie3_03.gsc (so_zclassic_zm_transit): 0xACB1BE47
      character/c_zom_zombie3_02.gsc (so_zclassic_zm_transit): 0xDFD84F5F
      character/c_zom_zombie3_01.gsc (so_zclassic_zm_transit): 0x4A625C77
      aitype/zm_transit_basic_03.gsc (so_zclassic_zm_transit): 0xB7F3F87D
      maps/mp/gametypes_zm/zclassic.gsc (patch_zm): 0x2029AA99
      maps/mp/zombies/_zm_sidequests.gsc (patch_zm): 0xE12391AD
      maps/mp/zm_transit_distance_tracking.gsc (zm_transit_patch): 0xE004340A
      maps/mp/_compass.gsc (patch_zm): 0x708747E9
      maps/mp/zm_transit_utility.gsc (zm_transit_patch): 0x1AB93A38
      maps/mp/zm_transit_sq.gsc (zm_transit_patch): 0xA24CFE61
      maps/mp/zm_transit_cling.gsc (zm_transit_patch): 0x6A0081E0
      character/c_transit_player_reporter.gsc (so_zclassic_zm_transit): 0xFED25825
      character/c_transit_player_engineer.gsc (so_zclassic_zm_transit): 0x39700FA2
      character/c_transit_player_oldman.gsc (so_zclassic_zm_transit): 0x33082806
      character/c_transit_player_farmgirl.gsc (so_zclassic_zm_transit): 0xA980D9C0
      maps/mp/zm_transit_lava.gsc (zm_transit_patch): 0x9D5120A9
      maps/mp/zombies/_zm_weap_emp_bomb.gsc (zm_transit_patch): 0x23F4640C
      maps/mp/zm_transit_ambush.gsc (zm_transit_patch): 0x4B154407
      maps/mp/zm_transit_automaton.gsc (zm_transit_patch): 0xC9B7396A
      maps/mp/zm_transit_bus.gsc (zm_transit_patch): 0x5E449073
      maps/mp/zm_transit_openings.gsc (zm_transit_patch): 0x5A0A2037
      maps/mp/zm_transit_achievement.gsc (zm_transit_patch): 0x8B22A8C1
      maps/mp/zombies/_zm_weap_bowie.gsc (zm_transit_patch): 0x03E0382D
      maps/mp/zombies/_zm_weap_tazer_knuckles.gsc (zm_transit_patch): 0xD1934A1D
      maps/mp/zombies/_zm_weap_jetgun.gsc (zm_transit_patch): 0xFD8A3AE3
      maps/mp/zombies/_zm_riotshield.gsc (zm_transit_patch): 0xE2835CD7
      maps/mp/zombies/_zm_weap_riotshield.gsc (zm_transit_patch): 0x5CD2E569
      maps/mp/zm_transit_power.gsc (zm_transit_patch): 0x3AD16CAD
      maps/mp/zombies/_zm_ai_screecher.gsc (zm_transit_patch): 0x6E8747E2
      maps/mp/zm_transit_ai_screecher.gsc (zm_transit_patch): 0x109C3732
      maps/mp/animscripts/traverse/shared.gsc (patch_zm): 0x7913AF97
      maps/mp/_global_fx.gsc (patch_zm): 0x7CF025D9
      maps/mp/_art.gsc (patch_zm): 0x2297F2F9
      maps/mp/_serverfaceanim_mp.gsc (patch_zm): 0xEFBD9845
      maps/mp/_fxanim.gsc (patch_zm): 0x5BF76E75
      maps/mp/_interactive_objects.gsc (patch_zm): 0xA58AE7CE
      maps/mp/zombies/_load.gsc (patch_zm): 0x4A63C73D
      maps/mp/teams/_teamset_cdc.gsc (zm_transit): 0x297874E1
      maps/mp/createart/zm_transit_art.gsc (zm_transit_patch): 0xAC443DEC
      maps/mp/createfx/zm_transit_fx.gsc (zm_transit_patch): 0x2A12E62D
      maps/mp/zm_transit_fx.gsc (zm_transit_patch): 0xB30D1793
      maps/mp/zombies/_zm_equip_turbine.gsc (patch_zm): 0x09F3B933
      maps/mp/zm_transit_ffotd.gsc (zm_transit_patch): 0x2313C57D
      maps/m
      

      9ad7f394-74a7-48f1-aac7-5a98a76eaf74-image.png

      Hadi77KSAundefined Online
      Hadi77KSAundefined Online
      Hadi77KSA
      Contributor
      wrote on last edited by
      #8

      lapetitehanae I’m unable to determine the problem from what you’ve provided so far. I’m afraid I can’t help you.

      lapetitehanaeundefined 1 Reply Last reply
      0
      • Hadi77KSAundefined Hadi77KSA

        lapetitehanae I’m unable to determine the problem from what you’ve provided so far. I’m afraid I can’t help you.

        lapetitehanaeundefined Offline
        lapetitehanaeundefined Offline
        lapetitehanae
        wrote on last edited by
        #9

        Hadi77KSA Thanks anyway for your help, I'll wait!

