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  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

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  • cyrex crimsundefined cyrex crims

    BySc but when i do that i have a lot of point on the first round me and all the bots and can you make another update to the bots because when i go far from them they will teleport to me and they will stay randomly on the walls i dont know why but this thing happened to me when i played origins thank you and please can you make another update please

    ByScundefined Offline
    ByScundefined Offline
    BySc
    wrote on last edited by
    #31

    cyrex crims said in [ZM] Updated bo2_zm_bots:

    BySc but when i do that i have a lot of point on the first round me and all the bots and can you make another update to the bots because when i go far from them they will teleport to me and they will stay randomly on the walls i dont know why but this thing happened to me when i played origins thank you and please can you make another update please

    I will check it

    BackdoorHaze said in [ZM] Updated bo2_zm_bots:

    why do i spawn with a ton of points when i have this enabled?

    I was using for testing i will disable next update

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    • RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote on last edited by
      #32

      Would it be possible to create a briefly moment of invulnerability for you and the bots when they teleport?
      Either they die or I get killed when it happens.

      vandal59undefined ByScundefined 2 Replies Last reply
      0
      • RlKk01undefined RlKk01

        Would it be possible to create a briefly moment of invulnerability for you and the bots when they teleport?
        Either they die or I get killed when it happens.

        ByScundefined Offline
        ByScundefined Offline
        BySc
        wrote on last edited by
        #33

        RlKk01 said in [ZM] Updated bo2_zm_bots:

        Would it be possible to create a briefly moment of invulnerability for you and the bots when they teleport?
        Either they die or I get killed when it happens.

        It's a good idea i will check it.

        1 Reply Last reply
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        • RlKk01undefined Offline
          RlKk01undefined Offline
          RlKk01
          wrote on last edited by
          #34

          BySc There is another thing, bots when they have pap weapons and they are close to a wallbuy they buy for example an m14 or an ak74. It bothers a bit when they are in high rounds and change their weapons for much worse ones.
          And that's It, the rest of the mod works perfectly.

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          0
          • StonedSquidzundefined Offline
            StonedSquidzundefined Offline
            StonedSquidz
            wrote on last edited by
            #35

            Is there anyway I could manually take over the bot for a short period of time, and be able to interact with things? I noticed the bots aren't able to pick up the stones in Origins, and was wondering if i could take over just to pick up the stones for the bots.

            ByScundefined 1 Reply Last reply
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            • ByScundefined Offline
              ByScundefined Offline
              BySc
              wrote on last edited by BySc
              #36

              Updated code 08.05.2025

              -- Added invulnerability for 2.5sec
              -- Added another if logic for controlling pap weapons i hope this fix lower tier weapon purches.

              Update can be found on github. Thanks everyone who is tested mod.

              1 Reply Last reply
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              • StonedSquidzundefined StonedSquidz

                Is there anyway I could manually take over the bot for a short period of time, and be able to interact with things? I noticed the bots aren't able to pick up the stones in Origins, and was wondering if i could take over just to pick up the stones for the bots.

                ByScundefined Offline
                ByScundefined Offline
                BySc
                wrote on last edited by
                #37

                StonedSquidz said in [ZM] Updated bo2_zm_bots:

                Is there anyway I could manually take over the bot for a short period of time, and be able to interact with things? I noticed the bots aren't able to pick up the stones in Origins, and was wondering if i could take over just to pick up the stones for the bots.

                As far as i know there is no bot control logic within the game but i can look it. I need to add map specific logics for bot to make them collect things related to ee.

                1 Reply Last reply
                1
                • RlKk01undefined Offline
                  RlKk01undefined Offline
                  RlKk01
                  wrote on last edited by
                  #38

                  BySc The teleport function keeps killing the bots when teleport to you.

                  ByScundefined 1 Reply Last reply
                  0
                  • RlKk01undefined RlKk01

                    BySc The teleport function keeps killing the bots when teleport to you.

                    ByScundefined Offline
                    ByScundefined Offline
                    BySc
                    wrote on last edited by
                    #39

                    RlKk01 said in [ZM] Updated bo2_zm_bots:

                    BySc The teleport function keeps killing the bots when teleport to you.

                    I will test again asap.

                    vandal59undefined 1 Reply Last reply
                    0
                    • Gundawg21undefined Offline
                      Gundawg21undefined Offline
                      Gundawg21
                      wrote on last edited by
                      #40

                      Thanks for updating the original mod. Very cool.

                      The bots temporarily break the mystery box sometimes. I think it has to do with them buying ammo from the box itself? They spend the 950 points and it doesn't open. After this, the player cannot interact with the box whatsoever until the bots decide to actually spin the box.

