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  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

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  • RlKk01undefined RlKk01

    Gundawg21 It has to do more with this line in zm_bo2_bots
    // Deduct points
    self maps\mp\zombies_zm_score::minus_to_player_score(950);

    To solve the problem you need to replace the number 950 to 0.

    Gundawg21undefined Offline
    Gundawg21undefined Offline
    Gundawg21
    wrote on last edited by
    #42

    RlKk01 Oops! My bad. Thanks for the response!

    RlKk01undefined 1 Reply Last reply
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    • Gundawg21undefined Gundawg21

      RlKk01 Oops! My bad. Thanks for the response!

      RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote on last edited by
      #43

      Gundawg21 No prob 🙂

      1 Reply Last reply
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      • Zevonundefined Offline
        Zevonundefined Offline
        Zevon
        wrote on last edited by
        #44

        What version of plutonium does this work on?

        1 Reply Last reply
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        • Zevonundefined Offline
          Zevonundefined Offline
          Zevon
          wrote on last edited by
          #45

          Does this work for r814 version of plutonium?

          1 Reply Last reply
          0
          • Zevonundefined Offline
            Zevonundefined Offline
            Zevon
            wrote on last edited by
            #46

            Sorry for spamming but I get this error when trying to load your mod
            plutonium-bootstrapper-win32_5TJGFqLHXz.jpg

            RlKk01undefined 1 Reply Last reply
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            • Zevonundefined Zevon

              Sorry for spamming but I get this error when trying to load your mod
              plutonium-bootstrapper-win32_5TJGFqLHXz.jpg

              RlKk01undefined Offline
              RlKk01undefined Offline
              RlKk01
              wrote on last edited by
              #47

              Zevon Try to update your plutonium, the version you have is outdated.

              Zevonundefined 1 Reply Last reply
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              • RlKk01undefined RlKk01

                Zevon Try to update your plutonium, the version you have is outdated.

                Zevonundefined Offline
                Zevonundefined Offline
                Zevon
                wrote on last edited by Zevon
                #48

                RlKk01 Ah, I updated to the newest version of the client and still not working for me. Is this how the scripts folder is supposed to look? explorer_m3rW8MUvst.png

                EDIT: Ok I figured out that you have to load up in custom game and I can only get 3 bots to load in but that's good enough for me right now. Gonna play and test everything.

                1 Reply Last reply
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                • LucasComposesundefined Offline
                  LucasComposesundefined Offline
                  LucasComposes
                  wrote on last edited by LucasComposes
                  #49

                  the bot has a tendency to get stuck easily. like if it runs away from zombies on bus depot, it might walk backwards into quick revive and die. either way i am really impressed with this script, great work! just needs more work on training.

                  1 Reply Last reply
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                  • LucasComposesundefined Offline
                    LucasComposesundefined Offline
                    LucasComposes
                    wrote on last edited by LucasComposes
                    #50

                    they also um, don't have any survival instincts lmfao
                    they will stand completely still when hit by a zombie, and they do not flee at all
                    they also stand still when they shoot a zombie, just tanking hits

                    1 Reply Last reply
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                    • ByScundefined Offline
                      ByScundefined Offline
                      BySc
                      wrote on last edited by
                      #51

                      Still cant find a time for checking problems but i will look, thanks for feedback.

                      1 Reply Last reply
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                      • vandal59undefined Offline
                        vandal59undefined Offline
                        vandal59
                        wrote on last edited by
                        #52

                        Does anyone know how I can disable the health bar?
                        The ZM bots one overlaps.

                        RlKk01undefined 1 Reply Last reply
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                        • vandal59undefined vandal59

                          Does anyone know how I can disable the health bar?
                          The ZM bots one overlaps.

                          RlKk01undefined Offline
                          RlKk01undefined Offline
                          RlKk01
                          wrote on last edited by
                          #53

                          @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

                          vandal59undefined 2 Replies Last reply
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                          • RlKk01undefined RlKk01

                            @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

                            vandal59undefined Offline
                            vandal59undefined Offline
                            vandal59
                            wrote on last edited by
                            #54

                            RlKk01 thanks men

                            1 Reply Last reply
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                            • RlKk01undefined RlKk01

                              @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

                              vandal59undefined Offline
                              vandal59undefined Offline
                              vandal59
                              wrote on last edited by
                              #55

                              RlKk01 still not working

                              1 Reply Last reply
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                              • RlKk01undefined Offline
                                RlKk01undefined Offline
                                RlKk01
                                wrote on last edited by
                                #56

                                Yeah, i made a mistake, is this line "player thread on_player_spawned();"

                                vandal59undefined 2 Replies Last reply
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                                • RlKk01undefined RlKk01

                                  Yeah, i made a mistake, is this line "player thread on_player_spawned();"

                                  vandal59undefined Offline
                                  vandal59undefined Offline
                                  vandal59
                                  wrote on last edited by
                                  #57

                                  RlKk01 said in [ZM] Updated bo2_zm_bots:

                                  player thread on_player_spawned();

                                  it works now thanks friend

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                                  • RlKk01undefined RlKk01

                                    Yeah, i made a mistake, is this line "player thread on_player_spawned();"

                                    vandal59undefined Offline
                                    vandal59undefined Offline
                                    vandal59
                                    wrote on last edited by
                                    #58

                                    RlKk01 Hey bro, I'd like it if you could help me edit a script for the Bo2 Remix mod.
                                    I'd like to be able to reactivate the weapon's fire effect.

                                    RlKk01undefined 1 Reply Last reply
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                                    • vandal59undefined vandal59

                                      RlKk01 Hey bro, I'd like it if you could help me edit a script for the Bo2 Remix mod.
                                      I'd like to be able to reactivate the weapon's fire effect.

                                      RlKk01undefined Offline
                                      RlKk01undefined Offline
                                      RlKk01
                                      wrote on last edited by
                                      #59

                                      vandal59 Sorry, but I haven't found a way to help you, I don't have too much experience in coding mods yet.

                                      1 Reply Last reply
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                                      • Maximizer Blakeundefined Maximizer Blake referenced this topic on
                                      • Musta7illlllundefined Offline
                                        Musta7illlllundefined Offline
                                        Musta7illlll
                                        wrote last edited by
                                        #60
                                        This post is deleted!
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                                        • Musta7illlllundefined Offline
                                          Musta7illlllundefined Offline
                                          Musta7illlll
                                          wrote last edited by
                                          #61

                                          BySc Hey! We’d really appreciate it if you could include support for T5 as well. Please do put your effort into it, your work has been great so far. Keep it up! ❤

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