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  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

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  • RlKk01undefined RlKk01

    Zevon Try to update your plutonium, the version you have is outdated.

    Zevonundefined Offline
    Zevonundefined Offline
    Zevon
    wrote on last edited by Zevon
    #48

    RlKk01 Ah, I updated to the newest version of the client and still not working for me. Is this how the scripts folder is supposed to look? explorer_m3rW8MUvst.png

    EDIT: Ok I figured out that you have to load up in custom game and I can only get 3 bots to load in but that's good enough for me right now. Gonna play and test everything.

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    • LucasComposesundefined Offline
      LucasComposesundefined Offline
      LucasComposes
      wrote on last edited by LucasComposes
      #49

      the bot has a tendency to get stuck easily. like if it runs away from zombies on bus depot, it might walk backwards into quick revive and die. either way i am really impressed with this script, great work! just needs more work on training.

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      • LucasComposesundefined Offline
        LucasComposesundefined Offline
        LucasComposes
        wrote on last edited by LucasComposes
        #50

        they also um, don't have any survival instincts lmfao
        they will stand completely still when hit by a zombie, and they do not flee at all
        they also stand still when they shoot a zombie, just tanking hits

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        • ByScundefined Offline
          ByScundefined Offline
          BySc
          wrote on last edited by
          #51

          Still cant find a time for checking problems but i will look, thanks for feedback.

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          • vandal59undefined Offline
            vandal59undefined Offline
            vandal59
            wrote on last edited by
            #52

            Does anyone know how I can disable the health bar?
            The ZM bots one overlaps.

            RlKk01undefined 1 Reply Last reply
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            • vandal59undefined vandal59

              Does anyone know how I can disable the health bar?
              The ZM bots one overlaps.

              RlKk01undefined Offline
              RlKk01undefined Offline
              RlKk01
              wrote on last edited by
              #53

              @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

              vandal59undefined 2 Replies Last reply
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              • RlKk01undefined RlKk01

                @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

                vandal59undefined Offline
                vandal59undefined Offline
                vandal59
                wrote on last edited by
                #54

                RlKk01 thanks men

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                • RlKk01undefined RlKk01

                  @bocanegra59 In zm_bo2_bots_utility.gsc search this line "level thread init_zombie_healthbar();" and try to add "//" before the line of the script starts.

                  vandal59undefined Offline
                  vandal59undefined Offline
                  vandal59
                  wrote on last edited by
                  #55

                  RlKk01 still not working

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                  • RlKk01undefined Offline
                    RlKk01undefined Offline
                    RlKk01
                    wrote on last edited by
                    #56

                    Yeah, i made a mistake, is this line "player thread on_player_spawned();"

                    vandal59undefined 2 Replies Last reply
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                    • RlKk01undefined RlKk01

                      Yeah, i made a mistake, is this line "player thread on_player_spawned();"

                      vandal59undefined Offline
                      vandal59undefined Offline
                      vandal59
                      wrote on last edited by
                      #57

                      RlKk01 said in [ZM] Updated bo2_zm_bots:

                      player thread on_player_spawned();

                      it works now thanks friend

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                      • RlKk01undefined RlKk01

                        Yeah, i made a mistake, is this line "player thread on_player_spawned();"

                        vandal59undefined Offline
                        vandal59undefined Offline
                        vandal59
                        wrote on last edited by
                        #58

                        RlKk01 Hey bro, I'd like it if you could help me edit a script for the Bo2 Remix mod.
                        I'd like to be able to reactivate the weapon's fire effect.

                        RlKk01undefined 1 Reply Last reply
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                        • vandal59undefined vandal59

                          RlKk01 Hey bro, I'd like it if you could help me edit a script for the Bo2 Remix mod.
                          I'd like to be able to reactivate the weapon's fire effect.

                          RlKk01undefined Offline
                          RlKk01undefined Offline
                          RlKk01
                          wrote on last edited by
                          #59

                          vandal59 Sorry, but I haven't found a way to help you, I don't have too much experience in coding mods yet.

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                          • Maximizer Blakeundefined Maximizer Blake referenced this topic on
                          • Musta7illlllundefined Offline
                            Musta7illlllundefined Offline
                            Musta7illlll
                            wrote last edited by
                            #60
                            This post is deleted!
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                            • Musta7illlllundefined Offline
                              Musta7illlllundefined Offline
                              Musta7illlll
                              wrote last edited by
                              #61

                              BySc Hey! We’d really appreciate it if you could include support for T5 as well. Please do put your effort into it, your work has been great so far. Keep it up! ❤

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                              • Alwaroskiundefined Offline
                                Alwaroskiundefined Offline
                                Alwaroski
                                wrote last edited by
                                #62

                                This scripts are very good and enjoyable, but I wonder if the bots might get any update. Generally is fun to play with them, but in some ocassions it turn out a bit painful cause they just stand there with their guns without moving nor shooting, just revivng themselves, serving as a distraction to zombies but probably not intended. Sometimes, it happens to any bot but not all so some keep being useful.
                                If possible, would be nice to improve their weapon buying. Some maps like the Survival "Village" or "Farm", which are pretty simple, it's very hard for them to just get the mp5 and keep getting ammo to it whenever they have none. In Village is specially annoying when they keep dying in the central lava.

                                Plutonium T6 Zombies (r4855) 30_06_2025 15_40_27.png

                                Plutonium T6 Zombies (r4855) 30_06_2025 15_26_21.png

                                I don't really mind if they can do easter eggs or whatever as much as they are able to normally survive and manage weapons easily. Just keep shooting, moving and buying ammo or new weapons. The rest is pretty much fine as it is.

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