        1 Reply Last reply
        0
        • Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes
          Plutonium Staff
          wrote on last edited by
          #10

          Can you please check your console.log for the rest of the output?

          lapetitehanaeundefined 1 Reply Last reply
          0
          • Xerxesundefined Xerxes

            Can you please check your console.log for the rest of the output?

            lapetitehanaeundefined Offline
            lapetitehanaeundefined Offline
            lapetitehanae
            wrote on last edited by
            #11

            Xerxes

            Hello, there is nothing more than what I sent in the console_zm.log. In the file, it suddenly stops in the middle of the last line, as shown above

            I can still send what's in the console when I start the server, but I don't think that's going to help.

            lapetitehanae@panel:~$ cd /opt/T6Server/Plutonium/
            lapetitehanae@panel:/opt/T6Server/Plutonium$ ./T6Server.sh 
            Remote revision: 4524
            Local revision: 4524
            
            Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!
            Server Hanae Test Server will load dedicated_zm.cfg and listen on port 4976 UDP!
            To shut down the server close this window first!
            2024-12-06_20:54:05 Hanae Test Server server started.
            --- Cmd Initialization Complete ---
            Loading fastfile code_pre_gfx_zm
            Built adjacency info for IPaks 0ms
            [STEAM] 1 calls ready, running...
            [STEAM] running call 1
            ----- FS_Startup -----
            Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
            Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
            Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
            Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
            Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
            Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
            Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
            Current language: english
            Build r4524
            logfile opened on Fri Dec  6 20:54:21 2024
            Current search path:
            Z:\opt\T6Server\Plutonium\storage\t6/raw
            Z:\opt\T6Server\Plutonium\storage\t6//
            Z:\opt\T6Server\Plutonium\storage\t6/players
            Z:\opt\T6Server\Plutonium\storage\t6/main
            Z:\opt\T6Server\Server\Zombie/main
            Z:\opt\T6Server\Server\Zombie/main_shared
            Z:\opt\T6Server\Server\Zombie/players
            [DW][Auth] Handling authentication request...
            execing default_mp.cfg
            execing default_statversion.cfg
            completed execing default_statversion.cfg
            execing thumbstick_default.cfg
            completed execing thumbstick_default.cfg
            execing buttons_default.cfg
            completed execing buttons_default.cfg
            completed execing default_mp.cfg
            execing default_mp_controls_english.cfg
            completed execing default_mp_controls_english.cfg
            r_aaSamples will be changed upon restarting.
            r_fullscreen will be changed upon restarting.
            r_monitor will be changed upon restarting.
            r_texFilterQuality will be changed upon restarting.
            execing configure.cfg
            r_aspectRatio will be changed upon restarting.
            completed execing configure.cfg
            '16' is not a valid value for dvar 'ai_corpseCount'
              Domain is any integer from 0 to 8
            r_aaSamples will be changed upon restarting.
            r_texFilterQuality will be changed upon restarting.
            Loading fastfile patch_zm
            Loading fastfile code_post_gfx_zm
            Built adjacency info for IPaks 0ms
            [DW][Lobby] Handling hello request...
            execing ragdoll.cfg
            completed execing ragdoll.cfg
            execing default_zm_gamesettings.cfg
            execing default_mp_gamesettings.cfg
            execing zm/gamesettings_default.cfg
            completed execing zm/gamesettings_default.cfg
            execing zm/gamesettings_tdm.cfg
            completed execing zm/gamesettings_tdm.cfg
            execing default_mp_gametypes.cfg
            Unknown command "resetCustomGametype"
            completed execing default_mp_gametypes.cfg
            completed execing default_mp_gamesettings.cfg
            execing zm/gamesettings_default.cfg
            completed execing zm/gamesettings_default.cfg
            execing zm/gamesettings_zclassic.cfg
            completed execing zm/gamesettings_zclassic.cfg
            completed execing default_zm_gamesettings.cfg
            bound socket to localhost:4981
            net_port will be changed upon restarting.
            execing buttons_default.cfg
            completed execing buttons_default.cfg
            execing buttons_default.cfg
            completed execing buttons_default.cfg
            execing thumbstick_default.cfg
            completed execing thumbstick_default.cfg
