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  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

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  • LucasComposesundefined Offline
    LucasComposesundefined Offline
    LucasComposes
    wrote last edited by LucasComposes
    #49

    the bot has a tendency to get stuck easily. like if it runs away from zombies on bus depot, it might walk backwards into quick revive and die. either way i am really impressed with this script, great work! just needs more work on training.

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    • LucasComposesundefined Offline
      LucasComposesundefined Offline
      LucasComposes
      wrote last edited by LucasComposes
      #50

      they also um, don't have any survival instincts lmfao
      they will stand completely still when hit by a zombie, and they do not flee at all
      they also stand still when they shoot a zombie, just tanking hits

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      • ByScundefined Offline
        ByScundefined Offline
        BySc
        wrote last edited by
        #51

        Still cant find a time for checking problems but i will look, thanks for feedback.

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        • vandal59undefined Offline
          vandal59undefined Offline
          vandal59
          wrote last edited by
          #52

          Does anyone know how I can disable the health bar?
          The ZM bots one overlaps.

          RlKk01undefined 1 Reply Last reply
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          • RlKk01undefined Offline
            RlKk01undefined Offline
            RlKk01
            replied to vandal59 last edited by
            #53

            @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

            vandal59undefined 2 Replies Last reply
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            • vandal59undefined Offline
              vandal59undefined Offline
              vandal59
              replied to RlKk01 last edited by
              #54

              RlKk01 thanks men

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              • vandal59undefined Offline
                vandal59undefined Offline
                vandal59
                replied to RlKk01 last edited by
                #55

                RlKk01 still not working

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                • RlKk01undefined Offline
                  RlKk01undefined Offline
                  RlKk01
                  wrote last edited by
                  #56

                  Yeah, i made a mistake, is this line "player thread on_player_spawned();"

                  vandal59undefined 2 Replies Last reply
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                  • vandal59undefined Offline
                    vandal59undefined Offline
                    vandal59
                    replied to RlKk01 last edited by
                    #57

                    RlKk01 said in [ZM] Updated bo2_zm_bots:

                    player thread on_player_spawned();

                    it works now thanks friend

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                    • vandal59undefined Offline
                      vandal59undefined Offline
                      vandal59
                      replied to RlKk01 last edited by
                      #58

                      RlKk01 Hey bro, I'd like it if you could help me edit a script for the Bo2 Remix mod.
                      I'd like to be able to reactivate the weapon's fire effect.

                      RlKk01undefined 1 Reply Last reply
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                      • RlKk01undefined Offline
                        RlKk01undefined Offline
                        RlKk01
                        replied to vandal59 last edited by
                        #59

                        vandal59 Sorry, but I haven't found a way to help you, I don't have too much experience in coding mods yet.

                        1 Reply Last reply
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