                      This still happens when enabling them to have infinite ammo.

                      That's the only real underlying issue imo. Aside from that, great work!

                      RlKk01undefined 1 Reply Last reply
                      0
                      • Gundawg21undefined Gundawg21

                        Thanks for updating the original mod. Very cool.

                        The bots temporarily break the mystery box sometimes. I think it has to do with them buying ammo from the box itself? They spend the 950 points and it doesn't open. After this, the player cannot interact with the box whatsoever until the bots decide to actually spin the box.

                        This still happens when enabling them to have infinite ammo.

                        That's the only real underlying issue imo. Aside from that, great work!

                        RlKk01undefined Offline
                        RlKk01undefined Offline
                        RlKk01
                        wrote on last edited by
                        #41

                        Gundawg21 It has to do more with this line in zm_bo2_bots
                        // Deduct points
                        self maps\mp\zombies_zm_score::minus_to_player_score(950);

                        To solve the problem you need to replace the number 950 to 0.

                        Gundawg21undefined 1 Reply Last reply
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                        • RlKk01undefined RlKk01

                          Gundawg21 It has to do more with this line in zm_bo2_bots
                          // Deduct points
                          self maps\mp\zombies_zm_score::minus_to_player_score(950);

                          To solve the problem you need to replace the number 950 to 0.

                          Gundawg21undefined Offline
                          Gundawg21undefined Offline
                          Gundawg21
                          wrote on last edited by
                          #42

                          RlKk01 Oops! My bad. Thanks for the response!

                          RlKk01undefined 1 Reply Last reply
                          0
                          • Gundawg21undefined Gundawg21

                            RlKk01 Oops! My bad. Thanks for the response!

                            RlKk01undefined Offline
                            RlKk01undefined Offline
                            RlKk01
                            wrote on last edited by
                            #43

                            Gundawg21 No prob 🙂

                            1 Reply Last reply
                            0
                            • Zevonundefined Offline
                              Zevonundefined Offline
                              Zevon
                              wrote on last edited by
                              #44

                              What version of plutonium does this work on?

                              1 Reply Last reply
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                              • Zevonundefined Offline
                                Zevonundefined Offline
                                Zevon
                                wrote on last edited by
                                #45

                                Does this work for r814 version of plutonium?

                                1 Reply Last reply
                                0
                                • Zevonundefined Offline
                                  Zevonundefined Offline
                                  Zevon
                                  wrote on last edited by
                                  #46

                                  Sorry for spamming but I get this error when trying to load your mod
                                  plutonium-bootstrapper-win32_5TJGFqLHXz.jpg

                                  RlKk01undefined 1 Reply Last reply
                                  0
                                  • Zevonundefined Zevon

                                    Sorry for spamming but I get this error when trying to load your mod
                                    plutonium-bootstrapper-win32_5TJGFqLHXz.jpg

                                    RlKk01undefined Offline
                                    RlKk01undefined Offline
                                    RlKk01
                                    wrote on last edited by
                                    #47

                                    Zevon Try to update your plutonium, the version you have is outdated.

                                    Zevonundefined 1 Reply Last reply
                                    0
                                    • RlKk01undefined RlKk01

                                      Zevon Try to update your plutonium, the version you have is outdated.

                                      Zevonundefined Offline
                                      Zevonundefined Offline
                                      Zevon
                                      wrote on last edited by Zevon
                                      #48

                                      RlKk01 Ah, I updated to the newest version of the client and still not working for me. Is this how the scripts folder is supposed to look? explorer_m3rW8MUvst.png

                                      EDIT: Ok I figured out that you have to load up in custom game and I can only get 3 bots to load in but that's good enough for me right now. Gonna play and test everything.

                                      1 Reply Last reply
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                                      • LucasComposesundefined Offline
                                        LucasComposesundefined Offline
                                        LucasComposes
                                        wrote on last edited by LucasComposes
                                        #49

                                        the bot has a tendency to get stuck easily. like if it runs away from zombies on bus depot, it might walk backwards into quick revive and die. either way i am really impressed with this script, great work! just needs more work on training.

                                        1 Reply Last reply
                                        0
                                        • LucasComposesundefined Offline
                                          LucasComposesundefined Offline
                                          LucasComposes
                                          wrote on last edited by LucasComposes
                                          #50

                                          they also um, don't have any survival instincts lmfao
                                          they will stand completely still when hit by a zombie, and they do not flee at all
                                          they also stand still when they shoot a zombie, just tanking hits

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