            execing buttons_default.cfg
            completed execing buttons_default.cfg
            execing buttons_default.cfg
            completed execing buttons_default.cfg
            execing thumbstick_default.cfg
            completed execing thumbstick_default.cfg
            --- Common Initialization Complete ---
            Unknown command "t6zm"
            net_port will be changed upon restarting.
            execing dedicated_zm.cfg
            Unknown command "limit"
            Unknown command "range"
            Unknown command "value"
            addedaddedaddedaddedcompleted execing dedicated_zm.cfg
            Loading fastfile patch_ui_zm
            Loading fastfile ui_zm
            Built adjacency info for IPaks 0ms
            Loading fastfile common_zm
            Loading fastfile ffotd_tu17_zm_147
            Built adjacency info for IPaks 1ms
            Loading fastfile dlczm0_load_zm
            Loading fastfile dlc1_load_zm
            Loading fastfile dlc2_load_zm
            Loading fastfile dlc3_load_zm
            Loading fastfile dlc4_load_zm
            Loading fastfile dlc0dd_load_zm
            Loading fastfile seasonpass_load_zm
            map_rotate...
            "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
            "sv_mapRotationCurrent" is: ""
            Executing gts cfg: zm_classic_transit.cfg.
            Setting map: zm_transit.
            execing zm_classic_transit.cfg
            execing gamesettings_default.cfg
            completed execing gamesettings_default.cfg
            execing gamesettings_zclassic.cfg
            completed execing gamesettings_zclassic.cfg
            g_gametype will be changed upon restarting.
            completed execing zm_classic_transit.cfg
            Built adjacency info for IPaks 0ms
            DB_FlushGump 0
            Sys_GumpFlushed set gumpFlushedEvent
            DB_FlushGump 1
            Sys_GumpFlushed set gumpFlushedEvent
            DB_FlushGump 2
            Sys_GumpFlushed set gumpFlushedEvent
            DB_FlushGump 3
            Sys_GumpFlushed set gumpFlushedEvent
            Unloading fastfile ui_zm
            Unloading fastfile patch_ui_zm
            Sending heartbeat...
            DB_FlushGump 0
            Sys_GumpFlushed set gumpFlushedEvent
            DB_FlushGump 1
            Sys_GumpFlushed set gumpFlushedEvent
            DB_FlushGump 2
            Sys_GumpFlushed set gumpFlushedEvent
            DB_FlushGump 3
            Sys_GumpFlushed set gumpFlushedEvent
            ----- FS_Startup -----
            Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
            Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
            Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
            Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
            Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
            Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
            Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
            Current language: english
            Current search path:
            Z:\opt\T6Server\Plutonium\storage\t6/raw
            Z:\opt\T6Server\Plutonium\storage\t6//
            Z:\opt\T6Server\Plutonium\storage\t6/players
            Z:\opt\T6Server\Plutonium\storage\t6/main
            Z:\opt\T6Server\Server\Zombie/main
            Z:\opt\T6Server\Server\Zombie/main_shared
            Z:\opt\T6Server\Server\Zombie/players
            Loading fastfile zm_transit_patch
            Loading fastfile zm_transit
            Loading fastfile so_zclassic_zm_transit
            Built adjacency info for IPaks 1ms
            execing buttons_default.cfg
            completed execing buttons_default.cfg
            execing buttons_default.cfg
            completed execing buttons_default.cfg
            execing thumbstick_default.cfg
            completed execing thumbstick_default.cfg
            Initializing game at 12/06/24 20:54:30 +0100
            Current uptime: 00:00:23
            Level time: 0
            Restart: 0
            ------- Game Initialization -------
            gamename: PT6ZM
            gamedate: Dec  2 2024
            '0' is not a valid value for dvar 'r_brightness'
              Domain is any number from 0.5 to 1.5
            '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
              Domain is any number from 0.001 to 10
            '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
              Domain is any number from 0.001 to 1000
            '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
              Domain is any number from 0.001 to 1000
            Hitch warning: 9500 msec frame time on main thread
            Sending heartbeat...
            Heartbeat successful.
            Sending heartbeat...
            Heartbeat successful.
            Sending heartbeat...
            Heartbeat successful.
            Sending heartbeat...
            Heartbeat successful.
            Sending heartbeat...
            Heartbeat successful.
            Sending heartbeat...
            Heartbeat successful.
            Plutonium r4524 > 
            
