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  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

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  • ByScundefined Offline
    ByScundefined Offline
    BySc
    replied to RlKk01 last edited by
    #39

    RlKk01 said in [ZM] Updated bo2_zm_bots:

    BySc The teleport function keeps killing the bots when teleport to you.

    I will test again asap.

    bocanegra59undefined 1 Reply Last reply
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    • Gundawg21undefined Offline
      Gundawg21undefined Offline
      Gundawg21
      wrote last edited by
      #40

      Thanks for updating the original mod. Very cool.

      The bots temporarily break the mystery box sometimes. I think it has to do with them buying ammo from the box itself? They spend the 950 points and it doesn't open. After this, the player cannot interact with the box whatsoever until the bots decide to actually spin the box.

      This still happens when enabling them to have infinite ammo.

      That's the only real underlying issue imo. Aside from that, great work!

      RlKk01undefined 1 Reply Last reply
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      • RlKk01undefined Offline
        RlKk01undefined Offline
        RlKk01
        replied to Gundawg21 last edited by
        #41

        Gundawg21 It has to do more with this line in zm_bo2_bots
        // Deduct points
        self maps\mp\zombies_zm_score::minus_to_player_score(950);

        To solve the problem you need to replace the number 950 to 0.

        Gundawg21undefined 1 Reply Last reply
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        • Gundawg21undefined Offline
          Gundawg21undefined Offline
          Gundawg21
          replied to RlKk01 last edited by
          #42

          RlKk01 Oops! My bad. Thanks for the response!

          RlKk01undefined 1 Reply Last reply
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          • RlKk01undefined Offline
            RlKk01undefined Offline
            RlKk01
            replied to Gundawg21 last edited by
            #43

            Gundawg21 No prob 🙂

            1 Reply Last reply
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            • Zevonundefined Offline
              Zevonundefined Offline
              Zevon
              wrote last edited by
              #44

              What version of plutonium does this work on?

              1 Reply Last reply
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              • Zevonundefined Offline
                Zevonundefined Offline
                Zevon
                wrote last edited by
                #45

                Does this work for r814 version of plutonium?

                1 Reply Last reply
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                • Zevonundefined Offline
                  Zevonundefined Offline
                  Zevon
                  wrote last edited by
                  #46

                  Sorry for spamming but I get this error when trying to load your mod
                  plutonium-bootstrapper-win32_5TJGFqLHXz.jpg

                  RlKk01undefined 1 Reply Last reply
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                  • RlKk01undefined Offline
                    RlKk01undefined Offline
                    RlKk01
                    replied to Zevon last edited by
                    #47

                    Zevon Try to update your plutonium, the version you have is outdated.

                    Zevonundefined 1 Reply Last reply
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                    • Zevonundefined Offline
                      Zevonundefined Offline
                      Zevon
                      replied to RlKk01 last edited by Zevon
                      #48

                      RlKk01 Ah, I updated to the newest version of the client and still not working for me. Is this how the scripts folder is supposed to look? explorer_m3rW8MUvst.png

                      EDIT: Ok I figured out that you have to load up in custom game and I can only get 3 bots to load in but that's good enough for me right now. Gonna play and test everything.

                      1 Reply Last reply
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                      • LucasComposesundefined Offline
                        LucasComposesundefined Offline
                        LucasComposes
                        wrote last edited by LucasComposes
                        #49

                        the bot has a tendency to get stuck easily. like if it runs away from zombies on bus depot, it might walk backwards into quick revive and die. either way i am really impressed with this script, great work! just needs more work on training.

                        1 Reply Last reply
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                        • LucasComposesundefined Offline
                          LucasComposesundefined Offline
                          LucasComposes
                          wrote last edited by LucasComposes
                          #50

                          they also um, don't have any survival instincts lmfao
                          they will stand completely still when hit by a zombie, and they do not flee at all
                          they also stand still when they shoot a zombie, just tanking hits

                          1 Reply Last reply
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