[MP] Modern Warfare 3 Mapvote
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Just pushed a small update (1.1.3):
- Makes the mapvote enabled by default to make it easier to use for beginners. Instead of enabling the script per server you now disable it per server, if you want if off on certain servers
- The default rotation system now has a new dvar dedicated to turning it on off which makes it clearer if it's on or off and also now allows you to have the default rotation only rotate for 0 human players
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Just pushed mapvote 1.1.4 which fixes an issue where having one map would still display it instead of displaying modes only
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Hi Resxt, completely forgot about the thread.
In the meantime, I got it working by enabling via console.
I appreciate that you updated the script to enable it by default.I have two questions if you don't mind:
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Whenever I choose domination, the score is set to 500 instead of 200. Is there any way to make the default score limit 200 for dom?
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Also, I'm having trouble setting the modes. Is it something I have to change via console too, or is there a way I can permanently change to (all or some, if there's a limit) my favorite modes (TDM, Kill Confirmed, Domination, Infected, S&D, Hardpoint)
I tried editing the .gsc and it did not change the modes. I'm setting it up for private match with bots, not on a server. Here's the part I changed in the script to test:
SetDvarIfNotInitialized("mapvote_modes", "Team Deathmatch,TDM_default:Domination,DOM_default:Kill Confirmed,KC_default:Search & Destroy,SD_default");
I know I'm doing something wrong here, sorry xD
Thanks for your time.
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Domination's score is 200. If you get 500 this probably means you have a script/mod editing it or you edited the value in the mode's DSR file
The modes, like most other things on my mapvotes, are configured through dvars which are variables.
I would recommend not editing the script to make getting updates not conflict etcThe easiest way for you to change the modes permanently imo would be to edit your player's CFG to have the modes dvar set on game startup automatically, as if you entered the command yourself in the console. The script will then not override it because as you can see it says "SetDvarIfNotInitialized"
To do that go to
%localappdata%\Plutonium\storage\iw5\players
Open theconfig_mp
file with the notepad
Findseta monkeytoy "0"
You will insert the dvar(s) you want above this by typingseta dvar_name "dvar_value"
Example:
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One question... Is it normal for domination mode to reach 500 points? I haven't changed anything; I don't have any mods or scripts other than the one you created. I've also tried changing the values you put in "config_mp.cfg," but it's still the same...
sorry for the poor english -
abaddonbalban I had the same issues using several different map rotation scripts so I just added my own scripted fix for it by adding a gsc file to my scripts directory and had it set the score value to 200 for domination and koth. Here is a link to my script that sets these up: https://github.com/bblack16/plutonium-waypoints/blob/main/iw5/scripts/bb_settings.gsc#L29
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abaddonbalban gunmd0wn I don't see how a mapvote script that simply sets the built-in rotation dvar to the built-in default Domination mode DSR would do that
What is
gameOpt commonOption.scoreLimit
set to inDOM_default.dsr
inCall of Duty Modern Warfare 3\admin
?
Also are you 100% sure you don't have a script or a mod that sets the score limit?I tried it on a clean dedicated server and it loaded 200 points domination just as expected
- Untouched server files
- Untouched modes DSR files
- Untouched mapvote dvars
- No scripts other than the mapvote
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Thank you both very much, I was able to solve it with gunmd0wn's setting.
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Resxt I found it odd as well, but I did find posts from others saying they experienced the same issues with map rotation back when I started using it and there were no solutions posted at the time that seemed to fix things or get the settings to stick (until I scripted it).
I did check the DOM dsr file on my system and the score limit is set to 500 there. I'm not entirely sure what set it to 500 though the file appears to be unchanged from what Steam installed (same modified time as all other files) and a verify via Steam found no changes.
I think the reason this gets linked with map rotation is that starting DOM from the UI works fine and defaults to 200, but once a map rotation script is used, any of them, not just this one, it starts to pick up that 500 value. I have no idea if it is relevant, but I am running on Linux so it could be possible that Steam has differing files for some reason.
As always, thanks for all your support here!
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gunmd0wn if the file is set to 500 then setting the value to 200 should fix the issue
My guess is UI loads a built-in config while rotation loads the DSR file so if you tell it to have 500 score then it will have 500. Nothing that seems too weird there to me
Curious why you'd have a file set to 500 too unless you both downloaded some mod at some point or some game files etc whatever
40/42