            Hadi77KSAundefined 1 Reply Last reply
            0
            • Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes
              Plutonium Staff
              wrote on last edited by
              #12

              Can you provide the failing config?

              1 Reply Last reply
              0
              • lapetitehanaeundefined lapetitehanae

                Xerxes

                Hello, there is nothing more than what I sent in the console_zm.log. In the file, it suddenly stops in the middle of the last line, as shown above

                I can still send what's in the console when I start the server, but I don't think that's going to help.

                lapetitehanae@panel:~$ cd /opt/T6Server/Plutonium/
                lapetitehanae@panel:/opt/T6Server/Plutonium$ ./T6Server.sh 
                Remote revision: 4524
                Local revision: 4524
                
                Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!
                Server Hanae Test Server will load dedicated_zm.cfg and listen on port 4976 UDP!
                To shut down the server close this window first!
                2024-12-06_20:54:05 Hanae Test Server server started.
                --- Cmd Initialization Complete ---
                Loading fastfile code_pre_gfx_zm
                Built adjacency info for IPaks 0ms
                [STEAM] 1 calls ready, running...
                [STEAM] running call 1
                ----- FS_Startup -----
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
                Current language: english
                Build r4524
                logfile opened on Fri Dec  6 20:54:21 2024
                Current search path:
                Z:\opt\T6Server\Plutonium\storage\t6/raw
                Z:\opt\T6Server\Plutonium\storage\t6//
                Z:\opt\T6Server\Plutonium\storage\t6/players
                Z:\opt\T6Server\Plutonium\storage\t6/main
                Z:\opt\T6Server\Server\Zombie/main
                Z:\opt\T6Server\Server\Zombie/main_shared
                Z:\opt\T6Server\Server\Zombie/players
                [DW][Auth] Handling authentication request...
                execing default_mp.cfg
                execing default_statversion.cfg
                completed execing default_statversion.cfg
                execing thumbstick_default.cfg
                completed execing thumbstick_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                completed execing default_mp.cfg
                execing default_mp_controls_english.cfg
                completed execing default_mp_controls_english.cfg
                r_aaSamples will be changed upon restarting.
                r_fullscreen will be changed upon restarting.
                r_monitor will be changed upon restarting.
                r_texFilterQuality will be changed upon restarting.
                execing configure.cfg
                r_aspectRatio will be changed upon restarting.
                completed execing configure.cfg
                '16' is not a valid value for dvar 'ai_corpseCount'
                  Domain is any integer from 0 to 8
                r_aaSamples will be changed upon restarting.
                r_texFilterQuality will be changed upon restarting.
                Loading fastfile patch_zm
                Loading fastfile code_post_gfx_zm
                Built adjacency info for IPaks 0ms
                [DW][Lobby] Handling hello request...
                execing ragdoll.cfg
                completed execing ragdoll.cfg
                execing default_zm_gamesettings.cfg
                execing default_mp_gamesettings.cfg
                execing zm/gamesettings_default.cfg
                completed execing zm/gamesettings_default.cfg
                execing zm/gamesettings_tdm.cfg
                completed execing zm/gamesettings_tdm.cfg
                execing default_mp_gametypes.cfg
                Unknown command "resetCustomGametype"
                completed execing default_mp_gametypes.cfg
                completed execing default_mp_gamesettings.cfg
                execing zm/gamesettings_default.cfg
                completed execing zm/gamesettings_default.cfg
                execing zm/gamesettings_zclassic.cfg
                completed execing zm/gamesettings_zclassic.cfg
                completed execing default_zm_gamesettings.cfg
                bound socket to localhost:4981
                net_port will be changed upon restarting.
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing thumbstick_default.cfg
                completed execing thumbstick_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing thumbstick_default.cfg
                completed execing thumbstick_default.cfg
                --- Common Initialization Complete ---
                Unknown command "t6zm"
                net_port will be changed upon restarting.
                execing dedicated_zm.cfg
                Unknown command "limit"
                Unknown command "range"
                Unknown command "value"
                addedaddedaddedaddedcompleted execing dedicated_zm.cfg
                Loading fastfile patch_ui_zm
                Loading fastfile ui_zm
                Built adjacency info for IPaks 0ms
                Loading fastfile common_zm
                Loading fastfile ffotd_tu17_zm_147
                Built adjacency info for IPaks 1ms
                Loading fastfile dlczm0_load_zm
                Loading fastfile dlc1_load_zm
                Loading fastfile dlc2_load_zm
                Loading fastfile dlc3_load_zm
                Loading fastfile dlc4_load_zm
                Loading fastfile dlc0dd_load_zm
                Loading fastfile seasonpass_load_zm
                map_rotate...
                "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
                "sv_mapRotationCurrent" is: ""
                Executing gts cfg: zm_classic_transit.cfg.
                Setting map: zm_transit.
                execing zm_classic_transit.cfg
                execing gamesettings_default.cfg
                completed execing gamesettings_default.cfg
                execing gamesettings_zclassic.cfg
                completed execing gamesettings_zclassic.cfg
                g_gametype will be changed upon restarting.
                completed execing zm_classic_transit.cfg
                Built adjacency info for IPaks 0ms
                DB_FlushGump 0
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 1
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 2
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 3
                Sys_GumpFlushed set gumpFlushedEvent
                Unloading fastfile ui_zm
                Unloading fastfile patch_ui_zm
                Sending heartbeat...
                DB_FlushGump 0
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 1
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 2
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 3
                Sys_GumpFlushed set gumpFlushedEvent
                ----- FS_Startup -----
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
                Current language: english
                Current search path:
                Z:\opt\T6Server\Plutonium\storage\t6/raw
                Z:\opt\T6Server\Plutonium\storage\t6//
                Z:\opt\T6Server\Plutonium\storage\t6/players
                Z:\opt\T6Server\Plutonium\storage\t6/main
                Z:\opt\T6Server\Server\Zombie/main
                Z:\opt\T6Server\Server\Zombie/main_shared
                Z:\opt\T6Server\Server\Zombie/players
                Loading fastfile zm_transit_patch
                Loading fastfile zm_transit
                Loading fastfile so_zclassic_zm_transit
                Built adjacency info for IPaks 1ms
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing thumbstick_default.cfg
                completed execing thumbstick_default.cfg
                Initializing game at 12/06/24 20:54:30 +0100
                Current uptime: 00:00:23
                Level time: 0
                Restart: 0
                ------- Game Initialization -------
                gamename: PT6ZM
                gamedate: Dec  2 2024
                '0' is not a valid value for dvar 'r_brightness'
                  Domain is any number from 0.5 to 1.5
                '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                  Domain is any number from 0.001 to 10
                '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                  Domain is any number from 0.001 to 1000
                '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                  Domain is any number from 0.001 to 1000
                Hitch warning: 9500 msec frame time on main thread
                Sending heartbeat...
                Heartbeat successful.
                Sending heartbeat...
                Heartbeat successful.
                Sending heartbeat...
                Heartbeat successful.
                Sending heartbeat...
                Heartbeat successful.
                Sending heartbeat...
                Heartbeat successful.
                Sending heartbeat...
                Heartbeat successful.
                Plutonium r4524 > 
                
                Hadi77KSAundefined Online
                Hadi77KSAundefined Online
                Hadi77KSA
                Contributor
                wrote on last edited by
                #13

                lapetitehanae this one seems fine to me, but it’s using a different port than the one you’ve specified. Execute net_port;status to get information regarding the port as well as information regarding whether the server is running a map or not.

                lapetitehanaeundefined 1 Reply Last reply
                0
                • Hadi77KSAundefined Hadi77KSA

                  lapetitehanae this one seems fine to me, but it’s using a different port than the one you’ve specified. Execute net_port;status to get information regarding the port as well as information regarding whether the server is running a map or not.

                  lapetitehanaeundefined Offline
                  lapetitehanaeundefined Offline
                  lapetitehanae
                  wrote on last edited by lapetitehanae
                  #14

                  Hadi77KSA

                  ]net_port;status
                  "net_port" is: "4981" default: "4976"
                  latched: "4976"
                    Domain is any integer from 0 to 65535
                  map: zm_transit
                  num score bot ping guid                             name             lastmsg address               qport  rate
                  --- ----- --- ---- -------------------------------- ---------------- ------- --------------------- ------ -----
                  

