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  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

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  • Gundawg21undefined Gundawg21

    Thanks for updating the original mod. Very cool.

    The bots temporarily break the mystery box sometimes. I think it has to do with them buying ammo from the box itself? They spend the 950 points and it doesn't open. After this, the player cannot interact with the box whatsoever until the bots decide to actually spin the box.

    This still happens when enabling them to have infinite ammo.

    That's the only real underlying issue imo. Aside from that, great work!

    RlKk01undefined Offline
    RlKk01undefined Offline
    RlKk01
    wrote on last edited by
    #41

    Gundawg21 It has to do more with this line in zm_bo2_bots
    // Deduct points
    self maps\mp\zombies_zm_score::minus_to_player_score(950);

    To solve the problem you need to replace the number 950 to 0.

    Gundawg21undefined 1 Reply Last reply
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    • RlKk01undefined RlKk01

      Gundawg21 It has to do more with this line in zm_bo2_bots
      // Deduct points
      self maps\mp\zombies_zm_score::minus_to_player_score(950);

      To solve the problem you need to replace the number 950 to 0.

      Gundawg21undefined Offline
      Gundawg21undefined Offline
      Gundawg21
      wrote on last edited by
      #42

      RlKk01 Oops! My bad. Thanks for the response!

      RlKk01undefined 1 Reply Last reply
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      • Gundawg21undefined Gundawg21

        RlKk01 Oops! My bad. Thanks for the response!

        RlKk01undefined Offline
        RlKk01undefined Offline
        RlKk01
        wrote on last edited by
        #43

        Gundawg21 No prob 🙂

        1 Reply Last reply
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        • Zevonundefined Offline
          Zevonundefined Offline
          Zevon
          wrote on last edited by
          #44

          What version of plutonium does this work on?

          1 Reply Last reply
          0
          • Zevonundefined Offline
            Zevonundefined Offline
            Zevon
            wrote on last edited by
            #45

            Does this work for r814 version of plutonium?

            1 Reply Last reply
            0
            • Zevonundefined Offline
              Zevonundefined Offline
              Zevon
              wrote on last edited by
              #46

              Sorry for spamming but I get this error when trying to load your mod
              plutonium-bootstrapper-win32_5TJGFqLHXz.jpg

              RlKk01undefined 1 Reply Last reply
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              • Zevonundefined Zevon

                Sorry for spamming but I get this error when trying to load your mod
                plutonium-bootstrapper-win32_5TJGFqLHXz.jpg

                RlKk01undefined Offline
                RlKk01undefined Offline
                RlKk01
                wrote on last edited by
                #47

                Zevon Try to update your plutonium, the version you have is outdated.

                Zevonundefined 1 Reply Last reply
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                • RlKk01undefined RlKk01

                  Zevon Try to update your plutonium, the version you have is outdated.

                  Zevonundefined Offline
                  Zevonundefined Offline
                  Zevon
                  wrote on last edited by Zevon
                  #48

                  RlKk01 Ah, I updated to the newest version of the client and still not working for me. Is this how the scripts folder is supposed to look? explorer_m3rW8MUvst.png

                  EDIT: Ok I figured out that you have to load up in custom game and I can only get 3 bots to load in but that's good enough for me right now. Gonna play and test everything.

                  1 Reply Last reply
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                  • LucasComposesundefined Offline
                    LucasComposesundefined Offline
                    LucasComposes
                    wrote on last edited by LucasComposes
                    #49

                    the bot has a tendency to get stuck easily. like if it runs away from zombies on bus depot, it might walk backwards into quick revive and die. either way i am really impressed with this script, great work! just needs more work on training.

                    1 Reply Last reply
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                    • LucasComposesundefined Offline
                      LucasComposesundefined Offline
                      LucasComposes
                      wrote on last edited by LucasComposes
                      #50

                      they also um, don't have any survival instincts lmfao
                      they will stand completely still when hit by a zombie, and they do not flee at all
                      they also stand still when they shoot a zombie, just tanking hits

                      1 Reply Last reply
                      0
                      • ByScundefined Offline
                        ByScundefined Offline
                        BySc
                        wrote on last edited by
                        #51

                        Still cant find a time for checking problems but i will look, thanks for feedback.

                        1 Reply Last reply
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                        • vandal59undefined Offline
                          vandal59undefined Offline
                          vandal59
                          wrote on last edited by
                          #52

                          Does anyone know how I can disable the health bar?
                          The ZM bots one overlaps.

                          RlKk01undefined 1 Reply Last reply
                          0
                          • vandal59undefined vandal59

                            Does anyone know how I can disable the health bar?
                            The ZM bots one overlaps.

                            RlKk01undefined Offline
                            RlKk01undefined Offline
                            RlKk01
                            wrote on last edited by
                            #53

                            @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

                            vandal59undefined 2 Replies Last reply
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                            • RlKk01undefined RlKk01

                              @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

                              vandal59undefined Offline
                              vandal59undefined Offline
                              vandal59
                              wrote on last edited by
                              #54

                              RlKk01 thanks men

                              1 Reply Last reply
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                              • RlKk01undefined RlKk01

                                @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

                                vandal59undefined Offline
                                vandal59undefined Offline
                                vandal59
                                wrote on last edited by
                                #55

                                RlKk01 still not working

                                1 Reply Last reply
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                                • RlKk01undefined Offline
                                  RlKk01undefined Offline
                                  RlKk01
                                  wrote on last edited by
                                  #56

                                  Yeah, i made a mistake, is this line "player thread on_player_spawned();"

                                  vandal59undefined 2 Replies Last reply
                                  0
                                  • RlKk01undefined RlKk01

                                    Yeah, i made a mistake, is this line "player thread on_player_spawned();"

                                    vandal59undefined Offline
                                    vandal59undefined Offline
                                    vandal59
                                    wrote on last edited by
                                    #57

                                    RlKk01 said in [ZM] Updated bo2_zm_bots:

                                    player thread on_player_spawned();

                                    it works now thanks friend

                                    1 Reply Last reply
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                                    • RlKk01undefined RlKk01

                                      Yeah, i made a mistake, is this line "player thread on_player_spawned();"

                                      vandal59undefined Offline
                                      vandal59undefined Offline
                                      vandal59
                                      wrote on last edited by
                                      #58

                                      RlKk01 Hey bro, I'd like it if you could help me edit a script for the Bo2 Remix mod.
                                      I'd like to be able to reactivate the weapon's fire effect.

                                      RlKk01undefined 1 Reply Last reply
                                      0
                                      • vandal59undefined vandal59

                                        RlKk01 Hey bro, I'd like it if you could help me edit a script for the Bo2 Remix mod.
                                        I'd like to be able to reactivate the weapon's fire effect.

                                        RlKk01undefined Offline
                                        RlKk01undefined Offline
                                        RlKk01
                                        wrote on last edited by
                                        #59

                                        vandal59 Sorry, but I haven't found a way to help you, I don't have too much experience in coding mods yet.

                                        1 Reply Last reply
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                                          Musta7illlllundefined Offline
                                          Musta7illlll
                                          wrote last edited by
                                          #60
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