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  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

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  • RlKk01undefined Offline
    RlKk01undefined Offline
    RlKk01
    wrote last edited by
    #25

    Yeah i know, i tested your actual mod but the function of the box itself for some reason it's bugged for me, i try to buy the box but it won't let me buy it unless a bot open it first.
    And i have to spend more points like 3000 thousands points just for get a weapon😅.

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    • RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote last edited by
      #26

      The script that i send to you is the old version of your mod, i did reactivated and it worked perfectly it's just that it lacks of the preferance of the weapons they gets, for example they get the raygun from the box and buy again to get the balistic knives.

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      • ByScundefined Offline
        ByScundefined Offline
        BySc
        wrote last edited by
        #27

        RlKk01 Updated code again, still have a bug when bots take grenade they still holds as a weapon i will look at later.

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        • cyrex crimsundefined Offline
          cyrex crimsundefined Offline
          cyrex crims
          replied to BySc last edited by
          #28

          BySc but when i do that i have a lot of point on the first round me and all the bots and can you make another update to the bots because when i go far from them they will teleport to me and they will stay randomly on the walls i dont know why but this thing happened to me when i played origins thank you and please can you make another update please

          ByScundefined 1 Reply Last reply
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          • BackdoorHazeundefined Offline
            BackdoorHazeundefined Offline
            BackdoorHaze
            wrote last edited by
            #29

            why do i spawn with a ton of points when i have this enabled?

            BackdoorHazeundefined 1 Reply Last reply
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            • BackdoorHazeundefined Offline
              BackdoorHazeundefined Offline
              BackdoorHaze
              replied to BackdoorHaze last edited by
              #30

              BackdoorHaze in the zm_bo2_bots file it says "init()
              {
              level.player_starting_points = 550 * 400;
              bot_set_skill();" which gives alot of starting points, saying this for anyone else who is confused

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              • ByScundefined Offline
                ByScundefined Offline
                BySc
                replied to cyrex crims last edited by
                #31

                cyrex crims said in [ZM] Updated bo2_zm_bots:

                BySc but when i do that i have a lot of point on the first round me and all the bots and can you make another update to the bots because when i go far from them they will teleport to me and they will stay randomly on the walls i dont know why but this thing happened to me when i played origins thank you and please can you make another update please

                I will check it

                BackdoorHaze said in [ZM] Updated bo2_zm_bots:

                why do i spawn with a ton of points when i have this enabled?

                I was using for testing i will disable next update

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                • RlKk01undefined Offline
                  RlKk01undefined Offline
                  RlKk01
                  wrote last edited by
                  #32

                  Would it be possible to create a briefly moment of invulnerability for you and the bots when they teleport?
                  Either they die or I get killed when it happens.

                  bocanegra59undefined ByScundefined 2 Replies Last reply
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                  • ByScundefined Offline
                    ByScundefined Offline
                    BySc
                    replied to RlKk01 last edited by
                    #33

                    RlKk01 said in [ZM] Updated bo2_zm_bots:

                    Would it be possible to create a briefly moment of invulnerability for you and the bots when they teleport?
                    Either they die or I get killed when it happens.

                    It's a good idea i will check it.

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                    • RlKk01undefined Offline
                      RlKk01undefined Offline
                      RlKk01
                      wrote last edited by
                      #34

                      BySc There is another thing, bots when they have pap weapons and they are close to a wallbuy they buy for example an m14 or an ak74. It bothers a bit when they are in high rounds and change their weapons for much worse ones.
                      And that's It, the rest of the mod works perfectly.

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                      • StonedSquidzundefined Offline
                        StonedSquidzundefined Offline
                        StonedSquidz
                        wrote last edited by
                        #35

                        Is there anyway I could manually take over the bot for a short period of time, and be able to interact with things? I noticed the bots aren't able to pick up the stones in Origins, and was wondering if i could take over just to pick up the stones for the bots.

                        ByScundefined 1 Reply Last reply
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                        • ByScundefined Offline
                          ByScundefined Offline
                          BySc
                          wrote last edited by BySc
                          #36

                          Updated code 08.05.2025

                          -- Added invulnerability for 2.5sec
                          -- Added another if logic for controlling pap weapons i hope this fix lower tier weapon purches.

                          Update can be found on github. Thanks everyone who is tested mod.

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                          • ByScundefined Offline
                            ByScundefined Offline
                            BySc
                            replied to StonedSquidz last edited by
                            #37

                            StonedSquidz said in [ZM] Updated bo2_zm_bots:

                            Is there anyway I could manually take over the bot for a short period of time, and be able to interact with things? I noticed the bots aren't able to pick up the stones in Origins, and was wondering if i could take over just to pick up the stones for the bots.

                            As far as i know there is no bot control logic within the game but i can look it. I need to add map specific logics for bot to make them collect things related to ee.

                            1 Reply Last reply
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                            • RlKk01undefined Offline
                              RlKk01undefined Offline
                              RlKk01
                              wrote last edited by
                              #38

                              BySc The teleport function keeps killing the bots when teleport to you.

                              ByScundefined 1 Reply Last reply
                              0
                              • ByScundefined Offline
                                ByScundefined Offline
                                BySc
                                replied to RlKk01 last edited by
                                #39

                                RlKk01 said in [ZM] Updated bo2_zm_bots:

                                BySc The teleport function keeps killing the bots when teleport to you.

                                I will test again asap.

                                bocanegra59undefined 1 Reply Last reply
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                                • Gundawg21undefined Offline
                                  Gundawg21undefined Offline
                                  Gundawg21
                                  wrote last edited by
                                  #40

                                  Thanks for updating the original mod. Very cool.

                                  The bots temporarily break the mystery box sometimes. I think it has to do with them buying ammo from the box itself? They spend the 950 points and it doesn't open. After this, the player cannot interact with the box whatsoever until the bots decide to actually spin the box.

                                  This still happens when enabling them to have infinite ammo.

                                  That's the only real underlying issue imo. Aside from that, great work!

                                  RlKk01undefined 1 Reply Last reply
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                                  • RlKk01undefined Offline
                                    RlKk01undefined Offline
                                    RlKk01
                                    replied to Gundawg21 last edited by
                                    #41

                                    Gundawg21 It has to do more with this line in zm_bo2_bots
                                    // Deduct points
                                    self maps\mp\zombies_zm_score::minus_to_player_score(950);

                                    To solve the problem you need to replace the number 950 to 0.

                                    Gundawg21undefined 1 Reply Last reply
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                                    • Gundawg21undefined Offline
                                      Gundawg21undefined Offline
                                      Gundawg21
                                      replied to RlKk01 last edited by
                                      #42

                                      RlKk01 Oops! My bad. Thanks for the response!

                                      RlKk01undefined 1 Reply Last reply
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                                      • RlKk01undefined Offline
                                        RlKk01undefined Offline
                                        RlKk01
                                        replied to Gundawg21 last edited by
                                        #43

                                        Gundawg21 No prob 🙂

                                        1 Reply Last reply
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                                        • Zevonundefined Offline
                                          Zevonundefined Offline
                                          Zevon
                                          wrote last edited by
                                          #44

                                          What version of plutonium does this work on?

                                          1 Reply Last reply
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