                  T6Server .sh :

                  readonly SCRIPT_PATH=$(readlink -f "${BASH_SOURCE[0]}")
                  readonly SCRIPT_DIR=$(dirname "$SCRIPT_PATH")
                  
                  readonly SERVER_NAME="Hanae Test Server"
                  readonly GAME_PATH="/opt/T6Server/Server/Zombie"
                  readonly SERVER_KEY=""
                  readonly CONFIG_FILE="dedicated_zm.cfg"
                  readonly SERVER_PORT=4976
                  readonly MOD=""
                  readonly GAME_MODE="t6zm"
                  readonly INSTALL_DIR="/opt/T6Server/Plutonium"
                  
                  update_server() {
                      ./plutonium-updater -d "$INSTALL_DIR"
                  }
                  
                  start_server() {
                      local timestamp
                      printf -v timestamp '%(%F_%H:%M:%S)T' -1
                      
                      echo -e '\033]2;Plutonium - '"$SERVER_NAME"' - Server restart\007'
                      
                      echo "Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!"
                      echo "Server $SERVER_NAME will load $CONFIG_FILE and listen on port $SERVER_PORT UDP!"
                      echo "To shut down the server close this window first!"
                      echo "$timestamp $SERVER_NAME server started."
                  
                      while true; do
                          wine .\\bin\\plutonium-bootstrapper-win32.exe $GAME_MODE "$GAME_PATH" -dedicated +set key $SERVER_KEY +set fs_game $MOD +set net_port $SERVER_PORT +exec $CONFIG_FILE +map_rotate 2>/dev/null
                  
                          printf -v timestamp '%(%F_%H:%M:%S)T' -1
                          echo "$timestamp WARNING: $SERVER_NAME server closed or dropped... server restarting."
                          sleep 1
                      done
                  }
                  
                  update_server
                  start_server
                  

                  dedicated_zm.cfg :

                  //////////////////////////////////////////////////
                  ///  PlutoT6 ZM ServerConfiguration file        //
                  ///////////////////////////////////////////////////
                  // This config best view with Notepad++     OR   //
                  // other *nix compatible editors of your choice. //
                  ///////////////////////////////////////////////////
                  // Remove "//" in front of lines to allow the    //
                  // server to read them.                          //
                  // Anything after "//" is a comment.             //
                  //////////////////////////////////////////////////
                  // GENERAL SETTINGS                             //
                  ////////////////////////////////////////////////// 
                  //g_password ""                                 // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
                  sv_maxclients 4                                 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs.
                  //zombies_minplayers 1                          // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
                  //sv_minPing 0                                  // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                  //sv_maxPing 400                                // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                  //gts zmDifficulty 1                            // Difficulty? 0 = Easy, 1 = Normal
                  demo_enabled 1                                  // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
                  sv_sayname "Console"                            // name server-side 'say' commands show up as
                  sv_voice "1"                                    // Allow Voice Chat (1 = On, 0 = Off)
                  sv_voicequality "3"                             // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
                  sv_allowAimAssist 1                             // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
                  sv_replaceBots 1                                // Try to kick a bot when a human joins a full game? (1 = On, 0 = Off)
                  g_zm_fix_damage_overflow 1                      // Fix the unkillable zombies in traps bug? (1 = On, 0 = Off)
                  g_playerCollision 0                             // Who are players colliding with? (0 = Everybody, 1 = enemies, 2 = nobody)
                  g_playerEjection 0                              // From whom are players ejected? (0 = Everybody, 1 = enemies, 2 = nobody)
                  bullet_penetration_affected_by_team 1           // Are Team members affecting bullet penetration? (1 = On, 0 = Off)
                  g_fixBulletDamageDupe 0                         // Fixes an issue where players that are clipped inside each other receive duplicate bullet damage.
                  g_patchRocketJumps 1                            // Allow Rocket Jumps?
                  //////////////////////////////////////////////////
                  //These options can also be configured individually on a map basis in each zm config in gamesettings.
                  //////////////////////////////////////////////////
                  //gts startRound 1                              // Starting Round. Works on all maps.
                  //gts magic 1                                   // Remove all supernatural assistance? Only Survival and Grief have this option!
                  //gts headshotsonly 0                           // Headshots only? Only Survival and Grief have this option!
                  //gts allowdogs 1                               // Allow Hellhounds? Only Survival has this option!
                  //gts cleansedLoadout 1                         // Allow players to choose their Loadout? Only Turned has this option!
                  //gts teamCount	2                               // Sets the number of teams 2. Set to 2 by default when loading grief.
                  //////////////////////////////////////////////////
                  // B3, IW4MADMIN, GAME LOG & RCON SETTINGS      //
                  //////////////////////////////////////////////////
                  g_logSync 2                                     // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
                  g_log "logs\games_zm.log"                       // If you choose to use this make sure the filename is unique for each server!
                  rcon_password ""                                // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
                  rcon_rate_limit "500"                           // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface.
                  rcon_localhost_bypass 1                         // Does localhost rcon traffic bypass rate limits and whitelist checks? (1 = Yes, 0 = No)
                  rcon_prints 0                                   // Show rcon activity on the server console? (1 = Yes, 0 = No)
                  rconWhitelistAdd "127.0.0.1"                    // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands.
                  rconWhitelistAdd "192.168.0.7"                  // If it is set only the whitelisted IPs can send commands.
                  rconWhitelistAdd "10.0.0.12"                    // The command can be called multiple times to add more than one IP to the whitelist.
                  rconWhitelistAdd "172.16.8.7"                   // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on.
                  //////////////////////////////////////////////////
                  
                  //////////////////////////////////////////////////
                  // MOD SETTINGS                                 //
                  //////////////////////////////////////////////////
                  // Change fs_game through the batch file        //
                  // or your launch parameters.                   //
                  seta sv_wwwBaseURL ""                           //
                  
                  //The "execgts zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
                  //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
                  //////////////////////////////////////////////////////////////////////////////
                  //                    Maps and the matching configs                         //
                  //////////////////////////////////////////////////////////////////////////////
                  // Buried - execgts zm_classic_processing.cfg map zm_buried                    //
                  // Buried Turned - execgts zm_cleansed_street.cfg map zm_buried                //
                  // Buried Grief - execgts zm_grief_street.cfg map zm_buried                    //
                  // Die Rise - execgts zm_classic_rooftop.cfg map zm_highrise                   //
                  // Mob of The Dead - execgts zm_classic_prison.cfg map zm_prison               //
                  // Mob of The Dead Grief - execgts zm_grief_cellblock.cfg map zm_prison        //
                  // Nuketown - execgts zm_standard_nuked.cfg map zm_nuked                       //
                  // Origins - execgts zm_classic_tomb.cfg map zm_tomb                           //
                  // Tranzit - execgts zm_classic_transit.cfg map zm_transit                     //
                  // Tranzit Farm Survival - execgts zm_standard_farm.cfg map zm_transit         //
                  // Tranzit Town Survival - execgts zm_standard_town.cfg map zm_transit         //
                  // Tranzit Bus Depot Survival - execgts zm_standard_transit.cfg map zm_transit //
                  // Tranzit Farm Grief - execgts zm_grief_farm.cfg map zm_transit               //
                  // Tranzit Town Grief - execgts zm_grief_town.cfg map zm_transit               //
                  // Tranzit Bus Depot Grief - execgts zm_grief_transit.cfg map zm_transit       //
                  // Tranzit Diner Turned - execgts zm_cleansed_diner.cfg map zm_transit_dr      //
                  /////////////////////////////////////////////////////////////////////////////////
                  // MAP SHORT NAMES ROTATION LIST                                               //
                  /////////////////////////////////////////////////////////////////////////////////
                  //                                                                             //
                  // For reference:                                                              //
                  // All of the sv_maprotation tokens:                                           //
                  // gamemodegroup <gamemodegroup> - sets ui_zm_gamemodegroup dvar               //
                  // loc <loc> - sets ui_zm_mapstartlocation dvar                                //
                  // gametype <gametype> - calls set_gametype cmd                                //
                  // loadmod <mod> - calls loadmod                                               //
                  // dsr <dsr> - calls dsr                                                       //
                  // execgts <exec> - calls execgts                                              //
                  // exec <exec> - calls exec                                                    //
                  // map <map> - calls map                                                       //
                  //                                                                             //
                  // do note that set_gametype will reset all                                    //
                  // gametypesettings                                                            //
                  // So you would want to have that to be                                        //
                  // the first token, and everything else,                                       //
                  // then finally the map token                                                  //
                  //                                                                             //
                  /////////////////////////////////////////////////////////////////////////////////
                  
                  //Classic/TranZit Maps rotation
                  //sv_maprotation "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg map zm_tomb execgts zm_classic_transit.cfg map zm_transit"
                  
                  //Survival Maps rotation
                  sv_maprotation "execgts zm_classic_transit.cfg map zm_transit"
                  
                  //Grief Maps rotation
                  //sv_maprotation "execgts zm_grief_town.cfg map zm_transit execgts zm_grief_transit.cfg map zm_transit execgts zm_grief_farm.cfg map zm_transit execgts zm_grief_cellblock.cfg map zm_prison execgts zm_grief_street.cfg map zm_buried"
                  
                  //Turned Maps rotation
                  //sv_maprotation "execgts zm_cleansed_diner.cfg map zm_transit_dr execgts zm_cleansed_street.cfg map zm_buried"
                  
                  Hadi77KSAundefined 1 Reply Last reply
                  0
                  • lapetitehanaeundefined lapetitehanae

                    Hadi77KSA

                    ]net_port;status
                    "net_port" is: "4981" default: "4976"
                    latched: "4976"
                      Domain is any integer from 0 to 65535
                    map: zm_transit
                    num score bot ping guid                             name             lastmsg address               qport  rate
                    --- ----- --- ---- -------------------------------- ---------------- ------- --------------------- ------ -----
                    

                    T6Server .sh :

                    readonly SCRIPT_PATH=$(readlink -f "${BASH_SOURCE[0]}")
                    readonly SCRIPT_DIR=$(dirname "$SCRIPT_PATH")
                    
                    readonly SERVER_NAME="Hanae Test Server"
                    readonly GAME_PATH="/opt/T6Server/Server/Zombie"
                    readonly SERVER_KEY=""
                    readonly CONFIG_FILE="dedicated_zm.cfg"
                    readonly SERVER_PORT=4976
                    readonly MOD=""
                    readonly GAME_MODE="t6zm"
                    readonly INSTALL_DIR="/opt/T6Server/Plutonium"
                    
                    update_server() {
                        ./plutonium-updater -d "$INSTALL_DIR"
                    }
                    
                    start_server() {
                        local timestamp
                        printf -v timestamp '%(%F_%H:%M:%S)T' -1
                        
                        echo -e '\033]2;Plutonium - '"$SERVER_NAME"' - Server restart\007'
                        
                        echo "Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!"
                        echo "Server $SERVER_NAME will load $CONFIG_FILE and listen on port $SERVER_PORT UDP!"
                        echo "To shut down the server close this window first!"
                        echo "$timestamp $SERVER_NAME server started."
                    
                        while true; do
                            wine .\\bin\\plutonium-bootstrapper-win32.exe $GAME_MODE "$GAME_PATH" -dedicated +set key $SERVER_KEY +set fs_game $MOD +set net_port $SERVER_PORT +exec $CONFIG_FILE +map_rotate 2>/dev/null
                    
                            printf -v timestamp '%(%F_%H:%M:%S)T' -1
                            echo "$timestamp WARNING: $SERVER_NAME server closed or dropped... server restarting."
                            sleep 1
                        done
                    }
                    
                    update_server
                    start_server
                    

                    dedicated_zm.cfg :

                    //////////////////////////////////////////////////
                    ///  PlutoT6 ZM ServerConfiguration file        //
                    ///////////////////////////////////////////////////
                    // This config best view with Notepad++     OR   //
                    // other *nix compatible editors of your choice. //
                    ///////////////////////////////////////////////////
                    // Remove "//" in front of lines to allow the    //
                    // server to read them.                          //
                    // Anything after "//" is a comment.             //
                    //////////////////////////////////////////////////
                    // GENERAL SETTINGS                             //
                    ////////////////////////////////////////////////// 
                    //g_password ""                                 // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
                    sv_maxclients 4                                 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs.
                    //zombies_minplayers 1                          // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
                    //sv_minPing 0                                  // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                    //sv_maxPing 400                                // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                    //gts zmDifficulty 1                            // Difficulty? 0 = Easy, 1 = Normal
                    demo_enabled 1                                  // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
                    sv_sayname "Console"                            // name server-side 'say' commands show up as
                    sv_voice "1"                                    // Allow Voice Chat (1 = On, 0 = Off)
                    sv_voicequality "3"                             // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
                    sv_allowAimAssist 1                             // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
                    sv_replaceBots 1                                // Try to kick a bot when a human joins a full game? (1 = On, 0 = Off)
                    g_zm_fix_damage_overflow 1                      // Fix the unkillable zombies in traps bug? (1 = On, 0 = Off)
                    g_playerCollision 0                             // Who are players colliding with? (0 = Everybody, 1 = enemies, 2 = nobody)
                    g_playerEjection 0                              // From whom are players ejected? (0 = Everybody, 1 = enemies, 2 = nobody)
                    bullet_penetration_affected_by_team 1           // Are Team members affecting bullet penetration? (1 = On, 0 = Off)
                    g_fixBulletDamageDupe 0                         // Fixes an issue where players that are clipped inside each other receive duplicate bullet damage.
                    g_patchRocketJumps 1                            // Allow Rocket Jumps?
                    //////////////////////////////////////////////////
                    //These options can also be configured individually on a map basis in each zm config in gamesettings.
                    //////////////////////////////////////////////////
                    //gts startRound 1                              // Starting Round. Works on all maps.
                    //gts magic 1                                   // Remove all supernatural assistance? Only Survival and Grief have this option!
                    //gts headshotsonly 0                           // Headshots only? Only Survival and Grief have this option!
                    //gts allowdogs 1                               // Allow Hellhounds? Only Survival has this option!
                    //gts cleansedLoadout 1                         // Allow players to choose their Loadout? Only Turned has this option!
                    //gts teamCount	2                               // Sets the number of teams 2. Set to 2 by default when loading grief.
                    //////////////////////////////////////////////////
                    // B3, IW4MADMIN, GAME LOG & RCON SETTINGS      //
                    //////////////////////////////////////////////////
                    g_logSync 2                                     // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
                    g_log "logs\games_zm.log"                       // If you choose to use this make sure the filename is unique for each server!
                    rcon_password ""                                // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
                    rcon_rate_limit "500"                           // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface.
                    rcon_localhost_bypass 1                         // Does localhost rcon traffic bypass rate limits and whitelist checks? (1 = Yes, 0 = No)
                    rcon_prints 0                                   // Show rcon activity on the server console? (1 = Yes, 0 = No)
                    rconWhitelistAdd "127.0.0.1"                    // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands.
                    rconWhitelistAdd "192.168.0.7"                  // If it is set only the whitelisted IPs can send commands.
                    rconWhitelistAdd "10.0.0.12"                    // The command can be called multiple times to add more than one IP to the whitelist.
                    rconWhitelistAdd "172.16.8.7"                   // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on.
                    //////////////////////////////////////////////////
                    
                    //////////////////////////////////////////////////
                    // MOD SETTINGS                                 //
                    //////////////////////////////////////////////////
                    // Change fs_game through the batch file        //
                    // or your launch parameters.                   //
                    seta sv_wwwBaseURL ""                           //
                    
                    //The "execgts zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
                    //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
                    //////////////////////////////////////////////////////////////////////////////
                    //                    Maps and the matching configs                         //
                    //////////////////////////////////////////////////////////////////////////////
                    // Buried - execgts zm_classic_processing.cfg map zm_buried                    //
                    // Buried Turned - execgts zm_cleansed_street.cfg map zm_buried                //
                    // Buried Grief - execgts zm_grief_street.cfg map zm_buried                    //
                    // Die Rise - execgts zm_classic_rooftop.cfg map zm_highrise                   //
                    // Mob of The Dead - execgts zm_classic_prison.cfg map zm_prison               //
                    // Mob of The Dead Grief - execgts zm_grief_cellblock.cfg map zm_prison        //
                    // Nuketown - execgts zm_standard_nuked.cfg map zm_nuked                       //
                    // Origins - execgts zm_classic_tomb.cfg map zm_tomb                           //
                    // Tranzit - execgts zm_classic_transit.cfg map zm_transit                     //
                    // Tranzit Farm Survival - execgts zm_standard_farm.cfg map zm_transit         //
                    // Tranzit Town Survival - execgts zm_standard_town.cfg map zm_transit         //
                    // Tranzit Bus Depot Survival - execgts zm_standard_transit.cfg map zm_transit //
                    // Tranzit Farm Grief - execgts zm_grief_farm.cfg map zm_transit               //
                    // Tranzit Town Grief - execgts zm_grief_town.cfg map zm_transit               //
                    // Tranzit Bus Depot Grief - execgts zm_grief_transit.cfg map zm_transit       //
                    // Tranzit Diner Turned - execgts zm_cleansed_diner.cfg map zm_transit_dr      //
                    /////////////////////////////////////////////////////////////////////////////////
                    // MAP SHORT NAMES ROTATION LIST                                               //
                    /////////////////////////////////////////////////////////////////////////////////
                    //                                                                             //
                    // For reference:                                                              //
                    // All of the sv_maprotation tokens:                                           //
                    // gamemodegroup <gamemodegroup> - sets ui_zm_gamemodegroup dvar               //
                    // loc <loc> - sets ui_zm_mapstartlocation dvar                                //
                    // gametype <gametype> - calls set_gametype cmd                                //
                    // loadmod <mod> - calls loadmod                                               //
                    // dsr <dsr> - calls dsr                                                       //
                    // execgts <exec> - calls execgts                                              //
                    // exec <exec> - calls exec                                                    //
                    // map <map> - calls map                                                       //
                    //                                                                             //
                    // do note that set_gametype will reset all                                    //
                    // gametypesettings                                                            //
                    // So you would want to have that to be                                        //
                    // the first token, and everything else,                                       //
                    // then finally the map token                                                  //
                    //                                                                             //
                    /////////////////////////////////////////////////////////////////////////////////
                    
                    //Classic/TranZit Maps rotation
                    //sv_maprotation "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg map zm_tomb execgts zm_classic_transit.cfg map zm_transit"
                    
                    //Survival Maps rotation
                    sv_maprotation "execgts zm_classic_transit.cfg map zm_transit"
                    
                    //Grief Maps rotation
                    //sv_maprotation "execgts zm_grief_town.cfg map zm_transit execgts zm_grief_transit.cfg map zm_transit execgts zm_grief_farm.cfg map zm_transit execgts zm_grief_cellblock.cfg map zm_prison execgts zm_grief_street.cfg map zm_buried"
                    
                    //Turned Maps rotation
                    //sv_maprotation "execgts zm_cleansed_diner.cfg map zm_transit_dr execgts zm_cleansed_street.cfg map zm_buried"
                    
                    Hadi77KSAundefined Online
                    Hadi77KSAundefined Online
                    Hadi77KSA
                    Contributor
                    wrote on last edited by
                    #15

                    lapetitehanae yeah, it’s running on a different port than the one you’ve specified, but it’s running a map at least. Try connecting using that port you got from the command.

                    lapetitehanaeundefined 1 Reply Last reply
                    0
                    • Hadi77KSAundefined Hadi77KSA

                      lapetitehanae yeah, it’s running on a different port than the one you’ve specified, but it’s running a map at least. Try connecting using that port you got from the command.

                      lapetitehanaeundefined Offline
                      lapetitehanaeundefined Offline
                      lapetitehanae
                      wrote on last edited by
                      #16

                      Hadi77KSA When I try to connect to the server on port 4981 it puts “Joining game session...” for 4 seconds, goes away and doesn't let me join

                      Hadi77KSAundefined 1 Reply Last reply
                      0
                      • lapetitehanaeundefined lapetitehanae

                        Hadi77KSA When I try to connect to the server on port 4981 it puts “Joining game session...” for 4 seconds, goes away and doesn't let me join

                        Hadi77KSAundefined Online
                        Hadi77KSAundefined Online
                        Hadi77KSA
                        Contributor
                        wrote on last edited by Hadi77KSA
                        #17

                        lapetitehanae did you make sure to allow the port through the VPS firewall and forward it on the router if necessary?

                        lapetitehanaeundefined 1 Reply Last reply
                        0
                        • Hadi77KSAundefined Hadi77KSA

                          lapetitehanae did you make sure to allow the port through the VPS firewall and forward it on the router if necessary?

                          lapetitehanaeundefined Offline
                          lapetitehanaeundefined Offline
                          lapetitehanae
                          wrote on last edited by
                          #18

                          Hadi77KSA Yes 4976 and 4981 are opened !

                          1 Reply Last reply
                          0
                          • Minamiundefined Offline
                            Minamiundefined Offline
                            Minami
                            Contributor
                            wrote on last edited by
                            #19

                            lapetitehanae Hey bro, your script should look like this: T6Server.sh.

                            I fixed the r4520 breaking changes. It's already testable via the source code in the repository (T6Server). I'll probably push the release version today or tomorrow.

                            lapetitehanaeundefined 1 Reply Last reply
                            0
                            • Minamiundefined Minami

                              lapetitehanae Hey bro, your script should look like this: T6Server.sh.

                              I fixed the r4520 breaking changes. It's already testable via the source code in the repository (T6Server). I'll probably push the release version today or tomorrow.

                              lapetitehanaeundefined Offline
                              lapetitehanaeundefined Offline
                              lapetitehanae
                              wrote on last edited by lapetitehanae
                              #20

                              Minami Hey, yeah i see that on github, thank you ❤

                              1 Reply Last reply
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